Picking up on Neya's actions and the fact that Graxx's blows seem to glance off the Yeth Hounds, Utar recalls their earlier fight in Sokol Keep where only silver or magic could harm the wererat. Recalling the silvered dagger from the altar on the island, he pulls it from his belt and hands it off to Doozey.
Commanding the spiritual hammer towards the glowing Yeth Hound, it attacks again.
Given the success of the previous guiding bolt, Utar clutches his amulet and doubles down, pointing Lightbringer towards the hound that attacked Doozey.
Her trick proven effective, Neya sees no reason to stop now. She moves closer to a new target and teleports into the darkness beyond the immediate reach of the campfire. While falling, the adds a few cuts to the nearest floating hound and rolls upon landing (Slow Fall reaction). The hound cries in pain (Yeth Hound #1 takes 18 magical slashing damage).
Arriving at a similar conclusion as the monk, Utar unhooks the silvery dagger he took from the villagers' altar and hands it over to an approaching Doozey with a quick explanation. Utar then turns his attention to the glowing hound and orders his floating hammer to attack it (using the advantage). The creature is smacked just before the godly light affecting it dims (Yeth Hound #2 takes 8 force damage). Happy with his success, the cleric then tries to illuminate another hound, but the ray misses his target.
A now unprotected but better armed Doozey approaches the hound that Utar's hammer just hit (the one marked with Slayer's Prey). The hunter lets some of his blood bathe the borrowed dagger (Crimson Rite feature) and launches his lasso. Unfortunately, the rope too passes trough the hound's body, just like Graxx's attacks have done so far.
This post has potentially manipulated dice roll results.
Neya's shortsword looks deceivingly small in Graxx's huge hand, almost like a dagger (☺). This only makes the barbarian miss his larger weapons more, but for now he settles for shanking the grappled hound. The creature slumps over Graxx's body (Yeth Hound #3 takes 23 piercing and radiant damage and is DEFEATED).
The hound closest to the monk is the last one to let out its baleful baying noise among its peers, but late is better than never. While most CRAPers remain unaffected, Doozey hears it for the first time:
-> Doozey's WIS saving throw (Brave feature) {DC 13}: 19
The remaining hound then comes down to attack the now frightened halfling:
-> Bite vs. Doozey: Attack: 26 Damage: 44 piercing and psychic.
-> Rolling a second die for Doozey's opportunity attack to account for disadvantage from the condition: 20
The hunter's mind aches more than his arm (Doozey takes 26 piercing and psychic damage). When the hound retreats back upward, the halfling still finds the focus to thrust his borrowed silver dagger forward (Yeth Hound #2 takes 13 piercing and lightning damage).
@Doozey:
A frightened target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way.
This post has potentially manipulated dice roll results.
Dex Save to avoid/mitigate camp damage(if possible/needed)(DC ???):23.
Death Save(if above not possible, if taking 4 or more fire damage regardless):6.
Within the brief moment the fey had its jaw clamped on arm, it wasn't its face its saw, but something else. In its transition from airborne malevolence to near grounded evil, a twisted and rotted version of Biscuit's face took its place. Wide-eyed and in anguish, the blade struck home with a primal yell. The hunter within had seized the moment.
But even so, the lingering image of Biscuit overlapping the fey... it was too much. "No... no.. no... It's not my fault... It's... I...." As tears fall unbidden, and though the delusion stir soon undid itself, the damage was done. Buried sadness finally rising to the surface in full compelled him to run as much as magically induced dread, if not much more so.
Only survival instincts kept him from barrelling right into the fire. But even then, however much he tap danced along its edge, the halfling kept running until a misstep laid him out. Rather than even try to get up, the stoutling curled up into a ball, clutching his head, and muttering over and over and over again a string of apologies.
This post has potentially manipulated dice roll results.
Utar steps forward towards the previously glowing Yeth Hound, eager to put something inbetween it and Doozey. His spectral warhammer swings again at the floating hound.
Attack roll: 6 plus 6
Damage roll: 2d8 = 8 plus 3
He then readies to strike at a Yeth Hound, should one descend.
(OOC: Thank you for the detailed rolls while the hover-text is out of order).
Neya once again uses gravity to her advantage, adding more cuts to the nearest hound (Yeth Hound #1 takes 14 magical slashing damage), and tumbling out of harm's way upon landing (Slow Fall reaction).
Also fond of his strategy, Utar orders his radiant hammer to swing at the other hound, but the weapon reacts slowly this time, missing its mark. He then prepares for the enemy's expected approach.
Doozey, like Graxx before him, decides he had enough of this fight. Emotions catch up to him and he screams incoherently from the others'perspectives. The halfling runs away from the hound Utar is dealing with, tiptoeing around the campfire as best as he can (half damage from the roll below), but some of the flames still lick his legs and back (Doozey takes 3 fire damage). Once far enough, the hunter drops to the ground, either in fear or to put out the flames...
The cleric was ready for this. He blocks with his shield and wacks the hound on the side of the head, dropping it permanently (Yeth Hound #2 takes 10 magical bludgeoning damage).
Now alone, the other hound floats away as fast as it can, creating a 85-foot gap between it and Neya, while still being 15 feet in the air. The sight of the fleeing hound helps Doozey calm down (no longer frightened).
(Neya, Utar, and Doozey are up next. If not pursuing the hound, we'd go off initiative).
Even once the supernatural side of the influence leaves, nothing changed in the stoutling's posture. Perhaps at most he didn't clinging so tightly to his head. But the muttering continues unabated by any retreating presence. The one change there being the peculiar but easily enough recognizable tongue of the easygoing folk coming to his lips. For the time being at least, Doozey remained inconsolable and unconcerned of any nearby foes.
Action: None.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Neya puts her speed to good use and catches up to the fleeing hound through one last use of her shadow trick. Two slashes and a roll later (Slow Fall reaction), she stops her ground motion in a three-point landing pose. A second later, the dead body of the last hound hits the ground behind her. She doesn't look back (Yeth Hound #1 takes 17 magical slashing damage and is DEFEATED).
Utar sees this all happening through his darkvision and details it to Graxx and Doozey. The halfling does not seem to hear or care about it. He is still lying on the ground, speaking to himself.
(OOC: is there anything you'd like to do before resuming your rest for the night?)
Utar will wait for Neya to return to camp before heading back to the camp fire incase any other Yeth Hounds wait in the darkness.
As he returns he'll sit close to Doozey and try to coax the stoutling towards answering some questions on their assailants.
"Do you think those were the things you felt were watching us? We fought one on our way out, do you think they're related, part of the same pack maybe?"
As the time comes to turn in, Utar will offer to take the next watch.
Graxx seeing Utar goes toward Doozey knows the stoutling is in good hands.
Graxx will go to each Yeth hound and stick it through the throat one final time with his short sword to make sure they are dead.
Graxx cleans the blade the best he can by dragging it through any nearby vegetiation/grass. He then walks over to Neya and hands her the blade.
"Thanks for the loaner. My ol' handaxe wasn't getting the job done." says Graxx.
Graxx shakes his head in amazement.
"That was amazing what you did back there. I mean seeing you step through the shadows was remarkable before but seeing it used in battle.... It was a sight I never thought these eyes would. You control of the battlefield won us that battle." says Graxx to Neya.
"The ability came at a fortuitous time." Neya says, analyzing the fight. "It definitely changed the flow of a battle that would have been almost purely reactionary on our part. But, that's what usually can determine who wins in the field, who has a greater command of the area."
"We already had the numbers and the strength. What I did was just enough to negate what advantage they would have had, otherwise."
Utar's stupidity check: 11
OOC Looks like Doozey's getting a dagger...
Picking up on Neya's actions and the fact that Graxx's blows seem to glance off the Yeth Hounds, Utar recalls their earlier fight in Sokol Keep where only silver or magic could harm the wererat. Recalling the silvered dagger from the altar on the island, he pulls it from his belt and hands it off to Doozey.
Commanding the spiritual hammer towards the glowing Yeth Hound, it attacks again.
Spiritual weapon bonus attack: 23 Damage: 8
Given the success of the previous guiding bolt, Utar clutches his amulet and doubles down, pointing Lightbringer towards the hound that attacked Doozey.
Guiding bolt Attack: 10 Damage: 14
OOC 2 Not sure the spiritual weapon benefits from advantage in the glowing Yeth Hound but just in case...
Attack: 22 Damage: 7
OOC 3 AAAARRRRGGGGGG THESE DICE ROLLS!
Graxx holds onto the hound with one hand and then takes Neyas dagger and RECKLESSLY starts shanking the hound!
Attack: 24 Damage: 7
Attack: 15 Damage: 7
Divine Radiant on First Hit: 7
Short Sword Damage reroll.
8
8
Seeing that Graxx now has the hound preoccupied, she makes her way to the rest of the CRAPers.
She steps into the woods (at CB18) and starts attacking the nearest Yeth Hound (at CA17) the same way as she did the previous one (using Shadow Step).
Unarmed Attack: 21 Damage: Unable to parse dice roll.
Unarmed Attack: 26 Damage: 10
She then roll as she lands to prevent injury (Slow Fall).
Extended Signature
Her trick proven effective, Neya sees no reason to stop now. She moves closer to a new target and teleports into the darkness beyond the immediate reach of the campfire. While falling, the adds a few cuts to the nearest floating hound and rolls upon landing (Slow Fall reaction). The hound cries in pain (Yeth Hound #1 takes 18 magical slashing damage).
Arriving at a similar conclusion as the monk, Utar unhooks the silvery dagger he took from the villagers' altar and hands it over to an approaching Doozey with a quick explanation. Utar then turns his attention to the glowing hound and orders his floating hammer to attack it (using the advantage). The creature is smacked just before the godly light affecting it dims (Yeth Hound #2 takes 8 force damage). Happy with his success, the cleric then tries to illuminate another hound, but the ray misses his target.
A now unprotected but better armed Doozey approaches the hound that Utar's hammer just hit (the one marked with Slayer's Prey). The hunter lets some of his blood bathe the borrowed dagger (Crimson Rite feature) and launches his lasso. Unfortunately, the rope too passes trough the hound's body, just like Graxx's attacks have done so far.
END OF INITIATIVE ROUND 4
YETH HOUNDS... AGAIN:
NOTE: Red sun-like token represents your campfire. It provides enough light for you to fight unhindered within a 30-foot radius.
(I'll resolve Graxx's turn next).
Neya's shortsword looks deceivingly small in Graxx's huge hand, almost like a dagger (☺). This only makes the barbarian miss his larger weapons more, but for now he settles for shanking the grappled hound. The creature slumps over Graxx's body (Yeth Hound #3 takes 23 piercing and radiant damage and is DEFEATED).
The hound closest to the monk is the last one to let out its baleful baying noise among its peers, but late is better than never. While most CRAPers remain unaffected, Doozey hears it for the first time:
-> Doozey's WIS saving throw (Brave feature) {DC 13}: 19
The remaining hound then comes down to attack the now frightened halfling:
-> Bite vs. Doozey: Attack: 26 Damage: 44 piercing and psychic.
-> Rolling a second die for Doozey's opportunity attack to account for disadvantage from the condition: 20
The hunter's mind aches more than his arm (Doozey takes 26 piercing and psychic damage). When the hound retreats back upward, the halfling still finds the focus to thrust his borrowed silver dagger forward (Yeth Hound #2 takes 13 piercing and lightning damage).
@Doozey:
A frightened target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way.
(Everyone may take their next turn).
Dex Save to avoid/mitigate camp damage(if possible/needed)(DC ???): 23.
Death Save(if above not possible, if taking 4 or more fire damage regardless): 6.
Within the brief moment the fey had its jaw clamped on arm, it wasn't its face its saw, but something else. In its transition from airborne malevolence to near grounded evil, a twisted and rotted version of Biscuit's face took its place. Wide-eyed and in anguish, the blade struck home with a primal yell. The hunter within had seized the moment.
But even so, the lingering image of Biscuit overlapping the fey... it was too much. "No... no.. no... It's not my fault... It's... I...." As tears fall unbidden, and though the delusion stir soon undid itself, the damage was done. Buried sadness finally rising to the surface in full compelled him to run as much as magically induced dread, if not much more so.
Only survival instincts kept him from barrelling right into the fire. But even then, however much he tap danced along its edge, the halfling kept running until a misstep laid him out. Rather than even try to get up, the stoutling curled up into a ball, clutching his head, and muttering over and over and over again a string of apologies.
Movement: To BW-22.
Non-Action: Fall Prone.
Action: ... None Taken.
When you realize you're doing too much: Signature.
"I think we have had quite enough of that sound!" Neya says as she repeats her strategy.
Unarmed attack: 12 Advantage (from shadow step): 11 Damage: 9
Extra Unarmed attack: 26 Damage: 8
After striking, she tumbles to redirect her landing force (slow fall).
Extended Signature
Utar steps forward towards the previously glowing Yeth Hound, eager to put something inbetween it and Doozey. His spectral warhammer swings again at the floating hound.
Attack roll: 6 plus 6
Damage roll: 2d8 = 8 plus 3
He then readies to strike at a Yeth Hound, should one descend.
Attack roll: 18 plus 8
Damage roll: 1d6 = 6 plus 5
(OOC: Thank you for the detailed rolls while the hover-text is out of order).
Neya once again uses gravity to her advantage, adding more cuts to the nearest hound (Yeth Hound #1 takes 14 magical slashing damage), and tumbling out of harm's way upon landing (Slow Fall reaction).
Also fond of his strategy, Utar orders his radiant hammer to swing at the other hound, but the weapon reacts slowly this time, missing its mark. He then prepares for the enemy's expected approach.
Doozey, like Graxx before him, decides he had enough of this fight. Emotions catch up to him and he screams incoherently from the others'perspectives. The halfling runs away from the hound Utar is dealing with, tiptoeing around the campfire as best as he can (half damage from the roll below), but some of the flames still lick his legs and back (Doozey takes 3 fire damage). Once far enough, the hunter drops to the ground, either in fear or to put out the flames...
-> Raw campfire damage: 6
END OF INITIATIVE ROUND 5
YETH HOUNDS... AGAIN:
NOTE: Red sun-like token represents your campfire. It provides enough light for you to fight unhindered within a 30-foot radius.
(Graxx's turn is still up).
Graxx drops the hounds corpse and moves to BZ,19.
Graxx raises his arms to the sky and wiggles his fingers beckonig the dogs.
"Come bite Graxx!" the barabrian cries!
Graxx will ready a grappled if either dog comes in range.
Athletics: 21
Graxx hides the silver blade behind his back while approaching the other hounds. He taunts them again in hopes to also repeat his tactic.
The first hound comes down to attack Utar:
-> Bite vs. Utar: Attack: 9
Damage: 13 piercing.The cleric was ready for this. He blocks with his shield and wacks the hound on the side of the head, dropping it permanently (Yeth Hound #2 takes 10 magical bludgeoning damage).
Now alone, the other hound floats away as fast as it can, creating a 85-foot gap between it and Neya, while still being 15 feet in the air. The sight of the fleeing hound helps Doozey calm down (no longer frightened).
(Neya, Utar, and Doozey are up next. If not pursuing the hound, we'd go off initiative).
Even once the supernatural side of the influence leaves, nothing changed in the stoutling's posture. Perhaps at most he didn't clinging so tightly to his head. But the muttering continues unabated by any retreating presence. The one change there being the peculiar but easily enough recognizable tongue of the easygoing folk coming to his lips. For the time being at least, Doozey remained inconsolable and unconcerned of any nearby foes.
Action: None.
When you realize you're doing too much: Signature.
"Oh, no... You started this... You gonna see the end of this, one way or the other..." Neya says to the fleeing fey hound.
She takes off in pursuit. Once she gets 40 feet away from the yeth hound, she teleports in front of it, slightly above it, and strikes.
Unarmed attack: 24 Advantage (from shadow step): 20 Damage: 8
Extra Unarmed attack: 24 Damage: 8
She lands on the ground with roll.
Extended Signature
Neya puts her speed to good use and catches up to the fleeing hound through one last use of her shadow trick. Two slashes and a roll later (Slow Fall reaction), she stops her ground motion in a three-point landing pose. A second later, the dead body of the last hound hits the ground behind her. She doesn't look back (Yeth Hound #1 takes 17 magical slashing damage and is DEFEATED).
Utar sees this all happening through his darkvision and details it to Graxx and Doozey. The halfling does not seem to hear or care about it. He is still lying on the ground, speaking to himself.
(OOC: is there anything you'd like to do before resuming your rest for the night?)
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
Utar will wait for Neya to return to camp before heading back to the camp fire incase any other Yeth Hounds wait in the darkness.
As he returns he'll sit close to Doozey and try to coax the stoutling towards answering some questions on their assailants.
"Do you think those were the things you felt were watching us? We fought one on our way out, do you think they're related, part of the same pack maybe?"
As the time comes to turn in, Utar will offer to take the next watch.
Graxx seeing Utar goes toward Doozey knows the stoutling is in good hands.
Graxx will go to each Yeth hound and stick it through the throat one final time with his short sword to make sure they are dead.
Graxx cleans the blade the best he can by dragging it through any nearby vegetiation/grass. He then walks over to Neya and hands her the blade.
"Thanks for the loaner. My ol' handaxe wasn't getting the job done." says Graxx.
Graxx shakes his head in amazement.
"That was amazing what you did back there. I mean seeing you step through the shadows was remarkable before but seeing it used in battle.... It was a sight I never thought these eyes would. You control of the battlefield won us that battle." says Graxx to Neya.
Neya accepts her blade back from Graxx.
"The ability came at a fortuitous time." Neya says, analyzing the fight. "It definitely changed the flow of a battle that would have been almost purely reactionary on our part. But, that's what usually can determine who wins in the field, who has a greater command of the area."
"We already had the numbers and the strength. What I did was just enough to negate what advantage they would have had, otherwise."
Extended Signature