Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus fires first at the zombie near Kethra again hoping for sneak attack, if it falls he shoots at the zombie next to him, if not he shoots that target twice.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Loading her sling again Lasair stays 30ft short of the bear zombie launching a stone. Attack: 24 Damage: 6
"There seems to be a theme here," Lasair calls out. "Do any of you know anything about the undead and what we all were called to do here," the young druid calls out the undead being the worse possible crime against nature she has even seen up close!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If there are no objections then Jairus again takes up his position in formation and leads them to the left, continually looking for traps and ambushes.
"I would suggest we go to the right. If we keep staying to the right, we will more easily recall where we have been and where we have not. If we reach a dead end, we simply back up to the last choice and choose something different."
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First D&D set: 1980 red box. Haven't stopped playing since. :)
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
The stone slab with saws on it is about 130 feet away from you, and the room ranges from 40 to 50 feet wide. The staircase is to your right, and the tables to your left. The first table is about 10 feet in front of you, and 5 feet to the left. The tables are 10 feet long and 5 feet wide, and spaced evenly (so the third table is 30 feet away, the figure 25 feet away). The skeletons are 140 feet away, blocking the way past the makeshift tool table.
Behind the four skeletons is a wild-eyed bald human, with a bristly beard. He watches you from between two of the skeletons' heads warily. He then raises his finger and points imperiously at you, although the effect is ruined by how much his finger is shaking.
"Bow before the Lord of Lance Rock! Me! Behold my dark terrors!"
(My bad, missed Tyrael's post. Please ignore this spoiler for now until your discussion is finished.)
(Also note, you went left the first time there was a crossroad. I said it was right, I'm just bad at directions.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Again, you did actually go left the first time. Completely my mistake.)
If that’s the case based on the statement we would go left again to make multiple left turns to avoid getting lost? I have no in or out of character preference.
"Haha bells. Real funny." the pale eyed girl stares intently at the jester zombie, then uses the bell covered suit to wipe her weapons clean. While the rest of the party discuss directions, Kethra prods them for pocket change.
"I would suggest we go to the right. If we keep staying to the right, we will more easily recall where we have been and where we have not. If we reach a dead end, we simply back up to the last choice and choose something different."
"Sounds good, but can you take the lead this time, Master Tyrael? I'll keep an eye on back."
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Save: 14
Save: 9
The zombie by Kethra just barely remains standing.
It will lurch at her once more:
Attack: 4 Damage: 5
And the bear zombie will attack Jairus:
Attack: 5 Damage: 5
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Everybody is up, two zombies remain. The jester zombie (the one by Kethra) is falling to pieces, and the bear one is undamaged.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus fires first at the zombie near Kethra again hoping for sneak attack, if it falls he shoots at the zombie next to him, if not he shoots that target twice.
Attack action to hit
11
bonus action to hit
16
Damage rolls:
1st:
4
2nd:
6
If sneak attack applies:
6 additional piercing damage
Save: 13
The jester finally falls, leaving only the bear remaining (who is currently right in front of Jairus).
(Flower, Lasair, Tyrael and Kethra are up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Flower fires an arrow into bear zombie.
Attack: 20
Damage: 10
Eldritch blast again.
Attack: 12 / damage: 12
First D&D set: 1980 red box. Haven't stopped playing since. :)
Loading her sling again Lasair stays 30ft short of the bear zombie launching a stone. Attack: 24 Damage: 6
"There seems to be a theme here," Lasair calls out. "Do any of you know anything about the undead and what we all were called to do here," the young druid calls out the undead being the worse possible crime against nature she has even seen up close!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
7
The final zombie is overwhelmed.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Two more passages lead off from this room, one in the front right and one in the front left. No noise or light is noticeable from either.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Right or left,” Jairus asks the others. “I don’t hear nothing from either.”
If no one has a suggestion than Jairus flips a coin.
1
”Left is my suggestion. Based on pretty much nothin’.”
Flower thinks left also.
If there are no objections then Jairus again takes up his position in formation and leads them to the left, continually looking for traps and ambushes.
"I would suggest we go to the right. If we keep staying to the right, we will more easily recall where we have been and where we have not. If we reach a dead end, we simply back up to the last choice and choose something different."
First D&D set: 1980 red box. Haven't stopped playing since. :)
Read spoiler only if you go left:
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
The stone slab with saws on it is about 130 feet away from you, and the room ranges from 40 to 50 feet wide. The staircase is to your right, and the tables to your left. The first table is about 10 feet in front of you, and 5 feet to the left. The tables are 10 feet long and 5 feet wide, and spaced evenly (so the third table is 30 feet away, the figure 25 feet away). The skeletons are 140 feet away, blocking the way past the makeshift tool table.
Behind the four skeletons is a wild-eyed bald human, with a bristly beard. He watches you from between two of the skeletons' heads warily. He then raises his finger and points imperiously at you, although the effect is ruined by how much his finger is shaking.
"Bow before the Lord of Lance Rock! Me! Behold my dark terrors!"
(My bad, missed Tyrael's post. Please ignore this spoiler for now until your discussion is finished.)
(Also note, you went left the first time there was a crossroad. I said it was right, I'm just bad at directions.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Flower thinks Friend White-Eyes makes a lot of sense. She thinks she will change her mind. Yes. Flower says we should go right."
(Again, you did actually go left the first time. Completely my mistake.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“I wasn’t puttin’ much in the way a coin landed, right is fine by me,” Jairus says with a shrug.
OOC: If no one else has a strong preference he will agree with Tyrael’s plan.
“The blind leading the blind, only you ain’t, and we ain’t.”
If that’s the case based on the statement we would go left again to make multiple left turns to avoid getting lost? I have no in or out of character preference.
"Haha bells. Real funny." the pale eyed girl stares intently at the jester zombie, then uses the bell covered suit to wipe her weapons clean. While the rest of the party discuss directions, Kethra prods them for pocket change.
"Sounds good, but can you take the lead this time, Master Tyrael? I'll keep an eye on back."