Anzirand Korishad just ducked into the tavern for a moment to get out of the unrelenting rain. Seeing a new face in conversation with some of the others from his party, the dragonborn studies Undril as he drips all over the floor.
"Who are you?" Anzir says to Undril.
Then the alarm is called. "Ugh," says the dragonborn. "What now?"
Anzirhefts his gear back on and heads out into the rain after the others, his war pick in hand.
Erupting through the door of the Thundering Lizard, the six adventurers encounter mayhem on the streets. Chultan locals are fleeing in all directions, seeking shelter of any kind. A few, however, are streaking for the eastern gate that leads to Malar's Throat. To worsen matters, the rain is falling in sheets, making visibility and traction difficult.
Approaching the gate, everyone is momentarily amazed at the torrent of water, mud and debris that is flowing from the ravine (Malar's Throat), through the gate, and into the city. Market stalls, people, and merchandise are in jeopardy of being swept away. A zombie slides through the gate atop a mishmash of branches; a well-aimed crossbow bolt from a nearby citizen neutralizes the undead creature. Looking eastward through the gate, however, a multitude of other undead--skeletons and zombies--can be seen advancing toward the city. Some are walking, some are running, some are slipping and falling, and some are completely at the mercy of the flowing water, water that is so deep and rapid that the guards are unable to push the gates closed.
All players may act, in any order. Malar's Throat is a ravine with steep sides. The rope bridges are roughly 80' to 100' above the ravine. The five undead closest to the gate are all prone, sliding uncontrollably in the mud and debris toward the members of the party. Movement along the bottom of the ravine is considered difficult terrain.
Anzirwill stomp forward (move + dash) to put himself just on the other side of the east gate (called thisbecause it is the eastern-most gate on the west side of town?). As he makes his way forward, he will don his shield in preparation for the oncoming rush of mud and undead.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Poole also moves forward looking for high ground - anything she can climb outside the gate? Or any ladders or stairs to climb inside the gate to the top?
Lorahana looks on, "This is horrifying. We mustn't allow them through the gates. Ready up."Hana waits for the undead to reach about within 60ft of her and will release faerie fire trying to hold as long as possible to ensure she catches as many of the undead as possible
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Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
(Scratching my head as I wonder why I denoted this gate to the city as the "eastern gate." Oh, well...)
Anzir, Irma, and Koris rush through the gate, fighting the current of mud and water with each step. Behind them, under the cover of the gate, stands Hana who casts faerie fire, causing the three zombies nearest the gate to glow with an eerie green light.
Melanthios opts for cover, hiding behind the partially open wooden gate; his arrow finds its mark, sinking deeply into the chest of the zombie (#1).
Poolescans the gate and adjoining walls, hoping to find access to higher ground. She gauges the stone wall, in the midst of a downpour, will be too difficult to climb. So, she fights through the mud and debris and takes cover behind a corner of a building, near Koris.
8, 16, 18, 10
The three zombies and skeleton continue their rapid slide toward the gate. All of them attempt to regain their footing, but only two are able to do so. The skeleton (#1)--half crawling, half-slipping--slams into the legs of a Chultan local who flails wildly with a club, missing the skeleton and then falling into the muck and mire himself.
One of the zombies (#2) flops face downward and slides directly toward Anzir. The other two zombies, however, manage to pull themselves from the mudflow. Only the first one--the one with Melanthios's arrow protruding from its chest--is able to take advantage of the situation. It steps forward, attempting to slam itself into Irma...
Melee slam attack: 21 Damage: 6
...but only manages to bounce off the cleric's shield.
- - - - - - - - - - - - -
All players may act, in any order. Keep in mind the following:
Movement westward is considered difficult terrain.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Anzirslides slightly to his right (north) to line up as straight of a line as he can passing through Z1, Z2, Z3, and S1...and nobody else...prefer to hit S1 over Z1 if necessary.) He then expels a jet of flame 30' outward and 5' in diameter, causing 7 fire damage to any target that passes a DEX(13) check or 3 on a success.
This post has potentially manipulated dice roll results.
Re: the last round, DM:
If Poole hadn't been able to use her action to climb up to a nice perch, then she definitely would have shot an arrow at a zombie. Probably too late, but just in case not, here's an attack...
Attack: 23 Damage: 6
(Will be sure to have conditional attacks in my posts going forward. Also I'm still getting used to playing a rogue, forgive me!)
Poole settles up against the building, sees the zombie in melee combat with a civilian (Z4), and fires an arrow to try to help them out.
Attack: 19 Damage: 6 plus 1 sneak attack damage
She ducks back south down the alley, cutting west behind the building, and to the next alley to the west. From my estimation, she can almost get there, so she'll stop just short, barely peeking around the corner at Z4. If this can be done before her attack, that's fine, but after is good too. Not sure if she'd be hidden in either case.
CON saves versus Irma's spell: zombie 1 15, zombie 2 23, zombie 3 8
(To undo a bit of DM overreach, I'm retconning Poole's round 1 action, allowing her to fire a shot at zombie #4, which hits for 8 piercing damage)
Melanthios watches another one of his arrows bury itself in zombie flesh as Anzir positions himself perfectly, allowing his fiery breath to streak toward all four of the undead; the dragonborn watches in mild dismay, however, as each one manages to elude the full force of the blast. Two of the zombies, however, leave themselves an easy target for Koris, whose darts pierce deeply into their undead targets. Meanwhile, Poole slinks through the rain, drawing closer to her target; she fires a second arrow at the same zombie with the same successful result. For two of the zombies, Irma's incantation falls on deaf ears; the third, however, groans in anguish: the word porridge, magically and mysteriously, sears the zombie's feeble mind.
This post has potentially manipulated dice roll results.
DEX save for skeleton #1 versus Hana's spell: 8
Hana surveys the chaos unfolding before her. Assessing the skeleton as the gravest threat, she drops her concentration on the faerie fire spell and causes a bonfire to erupt at the skeleton's feet. The monster, surprisingly agile, quickly steps forward and avoids the druid's flames.
CON save for zombie #1: 11
The first zombie succumbs to its wounds; Melanthios's arrow, Anzir's breath weapon, and Irma's incantation prove to be greater than any fortitude the undead creature possessed.
The second zombie (#2) crawls through the mud and lunges toward Anzir...
Melee slam attack: 7 | 2 bludgeoning damage
The third zombie (#3), enraged that the one who dared utter the nasty word porridge, throws itself at Irma...
Melee slam attack: 75 bludgeoning damage
...but once again the cleric shrugs off the attack with her shield.
The skeleton (#1) sets its feet, draws an arrow, and fires at the closest foe it can see: Irma...
Ranged shortbow attack: 16 | 5 piercing damage
...and despite its lack of vocal chords gives the appearance of laughter after watching its arrow pierce the cleric's armor.
- - - - - - - - - - -
All players may act, in any order. Keep in mind the following:
Poole is grateful for her experience climbing rooftops and shooting arrows on rainy nights in Baldur's Gate. She shakes the water from her bow and twangs the string once before drawing another arrow and aiming again at Z4, hoping to give that Chultan some respite.
Attack: 10 Damage: 8 plus 1 sneak attack damage (yikes those rolls -- guessing there's no advantage on that attack, since she can't bonus action hide yet)
This post has potentially manipulated dice roll results.
CON save for zombie #4: 7
Poole, not impressed with the accuracy of her shot, is mildy surprised to see the zombie fall lifeless to the ground after being struck in the leg. The Chultan local emits an audible sigh of relief when he sees his foe collapse into the mud.
All others may act, in any order. Zombie #4 is terminated.
Nearly. Here's a map that will help. Temple of Savras (yellow), Thundering Lizard (red), and eastern gate (white).
Anzir and Koris had just ducked into the tavern for a moment to get out of the unrelenting rain. Seeing a new face in conversation with some of the others from his party, the dragonborn studies Undril as he drips all over the floor.
"Who are you?" Anzir says to Undril.
Then the alarm is called. "Ugh," says the dragonborn. "What now?"
Anzir hefts his gear back on and heads out into the rain after the others, his war pick in hand.
Erupting through the door of the Thundering Lizard, the six adventurers encounter mayhem on the streets. Chultan locals are fleeing in all directions, seeking shelter of any kind. A few, however, are streaking for the eastern gate that leads to Malar's Throat. To worsen matters, the rain is falling in sheets, making visibility and traction difficult.
Approaching the gate, everyone is momentarily amazed at the torrent of water, mud and debris that is flowing from the ravine (Malar's Throat), through the gate, and into the city. Market stalls, people, and merchandise are in jeopardy of being swept away. A zombie slides through the gate atop a mishmash of branches; a well-aimed crossbow bolt from a nearby citizen neutralizes the undead creature. Looking eastward through the gate, however, a multitude of other undead--skeletons and zombies--can be seen advancing toward the city. Some are walking, some are running, some are slipping and falling, and some are completely at the mercy of the flowing water, water that is so deep and rapid that the guards are unable to push the gates closed.
All players may act, in any order. Malar's Throat is a ravine with steep sides. The rope bridges are roughly 80' to 100' above the ravine. The five undead closest to the gate are all prone, sliding uncontrollably in the mud and debris toward the members of the party. Movement along the bottom of the ravine is considered difficult terrain.
Anzir will stomp forward (move + dash) to put himself just on the other side of the east gate (called this because it is the eastern-most gate on the west side of town?). As he makes his way forward, he will don his shield in preparation for the oncoming rush of mud and undead.
Melanthios will try to find a high vantage point, and fire down at a zombie.
(Rolling with advantage, assuming I’m hidden.)
Attack: 6 Damage: 14
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koris isn’t really sure what to do with himself, yet. He charges after Anze.
Paladin - warforged - orange
Poole also moves forward looking for high ground - anything she can climb outside the gate? Or any ladders or stairs to climb inside the gate to the top?
Irma wades forward (move + action:dash) to hopefully end up next to one of the friendlies outside of the gate on the north side.
She also shouts, "Can anyone get Qawasha? They love to destroy undead?!"
"Qawasha is over this way somewhere already," Anzir yells back into the rain.
(how far are the undead from us?)
Lorahana looks on, "This is horrifying. We mustn't allow them through the gates. Ready up." Hana waits for the undead to reach about within 60ft of her and will release faerie fire trying to hold as long as possible to ensure she catches as many of the undead as possible
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Scratching my head as I wonder why I denoted this gate to the city as the "eastern gate." Oh, well...)
Anzir, Irma, and Koris rush through the gate, fighting the current of mud and water with each step. Behind them, under the cover of the gate, stands Hana who casts faerie fire, causing the three zombies nearest the gate to glow with an eerie green light.
Melanthios opts for cover, hiding behind the partially open wooden gate; his arrow finds its mark, sinking deeply into the chest of the zombie (#1).
Poole scans the gate and adjoining walls, hoping to find access to higher ground. She gauges the stone wall, in the midst of a downpour, will be too difficult to climb. So, she fights through the mud and debris and takes cover behind a corner of a building, near Koris.
8, 16, 18, 10
The three zombies and skeleton continue their rapid slide toward the gate. All of them attempt to regain their footing, but only two are able to do so. The skeleton (#1)--half crawling, half-slipping--slams into the legs of a Chultan local who flails wildly with a club, missing the skeleton and then falling into the muck and mire himself.
One of the zombies (#2) flops face downward and slides directly toward Anzir. The other two zombies, however, manage to pull themselves from the mudflow. Only the first one--the one with Melanthios's arrow protruding from its chest--is able to take advantage of the situation. It steps forward, attempting to slam itself into Irma...
...but only manages to bounce off the cleric's shield.
- - - - - - - - - - - - -
All players may act, in any order. Keep in mind the following:
Melanthios will take careful aim and fire once more, this time at zombie 2.
Attack: 11 Damage: 14
(Abusing sharpshooter on zombies is fun.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzir slides slightly to his right (north) to line up as straight of a line as he can passing through Z1, Z2, Z3, and S1...and nobody else...prefer to hit S1 over Z1 if necessary.) He then expels a jet of flame 30' outward and 5' in diameter, causing 7 fire damage to any target that passes a DEX(13) check or 3 on a success.
Koris throws a dart at Zombie 1, and another at Zombie 3.
Attack: 22 Damage: 5
Attack: 17 Damage: 3
Paladin - warforged - orange
Re: the last round, DM:
If Poole hadn't been able to use her action to climb up to a nice perch, then she definitely would have shot an arrow at a zombie. Probably too late, but just in case not, here's an attack...
Attack: 23 Damage: 6
(Will be sure to have conditional attacks in my posts going forward. Also I'm still getting used to playing a rogue, forgive me!)
Poole settles up against the building, sees the zombie in melee combat with a civilian (Z4), and fires an arrow to try to help them out.
Attack: 19 Damage: 6 plus 1 sneak attack damage
She ducks back south down the alley, cutting west behind the building, and to the next alley to the west. From my estimation, she can almost get there, so she'll stop just short, barely peeking around the corner at Z4. If this can be done before her attack, that's fine, but after is good too. Not sure if she'd be hidden in either case.
Irma steps in between the three zombies (1, 2, 3) and says, "porridge" (casting Word of Radiance for 6 damage on CON save 12).
Saving throws:
(To undo a bit of DM overreach, I'm retconning Poole's round 1 action, allowing her to fire a shot at zombie #4, which hits for 8 piercing damage)
Melanthios watches another one of his arrows bury itself in zombie flesh as Anzir positions himself perfectly, allowing his fiery breath to streak toward all four of the undead; the dragonborn watches in mild dismay, however, as each one manages to elude the full force of the blast. Two of the zombies, however, leave themselves an easy target for Koris, whose darts pierce deeply into their undead targets. Meanwhile, Poole slinks through the rain, drawing closer to her target; she fires a second arrow at the same zombie with the same successful result. For two of the zombies, Irma's incantation falls on deaf ears; the third, however, groans in anguish: the word porridge, magically and mysteriously, sears the zombie's feeble mind.
Hana's action is next; the undead will follow.
DEX save for skeleton #1 versus Hana's spell: 8
Hana surveys the chaos unfolding before her. Assessing the skeleton as the gravest threat, she drops her concentration on the faerie fire spell and causes a bonfire to erupt at the skeleton's feet. The monster, surprisingly agile, quickly steps forward and avoids the druid's flames.
CON save for zombie #1: 11
The first zombie succumbs to its wounds; Melanthios's arrow, Anzir's breath weapon, and Irma's incantation prove to be greater than any fortitude the undead creature possessed.
The second zombie (#2) crawls through the mud and lunges toward Anzir...
The third zombie (#3), enraged that the one who dared utter the nasty word porridge, throws itself at Irma...
...but once again the cleric shrugs off the attack with her shield.
The skeleton (#1) sets its feet, draws an arrow, and fires at the closest foe it can see: Irma...
...and despite its lack of vocal chords gives the appearance of laughter after watching its arrow pierce the cleric's armor.
- - - - - - - - - - -
All players may act, in any order. Keep in mind the following:
Poole is grateful for her experience climbing rooftops and shooting arrows on rainy nights in Baldur's Gate. She shakes the water from her bow and twangs the string once before drawing another arrow and aiming again at Z4, hoping to give that Chultan some respite.
Attack: 10 Damage: 8 plus 1 sneak attack damage (yikes those rolls -- guessing there's no advantage on that attack, since she can't bonus action hide yet)
CON save for zombie #4: 7
Poole, not impressed with the accuracy of her shot, is mildy surprised to see the zombie fall lifeless to the ground after being struck in the leg. The Chultan local emits an audible sigh of relief when he sees his foe collapse into the mud.
All others may act, in any order. Zombie #4 is terminated.