The hag dodges the rapier, but does not see the dagger coming. As the body crumbles into a heap then the illusion fades and what's left is similar to the crone, but has a green tint to the skin.
---
Ord and the guards rush south towards the golem and he shouts, "Spears out, defensive formation. Keep it pinned, we'll push it into the fire!"
The severely hurt guard (4) disengages and his mate takes his place. They are all spears out and take a dodge action.
--
The fire keeps spreading, the whole hut is aflame.
The golem tries to dodge the fire (DEX(10) save: 14) and just manages to do so, but it won't be as easy in the following turns.
The spiritual weapon floats in through the smoke and tries to hit it: Attack: 24 Damage: 11
Irma runs closer and casts Toll the Dead on it for 1 damage (WIS(12) save:2)
The golem attacks the guard in defensive position in front of it: Attack: 18 Damage: 17. The guard tries his best, but a sideswipe just destroys the spear he puts in front of it, following by his ribcage.
The golem steps away from the fire and also takes a swing at guard 2: Attack: 13 Damage: 17. He wisely doesn't try to block it, but ducks down instead.
--
Everyone can go in any order. The golem has finally taken a bit of damage.
This post has potentially manipulated dice roll results.
Golem save against fire breath: 14 and bonfire: 9
It actually has advantage on saving throws against magic and magical effects, so here is the second roll for both:
against fire breath: 3 and bonfire: 9
Anzir breaths fire on the golem and try as it might it won't be able to jump away from it. It takes full damage and is clearly distraught. Doing it he manages to sidestep the bonfire Aurok created.
This post has potentially manipulated dice roll results.
Melanthios narrows his eyes at the arrows bouncing off of the golem, and smiles wolfishly. He spits out an odd word under his breath, and to his eyes a faint red glow seems to appear around the golem (hunter's mark).
Attack: 13 Damage: 3 (only including hunter's mark damage since he's immune to everything else)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The arrow by Melanthios sticks harmlessly to the golem, but then the puncture wound pulses slightly with a dark aura, the golem twitches and brushes the arrow out of it.
Poole's going to try to grab the pitchfork and push the golem into the hut inferno. It's obviously not going to work, but she'll verbally welcome any help from the guards. (Feel free to roll anything you need on this.)
Shove is a proper action! Poole's Athletics 17 vs that of the Flesh Golem 8 (it actually has disadvantage on it, but failed anyways). Poole pushes the golem back closer to the burning hut.
Guard 3 helps Guard 2 do the same - push the golem into the fire! Guard 2 with advantage vs golem with disadvantage: 10 vs 12. They try, but one of the spears breaks and the golem doesn't budge.
Ord shoves himself in place next to guard 2 and uses his shield to push as well: 11 vs 7. He manages to unbalance the golem enough for it to stumble backwards into the flames, then follows up quickly with a slash of his longsword: Attack: 15 Damage: 9. It carves a chunk out that falls directly on a burning stick like a steak over a campfire. The smell is unbelievably disgusting.
The last guard (severely wounded) limps towards the others and hands his spear to replace the broken one.
The golem tries to avoid being directly in the flames, taking 8 points of damage on DEX(13) save: 4 or half on success.
It's smoldering on one side and taking some damage, but it doesn't really have a directive other than to destroy. So it attacks Ord twice (with disadvantage due to taking fire damage): Attack: 19 Damage: 6 and Attack: 10 Damage: 12
---
The spiritual weapon swings at it again from inside the smoke: Attack: 15 Damage: 5. Irma circles around and casts Toll the Dead on it as well for 3 damage on DEX(12) save: 6
Everyone can go in any order. The golem is in the flames, facing Ord.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Anzirsqueezes past Ord and then swings his war pick at the golem.
War pick Attack: 24 Damage: 11
As the pick harmlessly lands against the golem's chest, he calls down a divine bolt of energy to smite the creature for 10 damage. (I don't think this gets the benefit of the crit, right?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Melanthios tickles the golem once again.
Aurok on the other hand is cooking with gasoline! Golem DEX(13) save for bonfire: 17, but in the smoke and fire it's difficult to see where it would be most effective.
Anzir just buries his war pick into the skull of the golem (the divine smite does get doubled)!
(Poole may still act, but can't actually do damage it, so I'm rolling forward)
--
Ord says, "You are doing well, we are close to destroying it!" and attacks twice: Attack: 9 Damage: 7 and Attack: 21 Damage: 5, almost bringing it down altogether.
The guards back off, giving the others more room to maneuver, especially as the walls of the hut are collapsing and it's getting REALLY hot in the vicinity.
The golem is (4) holding steady, but keeps being in the fire, taking 9 damage or half on success on DEX(13) save: 10.
It swings at Ord and almost hits, but then one of its legs crumples in the fire. It tries to swing again, but topples over backwards into the inferno of a large amount of dry material going up in flames, in addition to a magical bonfire.
---
The fight is over. You back off and Ord and crew, after a short discussion amongst themselves decide to make a funeral pyre out it, first pulling out their fallen comrades and then placing them back into the fire after a quick ceremony.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Totally fine -- Poole would have tried to continue pushing the golem further into the fire.)
"That was... terrible! Anzir, what did you see in the hut before it caught on fire? Also if you have that jug, would you mind if I took a look at it? I have some ideas. We might need some stuff that could help against those things if we run into them again. My arrows didn't bother it at all."Poole is exhausted. She peers toward the pterafolk cave, and then turns to Ord.
"I suppose your pinnacle is clear, Ord, and we've done you and yours the favors that have been asked of us. The pterafolk should be happy, too. It's really too bad you lost some people."She doesn't linger around the pyre at all, but heads to the outsides of the pinnacle, trying to get a lay of the land. She also looks around for a place to shelter for the night (assuming it's getting later in the day?).
Everyone shakes off the fight in their own way. Poole enjoys the views, Irma tends to the wounded, Ord is stoically staring into the fire.
After a while the hunger starts to surface and some food is had mostly quietly. Until Ord calls out, "There's something under here!". As you gather near him then he points to a clearly visible hole in middle of the still smoldering ashes of the hut. "She must have had a cellar of some sorts."
While waiting for the area to be traversable once again Anzir thoroughly searches the corpse of the hag and finds all kinds of things made out of various bones. Possibly human fingerbones have been made into buttons, a larger sharpened bone has obviously been used as a cutting implement and so on. Most things are crude and dirty and have a yellowish hue to them indicating a long use. Except a necklace - it's clearly made by a skilled jeweler in shape of a skull with tiny red gems for eyes.
Ord takes the pitchfork used earlier and starts to clear a path through the ashes towards the hole in the center of the hut. There are remains of a thick wooden door/manhole cover and a ladder in this crack of the stone not dissimilar to the place Poole used earlier to spy on the pterafolk. Ord jumps down about 8 feet, clears out the rubble and ash from the bottom of it and points east, "There's a room here, it goes all the way outside."
Investigating further (whoever wishes) you would discover the store room and work area of the hag. Or as Ord puts it, "This is the butchery." A single shiny handaxe is stuck on a chopping block in middle of the room otherwise covered in dried blood, bones and entrails. The room has no wall on the east side, the natural rock formation opens up to the face of the cliff.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Pool shouts out: "Use the pitchfork! Push it on the fire!"
But she draws rapier and dagger and darts forward to the hag/golem and thanks to rakish audacity, tries to sneak attack her to her face, solo.
Rapier Attack: 19 Damage: 8
Dagger Attack: 24 Damage: 2
Sneak attack: 7
The hag dodges the rapier, but does not see the dagger coming. As the body crumbles into a heap then the illusion fades and what's left is similar to the crone, but has a green tint to the skin.
---
Ord and the guards rush south towards the golem and he shouts, "Spears out, defensive formation. Keep it pinned, we'll push it into the fire!"
The severely hurt guard (4) disengages and his mate takes his place. They are all spears out and take a dodge action.
--
The fire keeps spreading, the whole hut is aflame.
The golem tries to dodge the fire (DEX(10) save: 14) and just manages to do so, but it won't be as easy in the following turns.
The spiritual weapon floats in through the smoke and tries to hit it: Attack: 24 Damage: 11
Irma runs closer and casts Toll the Dead on it for 1 damage (WIS(12) save:2)
The golem attacks the guard in defensive position in front of it: Attack: 18 Damage: 17. The guard tries his best, but a sideswipe just destroys the spear he puts in front of it, following by his ribcage.
The golem steps away from the fire and also takes a swing at guard 2: Attack: 13 Damage: 17. He wisely doesn't try to block it, but ducks down instead.
--
Everyone can go in any order. The golem has finally taken a bit of damage.
Anzir circles around behind one of the guards, coming between Aurok and the golem. He then lets loose a long stream of fire from his mouth at the golem.
Fire breath: DEX(13) to take half damage, otherwise suffer 3 fire damage.
Aurok will keep trying to lay into it with create bonfire DC 13 Dex 3 fire
Paladin - warforged - orange
Golem save against fire breath: 14 and bonfire: 9
It actually has advantage on saving throws against magic and magical effects, so here is the second roll for both:
against fire breath: 3 and bonfire: 9
Anzir breaths fire on the golem and try as it might it won't be able to jump away from it. It takes full damage and is clearly distraught. Doing it he manages to sidestep the bonfire Aurok created.
Melanthios and Poole left to act
Melanthios narrows his eyes at the arrows bouncing off of the golem, and smiles wolfishly. He spits out an odd word under his breath, and to his eyes a faint red glow seems to appear around the golem (hunter's mark).
Attack: 13 Damage: 3 (only including hunter's mark damage since he's immune to everything else)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The arrow by Melanthios sticks harmlessly to the golem, but then the puncture wound pulses slightly with a dark aura, the golem twitches and brushes the arrow out of it.
Poole's going to try to grab the pitchfork and push the golem into the hut inferno. It's obviously not going to work, but she'll verbally welcome any help from the guards. (Feel free to roll anything you need on this.)
Shove is a proper action! Poole's Athletics 17 vs that of the Flesh Golem 8 (it actually has disadvantage on it, but failed anyways). Poole pushes the golem back closer to the burning hut.
Guard 3 helps Guard 2 do the same - push the golem into the fire! Guard 2 with advantage vs golem with disadvantage: 10 vs 12. They try, but one of the spears breaks and the golem doesn't budge.
Ord shoves himself in place next to guard 2 and uses his shield to push as well: 11 vs 7. He manages to unbalance the golem enough for it to stumble backwards into the flames, then follows up quickly with a slash of his longsword: Attack: 15 Damage: 9. It carves a chunk out that falls directly on a burning stick like a steak over a campfire. The smell is unbelievably disgusting.
The last guard (severely wounded) limps towards the others and hands his spear to replace the broken one.
The golem tries to avoid being directly in the flames, taking 8 points of damage on DEX(13) save: 4 or half on success.
It's smoldering on one side and taking some damage, but it doesn't really have a directive other than to destroy. So it attacks Ord twice (with disadvantage due to taking fire damage): Attack: 19 Damage: 6 and Attack: 10 Damage: 12
---
The spiritual weapon swings at it again from inside the smoke: Attack: 15 Damage: 5. Irma circles around and casts Toll the Dead on it as well for 3 damage on DEX(12) save: 6
Everyone can go in any order. The golem is in the flames, facing Ord.
Melanthios exhales grimly, then continues his flea bites.
Attack: 16 Damage: 3
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aurok keeps trying the create bonfire DC 13 Dex 8 it’s bound to fail eventually
Paladin - warforged - orange
Anzir squeezes past Ord and then swings his war pick at the golem.
War pick Attack: 24 Damage: 11
As the pick harmlessly lands against the golem's chest, he calls down a divine bolt of energy to smite the creature for 10 damage. (I don't think this gets the benefit of the crit, right?)
(If you're using divine smite, I'm pretty sure it does.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Melanthios tickles the golem once again.
Aurok on the other hand is cooking with gasoline! Golem DEX(13) save for bonfire: 17, but in the smoke and fire it's difficult to see where it would be most effective.
Anzir just buries his war pick into the skull of the golem (the divine smite does get doubled)!
(Poole may still act, but can't actually do damage it, so I'm rolling forward)
--
Ord says, "You are doing well, we are close to destroying it!" and attacks twice: Attack: 9 Damage: 7 and Attack: 21 Damage: 5, almost bringing it down altogether.
The guards back off, giving the others more room to maneuver, especially as the walls of the hut are collapsing and it's getting REALLY hot in the vicinity.
The golem is (4) holding steady, but keeps being in the fire, taking 9 damage or half on success on DEX(13) save: 10.
It swings at Ord and almost hits, but then one of its legs crumples in the fire. It tries to swing again, but topples over backwards into the inferno of a large amount of dry material going up in flames, in addition to a magical bonfire.
---
The fight is over. You back off and Ord and crew, after a short discussion amongst themselves decide to make a funeral pyre out it, first pulling out their fallen comrades and then placing them back into the fire after a quick ceremony.
Irma heals severely wounded guard for 12 HP.
It takes a few hours for all of it to burn down.
What do you do?
Melanthios spits to the side, then retches slightly.
"Ye gods, what was that thing?"
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Totally fine -- Poole would have tried to continue pushing the golem further into the fire.)
"That was... terrible! Anzir, what did you see in the hut before it caught on fire? Also if you have that jug, would you mind if I took a look at it? I have some ideas. We might need some stuff that could help against those things if we run into them again. My arrows didn't bother it at all." Poole is exhausted. She peers toward the pterafolk cave, and then turns to Ord.
"I suppose your pinnacle is clear, Ord, and we've done you and yours the favors that have been asked of us. The pterafolk should be happy, too. It's really too bad you lost some people." She doesn't linger around the pyre at all, but heads to the outsides of the pinnacle, trying to get a lay of the land. She also looks around for a place to shelter for the night (assuming it's getting later in the day?).
"Mundane junk in there. Maybe the old hag had something on her, though."
Anzir stands, frowning at the burning hut. He takes a little nagging to retrieve the jug. "It isn't a toy," he says with a grumble.
"Think she had jars or pots that we could use to store acid or poison or anything?"
Aurok will look through the hut remains, the hag’s remains and the golem’s. Just checking for anything of value or unique quality.
investigation 8
Paladin - warforged - orange
Everyone shakes off the fight in their own way. Poole enjoys the views, Irma tends to the wounded, Ord is stoically staring into the fire.
After a while the hunger starts to surface and some food is had mostly quietly. Until Ord calls out, "There's something under here!". As you gather near him then he points to a clearly visible hole in middle of the still smoldering ashes of the hut. "She must have had a cellar of some sorts."
While waiting for the area to be traversable once again Anzir thoroughly searches the corpse of the hag and finds all kinds of things made out of various bones. Possibly human fingerbones have been made into buttons, a larger sharpened bone has obviously been used as a cutting implement and so on. Most things are crude and dirty and have a yellowish hue to them indicating a long use. Except a necklace - it's clearly made by a skilled jeweler in shape of a skull with tiny red gems for eyes.
Ord takes the pitchfork used earlier and starts to clear a path through the ashes towards the hole in the center of the hut. There are remains of a thick wooden door/manhole cover and a ladder in this crack of the stone not dissimilar to the place Poole used earlier to spy on the pterafolk. Ord jumps down about 8 feet, clears out the rubble and ash from the bottom of it and points east, "There's a room here, it goes all the way outside."
Investigating further (whoever wishes) you would discover the store room and work area of the hag. Or as Ord puts it, "This is the butchery." A single shiny handaxe is stuck on a chopping block in middle of the room otherwise covered in dried blood, bones and entrails. The room has no wall on the east side, the natural rock formation opens up to the face of the cliff.