Realizing that the battle is moving, Fenkas sprints back towards the fray charging in a straight line to throw his full body weight into his attack with his whip to hopefully power it through the bush. After making his attack, he sprints through another bush and heads in a wide circle in order to reposition.
Forge is going to cast Shield as a reaction to block Sylmyar's attack. Shield is going to regenerate my arcane ward by 2 points.
For Team 2's round:
Forge will wait for Apium to try and break Glacia's concentration before taking his turn (to try and avoid damage).
Once Forge's turn starts, Forge will shuffle down one square (staying engaged with everyone). Then the next action will depend on the result of Apium's turn.
If Apium somehow drops Glacia to 9 HP or lower, Forge will cast Tasha's Mind Whip on her. (DC13 for 13 damage)
However, if that doesn't happen, Forge will cast Web again from the space above Sylmyar all the way down and back to hit all 3 of them (DC15).
Fenkas, continues to embody the word 'Speed' in racing just within whipping range of Merron. A last shielding spares the Dragonborn pain. Regardless, he finishes repositioning to the south of the Team 1.
Apium flutters up, but only skims the hedge line above Glacia. And while the spectral daggers come closer, it too is foiled by the thick foliage before he's forced to flutter down again.
Forge bakes under the unrelenting death beam from above. But determined to keep making headway, scoots just outside the range of the death beam and whips out the wand again for more sticky retaliation.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary: Sylmyar.) (Rock Throw - Attack: 16 Damage: 9 bludgeoning at Sylmyar)
(@Glacia: Go ahead and roll the damage for Moonbeam(2d10))
(@Merron: Death Save for Tin.)
(@Glacia, Merron, & Sylmyar: Make a Dex Save(DC 15) or be restrained by Web.)
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 8)
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . x# x. x. x. . # N. N# . . . . # . =..####..#######..=..#.....#..=..#######..##€#.. 12 # x# G. G#x# *= *# N. N# = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . x. G. G#t. *# *. # . # A. # . . . =======..####..#..#===###..===####..####..====== 10 . x. x. x.xM# . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = O. S# . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 F. . . . . # . . = # . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . ?. ?. # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . ?. ?. . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####. #..=..#..#..####..#.. 03 # # . # # = # S. S# = # # . # # =..#€##..#######..=..#.....#..=..#######..####.. 02 . # . . . . # S. S# . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, '?' Grease, '*' Moonbeam Hazard, 'x' Web Edge, 'Red Tokens' Spaces currently catching aflame or on fire
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(3 Rds). Grease Active (3 Rds) [Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 1 Failure)
Glacia(G): HP (25/31)+THP(/)+WSHP(/) - Affected by Darkvision, Conc. on Moonbeam, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(3 Rds) - 5ft in air(at 11-E)
(Time elapsed. And with no further update, the following occurs)
Merron ,trapped as he was, struggled to break his binds to little avail. Tin meanwhile finally reboots to do the same, but its position too compromised for it to make any lasting headway.
Glacia is sadly trapped as well. But while she does fight against the webbing with all of her draconic might, she too finds the struggle to be fruitless for now.
Sylmyar tries to avoid a similar fate as allies... (DC 15:6)...but finds it just as difficult to avoid the conjured mass. Grudgingly, she drops the blades and struggles to break out the tinderbox to set the webbing on fire.
Siggsis able to sense a foe within range. But the physical wall in the way, it instead re-enters Auto-Defense mode.
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(2 Rds). Grease Active (2 Rds), Restrained. [Tooltip Not Found](t): HP (1/26)+THP(/) - Death Saves(0 Successes, 1 Failure) , Prone, Restrained, Webbing on Fire in "2" Rounds.
Glacia(G): HP (25/31)+THP(/)+WSHP(/) - Affected by Darkvision, Conc. on Moonbeam, Wild Shapes [1/2 Remaining], Restrained, Webbing on Fire in "2" Rounds.
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining], Restrained, Webbing on Fire for "1" Round.
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(3 Rds) - 5ft in air(at 11-E)
Forge will wait for his teammates before taking his turn.
If they manage to bring Glacia down to 9 or less HP, forge will cast Tasha's Mind Whip (DC13) on Glacia. Otherwise, Forge will make a melee attack on Sylmyar (Attack: 14 Damage: 12)
IF Sylmyar makes AOOs with her fists, Forge will happily move to E9. Otherwise, he'll stay where he is.
(Let me know if these heavy if...then... turns are a problem)
Fenkas slides to the right a bit, and notices that all three of his opponents are seemingly restrained by the webbing. Realizing the danger of getting caught up in the webs, he stays well clear of them, but flicks his wrist, and sends the tip of his whip through the bush to pierce the restrained Glacia. He also taunts Sylmyar again, "Wow, you really don't want to use your weapons today do you? Don't worry, I'll relieve you of them as soon as this web goes down." Feeling a little antsy and realizing he is a bit too close to his enemies, he backs away a few steps so that he is out of range of any dangerous blades.
Move: C9 --> D9 (1 Square: 5 Feet Used Total)
Action: Attack (Whip) (Against Glacia through the bush granting +2 to AC) - Attack: 18 Damage: 5
Apium flies up 20 feet then commands his curved blades to attack Glacia once more. He then shoots her with his crossbow. At the end pf his turn, he descends down again, by 20 feet.
This post has potentially manipulated dice roll results.
Fenkas, continues to taunt Sylmyar, if but to make up for coming up shy in scoring a hit on Glacia. No matter how that's taken though, he is soon retreating a ways back for now.
Apium flutters up again, and this time just barely scores glancing Glacia shot across the cheek in the wake of the spectral daggers less than stellar attempts, before then sinking back down to hover just behind the hedges.
Forge tries his hand at cutting Sylmyar down to size, but finds his axe getting nearly entangled in the burning web. Thankfully, the loosened bonds allowed him to pull it free before ducking into the shrubbery for a better position at the cost of turning his back on the fighter.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary again: Sylmyar.) (Rock Throw - Attack: 19 Damage: 9 bludgeoning at Sylmyar)
After all that and time ticks back in Team (1)'s favor, the fire spreads slowly to other sections of the arena...
(@Glacia: Make a conc. Save(DC 10) for Moonbeam from Apium Damage.)
(@Merron: Because of awkward timing of damage, Tin will "shut down" again due to damage at the start of its turn. But, won't make the save until the following turn.)
(@Sylmyar: You'll take 4 Fire damage at the start of your turn, but will be freed from the restrained. You may also make an AoO on Forge with an unarmed strike.)
Arena 5: Labyrinth (Round 9)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(2 Rds). Grease Active (2 Rds), Restrained, Webbing on Fire for "1" Rounds. [Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 0 Failure)
Glacia(G): HP (21/31)+THP(/)+WSHP(/) - Affected by Darkvision, Conc. on Moonbeam (9 Rds), Wild Shapes [1/2 Remaining], Restrained, Webbing on Fire for "1" Rounds.
Sylmyar(S): HP (29/36)+THP(0/5) - Fighting Spirit [1/3 remaining],
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(2 Rds) - 5ft in air(at 11-E)
Merron takes up a defensive posture to await the flames to finish their work. Unfortunately, what little function Tin managed to restore is not enough to keep from collapsing again to the heat of the flames.
Glacia still trapped, glacia resolves to wait for freedom via the flames. But before then, she transforms into war horse fit for her chilly background.
Sylmyar is freed at last from the flame at no small cost. Nevertheless, she scoops up a blade and reposition, cutting through the yet to be enflamed section of hedge to give forge a piece of her mind. Alas, the dwarf's defenses still hold strong.
Siggsno longer senses a foe within range. So, it instead re-enters Auto-Defense mode.
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(1 Rds). Grease Active (1 Rds), Restrained, Webbing on Fire for "1" Rounds, Dodging. [Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 0 Failure)
Glacia(G): HP (21/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Moonbeam (8 Rds), Wild Shapes [0/2 Remaining], Wildshaped into Warhorse, Restrained, Webbing on Fire for "1" Rounds.
Sylmyar(S): HP (29/36)+THP(0/5) - Fighting Spirit [1/3 remaining],
Siggs(SS): HP (120/120)+THP(/) - Auto-Defense mode.
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(2 Rds) - 5ft in air(at 11-E)
This post has potentially manipulated dice roll results.
Fenkas hears a loud thump as Glacia turns into a large warhorse. Doing some quick calculations in his head, he finds a position where the bushes would not thwart his attack and dashes upwards to send his whip flying at the restrained warhorse before sprinting back down. He doesn't try any fancy acrobatics and just uses his speed to climb as quickly as possible. He then runs downwards and turns to the right so that he can flank Sylmyar before sticking his tongue out at her and blowing a raspberry while saying, "What's wrong? Forge a little to hard to hit? Catch me if you can then!"
This post has potentially manipulated dice roll results.
Apium rises 20 feet then commands his spiritual weapon to chase after Sylmyar and attack her then he shoots her himself. After he descends down again to hid behind the hedge.
Realizing that the battle is moving, Fenkas sprints back towards the fray charging in a straight line to throw his full body weight into his attack with his whip to hopefully power it through the bush. After making his attack, he sprints through another bush and heads in a wide circle in order to reposition.
Bonus Action: Dash
Move: P9 --> O10 --> N10 --> M10 --> L10 --> --> K10 --> J10 --> I10 --> H10 --> G10 (10 Squares: 50 Feet Used Total)
Action: Attack (Whip)
(Against Merron through the bush granting +2 to AC) - Attack: 22 Damage: 6
Move: G10 --> --> G9 --> --> --> F8 --> E8 --> D8 --> C9 (8 Squares: 90 Feet Used Total)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Forge is going to cast Shield as a reaction to block Sylmyar's attack. Shield is going to regenerate my arcane ward by 2 points.
For Team 2's round:
Forge will wait for Apium to try and break Glacia's concentration before taking his turn (to try and avoid damage).
Once Forge's turn starts, Forge will shuffle down one square (staying engaged with everyone). Then the next action will depend on the result of Apium's turn.
If Apium somehow drops Glacia to 9 HP or lower, Forge will cast Tasha's Mind Whip on her. (DC13 for 13 damage)
However, if that doesn't happen, Forge will cast Web again from the space above Sylmyar all the way down and back to hit all 3 of them (DC15).
Forge - Arena Wizard Tank
Apium moves up 20 feet, shoots Glacia and then commands his Spiritual Weapon to move to Glacia and attack. He then descends 20 feet.
(Where is my spiritual weapon? I don't see it on the map.)
Action: Crossbow Attack: 18 Damage: 3
Bonus Action(If my Spiritual weapon can reach Glacia.): spiritual weapon. Attack: 21 Damage: 5
When players get creative.
Fenkas, continues to embody the word 'Speed' in racing just within whipping range of Merron. A last shielding spares the Dragonborn pain. Regardless, he finishes repositioning to the south of the Team 1.
Apium flutters up, but only skims the hedge line above Glacia. And while the spectral daggers come closer, it too is foiled by the thick foliage before he's forced to flutter down again.
Forge bakes under the unrelenting death beam from above. But determined to keep making headway, scoots just outside the range of the death beam and whips out the wand again for more sticky retaliation.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary: Sylmyar.)
(Rock Throw - Attack: 16 Damage: 9 bludgeoning at Sylmyar)
(@Glacia: Go ahead and roll the damage for Moonbeam(2d10))
(@Merron: Death Save for Tin.)
(@Glacia, Merron, & Sylmyar: Make a Dex Save(DC 15) or be restrained by Web.)
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 8)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, '?' Grease, '*' Moonbeam Hazard, 'x' Web Edge, 'Red Tokens' Spaces currently catching aflame or on fire
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(3 Rds). Grease Active (3 Rds)
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 1 Failure)
Glacia(G): HP (25/31)+THP(/)+WSHP(/) - Affected by Darkvision, Conc. on Moonbeam, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(3 Rds) - 5ft in air(at 11-E)
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(3 Rds)[1/3 remaining], Bladesong Activated (3 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(4/5)+AW(0/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Merron DEX save: 11
Tin death save: 20
Moonbeam damage: 9
Dex Save: 5
Strength Check: 14
Merron and his companion struggle to break free of the webbing.
Merron check:7 on a success, move to F9 only if tin also breaks free
Tin check:5 on a success, move to G9
First attack to target Merron has disadvantage because of Tin's deflect attack.
If an attack would hit Merron, he casts shieldCon save for half moonbeam damage: 18
Forge - Arena Wizard Tank
(Time elapsed. And with no further update, the following occurs)
Merron ,trapped as he was, struggled to break his binds to little avail. Tin meanwhile finally reboots to do the same, but its position too compromised for it to make any lasting headway.
Glacia is sadly trapped as well. But while she does fight against the webbing with all of her draconic might, she too finds the struggle to be fruitless for now.
Sylmyar tries to avoid a similar fate as allies... (DC 15:6)...but finds it just as difficult to avoid the conjured mass. Grudgingly, she drops the blades and struggles to break out the tinderbox to set the webbing on fire.
Siggs is able to sense a foe within range. But the physical wall in the way, it instead re-enters Auto-Defense mode.
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 8-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(2 Rds). Grease Active (2 Rds), Restrained.
[Tooltip Not Found](t): HP (1/26)+THP(/) -
Death Saves(0 Successes, 1 Failure), Prone, Restrained, Webbing on Fire in "2" Rounds.Glacia(G): HP (25/31)+THP(/)+WSHP(/) - Affected by Darkvision, Conc. on Moonbeam, Wild Shapes [1/2 Remaining], Restrained, Webbing on Fire in "2" Rounds.
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining], Restrained, Webbing on Fire for "1" Round.
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(3 Rds) - 5ft in air(at 11-E)
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(3 Rds)[1/3 remaining], Bladesong Activated (3 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(4/5)+AW(0/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Forge will wait for his teammates before taking his turn.
If they manage to bring Glacia down to 9 or less HP, forge will cast Tasha's Mind Whip (DC13) on Glacia. Otherwise, Forge will make a melee attack on Sylmyar (Attack: 14 Damage: 12)
IF Sylmyar makes AOOs with her fists, Forge will happily move to E9. Otherwise, he'll stay where he is.
(Let me know if these heavy if...then... turns are a problem)
Thanks!
Forge - Arena Wizard Tank
Fenkas slides to the right a bit, and notices that all three of his opponents are seemingly restrained by the webbing. Realizing the danger of getting caught up in the webs, he stays well clear of them, but flicks his wrist, and sends the tip of his whip through the bush to pierce the restrained Glacia. He also taunts Sylmyar again, "Wow, you really don't want to use your weapons today do you? Don't worry, I'll relieve you of them as soon as this web goes down." Feeling a little antsy and realizing he is a bit too close to his enemies, he backs away a few steps so that he is out of range of any dangerous blades.
Move: C9 --> D9 (1 Square: 5 Feet Used Total)
Action: Attack (Whip)
(Against Glacia through the bush granting +2 to AC) - Attack: 18 Damage: 5
Bonus Action: Dash
Free Action: Talking
Move: D9 --> C9 --> B8 --> A8 (3 Squares: 20 Feet Used Total)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Apium flies up 20 feet then commands his curved blades to attack Glacia once more. He then shoots her with his crossbow. At the end pf his turn, he descends down again, by 20 feet.
Bonus action: spiritual weapon at Glacia. Attack: 15 Damage: 9
Action: Crossbow at Glacia. Attack: 20 Damage: 4
When players get creative.
Fenkas, continues to taunt Sylmyar, if but to make up for coming up shy in scoring a hit on Glacia. No matter how that's taken though, he is soon retreating a ways back for now.
Apium flutters up again, and this time just barely scores glancing Glacia shot across the cheek in the wake of the spectral daggers less than stellar attempts, before then sinking back down to hover just behind the hedges.
Forge tries his hand at cutting Sylmyar down to size, but finds his axe getting nearly entangled in the burning web. Thankfully, the loosened bonds allowed him to pull it free before ducking into the shrubbery for a better position at the cost of turning his back on the fighter.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary again: Sylmyar.)
(Rock Throw - Attack: 19 Damage: 9 bludgeoning at Sylmyar)
After all that and time ticks back in Team (1)'s favor, the fire spreads slowly to other sections of the arena...
(@Glacia: Make a conc. Save(DC 10) for Moonbeam from Apium Damage.)
(@Merron: Because of awkward timing of damage, Tin will "shut down" again due to damage at the start of its turn. But, won't make the save until the following turn.)
(@Sylmyar: You'll take 4 Fire damage at the start of your turn, but will be freed from the restrained. You may also make an AoO on Forge with an unarmed strike.)
Arena 5: Labyrinth (Round 9)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(2 Rds). Grease Active (2 Rds), Restrained, Webbing on Fire for "1" Rounds.
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 0 Failure)
Glacia(G): HP (21/31)+THP(/)+WSHP(/) - Affected by Darkvision, Conc. on Moonbeam (9 Rds), Wild Shapes [1/2 Remaining], Restrained, Webbing on Fire for "1" Rounds.
Sylmyar(S): HP (29/36)+THP(0/5) - Fighting Spirit [1/3 remaining],
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(2 Rds) - 5ft in air(at 11-E)
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(2 Rds)[1/3 remaining], Bladesong Activated (2 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(4/5)+AW(0/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Merron will dodge
Conc Save: 14
Glacia transforms into a blue, icy war horse.
Sylmyar Aoo Attack: 15 Damage: 1
Sylmyar picks up her sword and moves to F9 where she takes a swipe at Forge.
Attack: 11 Damage: 6
Merron takes up a defensive posture to await the flames to finish their work. Unfortunately, what little function Tin managed to restore is not enough to keep from collapsing again to the heat of the flames.
Glacia still trapped, glacia resolves to wait for freedom via the flames. But before then, she transforms into war horse fit for her chilly background.
Sylmyar is freed at last from the flame at no small cost. Nevertheless, she scoops up a blade and reposition, cutting through the yet to be enflamed section of hedge to give forge a piece of her mind. Alas, the dwarf's defenses still hold strong.
Siggs no longer senses a foe within range. So, it instead re-enters Auto-Defense mode.
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 9-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(1 Rds). Grease Active (1 Rds), Restrained, Webbing on Fire for "1" Rounds, Dodging.
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 0 Failure)
Glacia(G): HP (21/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Moonbeam (8 Rds), Wild Shapes [0/2 Remaining], Wildshaped into Warhorse, Restrained, Webbing on Fire for "1" Rounds.
Sylmyar(S): HP (29/36)+THP(0/5) - Fighting Spirit [1/3 remaining],
Siggs(SS): HP (120/120)+THP(/) - Auto-Defense mode.
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(2 Rds) - 5ft in air(at 11-E)
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(2 Rds)[1/3 remaining], Bladesong Activated (2 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(4/5)+AW(0/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Fenkas hears a loud thump as Glacia turns into a large warhorse. Doing some quick calculations in his head, he finds a position where the bushes would not thwart his attack and dashes upwards to send his whip flying at the restrained warhorse before sprinting back down. He doesn't try any fancy acrobatics and just uses his speed to climb as quickly as possible. He then runs downwards and turns to the right so that he can flank Sylmyar before sticking his tongue out at her and blowing a raspberry while saying, "What's wrong? Forge a little to hard to hit? Catch me if you can then!"
Move: A8 --> A9 --> A10 (2 Squares: 10 Feet Used Total)
Move: Climb Wall - (No Check) - 15 Feet Climb (25 Feet Used Total)
Move: A10 --> A11 (1 Square: 30 Feet Used Total)
Action: Attack (Whip)
(Against Glacia) - Attack: 24 Damage: 7
Bonus Action: Dash
Move: Climb Wall - (No Check) - 15 Feet Climb (45 Feet Used Total)
Move: A11 --> A10 --> A9 --> A8 --> A7 --> B7 --> C7 --> D7 --> E7 --> F7 (9 Squares: 90 Feet Used Total)
Free Action: Talking
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Forge will cast a level 2 Armor of Agathys on himself which also regenerates 4 points of arcane ward. He otherwise stays put where he is.
Forge - Arena Wizard Tank
Apium rises 20 feet then commands his spiritual weapon to chase after Sylmyar and attack her then he shoots her himself. After he descends down again to hid behind the hedge.
Bonus Action: spiritual weapon. Attack: 18 Damage: 6
Action: Attack: 10 Damage: 5
When players get creative.