(@Shadow: Lord Weirding is still flying, so I'm afraid you cannot reach him. I'll instead assume you attack a different enemy. The one most of the party has been focusing on seems like a fair choice.)
Not quite feeling comfortable being in his dwarven form in the middle of the fight, Darrik shape-changes back into a Brown Bear and joins his companions in attacking the more lucid of the two jaguars {AM-13, AN-14}. The bear bites the cat's jugular and decapitates most of the serpents with a clean swipe of its claws. The jaguar struggles for a bit but eventually dies hanging from Bearrik's maw. (Kamadan#1 takes 29 piercing and slashing damage and is DEFEATED.)
Needing to recover some more, Saros pulls a potion of healing (common) from his satchel and quaffs it. He feels a tingly sensation on his face as much of his burned skin is magically healed. Not entirely sure of the enemies' or allies' positions, except for Ang's, the wizard keeps moving south so he can feel safer for now. (Saros heals for 8 HP.)
This post has potentially manipulated dice roll results.
The three Lord Weirdings scowl as they see the brown bear return to the battlefield so soon after they thought they had dealt with the beast. They fly back toward Mez Kara and upward a bit. (The three lords are now at {AP-18, AP-19, AQ-19}, 35 feet from the ground.)
The wizards join index fingers and, over the course of the next three or four seconds, produce a dense green bead at the very apex of the joined digits. "Die, savage!" he screams at the transformed druid and points the magical bead at him. It bursts into a thin but destructive green ray.
The beam pierces Bearrik with tremendous speed, causing a searing pain throughout his entire body. Just as quickly as the bear came back into the fight, he is now out of it. Darrik returns to his dwarven body once more, which shows very little of the damage taken by his previous bear form. (Darrik takes 37 force damage, already halved, and returns to his dwarven form.)
Two of the guards continue to poke their allies back awake. One of them shakes his last hypnotized companion out of his stupor, while the other unsheathes a shortsword {AH-14} and lightly pokes the dazed jaguar-serpents-hybrid. (Kamadan#1 takes 1 piercing damage.)
-> Saros' concentration on Hypnotic Pattern drops, as there is no one else left in the battlefield affected by it.
The other three guards also unsheathe short blades and break formation {AN-15, AN-16, AO-16}. They half-surround Ghee, who is ready in his defensive stance:
-> Shortsword vs. Ghee: Attack: 16Damage: Unable to parse dice roll.
He performs the best display of drunken-dodging he has so far in this infiltration mission, avoiding every stab and making it look effortless, if not accidental.
This post has potentially manipulated dice roll results.
Though somewhat irritated at the wasted shot, Khan bit back a reprimand that nearly made it past her lips. No, she would not waste the breath, realizing than that all of her previous failures had diminished faith in her abilities. Rather her grip tightens on the haft of D'Ahken'khar, as fury is given root again in her heart, and eyes narrow upon the guard. If nothing else, she'd thin work force and slay the apprentice before the day's done!
And with ire and hate in heart, she bound around, aiming to hack and kick and pummel to death every guard in reach of her blade and fist, before then making her way closer to the apprentice.
Ang observes quickly the battlefield and sees Ghee surrounded. She shoots one bolt at one of the guards - the easiest one to shoot at. Light crossbow:19 , damage 7 + 14 + poison (DC12 CON 6)
Then, in Grung, she calls out Ghee and gives instructions "The one on the right is limping, aim for his knee !"(bonus action HELP)
(@Grimnir: Ang starts her turn behind the wall, so she has to move in order to observe and attack. As for helping, the target needs to be within 30 feet of you. I'm afraid you are too far to get within 30 feet of any enemy even if you move.)
Ang walks a bit and pokes her head though the opened gate. She studies the battlefield for a moment and realizes she is simply too far away to do anything other than shooting her crossbow. For now, that is exactly what she does. She aims at the closest guard among those surrounding Ghee {AN-15} and releases her crossbow bolt. The projectile sinks into the guard's neck and the poison immediately causes it to swell up. The guard chokes to death. (Guard#2 takes 21 piercing and poison damage and is DEFEATED.)
Satisfied with her contribution for now, Ang steps back to the same spot where she was a moment ago and hides {AM-1}.
Khan follows her second in command's bolt {AM-16} and strikes the guard right behind the one who just fell {AN-16}. Despite her efforts, her strikes are not as accurate as usual. Although the slash of her proud axe slides across the guards chain shirt harmlessly, the follow-up punch almost knocks the guard out. (Agile Parry enacted.)
Khan tries to finish the job with two additional jabs but the guard raises his circular shield just in time to block both efforts. The orange grung stays put for now.(Guard#3 takes 9 bludgeoning damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
1720
The recently awakened but last standing jaguar rushes back into battle and intercepts Khan {AK-17, AL-18}. The snakes hiss menacingly and a cloud of invisible gas begin to form.
Sleep Breath: CON saving throw {DC 12}:
Khan: 14
Darrik: 26
Ghee: 7
Somewhat surprisingly, no one falls for the beast's trick, not even the guards. After a few seconds, the gas dissipates and everyone exhales loudly.
This post has potentially manipulated dice roll results.
Flicking out the blade of his spear towards the knee of the guard Ang pointed out. Ghee continues to press an attack, stabbing out with the spear at the guard's chest.
Attack 1: 24 Damage: 6
Attack 2: 19 Damage: 11
Deciding to press his attack, Ghee brings a combination of kicks against the guard, one to the chest and the other higher, aiming at the neck and face. (Spending a ki point for flurry of blows.)
Bonus Attack 1: 8 Damage: 5
Bonus Attack 2: 25 Damage: 5
Without waiting to see the impact of his assault, Ghee bows, salutes Khan, and beelines towards Mez to AQ,22. Arriving through the plants of the border, Ghee raises his eyebrows suggestively as he arrives, "Awright there Mez, remember us?" (Using Ghee's drunken technique to benefit from disengage and gain some movement speed to press one of the casters having used flurry of blows.)
(@MB: I have three points to mention regarding your most recent turn. First, Ang did not get a chance to actually use her help action, so you do not have advantage on that first attack. I'll take the first roll. Second, those extra 10 feet of movement were quite important as going through the flower bushes and up the ledge counts as difficult terrain. Third, please make sure to mark down your used Ki Point. I think you have used at least three, if not four, in the recent fights, right?)
Ghee momentarily becomes a storm of spear thrusts and flying kicks, sometimes hitting the guard to his left and sometimes the one to his right. Although the dwarf begins moving before he can properly take stock of the damage he caused, other members of the party see both nearby guards fall to the ground. (Guard#3 takes 6 piercing damage and is DEFEATED; Guard#4 takes 19 piercing and magical bludgeoning damage and is DEFEATED.)
Ghee manages to rush into the flower bushes just in front and immediately below Mez Kara, making his way onto the ledge and standing right in front of the apprentice {AQ-22}. The young elven lady gasps in surprise.
This post has potentially manipulated dice roll results.
DM's Screen:
1017
Bleep moves a little bit forward in order to ensure that his target is within his preferred range. He loads his crossbows as he moves and releases it as soon as it is ready. This time, the green grung chooses the correct image, his projectile piercing the floating wizard's skin. The bolt does not sink in as deep as Bleep was expecting, and neither does the coat of poison seem to do anything to the wizard. No blood pours out of the shallow wound. (Lord Weirding takes 8 piercing damage.)
Lord Weirding continues to fly 35 feet above ground.
As soon as the surprise is gone, Mez Kara misty steps away from Ghee, reappearing on the other side of the flower bushes he just climbed through {AW-19}. She is still enveloped by a fading silvery mist when she launches another Fire Bolt at the dwarf.
Saros continues South to AU2 to survey the battle, and seeing Weirding somewhat closer now, and in the air still, he pulls another tube of phosphorescent fluid and repeats the incantation for Hypnotic Pattern targetting the wizard (centre on group of his images, 45 ft in the air such that those on the ground are not affected). He then ducks back to cover up against the wall at AT1.
OOC: I am half expecting that Weirding will be immune, but lets see.
Suddenly realising that he is just following the wall South and there is no opening, Saros curses himself as an idiot, spins and dashes North to finish at AL1.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Shadow: Hmm... It is not clear to me what source of healing you are using. The healing feature of Combat Wild Shape can only be used while transformed, which Darrik isn't at the moment. The dice rolled suggests that you are casting Cure Wounds, but that takes an action and you are also attacking. So, I would have to assume you are instead casting Healing Word as a bonus action. If that is indeed the case, then the rolled dice are wrong. But then again, you are Raging, so you can't cast spells... Am I missing something? Please clarify. I'll resolve your turn without the healing for now.)
Darrik advances to meet the last jaguar in combat {AL-16}. He begins with an attempted wack of his quarterstaff, but misses the creature and hits the ground instead.
Far from his fellow Watcher, Sarosruns toward the opened gate but stops short of poking through {AL-1}.
Each of the three Lord Weirding images hovering above ground produces a bead at the tip of their left pinky finger. This time, the beads are orange instead of green. With a stab of their pinkies, each bead accelerates into a ray and is aimed at a different target:
All three rays hit their mark, scorching a small patch of skin on their targets. (Darrik takes 6 fire damage, already halved; Khan takes 5 fire damage; Ghee takes 7 fire damage.)
The wizards then float toward the south a bit, lowering their altitude to 25 feet {AR-16, AS-16, AR-17}.
-> Shortsword vs. Darrik: Attack: 18 Damage: Unable to parse dice roll.
Khan parries the stab aimed at her with her axe, but Darrik can't defend himself as quickly and is pricked. (Darrik takes 2 piercing damage, already halved.)
(@Shadow: Lord Weirding is still flying, so I'm afraid you cannot reach him. I'll instead assume you attack a different enemy. The one most of the party has been focusing on seems like a fair choice.)
Not quite feeling comfortable being in his dwarven form in the middle of the fight, Darrik shape-changes back into a Brown Bear and joins his companions in attacking the more lucid of the two jaguars {AM-13, AN-14}. The bear bites the cat's jugular and decapitates most of the serpents with a clean swipe of its claws. The jaguar struggles for a bit but eventually dies hanging from Bearrik's maw. (Kamadan#1 takes 29 piercing and slashing damage and is DEFEATED.)
Needing to recover some more, Saros pulls a potion of healing (common) from his satchel and quaffs it. He feels a tingly sensation on his face as much of his burned skin is magically healed. Not entirely sure of the enemies' or allies' positions, except for Ang's, the wizard keeps moving south so he can feel safer for now. (Saros heals for 8 HP.)
The three Lord Weirdings scowl as they see the brown bear return to the battlefield so soon after they thought they had dealt with the beast. They fly back toward Mez Kara and upward a bit. (The three lords are now at {AP-18, AP-19, AQ-19}, 35 feet from the ground.)
The wizards join index fingers and, over the course of the next three or four seconds, produce a dense green bead at the very apex of the joined digits. "Die, savage!" he screams at the transformed druid and points the magical bead at him. It bursts into a thin but destructive green ray.
-> Bearrik's DEX saving throw {DC 16}: 20 Damage: 75
The beam pierces Bearrik with tremendous speed, causing a searing pain throughout his entire body. Just as quickly as the bear came back into the fight, he is now out of it. Darrik returns to his dwarven body once more, which shows very little of the damage taken by his previous bear form. (Darrik takes 37 force damage, already halved, and returns to his dwarven form.)
Two of the guards continue to poke their allies back awake. One of them shakes his last hypnotized companion out of his stupor, while the other unsheathes a shortsword {AH-14} and lightly pokes the dazed jaguar-serpents-hybrid. (Kamadan#1 takes 1 piercing damage.)
-> Saros' concentration on Hypnotic Pattern drops, as there is no one else left in the battlefield affected by it.
The other three guards also unsheathe short blades and break formation {AN-15, AN-16, AO-16}. They half-surround Ghee, who is ready in his defensive stance:
-> Shortsword vs. Ghee: Attack: 16
Damage: Unable to parse dice roll.-> Shortsword vs. Ghee: Attack: 5
Damage: 7-> Shortsword vs. Ghee: Attack: 8
Damage: 4He performs the best display of drunken-dodging he has so far in this infiltration mission, avoiding every stab and making it look effortless, if not accidental.
(Ang and Khan are up next.)
Though somewhat irritated at the wasted shot, Khan bit back a reprimand that nearly made it past her lips. No, she would not waste the breath, realizing than that all of her previous failures had diminished faith in her abilities. Rather her grip tightens on the haft of D'Ahken'khar, as fury is given root again in her heart, and eyes narrow upon the guard. If nothing else, she'd thin work force and slay the apprentice before the day's done!
And with ire and hate in heart, she bound around, aiming to hack and kick and pummel to death every guard in reach of her blade and fist, before then making her way closer to the apprentice.
Movement: To AM-16.
Action: Frog Kenpo(Melee) upon Guard(AN-16)!
[Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 24 Damage: 9 Non-magical Slashing damage.
[Lethal]Unarmed Strike - Attack: 21 Damage: 4 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2.
Bonus Action: Croaking Choir(Flurry of Blows):
#1 [Lethal]Unarmed Strike - Attack: 12 Damage: 4 Non-magical bludgeoning damage.
#2 [Lethal]Unarmed Strike - Attack: 21 Damage: 5 Non-magical bludgeoning damage.
(If Guard(AN-16) falls, remaining attacks go to Guard(AN-15). If Guard(AN-15) then falls, she'll move to AM-18 with remaining movement.)
When you realize you're doing too much: Signature.
Ang observes quickly the battlefield and sees Ghee surrounded. She shoots one bolt at one of the guards - the easiest one to shoot at.
Light crossbow: 19 , damage 7 + 14 + poison (DC12 CON 6)
Then, in Grung, she calls out Ghee and gives instructions "The one on the right is limping, aim for his knee !" (bonus action HELP)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
DM's Screen:
2
(@Grimnir: Ang starts her turn behind the wall, so she has to move in order to observe and attack. As for helping, the target needs to be within 30 feet of you. I'm afraid you are too far to get within 30 feet of any enemy even if you move.)
Ang walks a bit and pokes her head though the opened gate. She studies the battlefield for a moment and realizes she is simply too far away to do anything other than shooting her crossbow. For now, that is exactly what she does. She aims at the closest guard among those surrounding Ghee {AN-15} and releases her crossbow bolt. The projectile sinks into the guard's neck and the poison immediately causes it to swell up. The guard chokes to death. (Guard#2 takes 21 piercing and poison damage and is DEFEATED.)
Satisfied with her contribution for now, Ang steps back to the same spot where she was a moment ago and hides {AM-1}.
If Ang cannot help, she will then hide at the end of the turn
hide: 21
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan follows her second in command's bolt {AM-16} and strikes the guard right behind the one who just fell {AN-16}. Despite her efforts, her strikes are not as accurate as usual. Although the slash of her proud axe slides across the guards chain shirt harmlessly, the follow-up punch almost knocks the guard out. (Agile Parry enacted.)
Khan tries to finish the job with two additional jabs but the guard raises his circular shield just in time to block both efforts. The orange grung stays put for now.(Guard#3 takes 9 bludgeoning damage.)
DM's Screen:
17 20
The recently awakened but last standing jaguar rushes back into battle and intercepts Khan {AK-17, AL-18}. The snakes hiss menacingly and a cloud of invisible gas begin to form.
Somewhat surprisingly, no one falls for the beast's trick, not even the guards. After a few seconds, the gas dissipates and everyone exhales loudly.
END OF INITIATIVE ROUND 2
(Ghee and Bleep are up next.)
Flicking out the blade of his spear towards the knee of the guard Ang pointed out. Ghee continues to press an attack, stabbing out with the spear at the guard's chest.
Attack 1: 24 Damage: 6
Attack 2: 19 Damage: 11
Deciding to press his attack, Ghee brings a combination of kicks against the guard, one to the chest and the other higher, aiming at the neck and face. (Spending a ki point for flurry of blows.)
Bonus Attack 1: 8 Damage: 5
Bonus Attack 2: 25 Damage: 5
Without waiting to see the impact of his assault, Ghee bows, salutes Khan, and beelines towards Mez to AQ,22. Arriving through the plants of the border, Ghee raises his eyebrows suggestively as he arrives, "Awright there Mez, remember us?" (Using Ghee's drunken technique to benefit from disengage and gain some movement speed to press one of the casters having used flurry of blows.)
Bleep takes another shot at the wizard hoping that he will be able to strike the real one.
Crossbow (w/ sneak attack) Attack: 22 Damage: 16
Poison DC 12: 6
He then dives behind the hedges (at AQ-6).
Stealth: 24
Extended Signature
(@MB: I have three points to mention regarding your most recent turn. First, Ang did not get a chance to actually use her help action, so you do not have advantage on that first attack. I'll take the first roll. Second, those extra 10 feet of movement were quite important as going through the flower bushes and up the ledge counts as difficult terrain. Third, please make sure to mark down your used Ki Point. I think you have used at least three, if not four, in the recent fights, right?)
Ghee momentarily becomes a storm of spear thrusts and flying kicks, sometimes hitting the guard to his left and sometimes the one to his right. Although the dwarf begins moving before he can properly take stock of the damage he caused, other members of the party see both nearby guards fall to the ground. (Guard#3 takes 6 piercing damage and is DEFEATED; Guard#4 takes 19 piercing and magical bludgeoning damage and is DEFEATED.)
Ghee manages to rush into the flower bushes just in front and immediately below Mez Kara, making his way onto the ledge and standing right in front of the apprentice {AQ-22}. The young elven lady gasps in surprise.
DM's Screen:
10 17
Bleep moves a little bit forward in order to ensure that his target is within his preferred range. He loads his crossbows as he moves and releases it as soon as it is ready. This time, the green grung chooses the correct image, his projectile piercing the floating wizard's skin. The bolt does not sink in as deep as Bleep was expecting, and neither does the coat of poison seem to do anything to the wizard. No blood pours out of the shallow wound. (Lord Weirding takes 8 piercing damage.)
Lord Weirding continues to fly 35 feet above ground.
As soon as the surprise is gone, Mez Kara misty steps away from Ghee, reappearing on the other side of the flower bushes he just climbed through {AW-19}. She is still enveloped by a fading silvery mist when she launches another Fire Bolt at the dwarf.
-> Fire Bolt vs. Ghee: Attack: 24 Damage: 3
The small mote of fire singes the monk's left shoulder. (Ghee takes 3 fire damage.)
Mez Kara then widens the gap between Ghee and herself by moving beyond the nearby hedges {BA-17}.
(Darrik and Saros are up next. Saros has no idea what is happening in this fight as he has not seen any of it for about a dozen seconds.)
Saros continues South to AU2 to survey the battle, and seeing Weirding somewhat closer now, and in the air still, he pulls another tube of phosphorescent fluid and repeats the incantation for Hypnotic Pattern targetting the wizard (centre on group of his images, 45 ft in the air such that those on the ground are not affected). He then ducks back to cover up against the wall at AT1.OOC: I am half expecting that Weirding will be immune, but lets see.Suddenly realising that he is just following the wall South and there is no opening, Saros curses himself as an idiot, spins and dashes North to finish at AL1.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Darrik closes with the remaining monstrosity, his wounds knitting together as he does so.
Attack: 11 Damage: 8
Heal: 9
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Shadow: Hmm... It is not clear to me what source of healing you are using. The healing feature of Combat Wild Shape can only be used while transformed, which Darrik isn't at the moment. The dice rolled suggests that you are casting Cure Wounds, but that takes an action and you are also attacking. So, I would have to assume you are instead casting Healing Word as a bonus action. If that is indeed the case, then the rolled dice are wrong. But then again, you are Raging, so you can't cast spells... Am I missing something? Please clarify. I'll resolve your turn without the healing for now.)
Darrik advances to meet the last jaguar in combat {AL-16}. He begins with an attempted wack of his quarterstaff, but misses the creature and hits the ground instead.
Far from his fellow Watcher, Saros runs toward the opened gate but stops short of poking through {AL-1}.
Each of the three Lord Weirding images hovering above ground produces a bead at the tip of their left pinky finger. This time, the beads are orange instead of green. With a stab of their pinkies, each bead accelerates into a ray and is aimed at a different target:
-> Scorching Ray vs. Darrik: Attack: 28 Damage: 12
-> Scorching Ray vs. Khan: Attack: 14 Damage: 7
-> Scorching Ray vs. Ghee: Attack: 25 Damage: 5
All three rays hit their mark, scorching a small patch of skin on their targets. (Darrik takes 6 fire damage, already halved; Khan takes 5 fire damage; Ghee takes 7 fire damage.)
The wizards then float toward the south a bit, lowering their altitude to 25 feet {AR-16, AS-16, AR-17}.
The two remaining guards charge forward, engaging in melee with Khan and Darrik {AL-15, AM-15}
-> Shortsword vs. Khan: Attack: 9
Damage: 5-> Shortsword vs. Darrik: Attack: 18 Damage: Unable to parse dice roll.
Khan parries the stab aimed at her with her axe, but Darrik can't defend himself as quickly and is pricked. (Darrik takes 2 piercing damage, already halved.)
(Ang and Khan are up next.)