(@Drache: After accounting for Weirding's vertical distance, Bleep's shot falls in the disadvantage range of the crossbow. I'll be taking the first die in your attack roll, which keeps it at 15. However, without Sneak Attack, the damage roll falls to 6.)
Taking advantage of the fact that the wizard has flown away for now, Ghee takes a moment to down one of his healing potions (common) and recover his spear. Unfortunately for the monk, only the smallest of his wounds seems to close. (Ghee heals for 4 HP.)
Bleep takes a more aggressive stance, aiming another shot at the wizard. Yet again, another small glancing wound is the result. The green grung also informs his companions about the ineffectiveness of poison in this fight. (Lord Weirding takes 3 piercing damage.)
Allowing himself to calm down for an instant, Darrik begins to walk toward the remaining enemy {AN-19}. As he walks, he casts a healing spell on one of his burn wounds (Darrik heals for 4 HP.)
-> Rage ended.
Saros yells some valuable information to the rest of the group and then teleports to a spot he can see 5 feet above ground. Expecting the fall, he lands without issue and then runs across the hedge garden {AU-15}. The gnome wizard decides to take a moment to insult the non-humanoid wizard, as well as to consume a healing potion (common) of his own. (Saros heals for 6 HP.)
Seeing many of his opponents trying to heal their own wounds, Lord Weirding extends an arm toward one of the healers and produces a more skeletal version of his own hand in the space in front of him. The skeletal hand disappears and almost immediately reappears over Ghee's shoulder.
-> Chill Touch vs. Ghee: Attack: 28 Damage: Unable to parse dice roll.
The Chultan dwarf does not notice the hand until it has already grasped his shoulder. Life is sucked out of Ghee and the rest of the group hears his spear hit the ground once again. The skeletal hand remains clung to the monk's shoulder. (Ghee takes 10 necrotic damage and is unconscious, incapacitated, and prone.)
Lord Weirding flies even higher. He is now 50 feet off the ground.
This post has potentially manipulated dice roll results.
Ang sees Ghee falling but, being far, she decides that someone else could help him and that it is better to focus on the wizard for now. She moves forward and hides in the bush (AZ10) and find herself at the limit of her crossbow range (should be just a bit less than 80feet with my calculation, including the 50ft up in the air). Choosing a moment where the wizard is looking away, she hides in the bush Hide (bonus action): 17
Feeling that she is now well hidden, Angrelease her bolt toward the wizard, floating in the air Light crossbow:26, damage piercing 5 + 4 (sneak attack)
Feeling that she is now well hidden, Ang takes a breath and drink one of her healing potion (+8 HP)
Regardless of whether she hears her sensei fall or not, the desire for long awaited vengeance would nevertheless propel Khan ever towards the vile mage in the sky. To that end, she hops over hedge and bush as only a Grung can, before then storming her way closer. In one quick motion, D'Ahken'khar is discarded in favor of the sling shot; which after some careful aiming and drawing on the will of Nangnang becomes the instrument of her fury!
Khan also hops over some vegetation but takes a more offensive stance. She hurls two pebbles at the wizard but one of them reaches its trajectory's apex 10 feet below its mark. The other one is blocked by a magical shield.
This post has potentially manipulated dice roll results.
Darrik will continue to move forward while soothing his wounds. His staff also glows with an odd green light, and grows a flower on the end of it (shillelagh).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Shadow: Did you use the Wild Shape healing feature during any of the goblin fights leading up to the mansion? If so, then I think this second Cure Wounds was your last spell slot, right?)
As Ghee involuntarily coughs, and therefore shows some sign of life, Bleep and Darrik focus on getting closer to their target. The green grung does so expeditiously, while the dwarf only strolls. In his defense, Darrik is also focusing on simultaneously closing more of his wounds and hardening his club. (Darrik heals for 8 HP.)
OOC: With the rules around horizontal and vertical distance being deemed to be the distance it is fairly obvious that unless he is pretty much directly underneath the wizard he can't really target him with spells.
Seeing the wizard go higher, Saros shakes his head again in frustration and moves to cover behind one of the nearby statues (AR16 or AX16) and will, provided it will not stop him from casting Shield later in the round as a reaction if necessary, ready Ice knife from behind the statue and release it if Weirding comes within range.
OOC: @Lerus - understand you wanting distance calculations to be easy, but not taking direct line of sight makes the range materially further than reality and makes this sort of encounter frustrating as a player as it renders Saros in particular pretty useless.
OOC: Someone close to Ghee might want to try and stabilise him....
This post has potentially manipulated dice roll results.
(OOC: The discussion on frustrations has been addressed in our OOC Chat. Separately, here's a roll to determine which way Saros is going. 1= {AR-16}, 2= {AX-16}: 2.)
(@MuggsHill: ReadyingIce Knife spends the spell slot immediately, regardless of whether you actually trigger the spell later as a reaction or not. That said, it doesn't lock your reaction either. If you want to cast Shield later instead, you certainly can. Nonetheless, the first spell would still fizzle and two spells slots would have been used. So, please go ahead and mark down the spell slot for Ice Knife.)
Looking for a safer temporary spot, Saros walks behind the garden statue just north of him. Using this cover to his advantage, he goes through the initial steps necessary to castIce Knife but waits for the perfect time to release the spell.
This post has potentially manipulated dice roll results.
"Who said I was running away?" Lord Weirding tells Saros. "Most of you followed me to my corner, did you not?" He calmly floats back toward the group, while adding another 10 feet to his altitude (for a total of 60 feet now.) He positions himself roughly in the center of those who began moving after him {AV-19} and looks down. His figure begins to shiver and blur a bit, and Saros recognizes this as the ending effects of a spell he is very familiar with, Disguise Self.
"Now, witness true terror!" His beard begins to move. It initially looks like it is floating at a lighter state of matter than the wizard himself, but it soon begins to part and move in four different directions, each tendril with a mind of its own. His skin recedes and starts to look much drier and paler. His robes are suddenly much baggier on his figure. Before the illusion is completely unmade, Lord Weirding screams straight down, causing the mind of those at ground level and in his vicinity to almost burst. Your vision goes completely white for a couple of seconds.
The sudden mind blast catches two of the four targeted warriors by surprise. Although no one falls, the brains of Saros and Khan are made temporarily numb, and they hurt like the worst migraines they ever felt multiplied many-fold. (Saros takes 22 psychic damage; Khan takes 22 psychic damage. Both are also stunned and incapacitated.)
Bleep and Darrik manage to strengthen their mind just in time to avoid the psychic wave. In fact, apart from the two or so seconds of white-out, they feel absolutely nothing.
Ang, Darrik, and Bleep are the only ones who have enough presence of mind to take in Lord Weirding's revealed true form. His skin is now completely white and withered, his eyes are beads of a dull yellow hue, and his beard has given way to four cracking-dry tentacles.
(Ang and Khan are up next. Khan's turn is basically forfeit, but she can try the INT save again at the end of it.)
With the wizard being so high, Ang decides that it was time to help his old friend. She rushes through the bushes towards Ghee (dash bonus action to AP10) to hopefully help him soon, still trying to get as much cover from the plants.
As she runs, Ang sees that the Wizard's shield disappeared and decides to try a shoot. Light crossbow:19, damage piercing 9
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Shadow: No, not too late. I edited my post above.)
Planning to bolster their numbers back up, Angbegins to make her way to Ghee. While she runs, she 360-no-scopes releases another bolt from her crossbow aimed at the wizard, or whatever he actually is. The shot is well aimed, and Weirding does not react in time to avoid it. Despite the hit, he still manages to maintain his flight. (Lord Weirding takes 4 piercing damage.)
(Ghee, Bleep, Darrik, and Saros are up next. Ghee needs to roll another DEATH saving throw. Saros already rolled his end-of-turn INT save in the OOC Chat.)
DM's Screen:
22
(@Drache: After accounting for Weirding's vertical distance, Bleep's shot falls in the disadvantage range of the crossbow. I'll be taking the first die in your attack roll, which keeps it at 15. However, without Sneak Attack, the damage roll falls to 6.)
Taking advantage of the fact that the wizard has flown away for now, Ghee takes a moment to down one of his healing potions (common) and recover his spear. Unfortunately for the monk, only the smallest of his wounds seems to close. (Ghee heals for 4 HP.)
Bleep takes a more aggressive stance, aiming another shot at the wizard. Yet again, another small glancing wound is the result. The green grung also informs his companions about the ineffectiveness of poison in this fight. (Lord Weirding takes 3 piercing damage.)
Allowing himself to calm down for an instant, Darrik begins to walk toward the remaining enemy {AN-19}. As he walks, he casts a healing spell on one of his burn wounds (Darrik heals for 4 HP.)
-> Rage ended.
Saros yells some valuable information to the rest of the group and then teleports to a spot he can see 5 feet above ground. Expecting the fall, he lands without issue and then runs across the hedge garden {AU-15}. The gnome wizard decides to take a moment to insult the non-humanoid wizard, as well as to consume a healing potion (common) of his own. (Saros heals for 6 HP.)
Seeing many of his opponents trying to heal their own wounds, Lord Weirding extends an arm toward one of the healers and produces a more skeletal version of his own hand in the space in front of him. The skeletal hand disappears and almost immediately reappears over Ghee's shoulder.
-> Chill Touch vs. Ghee: Attack: 28 Damage: Unable to parse dice roll.
The Chultan dwarf does not notice the hand until it has already grasped his shoulder. Life is sucked out of Ghee and the rest of the group hears his spear hit the ground once again. The skeletal hand remains clung to the monk's shoulder. (Ghee takes 10 necrotic damage and is unconscious, incapacitated, and prone.)
Lord Weirding flies even higher. He is now 50 feet off the ground.
(Ang and Khan are up next.)
Ang sees Ghee falling but, being far, she decides that someone else could help him and that it is better to focus on the wizard for now.
She moves forward and hides in the bush (AZ10) and find herself at the limit of her crossbow range (should be just a bit less than 80feet with my calculation, including the 50ft up in the air). Choosing a moment where the wizard is looking away, she hides in the bush
Hide (bonus action): 17
Feeling that she is now well hidden, Angrelease her bolt toward the wizard, floating in the airLight crossbow: 26, damage piercing 5 + 4 (sneak attack)Feeling that she is now well hidden, Ang takes a breath and drink one of her healing potion (+8 HP)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Regardless of whether she hears her sensei fall or not, the desire for long awaited vengeance would nevertheless propel Khan ever towards the vile mage in the sky. To that end, she hops over hedge and bush as only a Grung can, before then storming her way closer. In one quick motion, D'Ahken'khar is discarded in favor of the sling shot; which after some careful aiming and drawing on the will of Nangnang becomes the instrument of her fury!
Movement: To AV-24.
Bonus Action: Frog Kenpo - Nangnang's Will(Kinsei Shot).
Action: Frog Kenpo - Flying Monkey, Hidden Jaculi targeting Wierlding.
[Lethal, Long Range]Slingshot - Attack: 15 Damage: 9 non-magical bludgeoning damage.
[Lethal, Long Range]Slingshot - Attack: 10 Damage: 10 non-magical bludgeoning damage.
When you realize you're doing too much: Signature.
Ang hops over a hedge to change hiding spots and downs a quick healing potion (common) (Ang heals for 7 HP.)
Khan also hops over some vegetation but takes a more offensive stance. She hurls two pebbles at the wizard but one of them reaches its trajectory's apex 10 feet below its mark. The other one is blocked by a magical shield.
END OF INITIATIVE ROUND 7
(Ghee, Bleep, Darrik, and Saros are all up next. Ghee needs to roll a DEATH saving throw.)
Darrik will continue to move forward while soothing his wounds. His staff also glows with an odd green light, and grows a flower on the end of it (shillelagh).
Healing: 7
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ghee Death Save #1: 12
With the wizard going higher and higher into the sky, Bleep moves (even using cunning dash) to get a better vantage point (to AX-18, or thereabouts).
Extended Signature
(@Shadow: Did you use the Wild Shape healing feature during any of the goblin fights leading up to the mansion? If so, then I think this second Cure Wounds was your last spell slot, right?)
As Ghee involuntarily coughs, and therefore shows some sign of life, Bleep and Darrik focus on getting closer to their target. The green grung does so expeditiously, while the dwarf only strolls. In his defense, Darrik is also focusing on simultaneously closing more of his wounds and hardening his club. (Darrik heals for 8 HP.)
(Saros' turn is still up.)
OOC: With the rules around horizontal and vertical distance being deemed to be the distance it is fairly obvious that unless he is pretty much directly underneath the wizard he can't really target him with spells.
Seeing the wizard go higher, Saros shakes his head again in frustration and moves to cover behind one of the nearby statues (AR16 or AX16) and will, provided it will not stop him from casting Shield later in the round as a reaction if necessary, ready Ice knife from behind the statue and release it if Weirding comes within range.
OOC: @Lerus - understand you wanting distance calculations to be easy, but not taking direct line of sight makes the range materially further than reality and makes this sort of encounter frustrating as a player as it renders Saros in particular pretty useless.
OOC: Someone close to Ghee might want to try and stabilise him....
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(OOC: The discussion on frustrations has been addressed in our OOC Chat. Separately, here's a roll to determine which way Saros is going. 1= {AR-16}, 2= {AX-16}: 2.)
(@MuggsHill: Readying Ice Knife spends the spell slot immediately, regardless of whether you actually trigger the spell later as a reaction or not. That said, it doesn't lock your reaction either. If you want to cast Shield later instead, you certainly can. Nonetheless, the first spell would still fizzle and two spells slots would have been used. So, please go ahead and mark down the spell slot for Ice Knife.)
Looking for a safer temporary spot, Saros walks behind the garden statue just north of him. Using this cover to his advantage, he goes through the initial steps necessary to cast Ice Knife but waits for the perfect time to release the spell.
"Who said I was running away?" Lord Weirding tells Saros. "Most of you followed me to my corner, did you not?" He calmly floats back toward the group, while adding another 10 feet to his altitude (for a total of 60 feet now.) He positions himself roughly in the center of those who began moving after him {AV-19} and looks down. His figure begins to shiver and blur a bit, and Saros recognizes this as the ending effects of a spell he is very familiar with, Disguise Self.
"Now, witness true terror!" His beard begins to move. It initially looks like it is floating at a lighter state of matter than the wizard himself, but it soon begins to part and move in four different directions, each tendril with a mind of its own. His skin recedes and starts to look much drier and paler. His robes are suddenly much baggier on his figure. Before the illusion is completely unmade, Lord Weirding screams straight down, causing the mind of those at ground level and in his vicinity to almost burst. Your vision goes completely white for a couple of seconds.
The sudden mind blast catches two of the four targeted warriors by surprise. Although no one falls, the brains of Saros and Khan are made temporarily numb, and they hurt like the worst migraines they ever felt multiplied many-fold. (Saros takes 22 psychic damage; Khan takes 22 psychic damage. Both are also stunned and incapacitated.)
Bleep and Darrik manage to strengthen their mind just in time to avoid the psychic wave. In fact, apart from the two or so seconds of white-out, they feel absolutely nothing.
Ang, Darrik, and Bleep are the only ones who have enough presence of mind to take in Lord Weirding's revealed true form. His skin is now completely white and withered, his eyes are beads of a dull yellow hue, and his beard has given way to four cracking-dry tentacles.
(Ang and Khan are up next. Khan's turn is basically forfeit, but she can try the INT save again at the end of it.)
Khan's End Turn Int Save: 11.
When you realize you're doing too much: Signature.
healing potion: 6With the wizard being so high, Ang decides that it was time to help his old friend. She rushes through the bushes towards Ghee (dash bonus action to AP10) to hopefully help him soon, still trying to get as much cover from the plants.
As she runs, Ang sees that the Wizard's shield disappeared and decides to try a shoot.
Light crossbow: 19, damage piercing 9
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
(Is it too late to use my inspiration?)
If not: 17
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
16
(@Shadow: No, not too late. I edited my post above.)
Planning to bolster their numbers back up, Ang begins to make her way to Ghee. While she runs, she
360-no-scopesreleases another bolt from her crossbow aimed at the wizard, or whatever he actually is. The shot is well aimed, and Weirding does not react in time to avoid it. Despite the hit, he still manages to maintain his flight. (Lord Weirding takes 4 piercing damage.)Khan's brain is still scrambled...
END OF INITIATIVE ROUND 8
(Ghee, Bleep, Darrik, and Saros are up next. Ghee needs to roll another DEATH saving throw. Saros already rolled his end-of-turn INT save in the OOC Chat.)
Ghee Death Save #2 - 7