Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(OOC: Just to note, Saros rolled his end-of-turn INT save in the OOC Chat and got a 13. Separately, as also disccused in the Chat, Darrik's attack roll above is actually a 15.)
As Ang approaches Ghee, the dwarf mumbles something in his unconscious state. No understandable words are uttered, but at least the monk is giving signs of life.
Still standing, Saros stumbles a bit while trying to recover from his general numbness. If anyone were to look at the gnome at this exact moment, they'd notice that he is not making much progress.
Considering himself lucky to have weathered the mind attack successfully, Darrik moves to a spot right below Lord Weirding and fuels a javelin throw with his Rage. At first, it looks like the projectile only cuts the wizard's robes, but he actually seems to react a bit. (Lord Weirding takes 3 piercing damage.)
Because of the angle of attack, Darrik's javelin comes back down and lands just a couple of feet away from the barbarian. The tentacled wizard maintains his flight.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
DM's Screen:
18
Reveling in his magical strike to his enemies' minds, Lord Weirding makes the mistake of lingering in the area a few seconds too long. Not one to waste such an opportunity, Bleep quickly jumps into the nearby hedge and shoots another crossbow bolt at the aberration in the sky. This is the first bolt to sink into the creature as opposed to simply cut it in passing. Still, no blood stains his robes. (Lord Weirding takes 7 piercing damage.)
Despite the accuracy of the shot, Bleep fails to cause the wizard to crash down.
Before moving away to relative safety, Lord Weirding tries to finish off the stunned Svirfneblin. The same projection of an ephemeral and malnourished hand that has since let go of Ghee's shoulder appears to grab Saros' head.
(OOC: Holy sh...! That was very close to insta-death!)
Saros' cranium nearly crumbles in the necrotic hands' fingers. With the hand still grasping most of his head, Saros falls to the ground lifelessly. (Saros takes 32 necrotic damage and is unconscious, incapacitated, and prone.)
Lord Weirding then floats back the way he came, inadvertently dropping 5ft worth of altitude {BA-22}.
(Ang and Khan are up next. Khan needs to roll an end-of-turn INT check.)
This post has potentially manipulated dice roll results.
Ang finally makes it to Ghee and quickly access one of her healing potion locked on her belt. She pours the red liquid into Ghee's mouth and see the magical healing happening almost instantaneously. (healing5) She then keep an eye out for the creature and runs toward the next bush to get some cover(AP15 - bonus dash)
Ang kneels beside Ghee and force-feeds him one of her own healing potions (common). The dwarf opens his eyes and feels a small amount of vitality return to his still prone body. (Ghee heals for 5 HP.)
Then, as Angmoves to get some cover, she catches a glimpse of Khan finally shaking off her dizziness.
This post has potentially manipulated dice roll results.
Taking a sudden, deep, breath, Ghee sits up, opens his eyes and takes in the scene.
"Ah take it tha thing wi' tentacles isn't here ta help us out?"
Closing his fingers around his spear, Ghee rocks back into his shoulders, using his weight to flip him into his feet. Running low towards one of the box hedges (AP, 17), Ghee crouches behind it, mirroring Ang and b'Leep.
Keen to only take another nap in the garden if it is his choice, Ghee finds and quickly downs another potion of health.
(OOC Only losing 5ft of movement thanks to tipsy sway, healing for 9 hp.)
(Edit: Incorrectly rolled for Ghee's potion. Should be 2d4+2. I've altered it in the post, but likely going to show potential manipulated die rolls.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Death saving throw: 6 - the crumpled form of Saros seems to go another shade paler as he lies there in the middle of battle, whilst unbeknowst to those around him, images of his childhood suddenly coming unbidden into his brain, flashing from one scene to another showing him memories of wandering through the deep caves with his sister looking for gemstones, tending the mushroom fields with the other children......and he absently wonders why these thoughts of a life left long ago are coming to him now.....
(@MB: I'll go with what I see on the screen, which is, unfortunately, the minimum roll for that potion...)
Ghee uses his agility to swiftly sit up, stand up, and rush over the a nearby patch of hedge vegetation for some cover. Recognizing the enemy's robes but not his face, the monk takes another swig of magical potion (common) and sees another burn mark disappear. (Ghee heals for another 4 HP.)
Over at the southern part of the courtyard, Bleep goes on the offensive again. He does so by making use of the nearby hedges once more and releasing another dart from his weapon. As before, the missile sinks into the robes and, presumably, the wizard. (Lord Weirding takes 10 piercing damage.)
Although he maintains his flight, the accumulated wounds are beginning to bother the wizard.
(@Shadow: No matter where you stand, the enemy is beyond your normal javelin range, so your attack has disadvantage. Here's a second attack roll on your behalf: 13.)
Wanting his javelin to fall as close to him as possible, Darrik moves into the garden area just below Lord Weirding {AZ-21} and launches the javelin he had just retrieved from the floor a moment ago. This time, the projectile does not travel as high up as intended, and it falls back down a good 10 feet away from the barbarian {BB-22}. Darrik knows that if he wants to attack again with that same javelin, he will first have to move through the garden (difficult terrain) and retrieve the weapon once again.
Some 40 feet away from his fellow Watcher, Saros gets a shade paler due to blood loss. On the brighter side, his brain is showing signs of activity again (no longer stunned.)
Lord Weirding stares Bleep down: "As soon as I deal with one of you, another vermin pops up to challenge me!" He creates similar magical darts to the ones previously used against Ghee. This time, he produces five such darts.
Ang rushes toward the unconscious gnome and, as with Ghee, use her healing kit. As Saros wakes up, she says "Hello again my friend.. Time to use you strongest magic!" (Saros wakes up with 1HP - Healer Feat) She then dives into the closest bush and hides: Hide (bonus action - AS14):12
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Grimnir: To clarify, Ang used a healing potion on Ghee but a healer's kit charge on Saros, correct?)
Grabbing some natural medical supplies from one of her pouches as she advances, Ang kneels next to a dying Saros and does just enough for the scholarly gnome to regain consciousness. (Saros heals 1 HP.)
Before the gnome can even stand up (still prone), Ang has already jumped back into a nearby hedge. She suspects that the enemy can still see her.
Darrik will rage, and run up to under Lord Weirding/Cthulhu. He’ll chuck a javelin up, although it’s probably pointless at this range.
Attack: 14 Damage: 7 (included disadvantage for long range)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
18
(OOC: Just to note, Saros rolled his end-of-turn INT save in the OOC Chat and got a 13. Separately, as also disccused in the Chat, Darrik's attack roll above is actually a 15.)
As Ang approaches Ghee, the dwarf mumbles something in his unconscious state. No understandable words are uttered, but at least the monk is giving signs of life.
Still standing, Saros stumbles a bit while trying to recover from his general numbness. If anyone were to look at the gnome at this exact moment, they'd notice that he is not making much progress.
Considering himself lucky to have weathered the mind attack successfully, Darrik moves to a spot right below Lord Weirding and fuels a javelin throw with his Rage. At first, it looks like the projectile only cuts the wizard's robes, but he actually seems to react a bit. (Lord Weirding takes 3 piercing damage.)
Because of the angle of attack, Darrik's javelin comes back down and lands just a couple of feet away from the barbarian. The tentacled wizard maintains his flight.
(Bleep's turn is still up.)
Bleep , now that he's under the wizard, starts darting behind cover (to AW-18) shortly before firing his rapidly-dwindling bolts.
Stealth: 13
Crossbow (w/ Sneak attack) Attack: 27 Damage: 40
(I'm pretty sure he's close enough for sneak attack to apply, he is basically 60 feet underneath tall, dark and ugly)
Extended Signature
(Y’all ready for infinite angry dwarf spears?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
18
Reveling in his magical strike to his enemies' minds, Lord Weirding makes the mistake of lingering in the area a few seconds too long. Not one to waste such an opportunity, Bleep quickly jumps into the nearby hedge and shoots another crossbow bolt at the aberration in the sky. This is the first bolt to sink into the creature as opposed to simply cut it in passing. Still, no blood stains his robes. (Lord Weirding takes 7 piercing damage.)
Despite the accuracy of the shot, Bleep fails to cause the wizard to crash down.
Before moving away to relative safety, Lord Weirding tries to finish off the stunned Svirfneblin. The same projection of an ephemeral and malnourished hand that has since let go of Ghee's shoulder appears to grab Saros' head.
-> Chill Touch vs. Saros: Attack: 28 Damage: 32
(OOC: Holy sh...! That was very close to insta-death!)
Saros' cranium nearly crumbles in the necrotic hands' fingers. With the hand still grasping most of his head, Saros falls to the ground lifelessly. (Saros takes 32 necrotic damage and is unconscious, incapacitated, and prone.)
Lord Weirding then floats back the way he came, inadvertently dropping 5ft worth of altitude {BA-22}.
(Ang and Khan are up next. Khan needs to roll an end-of-turn INT check.)
Ang finally makes it to Ghee and quickly access one of her healing potion locked on her belt. She pours the red liquid into Ghee's mouth and see the magical healing happening almost instantaneously. (healing 5)
She then keep an eye out for the creature and runs toward the next bush to get some cover (AP15 - bonus dash)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Khan's End Turn Int Save(DC 16): 11.
When you realize you're doing too much: Signature.
Ang kneels beside Ghee and force-feeds him one of her own healing potions (common). The dwarf opens his eyes and feels a small amount of vitality return to his still prone body. (Ghee heals for 5 HP.)
Then, as Ang moves to get some cover, she catches a glimpse of Khan finally shaking off her dizziness.
END OF INITIATIVE ROUND 9
(Ghee, Bleep, Darrik, and Saros are up next. Saros needs to roll both a DEATH saving throw and an end-of-turn INT check.)
Taking a sudden, deep, breath, Ghee sits up, opens his eyes and takes in the scene.
"Ah take it tha thing wi' tentacles isn't here ta help us out?"
Closing his fingers around his spear, Ghee rocks back into his shoulders, using his weight to flip him into his feet. Running low towards one of the box hedges (AP, 17), Ghee crouches behind it, mirroring Ang and b'Leep.
Keen to only take another nap in the garden if it is his choice, Ghee finds and quickly downs another potion of health.
(OOC Only losing 5ft of movement thanks to tipsy sway, healing for 9 hp.)
(Edit: Incorrectly rolled for Ghee's potion. Should be 2d4+2. I've altered it in the post, but likely going to show potential manipulated die rolls.)
Darrik growls, and continues the angry dwarf spear dance.
Attack: 7 Damage: 5
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Here we go
INT check: 19
Death saving throw: 6 - the crumpled form of Saros seems to go another shade paler as he lies there in the middle of battle, whilst unbeknowst to those around him, images of his childhood suddenly coming unbidden into his brain, flashing from one scene to another showing him memories of wandering through the deep caves with his sister looking for gemstones, tending the mushroom fields with the other children......and he absently wonders why these thoughts of a life left long ago are coming to him now.....
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bleep again breaks the tentacled one's line of sight (to AY-19) and fires again.
Stealth: 22
Crossbow (w/ sneak attack) Attack: 23 Damage: 20
Extended Signature
DM's Screen:
11
(@MB: I'll go with what I see on the screen, which is, unfortunately, the minimum roll for that potion...)
Ghee uses his agility to swiftly sit up, stand up, and rush over the a nearby patch of hedge vegetation for some cover. Recognizing the enemy's robes but not his face, the monk takes another swig of magical potion (common) and sees another burn mark disappear. (Ghee heals for another 4 HP.)
Over at the southern part of the courtyard, Bleep goes on the offensive again. He does so by making use of the nearby hedges once more and releasing another dart from his weapon. As before, the missile sinks into the robes and, presumably, the wizard. (Lord Weirding takes 10 piercing damage.)
Although he maintains his flight, the accumulated wounds are beginning to bother the wizard.
DM's Screen:
24(@Shadow: No matter where you stand, the enemy is beyond your normal javelin range, so your attack has disadvantage. Here's a second attack roll on your behalf: 13.)
Wanting his javelin to fall as close to him as possible, Darrik moves into the garden area just below Lord Weirding {AZ-21} and launches the javelin he had just retrieved from the floor a moment ago. This time, the projectile does not travel as high up as intended, and it falls back down a good 10 feet away from the barbarian {BB-22}. Darrik knows that if he wants to attack again with that same javelin, he will first have to move through the garden (difficult terrain) and retrieve the weapon once again.
Some 40 feet away from his fellow Watcher, Saros gets a shade paler due to blood loss. On the brighter side, his brain is showing signs of activity again (no longer stunned.)
Lord Weirding stares Bleep down: "As soon as I deal with one of you, another vermin pops up to challenge me!" He creates similar magical darts to the ones previously used against Ghee. This time, he produces five such darts.
-> Magic Missile vs. Bleep: Damage: 19
His position revealed since his last attack, the green grung can do little to avoid the rapidly cast spell. (Bleep takes 19 force damage.)
Lord Weirding then moves straight west {BA-10}, keeping himself 55 feet above ground.
(Ang and Khan are up next.)
Ang rushes toward the unconscious gnome and, as with Ghee, use her healing kit. As Saros wakes up, she says "Hello again my friend.. Time to use you strongest magic!" (Saros wakes up with 1HP - Healer Feat)
She then dives into the closest bush and hides:
Hide (bonus action - AS14): 12
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
(Right, forgot disadvantage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Grimnir: To clarify, Ang used a healing potion on Ghee but a healer's kit charge on Saros, correct?)
Grabbing some natural medical supplies from one of her pouches as she advances, Ang kneels next to a dying Saros and does just enough for the scholarly gnome to regain consciousness. (Saros heals 1 HP.)
Before the gnome can even stand up (still prone), Ang has already jumped back into a nearby hedge. She suspects that the enemy can still see her.
(Khan's turn is still up.)