I cant find any specific rules for items dropped from high in the air onto enemies? Ive found a rules for damage caused to creatures who were dropped, but cant find anything on dropping objects onto a creature or enemy player.
Example, I have a 3rd level Druid with Conjure AnimalsConcentration. Range of spell is 60ft, but the spell doesnt say the conjureded animals must be on the ground. So how
would I calculate the damage of lets say 8 falling camels would inflict on my enemies below them?
Falling onto a Creature If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
Druids don't get 3rd level spells until 5th level. As for the damage they would do? 6d6 to each target, no matter how many camels drop. Dex 15 save for half damage. A camel has 15 hit points. That should kill the camels too, if you care.
As an aside, however... I would not let a Druid summon an animal in the air, unless that animal happened to have a fly speed, in which case it would be flying normally. I would say that entirely violates the spirit of the spell. RAW be damned...
If you follow Tasha's rules, it'd be a 3d6 (half of 6d6) damage and prone to each target who fails a DC 15 Dex save, with the animal itself taking either 3d6 or 6d6 damage depending on the save result. Tidal Wave is going to be a bit more effective than that on impact, but surviving camels are able to continue fighting.
Also keep in mind that it depends on how your DM runs diagonal distances, You might not be able to get a full 60 feet above your target, resulting in even less damage.
Finally, you can't guarantee camels. The DM chooses the animal, often choosing animals appropriate to the environment. I usually honor my player's requests if they make sense, but "Rain of Camels" is a bit too goofy/cheesy for my game. If you are summoning animals midair, you are gonna get animals appropriate for a midair environment - likely some kind of bird.
If you follow Tasha's rules, it'd be a 3d6 (half of 6d6) damage and prone to each target who fails a DC 15 Dex save, with the animal itself taking either 3d6 or 6d6 damage depending on the save result. Tidal Wave is going to be a bit more effective than that on impact, but surviving camels are able to continue fighting.
It's not 3d6 - you don't divide the dice, you divide the damage. That is, you roll all 6d6, then divide the total. Because the RAW does not say each creature takes half damage, in the case of an odd amount of damage, it's DM fiat what happens, as no rule in the game covers it. If you regard "divide evenly" as "divide in half", then the odd point disappears and no creature takes it. It's deeply unclear what happens when you drop a camel (10x10) onto, say, 4 Medium (5x5) creatures - the Tasha's RAW only covers the situation when only one target is impacted. Also, it should be noted that the rules for falling appear to assume falling damage is due to kinetic energy (which is linear in distance fallen in vacuum), as opposed to momentum or velocity (the square root of the distance fallen in vacuum), but kinetic energy scales with mass and falling damage doesn't. As a result, these rules break down quickly if you kill the creatures and turn them into falling corpses, because objects need to not obey these rules or trap damage will become even more absurd than it already is.
The rules don't make any sense for more than one creature being fallen onto, but if we push on the "divide evenly" logic, it implies this, assuming 36 base falling damage for the camel, and the targets below are medium, so in general no more than 4 can be impacted:
# creatures who failed the save, damage per creature who failed = damage to camel, leftover (DM fiat):
0: 36,0
1: 18,0
2: 12, 0
3: 9, 0
4: 7, 1
If you assume the opposite - you halve the damage once, and all catchers suffer half damage on failure, with the faller suffering half damage on at least one failure - you'll get a completely different set of results, of course.
nevermind that you could possibly stack your 8 camels vertically so they all fall on the same target consecutively for 8 multiple saving throws and 8 multiple amounts of damage
what if you were on higher ground (the top of a high embankment or cliff face) so they would fall further than 60 feet... not always possible but even 10 feet higher means a d6 more of damage, or your target is 10 feet or more lower down than you (deep gorge, pit, or valley canyon of some sort)
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Example, I have a 3rd level Druid with Conjure AnimalsConcentration. Range of spell is 60ft, but the spell doesnt say the conjureded animals must be on the ground...
A reminder that the player does not by default get to choose the type of animal summoned by this spell - they only choose the number/CR of animals. The DM then chooses what turns up.
When I DM, I will allow the player to choose a location and express a desire of animal type, but then I will choose based on what feels most natural to turn up at that location - and you better believe that flying animals will turn up if you choose a location up in the air.
As an aside, however... I would not let a Druid summon an animal in the air, unless that animal happened to have a fly speed, in which case it would be flying normally. I would say that entirely violates the spirit of the spell. RAW be damned...
It doesn't violate the spirit of the spell but it sure as hell violates the spirit of the druid class. I mean, what kind of animal loving nature child (aka "druid") would conjure up a handful of innocent beasts just to have them die a painful and sudden death? Even worse if one of the poor animals is a whale...
As an aside, however... I would not let a Druid summon an animal in the air, unless that animal happened to have a fly speed, in which case it would be flying normally. I would say that entirely violates the spirit of the spell. RAW be damned...
It doesn't violate the spirit of the spell but it sure as hell violates the spirit of the druid class. I mean, what kind of animal loving nature child (aka "druid") would conjure up a handful of innocent beasts just to have them die a painful and sudden death? Even worse if one of the poor animals is a whale...
90% of the casting s of this spell violate the spirit of the druid class. Is it any better a druid summoning a handful of innocent beasts and forcing them to attack the enemy knowing that it is suicidal for them?
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Funny thing is, even if you summon 8 snails and have them fall on the target.
Falling damage is universal... 1d6 per 10 feet fallen.
Falling damage may be universal for hitting the ground - but the Tasha's rule above about falling on other creatures doesn't do anything if either of the participants are Tiny.
It doesn't violate the spirit of the spell but it sure as hell violates the spirit of the druid class. I mean, what kind of animal loving nature child (aka "druid") would conjure up a handful of innocent beasts just to have them die a painful and sudden death? Even worse if one of the poor animals is a whale...
I'm with Jegpeg on this one. There are issues with this application of the spell, but "sending innocent beasts to their death" is not one of them. The intent of the spell is to immediately hurl these things into deadly combat, not to feed and cuddle them. Note that they are fey spirits rather than innocent beasts, and they don't actually die when they are reduced to 0 hp, they just poof away back from whence they came.
Actually looking at the spell there is no guarantee that these spirits weigh anything at all. Obviously they can't remain airborne without a fly speed, but there's not much wording to indicate to what extent a fey spirit in the form of a beast replicates that beast beyond what's in the stat block.
As an aside, however... I would not let a Druid summon an animal in the air, unless that animal happened to have a fly speed, in which case it would be flying normally. I would say that entirely violates the spirit of the spell. RAW be damned...
It doesn't violate the spirit of the spell but it sure as hell violates the spirit of the druid class. I mean, what kind of animal loving nature child (aka "druid") would conjure up a handful of innocent beasts just to have them die a painful and sudden death? Even worse if one of the poor animals is a whale...
90% of the casting s of this spell violate the spirit of the druid class. Is it any better a druid summoning a handful of innocent beasts and forcing them to attack the enemy knowing that it is suicidal for them?
It's less bad. Not by a lot, but it's still less bad.
I cant find any specific rules for items dropped from high in the air onto enemies? Ive found a rules for damage caused to creatures who were dropped, but cant find anything on dropping objects onto a creature or enemy player.
Example, I have a 3rd level Druid with Conjure AnimalsConcentration. Range of spell is 60ft, but the spell doesnt say the conjureded animals must be on the ground. So how
would I calculate the damage of lets say 8 falling camels would inflict on my enemies below them?
There's a rule for this in Tasha's: https://www.dndbeyond.com/sources/tcoe/dungeon-masters-tools#FallingontoaCreature
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Yahtzee of 2's: Emmber (#36,161).
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Druids don't get 3rd level spells until 5th level. As for the damage they would do? 6d6 to each target, no matter how many camels drop. Dex 15 save for half damage. A camel has 15 hit points. That should kill the camels too, if you care.
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As an aside, however... I would not let a Druid summon an animal in the air, unless that animal happened to have a fly speed, in which case it would be flying normally. I would say that entirely violates the spirit of the spell. RAW be damned...
If you follow Tasha's rules, it'd be a 3d6 (half of 6d6) damage and prone to each target who fails a DC 15 Dex save, with the animal itself taking either 3d6 or 6d6 damage depending on the save result. Tidal Wave is going to be a bit more effective than that on impact, but surviving camels are able to continue fighting.
Also keep in mind that it depends on how your DM runs diagonal distances, You might not be able to get a full 60 feet above your target, resulting in even less damage.
Finally, you can't guarantee camels. The DM chooses the animal, often choosing animals appropriate to the environment. I usually honor my player's requests if they make sense, but "Rain of Camels" is a bit too goofy/cheesy for my game. If you are summoning animals midair, you are gonna get animals appropriate for a midair environment - likely some kind of bird.
It's not 3d6 - you don't divide the dice, you divide the damage. That is, you roll all 6d6, then divide the total. Because the RAW does not say each creature takes half damage, in the case of an odd amount of damage, it's DM fiat what happens, as no rule in the game covers it. If you regard "divide evenly" as "divide in half", then the odd point disappears and no creature takes it. It's deeply unclear what happens when you drop a camel (10x10) onto, say, 4 Medium (5x5) creatures - the Tasha's RAW only covers the situation when only one target is impacted. Also, it should be noted that the rules for falling appear to assume falling damage is due to kinetic energy (which is linear in distance fallen in vacuum), as opposed to momentum or velocity (the square root of the distance fallen in vacuum), but kinetic energy scales with mass and falling damage doesn't. As a result, these rules break down quickly if you kill the creatures and turn them into falling corpses, because objects need to not obey these rules or trap damage will become even more absurd than it already is.
The rules don't make any sense for more than one creature being fallen onto, but if we push on the "divide evenly" logic, it implies this, assuming 36 base falling damage for the camel, and the targets below are medium, so in general no more than 4 can be impacted:
# creatures who failed the save, damage per creature who failed = damage to camel, leftover (DM fiat):
0: 36,0
1: 18,0
2: 12, 0
3: 9, 0
4: 7, 1
If you assume the opposite - you halve the damage once, and all catchers suffer half damage on failure, with the faller suffering half damage on at least one failure - you'll get a completely different set of results, of course.
nevermind that you could possibly stack your 8 camels vertically so they all fall on the same target consecutively for 8 multiple saving throws and 8 multiple amounts of damage
what if you were on higher ground (the top of a high embankment or cliff face) so they would fall further than 60 feet... not always possible but even 10 feet higher means a d6 more of damage, or your target is 10 feet or more lower down than you (deep gorge, pit, or valley canyon of some sort)
A reminder that the player does not by default get to choose the type of animal summoned by this spell - they only choose the number/CR of animals. The DM then chooses what turns up.
When I DM, I will allow the player to choose a location and express a desire of animal type, but then I will choose based on what feels most natural to turn up at that location - and you better believe that flying animals will turn up if you choose a location up in the air.
It doesn't violate the spirit of the spell but it sure as hell violates the spirit of the druid class. I mean, what kind of animal loving nature child (aka "druid") would conjure up a handful of innocent beasts just to have them die a painful and sudden death? Even worse if one of the poor animals is a whale...
90% of the casting s of this spell violate the spirit of the druid class. Is it any better a druid summoning a handful of innocent beasts and forcing them to attack the enemy knowing that it is suicidal for them?
Funny thing is, even if you summon 8 snails and have them fall on the target.
Falling damage is universal... 1d6 per 10 feet fallen.
Falling damage may be universal for hitting the ground - but the Tasha's rule above about falling on other creatures doesn't do anything if either of the participants are Tiny.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
You may enjoy this thread: falling-creatures-and-massive-damage
I'm with Jegpeg on this one. There are issues with this application of the spell, but "sending innocent beasts to their death" is not one of them. The intent of the spell is to immediately hurl these things into deadly combat, not to feed and cuddle them. Note that they are fey spirits rather than innocent beasts, and they don't actually die when they are reduced to 0 hp, they just poof away back from whence they came.
Actually looking at the spell there is no guarantee that these spirits weigh anything at all. Obviously they can't remain airborne without a fly speed, but there's not much wording to indicate to what extent a fey spirit in the form of a beast replicates that beast beyond what's in the stat block.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
It's less bad. Not by a lot, but it's still less bad.
All I want to know is what the hell does the druid have against camels? Because the creature choice seems pretty specific.
Did the druid get spit upon during one fine day in the market and is now plotting their demise ever since?
Not only druids, also barbarians.
Conan that bastard.
I wouldn't want to kill them for that, but it would give me the hump!