This is my first post.I'm a huge fan of Dragon Ball and recently, I wondered if it would be possible to build a character capable of conjuring something similar to Vegeta's Final Flash.Obviously I didn't think of something that can be 100% equal to the anime, but with a really impressive destructive power.Thinking quickly, I remembered the "Lightning Bolt" spell.But, what build would be needed to increase the damage from this spell to the point of becoming devastating?
Yes, I forgot to comment that I had already seen about the Tempest Cleric.In addition, I would like more things that could increase the damage.Thanks for your answer. :)
Well, a sorcerer/wizard casting meteor swarm could work. Or any ninth level spell, really. The evocation wizard also has Overchannel, which works for this.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Aasimar as race, either protective or fallen subrace. Can spend action to transform and deal bonus damage equal to your total level to one creature once per your turn with an attack or spell.
2 level dip for tempest cleric to get the channel divinity. Maxes your lightning damage.
5+ levels into sorcerer to get quicken and lightning bolt spell to be able to transform as an action and cast lightning bolt as a bonus action on the same turn.
6 level of draconic sorcerer allows the addition of your charisma mod to the damage roll of a spell for a specific type, lightning is an option.
total level 8 6 sorcerer/2 tempest cleric gets 54+8+4 damage against a single target when using these features together. 66 damage on a failed save, 33 damage on a pass.
if you really want it to be like DBZ.... then you’d take several turns powering up to even use the ability...
It would be interesting to add some kind of Power Up Action that you could use before a spell to kind of upcast it without increasing the spell slot.
Something like:
Round 1: Power Up Lightning Bolt (+2d6)
Round 2: Power Up Lightning Bolt (+2d6)
Round 3: Cast Lightning Bolt (3rd level 8d6 + Power Up 4d6) = 12d6
It would need to be loud and flashy so you couldn't just power up 5 times in front of a door and then open it and blast, and you'd want a cap on max damage you can add. You might also need to restrict movement and spend the spell slot at the start of the sequence. But it could be a fun thing to try and balance.
I think you're all forgetting the action surge overload move
Action:Drink pot of speed
Next turn: 17 stabs with 20 fighter (cavaleir at advantege) so you can just decapitate with a vorpal longsword
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
You can flavor your swords to look like guant =lets and hulllllelwhellfilreghliregilaerhgyiehg
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I think you're all forgetting the action surge overload move
Action:Drink pot of speed
Next turn: 17 stabs with 20 fighter (cavaleir at advantege) so you can just decapitate with a vorpal longsword
You can't make more than one attack with the extra action from a potion of speed.
You also get one from off hand
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Aasimar as race, either protective or fallen subrace. Can spend action to transform and deal bonus damage equal to your total level to one creature once per your turn with an attack or spell.
2 level dip for tempest cleric to get the channel divinity. Maxes your lightning damage.
5+ levels into sorcerer to get quicken and lightning bolt spell to be able to transform as an action and cast lightning bolt as a bonus action on the same turn.
6 level of draconic sorcerer allows the addition of your charisma mod to the damage roll of a spell for a specific type, lightning is an option.
total level 8 6 sorcerer/2 tempest cleric gets 54+8+4 damage against a single target when using these features together. 66 damage on a failed save, 33 damage on a pass.
if you really want it to be like DBZ.... then you’d take several turns powering up to even use the ability...
I don't know much about DBZ, but the Sun Soul Monk is one of the simplest ways to do that flavor of martial artist. They're good at punching and kicking like all monks are, run up walls etc etc... but also fire beams of light, and at higher levels, throw giant balls of exploding light. You can even charge up that ball to do more damage by spending more ki points on it, so I think it's clearly trying to get at what you're suggesting.
There aren't really many other ways to boost the light beams (or any for the light ball explosion) though, outside of the monk's own class features. Neither are a "spell," and other classes that do things like boost damage done with radiant spells won't apply. The beams are a "spell attack" (still not a spell though, i know, confusing), so things that boost "weapon attacks" or "attacks with weapons" won't enhance them, but things that enhance "attacks" will- that makes Hex a good spell for you to learn that could boost the light beams, but Hunter's mark a poor spell. But the light ball isn't an "attack" at all, so there's not really anything out there that will boost it it in any way.
How about sun soul 14/hexblade 6 for the hex and you can model eldrich blast after lesser beams
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I do agree that Monks usually don't care about more than 14 levels of Monk, when viewed from level 20. However, the actual playing progression of braiding in Warlock will feel very awkward, because as a Sun Soul monk you do need Wisdom more than some other monks do. You need Dex for your light beams, but Wis for your Burning Hands and light ball, so you don't really have room to also pump your Charisma as well (especially if you want to have a decent starting Constitution). Rather than multiclassing Warlock, I'd recommend you instead pick up Hex with Fey Touched (+1 Wis) feat, and just use it sparingly. Or, only multiclass two or three levels at most into Warlock. Multiclassing Fighter (Action Surge), or taking more Monk levels sooner, would be better for you as a DBZ Monk.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Amulet would be a good pact for you (more lucky), but so would Tome (unlock rituals). Just don't take any invocations that boost Eldritch Blast, teach you attack- or save-requiring spells, or provide limited once/rest abilities. For your three, I'd recommend Devil's Sight, Rebuke of Talisman OR Book of Ancient Secrets, and One with Shadows or Gift of the Depths or Beast Speech or Eldritch Sight.
That being said? Stopping at Warlock 4 only costs you a few things (the flying, the third level spells, one invocation) and gets you more Monk features earlier. Assuming you're actually playing this character from low levels, not just building a level 20 snapshot of a finished build, After you grow Monk->5, then Warlock->4, I'd just play a straight monk for many levels if the campaign isn't over, leaving the last 2 warlock levels until at least after Monk 11.
Yes, I forgot to comment that I had already seen about the Tempest Cleric.In addition, I would like more things that could increase the damage.Thanks for your answer. :)
It may not have been made clear in previous posts, but Action Surge does allow for casting two spells in the same round, so if you took a 2 level dip into Fighter, you could doublecast Lightning Bolt to get the equivalent of 16d6 in a single round. If you are multiclassed as a Sorcerer, or have the Metamagic Adept feat, you could use Transmute Metamagic to change the damage type to something appropriate for the encounter.
At 20th level, that could be upcast to achieve 27d6 in a single round. (Plus whatever subclass optimization is taken into account)
Could switch up to delayed fireball at a higher level of sorcerer. It starts at 12d6 fire damage at a 7th level spell, can be rerolled a bit with empowered metamagic when it actually goes off, and it gains an additional 1d6 every round that emulates you charging your attack.
Transmuted spell from tashas would still allow tempest cleric shenanigans.
This is my first post. I'm a huge fan of Dragon Ball and recently, I wondered if it would be possible to build a character capable of conjuring something similar to Vegeta's Final Flash. Obviously I didn't think of something that can be 100% equal to the anime, but with a really impressive destructive power. Thinking quickly, I remembered the "Lightning Bolt" spell. But, what build would be needed to increase the damage from this spell to the point of becoming devastating?
A Tempest Cleric can maximise lightning or thunder damage by utilising chennel divinity.
Maybe combined with some Metamagic options...
Yes, I forgot to comment that I had already seen about the Tempest Cleric. In addition, I would like more things that could increase the damage. Thanks for your answer. :)
Well, a sorcerer/wizard casting meteor swarm could work. Or any ninth level spell, really. The evocation wizard also has Overchannel, which works for this.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
As basic spells you got lightnong bolt and chain lightning (lvl3 and 6). What i would suggest for lvl 9 is to talk with your DM to Homebrew something.
Based on Meteor Strike i would allow something like this:
A 1000ft long beam that does 15d6 lightning and 15d6 thunder damage (channel divinity can only be applied to one of the rolls)
Beef up lightning bolt...
Aasimar as race, either protective or fallen subrace. Can spend action to transform and deal bonus damage equal to your total level to one creature once per your turn with an attack or spell.
2 level dip for tempest cleric to get the channel divinity. Maxes your lightning damage.
5+ levels into sorcerer to get quicken and lightning bolt spell to be able to transform as an action and cast lightning bolt as a bonus action on the same turn.
6 level of draconic sorcerer allows the addition of your charisma mod to the damage roll of a spell for a specific type, lightning is an option.
total level 8 6 sorcerer/2 tempest cleric gets 54+8+4 damage against a single target when using these features together. 66 damage on a failed save, 33 damage on a pass.
if you really want it to be like DBZ.... then you’d take several turns powering up to even use the ability...
It would be interesting to add some kind of Power Up Action that you could use before a spell to kind of upcast it without increasing the spell slot.
Something like:
Round 1: Power Up Lightning Bolt (+2d6)
Round 2: Power Up Lightning Bolt (+2d6)
Round 3: Cast Lightning Bolt (3rd level 8d6 + Power Up 4d6) = 12d6
It would need to be loud and flashy so you couldn't just power up 5 times in front of a door and then open it and blast, and you'd want a cap on max damage you can add. You might also need to restrict movement and spend the spell slot at the start of the sequence. But it could be a fun thing to try and balance.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I think you're all forgetting the action surge overload move
Action:Drink pot of speed
Next turn: 17 stabs with 20 fighter (cavaleir at advantege) so you can just decapitate with a vorpal longsword
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
You can flavor your swords to look like guant =lets and hulllllelwhellfilreghliregilaerhgyiehg
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
You can't make more than one attack with the extra action from a potion of speed.
I have a weird sense of humor.
I also make maps.(That's a link)
You also get one from off hand
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
You still only get 12, I think. Two weapon fighting uses a BA, and Action Surge gives you an extra regular action.
I have a weird sense of humor.
I also make maps.(That's a link)
And also elemental adept would be a good feat.
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I AM A CAT PERSON. /\_____/\
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I don't know much about DBZ, but the Sun Soul Monk is one of the simplest ways to do that flavor of martial artist. They're good at punching and kicking like all monks are, run up walls etc etc... but also fire beams of light, and at higher levels, throw giant balls of exploding light. You can even charge up that ball to do more damage by spending more ki points on it, so I think it's clearly trying to get at what you're suggesting.
There aren't really many other ways to boost the light beams (or any for the light ball explosion) though, outside of the monk's own class features. Neither are a "spell," and other classes that do things like boost damage done with radiant spells won't apply. The beams are a "spell attack" (still not a spell though, i know, confusing), so things that boost "weapon attacks" or "attacks with weapons" won't enhance them, but things that enhance "attacks" will- that makes Hex a good spell for you to learn that could boost the light beams, but Hunter's mark a poor spell. But the light ball isn't an "attack" at all, so there's not really anything out there that will boost it it in any way.
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I'm going to make this way harder than it needs to be.
How about sun soul 14/hexblade 6 for the hex and you can model eldrich blast after lesser beams
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I do agree that Monks usually don't care about more than 14 levels of Monk, when viewed from level 20. However, the actual playing progression of braiding in Warlock will feel very awkward, because as a Sun Soul monk you do need Wisdom more than some other monks do. You need Dex for your light beams, but Wis for your Burning Hands and light ball, so you don't really have room to also pump your Charisma as well (especially if you want to have a decent starting Constitution). Rather than multiclassing Warlock, I'd recommend you instead pick up Hex with Fey Touched (+1 Wis) feat, and just use it sparingly. Or, only multiclass two or three levels at most into Warlock. Multiclassing Fighter (Action Surge), or taking more Monk levels sooner, would be better for you as a DBZ Monk.
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I'm going to make this way harder than it needs to be.
Well, lets say
str8/dex20/con18/int10/wis18/cha14
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Let's You start at str8/dex17/con12/int8/wis16/cha 13 and build a Monk 14/Warlock 6. That lets you get to:
Leaving you with str8/Dex20/con12/int8/wis20/cha13. You would not want to be a Hexblade, probably, but rather a Genie (bonus damage every round, a Hyperbolic Time Chamber in your vessel, and10 minutes of flying once per day). Your Charisma sucks, so don't bother casting attack spells or spells with saves, but Hex, Spike Growth, Armor of Agathys, Cloud of Daggers, Darkness, Invisibility, Mirror Image, Misty Step, Counterspell, Dispel Magic, Fly, Gaseous Form, Hunger of Hadar, Intellect Fortress, and Spirit Shroud would be good (and Cantrips like Mage Hand and Prestidigitation).
Amulet would be a good pact for you (more lucky), but so would Tome (unlock rituals). Just don't take any invocations that boost Eldritch Blast, teach you attack- or save-requiring spells, or provide limited once/rest abilities. For your three, I'd recommend Devil's Sight, Rebuke of Talisman OR Book of Ancient Secrets, and One with Shadows or Gift of the Depths or Beast Speech or Eldritch Sight.
That being said? Stopping at Warlock 4 only costs you a few things (the flying, the third level spells, one invocation) and gets you more Monk features earlier. Assuming you're actually playing this character from low levels, not just building a level 20 snapshot of a finished build, After you grow Monk->5, then Warlock->4, I'd just play a straight monk for many levels if the campaign isn't over, leaving the last 2 warlock levels until at least after Monk 11.
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I'm going to make this way harder than it needs to be.
It may not have been made clear in previous posts, but Action Surge does allow for casting two spells in the same round, so if you took a 2 level dip into Fighter, you could doublecast Lightning Bolt to get the equivalent of 16d6 in a single round. If you are multiclassed as a Sorcerer, or have the Metamagic Adept feat, you could use Transmute Metamagic to change the damage type to something appropriate for the encounter.
At 20th level, that could be upcast to achieve 27d6 in a single round. (Plus whatever subclass optimization is taken into account)
Could switch up to delayed fireball at a higher level of sorcerer. It starts at 12d6 fire damage at a 7th level spell, can be rerolled a bit with empowered metamagic when it actually goes off, and it gains an additional 1d6 every round that emulates you charging your attack.
Transmuted spell from tashas would still allow tempest cleric shenanigans.