I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
Not quite. You can up cast modify spell to add two effects to a spell. Then once you have that altered spell in mind you can use create spell and scribe spell to add it to your spell book to use later. Rise and repeat for as long as you can get access to the required gold.
I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
If you upcast modify, you can add a multiple modifications.
I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
What??? That doesn't make any sense with the RAW. Create Spell .. creates a new spell in your spell book. Modify spell allows you to modify any spell in your spellbook. Why couldn't you Modify a spell you created with Create Spell to stack a new ability onto it? An then Create a new spell with both of those modifications. If that isn't intended design they really need to rework those abilities.
I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
What??? That doesn't make any sense with the RAW. Create Spell .. creates a new spell in your spell book. Modify spell allows you to modify any spell in your spellbook. Why couldn't you Modify a spell you created with Create Spell to stack a new ability onto it? An then Create a new spell with both of those modifications. If that isn't intended design they really need to rework those abilities.
I thought the same thing at first, but you actually can't.
Modify spell lets you modify an "Arcane" spell you have prepared. After you create spell "it gains the Wizard source tag rather than the Arcane tag." So, a modified spell is no longer eligible to be modified again.
You can still upcast modify to apply multiple modifications at once, so as you get higher level slots, you can still pull some shenanigans. But you can't take a week of downtime and just go nuts copying one over and over with a little tweak each time.
I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
You can only have one spell at a time in your book Modified, but once you Create and Scribe it, it's in your book permanently from then on and you can proceed to Modify a different one.
You can't further Modify the spell you just Created however (since once you do, it stops being an Arcane spell and becomes a Wizard spell instead.)
What I’m hearing is that some this should just be taken away completely. Scribe spell is only a spell so they don’t have to have a separate section on how to add spells to your spellbook. Memorize spell is a spell so they could justify it using a spell slot if you need to do it in a minute instead of as a ritual. That also means you can do it even if you don’t have it prepared. Modify spell is designed to cost you a spell slot to achieve, and Create Spell is so stupidly powerful they couldn’t figure out how to justify. Create spell must die. I love it in concept, but as a DM it’s bad. Really bad.
Fixes:
Scribe Spell becomes a feature that literally does what the spell does.
Memorize Spell becomes a feature that takes 10 minutes and can’t cost a spell slot.
Modify Spell remains exactly what it it is. A Spell that greatly improves another spell.
Create Spell is replaced with Create Personal Spell feature.
Create Personal Spell: As a reaction to Casting Modify spell you can expend a 5th level spell slot to trap the complex arcane formula in your mind. For this to succeed you must concentrate (as if concentrating on a spell) for 1 hour and meditate on the spell you just altered with Modify Spell, otherwise this fails. At the end of this hour the altered spell is magically committed to your memory. It is always prepared and doesn’t count against your spells prepared. It gains the Wizard source tag rather than the Arcane tag, and it gains a name of your choice. You may only have one Personal Spell at a time. If you use this feature to create a new Personal Spell the old one is forgotten soon as the new one is committed to memory.
For Scribe Spell, sure making it a feature would work, but having it be a spell also allows them to save time on explaining all the various gamist aspects of scribing more easily, both in-universe and in the book.. I think making it a spell that wizards always have prepared would be the best of both worlds.
As for "Create Personal Spell" - so... you can only have one spell created at a time? The whole point of the feature is for your wizard to feel like Tasha or Mordenkainen etc.
Being able to make more than one of these isn't inherently a balance issue, you're spending a substantial amount of gold on each one. If there's a problem with this, it's that once you modify a spell you have no reason to ever prepare the normal version since your created version is strictly better. You can fix that by bumping the created spell up a level from the original.
The problem I see with Create Spell is largely worldbuilding. I mean, why wouldn't some rich-ass archmage have made better versions of every spell out there and sold them around? The thing is that it doesn't create a new spell, it strictly improves an old one. EZ-Concentration haste would be a staple of every spellbook in a logical world with Create Spell around.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
For Scribe Spell, sure making it a feature would work, but having it be a spell also allows them to save time on explaining all the various gamist aspects of scribing more easily, both in-universe and in the book.. I think making it a spell that wizards always have prepared would be the best of both worlds.
As for "Create Personal Spell" - so... you can only have one spell created at a time? The whole point of the feature is for your wizard to feel like Tasha or Mordenkainen etc.
Being able to make more than one of these isn't inherently a balance issue, you're spending a substantial amount of gold on each one. If there's a problem with this, it's that once you modify a spell you have no reason to ever prepare the normal version since your created version is strictly better. You can fix that by bumping the created spell up a level from the original.
I know what the point was, and as a player I love, as an objective DM it’s horrible. It’s unbalanced. Where is a player getting this gold? I’m I suppose to start handing out more gold. Are wizards suppose to beg their parties for bigger cuts. I nerfed it on purpose. Wizards are already one of the best classes in the game. They don’t need Create Spell. My version just gives them an extra spell that is just theirs and doesn’t cost them any gold.
You still can have only 1 modified spell per Long Rest.
No, you can only have 1 modified spell at a time per long rest. You could easily for instance have a concentration can't be broken fly spell prepared because you need to reach a higher entrance to a cave, than once you reach it you can ritual cast modify again to modify something like hypnotic pattern so it won't hit allies before going into the caves than coming to another issue you could ritual cast it yet again to modify another spell to do something else (like concentration cant be broken slow if the boss seems close so you can just shut him down, or no S component counterspell)
It's pretty flexible if you have the time to ritual cast it by scouting out and whatnot
For Scribe Spell, sure making it a feature would work, but having it be a spell also allows them to save time on explaining all the various gamist aspects of scribing more easily, both in-universe and in the book.. I think making it a spell that wizards always have prepared would be the best of both worlds.
As for "Create Personal Spell" - so... you can only have one spell created at a time? The whole point of the feature is for your wizard to feel like Tasha or Mordenkainen etc.
Being able to make more than one of these isn't inherently a balance issue, you're spending a substantial amount of gold on each one. If there's a problem with this, it's that once you modify a spell you have no reason to ever prepare the normal version since your created version is strictly better. You can fix that by bumping the created spell up a level from the original.
I know what the point was, and as a player I love, as an objective DM it’s horrible. It’s unbalanced. Where is a player getting this gold? I’m I suppose to start handing out more gold. Are wizards suppose to beg their parties for bigger cuts. I nerfed it on purpose. Wizards are already one of the best classes in the game. They don’t need Create Spell. My version just gives them an extra spell that is just theirs and doesn’t cost them any gold.
Sure, nerf wizards at your table all you want. And you don't have to "hand out more gold"; most groups have more gold than they know what to do with, and even if yours doesn't, wizards will be fine without you ever fueling this feature. It's still going to be fun for everyone else.
For Scribe Spell, sure making it a feature would work, but having it be a spell also allows them to save time on explaining all the various gamist aspects of scribing more easily, both in-universe and in the book.. I think making it a spell that wizards always have prepared would be the best of both worlds.
As for "Create Personal Spell" - so... you can only have one spell created at a time? The whole point of the feature is for your wizard to feel like Tasha or Mordenkainen etc.
Being able to make more than one of these isn't inherently a balance issue, you're spending a substantial amount of gold on each one. If there's a problem with this, it's that once you modify a spell you have no reason to ever prepare the normal version since your created version is strictly better. You can fix that by bumping the created spell up a level from the original.
I know what the point was, and as a player I love, as an objective DM it’s horrible. It’s unbalanced. Where is a player getting this gold? I’m I suppose to start handing out more gold. Are wizards suppose to beg their parties for bigger cuts. I nerfed it on purpose. Wizards are already one of the best classes in the game. They don’t need Create Spell. My version just gives them an extra spell that is just theirs and doesn’t cost them any gold.anything.
Sure, nerf wizards at your table all you want. And you don't have to "hand out more gold"; most groups have more gold than they know what to do with, and even if yours doesn't, wizards will be fine without you ever fueling this feature. It's still going to be fun for everyone else.
That’s what’s funny I haven’t nerfed anything. This playtest is adding an outrageous buff and I’m going to make sure they know it. I hope it doesn’t make it into the game. I have literally had two wizards fight over a found spellbook. Unless you are giving out outrageous amounts of gold with nothing to spend it on this will become a problem. Especially because there are so many useful combos of Modify spell. Every wizard is going to want a enemies only aoe and at least one damage can’t break concentration spell. But honestly the more aoe’s that only hurt the enemy the better, right?! Then on top of that we have wizard players complaining that they even have a gold cost. Lol.
You still can have only 1 modified spell per Long Rest.
Create Spell creates a permanent copy of the modified spell in your spellbook. So if you have a particular modification of a particular spell you like to use, you can make it permanent using Create Spell then use Modify Spell again to modify a different spell for that day.
Wizards are the only class to have class features that aren't guaranteed to be usable the when you get them.
The Favored Enemy/Terrain Ranger begs to differ, but that's not a model they should be following going forward so we won't talk about that.
The real answer here - the one you're not really addressing - is that this feature is purely a cherry on top of the Mega Deluxe Extra Fudge Banana Split Sundae that is the Wizard class. They could just delete Create Spell completely and Wizard would still be a top tier class.
But people want wizards to be better than other classes. It's just a built-in expectation to much of the player base. So they get everything they need plus a little extra, and that extra is "balanced" by throwing a price on it.
And even if it was needed, the cost is negligible by the time you get there unless your DM is homebrewing loot distribution. This is just not going to be an issue in a real game, and honestly we need more money sinks like this in the game. Many more.
The problem I see with Create Spell is largely worldbuilding. I mean, why wouldn't some rich-ass archmage have made better versions of every spell out there and sold them around?
Because they don’t want to share.
Because if they’re already rich, why go to the bother of selling things. They’re trying to slide into mystra’s dms, not run a small business
Because changing fireball into lightning ball is small potatoes, any wizard of sufficient level can do that on their own. That’s a tweak, not a new spell. The arch wizard is trying to make something completely new, not just something derivative. Or maybe they’re spending all their time trying to be a lich.
The problem I see with Create Spell is largely worldbuilding. I mean, why wouldn't some rich-ass archmage have made better versions of every spell out there and sold them around?
Because they don’t want to share.
Because if they’re already rich, why go to the bother of selling things. They’re trying to slide into mystra’s dms, not run a small business
Because changing fireball into lightning ball is small potatoes, any wizard of sufficient level can do that on their own. That’s a tweak, not a new spell. The arch wizard is trying to make something completely new, not just something derivative. Or maybe they’re spending all their time trying to be a lich.
So nobody in the Entire History of Forever and Ever has decided to share something they made with Create Spell? That just... doesn't make sense.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I love create spell. It is going to be a rare use but when I get to make an illusionist wizard that makes Tunewalker's Hallucinatory Terrain which is now a ritual spell in my spell book that i don't have to prep I am going to enjoy that immensely. Or Aquilon's Suggetion with no material component so all they hear is the words I suggest. Being able to take your favorite spell modify it and then after you have modified it so many times you add it to your book as YOUR version of the spell. It may not be unique or needed, but it will be fun and flavorful and I know if I am a DM I am definitely giving my Wizard enough gold to do this at least once or twice before the end of the campaign. it says at least 1000 per spell level so if there is a combo that is particularly problematic I can just make that one more expensive. Even if I did they would still just use their modify on it.
I wonder, what if you create a spell by modifying another spell... and then modify a created spell and create a new one, twice modified. And then a new one, thrice modified. It kinda works, but I'm not sure why.
Also, if Scribe Spell is a spell, what if you lose your spellbook and you don't have it memorized... Whoops.
The problem I see with Create Spell is largely worldbuilding. I mean, why wouldn't some rich-ass archmage have made better versions of every spell out there and sold them around?
Because they don’t want to share.
Because if they’re already rich, why go to the bother of selling things. They’re trying to slide into mystra’s dms, not run a small business
Because changing fireball into lightning ball is small potatoes, any wizard of sufficient level can do that on their own. That’s a tweak, not a new spell. The arch wizard is trying to make something completely new, not just something derivative. Or maybe they’re spending all their time trying to be a lich.
So nobody in the Entire History of Forever and Ever has decided to share something they made with Create Spell? That just... doesn't make sense.
maybe "Fly but with a new smell" wasn't a big seller within serious circles lorewise? but now that scroll can appear in your campaign! hurray, right?
...and it might be the only version of Fly the party can locate! maybe incoming evil wizards can be early-detected that way for players who keep their noses to the wind. and because it's not an Arcane spell the party wizard cannot adjust that smell either. but, perhaps more importantly to the dm, they also cannot modify concentration which might be (quietly) very important to this dm in this campaign. seeing the implications?
Rollback Post to RevisionRollBack
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
The problem I see with Create Spell is largely worldbuilding. I mean, why wouldn't some rich-ass archmage have made better versions of every spell out there and sold them around?
Because they don’t want to share.
Because if they’re already rich, why go to the bother of selling things. They’re trying to slide into mystra’s dms, not run a small business
Because changing fireball into lightning ball is small potatoes, any wizard of sufficient level can do that on their own. That’s a tweak, not a new spell. The arch wizard is trying to make something completely new, not just something derivative. Or maybe they’re spending all their time trying to be a lich.
So nobody in the Entire History of Forever and Ever has decided to share something they made with Create Spell? That just... doesn't make sense.
Agreed. But that doesn’t mean it’s widely available. It does give me an idea, as a DM, to put something like lightning ball in a found spellbook. Though, it would have a wizard tag, not an arcane tag, so maybe the finder couldn’t use it. Hmmm.
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I think what people overlook about Create Spell (and Crawford confirmed this in the latest video), it can only apply to one spell at a time, with one Modify effect at a time. If you cast it again, the previous one wears off. I don't think having one powerful signature spell is "broken".
Not quite. You can up cast modify spell to add two effects to a spell. Then once you have that altered spell in mind you can use create spell and scribe spell to add it to your spell book to use later. Rise and repeat for as long as you can get access to the required gold.
If you upcast modify, you can add a multiple modifications.
What??? That doesn't make any sense with the RAW. Create Spell .. creates a new spell in your spell book. Modify spell allows you to modify any spell in your spellbook. Why couldn't you Modify a spell you created with Create Spell to stack a new ability onto it? An then Create a new spell with both of those modifications. If that isn't intended design they really need to rework those abilities.
I thought the same thing at first, but you actually can't.
Modify spell lets you modify an "Arcane" spell you have prepared. After you create spell "it gains the Wizard source tag rather than the Arcane tag." So, a modified spell is no longer eligible to be modified again.
You can still upcast modify to apply multiple modifications at once, so as you get higher level slots, you can still pull some shenanigans. But you can't take a week of downtime and just go nuts copying one over and over with a little tweak each time.
You can only have one spell at a time in your book Modified, but once you Create and Scribe it, it's in your book permanently from then on and you can proceed to Modify a different one.
You can't further Modify the spell you just Created however (since once you do, it stops being an Arcane spell and becomes a Wizard spell instead.)
What I’m hearing is that some this should just be taken away completely.
Scribe spell is only a spell so they don’t have to have a separate section on how to add spells to your spellbook. Memorize spell is a spell so they could justify it using a spell slot if you need to do it in a minute instead of as a ritual. That also means you can do it even if you don’t have it prepared. Modify spell is designed to cost you a spell slot to achieve, and Create Spell is so stupidly powerful they couldn’t figure out how to justify. Create spell must die. I love it in concept, but as a DM it’s bad. Really bad.
Fixes:
Scribe Spell becomes a feature that literally does what the spell does.
Memorize Spell becomes a feature that takes 10 minutes and can’t cost a spell slot.
Modify Spell remains exactly what it it is. A Spell that greatly improves another spell.
Create Spell is replaced with Create Personal Spell feature.
Create Personal Spell: As a reaction to Casting Modify spell you can expend a 5th level spell slot to trap the complex arcane formula in your mind. For this to succeed you must concentrate (as if concentrating on a spell) for 1 hour and meditate on the spell you just altered with Modify Spell, otherwise this fails. At the end of this hour the altered spell is magically committed to your memory. It is always prepared and doesn’t count against your spells prepared. It gains the Wizard source tag rather than the Arcane tag, and it gains a name of your choice. You may only have one Personal Spell at a time. If you use this feature to create a new Personal Spell the old one is forgotten soon as the new one is committed to memory.
For Scribe Spell, sure making it a feature would work, but having it be a spell also allows them to save time on explaining all the various gamist aspects of scribing more easily, both in-universe and in the book.. I think making it a spell that wizards always have prepared would be the best of both worlds.
As for "Create Personal Spell" - so... you can only have one spell created at a time? The whole point of the feature is for your wizard to feel like Tasha or Mordenkainen etc.
Being able to make more than one of these isn't inherently a balance issue, you're spending a substantial amount of gold on each one. If there's a problem with this, it's that once you modify a spell you have no reason to ever prepare the normal version since your created version is strictly better. You can fix that by bumping the created spell up a level from the original.
The problem I see with Create Spell is largely worldbuilding. I mean, why wouldn't some rich-ass archmage have made better versions of every spell out there and sold them around? The thing is that it doesn't create a new spell, it strictly improves an old one. EZ-Concentration haste would be a staple of every spellbook in a logical world with Create Spell around.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I know what the point was, and as a player I love, as an objective DM it’s horrible. It’s unbalanced. Where is a player getting this gold? I’m I suppose to start handing out more gold. Are wizards suppose to beg their parties for bigger cuts. I nerfed it on purpose. Wizards are already one of the best classes in the game. They don’t need Create Spell. My version just gives them an extra spell that is just theirs and doesn’t cost them any gold.
No, you can only have 1 modified spell at a time per long rest. You could easily for instance have a concentration can't be broken fly spell prepared because you need to reach a higher entrance to a cave, than once you reach it you can ritual cast modify again to modify something like hypnotic pattern so it won't hit allies before going into the caves than coming to another issue you could ritual cast it yet again to modify another spell to do something else (like concentration cant be broken slow if the boss seems close so you can just shut him down, or no S component counterspell)
It's pretty flexible if you have the time to ritual cast it by scouting out and whatnot
Sure, nerf wizards at your table all you want. And you don't have to "hand out more gold"; most groups have more gold than they know what to do with, and even if yours doesn't, wizards will be fine without you ever fueling this feature. It's still going to be fun for everyone else.
That’s what’s funny I haven’t nerfed anything. This playtest is adding an outrageous buff and I’m going to make sure they know it. I hope it doesn’t make it into the game. I have literally had two wizards fight over a found spellbook. Unless you are giving out outrageous amounts of gold with nothing to spend it on this will become a problem. Especially because there are so many useful combos of Modify spell. Every wizard is going to want a enemies only aoe and at least one damage can’t break concentration spell. But honestly the more aoe’s that only hurt the enemy the better, right?! Then on top of that we have wizard players complaining that they even have a gold cost. Lol.
The Favored Enemy/Terrain Ranger begs to differ, but that's not a model they should be following going forward so we won't talk about that.
The real answer here - the one you're not really addressing - is that this feature is purely a cherry on top of the Mega Deluxe Extra Fudge Banana Split Sundae that is the Wizard class. They could just delete Create Spell completely and Wizard would still be a top tier class.
But people want wizards to be better than other classes. It's just a built-in expectation to much of the player base. So they get everything they need plus a little extra, and that extra is "balanced" by throwing a price on it.
And even if it was needed, the cost is negligible by the time you get there unless your DM is homebrewing loot distribution. This is just not going to be an issue in a real game, and honestly we need more money sinks like this in the game. Many more.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Because they don’t want to share.
Because if they’re already rich, why go to the bother of selling things. They’re trying to slide into mystra’s dms, not run a small business
Because changing fireball into lightning ball is small potatoes, any wizard of sufficient level can do that on their own. That’s a tweak, not a new spell. The arch wizard is trying to make something completely new, not just something derivative. Or maybe they’re spending all their time trying to be a lich.
So nobody in the Entire History of Forever and Ever has decided to share something they made with Create Spell? That just... doesn't make sense.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I love create spell. It is going to be a rare use but when I get to make an illusionist wizard that makes Tunewalker's Hallucinatory Terrain which is now a ritual spell in my spell book that i don't have to prep I am going to enjoy that immensely. Or Aquilon's Suggetion with no material component so all they hear is the words I suggest. Being able to take your favorite spell modify it and then after you have modified it so many times you add it to your book as YOUR version of the spell. It may not be unique or needed, but it will be fun and flavorful and I know if I am a DM I am definitely giving my Wizard enough gold to do this at least once or twice before the end of the campaign. it says at least 1000 per spell level so if there is a combo that is particularly problematic I can just make that one more expensive. Even if I did they would still just use their modify on it.
I wonder, what if you create a spell by modifying another spell... and then modify a created spell and create a new one, twice modified. And then a new one, thrice modified. It kinda works, but I'm not sure why.
Also, if Scribe Spell is a spell, what if you lose your spellbook and you don't have it memorized... Whoops.
maybe "Fly but with a new smell" wasn't a big seller within serious circles lorewise? but now that scroll can appear in your campaign! hurray, right?
...and it might be the only version of Fly the party can locate! maybe incoming evil wizards can be early-detected that way for players who keep their noses to the wind. and because it's not an Arcane spell the party wizard cannot adjust that smell either. but, perhaps more importantly to the dm, they also cannot modify concentration which might be (quietly) very important to this dm in this campaign. seeing the implications?
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Agreed. But that doesn’t mean it’s widely available.
It does give me an idea, as a DM, to put something like lightning ball in a found spellbook.
Though, it would have a wizard tag, not an arcane tag, so maybe the finder couldn’t use it. Hmmm.