Preserving/Defiling need to be reworked as world-specific game mechanics that are available to all arcane spellcasters, at all times, regardless of subclass. Defiling especially, because that is the entire point of it. That it's the easy way, the careless way, that it is what reduced the world of Dark Sun to the near-lifeless place it is today. Not feats, not backgrounds, not classes -- it needs to be an absolutely pervasive mechanic that is tied to Dark Sun itself.
Just because there is specific subclasses tied to preserving/defiling, doesn’t mean that they won’t make it a mechanic.
It shouldn't be tied to any subclasses at all. It's as pervasive in Dark Sun as the Mists are in Ravenloft.
And in thinking more about it, and digging thru old Dark Sun stuff, I've realized that the Druid is fine -- there's always been a group of Druids in the setting seeking to trying to restore life to the lands, and it fits that well. It's really only Defiling where my issues actually lie.
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It shouldn't be tied to any subclasses at all. It's as pervasive in Dark Sun as the Mists are in Ravenloft.
And in thinking more about it, and digging thru old Dark Sun stuff, I've realized that the Druid is fine -- there's always been a group of Druids in the setting seeking to trying to restore life to the lands, and it fits that well. It's really only Defiling where my issues actually lie.