you could increase it's movement range on turns where it hasn't shot and disable it's shooting ability for that turn. the problem is that that would bloat the already huge rule text even more
Remember that Crawford is attempting to create a new role/identity. Not a caster, support, ranged, tank, etc. Mechanically there are challenges, but I think the abilities work well.
We all know that Crawford is ambitious, haha. I think the most interesting base is to create something more like Bard that has things it hands out before combat that help everyone in little ways, spreads out its spells and items selflessly.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Why do artificers have proficiency with Thieves Tools???
I mean, they aren’t a stealth class whatsoever. They should just have tinker’s tools and another tool of their choice for proficiencies.
Well my Artificer has a Dexterity of 17 at the moment and wears leather armor. He most certainly is stealthy and he is our current party's trap defuser and lock picker.
I think there is a fine line between tinkering and lock picking, so I don't really see it as something an Artificer shouldn't be proficient in.
My kobold artificer has a re-skinned hand crossbow that shoots ballbearings called a Clockwork Slingshooter. I'm excited to post a link tomorrow when I make him and even more to see all the other characters posted!
Why do artificers have proficiency with Thieves Tools???
I mean, they aren’t a stealth class whatsoever. They should just have tinker’s tools and another tool of their choice for proficiencies.
"Components. Thieves’ tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers." - Xanathar's Guide to everything
those tools can be used for other things than being a thief or stealthy / outlawish person
@Arutha I think both of those ideas are good. I initially thought of my idea as something occurring over the course of a break, though I see no reason why it couldn't be altered to flavor combat. As for your Artillerist idea, again, I think it's good, though as Grizzlebub points out something similar could also work well as an infusion.
I also really like your planned suggestions for feedback. Keep it up!
Im calculating 6d8 out flame thrower which can hit 3 targets. But whatever... It seems people calculate here using magic items as if we were in 3e while +3 weapons are legendary and even at level 20 there is next to no chance of you having that.
Go on then... Think what you want... Im through trying to teach people about 5e concept which are easy to grasp. Things like magic weapons shouldnt be counted because they are not part of the class. Same with feats which everyone can have. But apparently people dont grasp those and only understand dps because all that matters to them is to kill kill kill !
But yeah... 2 turrets at 20 plus flame throwers can hit up to 3 targets. Thats pretty much 6d8. May be wishful thinking but i preffer to giver higher to make sure. Even at 4d8. Thats as good as cantrips still and you are still keeping your actions contrary to cantrips which you lose. Thats still better then cantrips.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
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The flamethrower only deals 1d8, so if you are calculating for 3 targets that should be 3d8, not 6d8.
That being said, I am with you DnDPaladin, I don't think it is as underpowered as everyone is stating. I think it isn't fair to even attempt to compare a full martial class (Fighter) with a half caster. They serve different roles.
At level 20 2 turrets thats double 3d8 which makes 6d8 !
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I swear sometimes you crunch loving guys just abandon all forms of explanation for formula calculation and just prefer throwing out numbers without any explanation as to what those numbers mean. It is quite annoying at times.
you could increase it's movement range on turns where it hasn't shot and disable it's shooting ability for that turn. the problem is that that would bloat the already huge rule text even more
Remember that Crawford is attempting to create a new role/identity. Not a caster, support, ranged, tank, etc. Mechanically there are challenges, but I think the abilities work well.
We all know that Crawford is ambitious, haha. I think the most interesting base is to create something more like Bard that has things it hands out before combat that help everyone in little ways, spreads out its spells and items selflessly.
https://twitter.com/BadEyeAdam/status/1105963658864222209?s=19
Artificer tentatively being released tomorrow on DnD Beyond!
There’s still one problem they never fixed:
Why do artificers have proficiency with Thieves Tools???
I mean, they aren’t a stealth class whatsoever. They should just have tinker’s tools and another tool of their choice for proficiencies.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
YAAAAAAAS!
That's MISter Izzy to YOU!
WHOOHOO!
DM for 3 campaigns
Lizardfolk Battle Smith Artificer
Gnome War Wizard
Human Tempest Cleric
Well my Artificer has a Dexterity of 17 at the moment and wears leather armor. He most certainly is stealthy and he is our current party's trap defuser and lock picker.
I think there is a fine line between tinkering and lock picking, so I don't really see it as something an Artificer shouldn't be proficient in.
AWWW YEAAAH!
My kobold artificer has a re-skinned hand crossbow that shoots ballbearings called a Clockwork Slingshooter. I'm excited to post a link tomorrow when I make him and even more to see all the other characters posted!
"Components. Thieves’ tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers." - Xanathar's Guide to everything
those tools can be used for other things than being a thief or stealthy / outlawish person
It was also a legacy from the original artificer. They can be both locksmiths and professional trapsmiths.
@Arutha I think both of those ideas are good. I initially thought of my idea as something occurring over the course of a break, though I see no reason why it couldn't be altered to flavor combat. As for your Artillerist idea, again, I think it's good, though as Grizzlebub points out something similar could also work well as an infusion.
I also really like your planned suggestions for feedback. Keep it up!
Same bud I'm just dying to try it out in a LVL 14 one shot that's comming up and want to make it easy on the dm
Im calculating 6d8 out flame thrower which can hit 3 targets. But whatever... It seems people calculate here using magic items as if we were in 3e while +3 weapons are legendary and even at level 20 there is next to no chance of you having that.
Go on then... Think what you want... Im through trying to teach people about 5e concept which are easy to grasp. Things like magic weapons shouldnt be counted because they are not part of the class. Same with feats which everyone can have. But apparently people dont grasp those and only understand dps because all that matters to them is to kill kill kill !
But yeah... 2 turrets at 20 plus flame throwers can hit up to 3 targets. Thats pretty much 6d8. May be wishful thinking but i preffer to giver higher to make sure. Even at 4d8. Thats as good as cantrips still and you are still keeping your actions contrary to cantrips which you lose. Thats still better then cantrips.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
The flamethrower only deals 1d8, so if you are calculating for 3 targets that should be 3d8, not 6d8.
That being said, I am with you DnDPaladin, I don't think it is as underpowered as everyone is stating. I think it isn't fair to even attempt to compare a full martial class (Fighter) with a half caster. They serve different roles.
The Artificer is up on DnDBeyond. :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
We're live! Please continue to use this thread if you wish to just chat about the abilities and how they work etc.
If you find any problems with the D&D Beyond implementation of the Artificer, please head over to this thread to report them:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/35194-artificer-mechanical-breakdowns-book-your-issues
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
At level 20 2 turrets thats double 3d8 which makes 6d8 !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I swear sometimes you crunch loving guys just abandon all forms of explanation for formula calculation and just prefer throwing out numbers without any explanation as to what those numbers mean. It is quite annoying at times.
With that being said, here is Singesnout, Kobold Artificer.