I like the idea of a healing monk, but mercy monk was an odd way to go about it in my opinion. It works in some aspects though, so I'd rather they just retried the whole subclass than scrap it
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I like the idea of a healing monk, but mercy monk was an odd way to go about it in my opinion. It works in some aspects though, so I'd rather they just retried the whole subclass than scrap it
I know. It was not as much "life and death" as it was "healing punches and poison". I would've preferred if they could do radiant/necrotic damage, or something like that.
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I'd really like to see more spells that require a melee spell attack. I've been trying to make a character that focuses on them but it's been very difficult, especially with there only really being a single cantrip.
I'd really like to see more spells that require a melee spell attack. I've been trying to make a character that focuses on them but it's been very difficult, especially with there only really being a single cantrip.
I was thinking draconic sorcerer, but that only leaves shocking grasp as a melee cantrip, and not much else for a while.
A lot of us would like a Sorcerer that is good at melee combat, like a Hexblade and Bladesinger. A cantrip could be a good way to do this, though we do have Green-flame Blade and Booming Blade.
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Yeah but those are weapon attacks not spell attacks, I was thinking draconic sorcerer could pull it off with better melee cantrip support. Between increased HP, built in mage armor, chr to damage and twin spell it could be competitive, but the spell selection support isn't there.
I'd like to see a melee sorcerer focused on better support for spell attacks rather than what happened with hexblade and battle smith using casting stat for weapon attacks
For a “Melee Spell Attack” build you might want to look at Warlock. With Pact of the Tome you could pick up any cantrips you want. And Hex would stack nicely for you. Add a Rod of the Pact Keeper and Spell Sniper and you got a viable build there.
Maybe. Limited spell slots, only two melee ranged cantrip and lacking support support from invocations would make it hard though. I was going with sorcerer because metamagic isn't specific to any single spell.
Maybe. Limited spell slots, only two melee ranged cantrip and lacking support support from invocations would make it hard though. I was going with sorcerer because metamagic isn't specific to any single spell.
Well that is all true. But, have you considered there other benefits?
Here is a list of all of the official Melee ranged cantrips in all of 5e. The total list is Booming Blade, Green-Flame Blade, Primal Savagery, Shillelagh, Shocking Grasp, and Thorn Whip. That’s all there is, just six. And Shillelagh augments a weapon, so it’s not actually a “Melee Spell Attack,” and is only on the list because they had to code it goofy to put it in the system, so there’s really only five. That’s all of them, and two of those require “attacks with a melee weapon” so they don’t count either (and even if both of the “Blade” spells do count, who needs both?). That means there are only three you really need: Primal Savagery, Shocking Grasp, and Thorn Whip.
A warlock picks their pact boon at 3rd-level. Take Pact of the Tome, and you will have five Cantrips at 3rd level, and learn two more cantrips by 10th level. The other advantage is that it lets you pick any three cantrips you want from any list you please and they count as Warlock spells for you, so they gets you around the cross-class spell list problem. If you take the Spell Sniper feat you’ll learn another Cantrip, bringing your total up to eight. And Spell Sniper is of particular advantage for using Shocking Grasp and Primal Savagery, but really any melee spell attack, and spell attacks in general, so there’s plenty of reasons to take it. And depending on what race you pick you could get that up to nine cantrips without even trying.
Also, sorcerers don’t have anything official like Rod of the Pact Keeper which is the closest to a +1 weapon for melee spell attacks you’re ever gonna get. And it replaces one of those spell slots you’re worried about running out of. Add to that the Warlock gets a d8 Hit Die over the Sorcerer’s d6. Plus Warlocks gain light armor proficiency so you could actually wear Studded Leather, +3, and until then Warlocks can take an invocation called Armor of Shadows that lets you cast Mage Armor for free at will, which is actually better than Dragon Sorcerer’s natural armor because you can share it. All of that would be nice for Melee over the Sorcerer’s options.
And there are many other useful Invocations too: Cloak of Flies, Devil’s Sight, Fiendish Vigor, One With Shadows, Otherworldly Leap, Shroud of Shadow.... All of those are also resource free and very useful for melee magicians.
I’m not saying it’s absolutely better than Sorcerer, but you might want to consider it. Food for thought as it were.
I like the idea of a healing monk, but mercy monk was an odd way to go about it in my opinion. It works in some aspects though, so I'd rather they just retried the whole subclass than scrap it
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I know. It was not as much "life and death" as it was "healing punches and poison". I would've preferred if they could do radiant/necrotic damage, or something like that.
Please check out my homebrew, I would appreciate feedback:
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I'd really like to see more spells that require a melee spell attack. I've been trying to make a character that focuses on them but it's been very difficult, especially with there only really being a single cantrip.
There are many Cantrips that use Spell Attacks: Fire Bolt, Eldritch Blast, Chill Touch, Ray of Frost, Produce Flame....
Shocking Grasp and Thorn Whip specifically require Melee Spell Attacks.
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Edit: add reference links
They're overwhelmingly in the minority of spells though, and the number gets even smaller once you limit to a specific class.
https://www.dndbeyond.com/spells?filter-class=0&filter-search=&filter-attack-type=1&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=
https://www.dndbeyond.com/spells?filter-class=0&filter-search=&filter-attack-type=2&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=
There's not that many really, and building a character around using melee or ranged spell attacks is fairly difficult
Really? I thought that most combat casters focus on attack spells, or at least most of mine do
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That’s fair. What class are you using?
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I was thinking draconic sorcerer, but that only leaves shocking grasp as a melee cantrip, and not much else for a while.
A lot of us would like a Sorcerer that is good at melee combat, like a Hexblade and Bladesinger. A cantrip could be a good way to do this, though we do have Green-flame Blade and Booming Blade.
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Yeah but those are weapon attacks not spell attacks, I was thinking draconic sorcerer could pull it off with better melee cantrip support. Between increased HP, built in mage armor, chr to damage and twin spell it could be competitive, but the spell selection support isn't there.
I'd like to see a melee sorcerer focused on better support for spell attacks rather than what happened with hexblade and battle smith using casting stat for weapon attacks
For a “Melee Spell Attack” build you might want to look at Warlock. With Pact of the Tome you could pick up any cantrips you want. And Hex would stack nicely for you. Add a Rod of the Pact Keeper and Spell Sniper and you got a viable build there.
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Maybe. Limited spell slots, only two melee ranged cantrip and lacking support support from invocations would make it hard though. I was going with sorcerer because metamagic isn't specific to any single spell.
So with the survey out how much longer till we see a new UA?
https://www.surveygizmo.com/s3/5608639/D-D-UA-Survey-50-Subclasses-Revisited
I am glad you posted this! I would hate to miss it!
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Well that is all true. But, have you considered there other benefits?
Here is a list of all of the official Melee ranged cantrips in all of 5e. The total list is Booming Blade, Green-Flame Blade, Primal Savagery, Shillelagh, Shocking Grasp, and Thorn Whip. That’s all there is, just six. And Shillelagh augments a weapon, so it’s not actually a “Melee Spell Attack,” and is only on the list because they had to code it goofy to put it in the system, so there’s really only five. That’s all of them, and two of those require “attacks with a melee weapon” so they don’t count either (and even if both of the “Blade” spells do count, who needs both?). That means there are only three you really need: Primal Savagery, Shocking Grasp, and Thorn Whip.
A warlock picks their pact boon at 3rd-level. Take Pact of the Tome, and you will have five Cantrips at 3rd level, and learn two more cantrips by 10th level. The other advantage is that it lets you pick any three cantrips you want from any list you please and they count as Warlock spells for you, so they gets you around the cross-class spell list problem. If you take the Spell Sniper feat you’ll learn another Cantrip, bringing your total up to eight. And Spell Sniper is of particular advantage for using Shocking Grasp and Primal Savagery, but really any melee spell attack, and spell attacks in general, so there’s plenty of reasons to take it. And depending on what race you pick you could get that up to nine cantrips without even trying.
Also, sorcerers don’t have anything official like Rod of the Pact Keeper which is the closest to a +1 weapon for melee spell attacks you’re ever gonna get. And it replaces one of those spell slots you’re worried about running out of. Add to that the Warlock gets a d8 Hit Die over the Sorcerer’s d6. Plus Warlocks gain light armor proficiency so you could actually wear Studded Leather, +3, and until then Warlocks can take an invocation called Armor of Shadows that lets you cast Mage Armor for free at will, which is actually better than Dragon Sorcerer’s natural armor because you can share it. All of that would be nice for Melee over the Sorcerer’s options.
And there are many other useful Invocations too: Cloak of Flies, Devil’s Sight, Fiendish Vigor, One With Shadows, Otherworldly Leap, Shroud of Shadow.... All of those are also resource free and very useful for melee magicians.
I’m not saying it’s absolutely better than Sorcerer, but you might want to consider it. Food for thought as it were.
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If you only care about spell attack bonus, then a Wand of the War Mage is very similar to a Rod of the Pact Keeper.
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I took it yesterday. Was going to post this, but forgot. Thanks
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Just took it. But no new UA.... Curiouser and curiouser.
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I'm assuming next week.
Off topic:
I graduate today!
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🍾CONGRATULATIONS!!!🎉
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