There are reasons why a lot creatures are not appropriate to be used as PCs. Truesight is too much to give to a character at first level.
Modrons historically have true sight. I think I'll keep it. 10 feet of truesight won't do you much good in the first tier of play. It'll 100% be very useful, but not necessarily gamebreaking.
What do you guys think about the Axiomatic Mind trait? Should I get rid of it?
For Truesight I would nerf it to 10-foot range for a number of rounds equal to the proficiency bonus 1ce/LR.
For Axiomatic Mind, are there many “compulsions” that don’t also include charmed/frightened?
Or maybe the true sight wouldn't be something that is unlocked right as a first level character. Like you get 10 feet at level five and then it periodically increases by 10 feet to a maximum of 30-60 i would say. Being able to see through all illusions without any sort of save or check is a very strong feature.
Or maybe pseudo truesight which gives you advantage on all ability checks to perceive through illusions and while still having some sort of visual access to the ethereal plane? Idk just brainstorming
I think balanced might be a strong term for that lmao
Again, I said more balanced than the previous version.
I just don't think Truesight as a racial ability is balanced at all. Its a pretty high level ability to just have on all the time. Obviously you can do what you want with homebrew but I think its pretty clear that the majority of people will think its way out of balance. Especially when you can have 30ft of flight as well. This thing would be crazy high on Detect Balance.
I changed the truesight trait to 5 feet times your proficiency bonus. This seems more balanced.
Between 5 and 30 feet of permanent Truesight... balanced?
More balanced than between 10 and 200 feet of permanent truesight. (Also, it starts out as 10 feet. 2 x 5 = 10)
Still way out of balance with other PC races. It should be a temporary thing at most. Max 10-15 feet for max 1 minute at a max of 1ce/LR. That gets it in the ballpark of “balanced.”
Maybe instead of truesight, you can have two separate abilities like:
Modron's Sight. You have darkvision up to a range of 60 feet. Magical darkness doesn't impede your darkvision.
Illusion Expert. You are proficient in ability checks to determine that a creature or object is an illusion, and your proficiency bonus is doubled for those checks.
Magical darkness isn't an overly common thing, so I don't think giving Devil's Sight as a racial trait will break anything. Instead of outright seeing through illusions, you instead actually examine those things to determine what they are like anyone else would have to, and you would likely be better at it than the rest of the party. That doesn't cover everything truesight does, especially the see invisibility part of it, but it does give the modron an edge in not getting fooled by cheap tricks.
Maybe instead of truesight, you can have two separate abilities like:
Modron's Sight. You have darkvision up to a range of 60 feet. Magical darkness doesn't impede your darkvision.
Illusion Expert. You are proficient in ability checks to determine that a creature or object is an illusion, and your proficiency bonus is doubled for those checks.
Magical darkness isn't an overly common thing, so I don't think giving Devil's Sight as a racial trait will break anything. Instead of outright seeing through illusions, you instead actually examine those things to determine what they are like anyone else would have to, and you would likely be better at it than the rest of the party. That doesn't cover everything truesight does, especially the see invisibility part of it, but it does give the modron an edge in not getting fooled by cheap tricks.
Maybe instead of truesight, you can have two separate abilities like:
Modron's Sight. You have darkvision up to a range of 60 feet. Magical darkness doesn't impede your darkvision.
Illusion Expert. You are proficient in ability checks to determine that a creature or object is an illusion, and your proficiency bonus is doubled for those checks.
Magical darkness isn't an overly common thing, so I don't think giving Devil's Sight as a racial trait will break anything. Instead of outright seeing through illusions, you instead actually examine those things to determine what they are like anyone else would have to, and you would likely be better at it than the rest of the party. That doesn't cover everything truesight does, especially the see invisibility part of it, but it does give the modron an edge in not getting fooled by cheap tricks.
This is a very good solution I like it.
well, since modrons are constructs are constructs, they will be immune to most healing spells, so getting an short radius of true sight seems like an valid compromise, that being said that is an fair way to nerf it, maybe also adding in a feature so that if an invisible object or creature is within your line of sight, you know that a creature is within your line of sight but cannot pinpoint the exact location of the invisible creature, perhaps even do the same separately for visual illusions, get a similar benefit to true truesight but invisiblillity and illusions are not completely useless against you
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For Truesight I would nerf it to 10-foot range for a number of rounds equal to the proficiency bonus 1ce/LR.
For Axiomatic Mind, are there many “compulsions” that don’t also include charmed/frightened?
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Or maybe the true sight wouldn't be something that is unlocked right as a first level character. Like you get 10 feet at level five and then it periodically increases by 10 feet to a maximum of 30-60 i would say. Being able to see through all illusions without any sort of save or check is a very strong feature.
Or maybe pseudo truesight which gives you advantage on all ability checks to perceive through illusions and while still having some sort of visual access to the ethereal plane? Idk just brainstorming
Could you just upgrade along the complexity at level mile stones: 2, 5, 8, 11, 14, 16 & 20. Which would be Monodrone through to Octon...
Very tricky to do, would make for some powerful racial characters, and there's not really a good way to make this on DnD Beyond.
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(Also, there's the problem of the Pentadrones being large. What should I do?)
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Give them the Powerful Build trait that "large" races like Bugbears, Firbolgs and Goliaths have?
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
I changed the truesight trait to 5 feet times your proficiency bonus. This seems more balanced.
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Between 5 and 30 feet of permanent Truesight... balanced?
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More balanced than between 10 and 200 feet of permanent truesight. (Also, it starts out as 10 feet. 2 x 5 = 10)
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I think balanced might be a strong term for that lmao
Again, I said more balanced than the previous version.
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I just don't think Truesight as a racial ability is balanced at all. Its a pretty high level ability to just have on all the time. Obviously you can do what you want with homebrew but I think its pretty clear that the majority of people will think its way out of balance. Especially when you can have 30ft of flight as well. This thing would be crazy high on Detect Balance.
Still way out of balance with other PC races. It should be a temporary thing at most. Max 10-15 feet for max 1 minute at a max of 1ce/LR. That gets it in the ballpark of “balanced.”
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Maybe instead of truesight, you can have two separate abilities like:
Magical darkness isn't an overly common thing, so I don't think giving Devil's Sight as a racial trait will break anything. Instead of outright seeing through illusions, you instead actually examine those things to determine what they are like anyone else would have to, and you would likely be better at it than the rest of the party. That doesn't cover everything truesight does, especially the see invisibility part of it, but it does give the modron an edge in not getting fooled by cheap tricks.
This is a very good solution I like it.
well, since modrons are constructs are constructs, they will be immune to most healing spells, so getting an short radius of true sight seems like an valid compromise, that being said that is an fair way to nerf it, maybe also adding in a feature so that if an invisible object or creature is within your line of sight, you know that a creature is within your line of sight but cannot pinpoint the exact location of the invisible creature, perhaps even do the same separately for visual illusions, get a similar benefit to true truesight but invisiblillity and illusions are not completely useless against you
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yeah. My example was just that, an example. WotC could probably balance a Rogue Modron race fairly easily, and put it in a Planescape book.
Quick question, do you guys think they're going to playtest a race/subrace ever again?
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Yes
Think they will eventually. That will be the best way to know if they are working on Dark Sun.
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Muls and Thri-kreen you mean?
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