I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
Psionics, the way 5e is moving away from alignment, slavery as a fundament of Athas society, Mulls, limited races, limited classes, xenocide... No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
Psionics, the way 5e is moving away from alignment, slavery as a fundament of Athas society, Mulls, limited races, limited classes, xenocide... No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
Agreed. It would be at best a “slightly les bright” sun.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
Psionics, the way 5e is moving away from alignment,
Is alignment any more essential to Dark Sun than it is the Forgotten Realms? Also, 5e still has alignment, even if they tried to get rid of it once.
slavery as a fundament of Athas society,
Plenty of bad guys are slavers in 5e. Drow, Mind Flayers, Neogi, etc. 5e is fine with having slavery . . . so long as it's clear that it's only a thing bad people do. Which Dark Sun does.
Out of the Abyss even started with the PCs escaping slavery. So I don't think WotC would remove it if/when Dark Sun is officially updated to 5e.
Mulls,
Didn't 4e already get rid of the whole "created by r*pe" part of the Mul lore? Because WotC can just do that if they don't want to make a whole race/species the product of r*pe.
limited races,
Ravnica only has playable Humans, Elves, Vedalken, Goblins, Loxodon, Minotaurs, Centaurs, and Simic Hybrids in 5e. Theros only has Humans, Centaurs, Minotaurs, Satyrs, Leonin, and Tritons.
WotC has shown that they have no problem with restricting races for specific settings in 5e, so this concern is unfounded.
limited classes,
Does Dark Sun actually limit the amount of classes you can play as? I'm pretty sure you were allowed to play any class you wanted, there were just different in-world restrictions for doing so.
xenocide...
Again, same thing with slavery, I'm pretty sure this wouldn't be a problem. The bad guys are the ones committing genocide/xenocide in Dark Sun. In 5e, the Duergar are still trying to eradicate the Dwarves, the Gith are trying to eradicate each other and the Illithids, and Drow are trying to eradicate/enslave pretty much everybody else.
I don't think this would be a problem.
No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
I feel the opposite (obviously). I think Dark Sun could be brought back, although with some changes (just like they're changing every setting they're updating to 5e at least slightly, from Eberron to Ravenloft to Dragonlance). In polls about D&D's most popular settings, Dark Sun regularly pops up in the "most popular" category with Planescape, Ravenloft, Eberron, and the Forgotten Realms. Frankly, WotC would be idiots to not publish an official Dark Sun book/book set in 5e, because there would be a lot of money to be made by bringing it back. Hell, they're even bringing back Spelljammer and Dragonlance back before both Dark Sun and Planescape, even though they're both significantly less popular settings.
I don't think stuff like slavery or genocide or Mul would really be a problem in updating the setting. The bigger obstacles would be mechanical stuff like Psionics, Defiling/Preserving, and Half-Giants being Large. We already have Psionics in 5e (I currently don't like this version of Psionics, but I'm pretty sure that's all we're going to get this edition), Half-Giants were already turned into Goliaths in 4e (which I think will stay the same), and Defiling/Preserving could be easily folded into 5e's upcasting system (allowing you to make a spell more powerful, but drain the areas around it).
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5e isn't moving away from alignment that much, it's just making it more of an individual thing. There's a huge difference between saying "many elves within this culture think goblins are all inherently inclined to be evil" and saying "many elves within this culture think goblins are all inherently inclined to be evil, and by the way, they are canonically confirmed to be right!" 5e hasn't shied away from bad people doing bad things. The only thing it has moved away from is saying that some people are born inherently bad/inclined to be bad.
I can go on. Kleptomaniac high elves, cannibal halflings and thri-kreen a harsh and unforgiving climate, alignment is important in Dark Sun.
The dragons and their Templars are Evil, most if not all the cities are under their control. Defilers are evil or become it by the further destruction of the environment.
The whole Xenocide is based on racism. The first Dragon wants to wipe out all races but one. The one original Athas race.
No gods, a truncated psionic system, no metal, a need to really improve 5e rules about heat and exhaustion.
When you combine all of this and my previous points, and you need to adapt it to 21st centuries sensibilities and expectations, nothing will remain off the setting but the desert setting and a limited magic system.
It's a lot easier to make a new setting.
And yes, it seems Mull were already adapted in 4e.
Since WotC has already opened this pandora's box, Id like to see more non-humanoid race options. Perhaps some gaint-kin races/lineages to fit in with the subclasses from the previous UA. I dont think we necessarily need more options at this point, but it seems odd that the Fey are the only non-humanoid options. I suppose we may be getting Ooze and Monstrosity options if the Plasmoid and Thri-Kreen make it to print
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Since WotC has already opened this pandora's box, Id like to see more non-humanoid race options. Perhaps some gaint-kin races/lineages to fit in with the subclasses from the previous UA. I dont think we necessarily need more options at this point, but it seems odd that the Fey are the only non-humanoid options. I suppose we may be getting Ooze and Monstrosity options if the Plasmoid and Thri-Kreen make it to print
I don't know if Thri-Kreen characters would be monstrosities. Their MM counterpart is a Humanoid. But yeah I would love to see some other options. Maybe a Voadkyn, that would be nice.
If the firbolgs are a PC race, the next step could be the verbeegs, or a half-blood lineage.
Maybe WotC could create a new "label" for potentially "no-kid-safe" titles, for example for Ravenloft and Dark Sun, for example for a future "Vecna's Book of Vile Darkness" and "Book of Exalted Deeds". Or a label as "no-kid-friendly" or "this may need supervision by an adult".
There was a Greyhawk module with the title "Slavers". Other title against "Against the slave lords". Please, let's recover the good sense. It would be funny or ironic if in the next years there is a sword & sandal movie mentioning slavery in the Roman empire, and this ending all potential controversy about slavery in the speculative fiction. The army of the unsullied (from Game of Thrones) were slave-soldiers, and Missandei was a slave.
Hasbro would rather to publish things not easily "proxied" by other companies.
I hope the Thri-kreen makes it to print, it’s my favorite race.
It's been confirmed to be a playable race in the upcoming Spelljammer books, so it will be. However, like all races that go UA-to-official, it might change quite a bit mechanically.
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Since WotC has already opened this pandora's box, Id like to see more non-humanoid race options. Perhaps some gaint-kin races/lineages to fit in with the subclasses from the previous UA. I dont think we necessarily need more options at this point, but it seems odd that the Fey are the only non-humanoid options. I suppose we may be getting Ooze and Monstrosity options if the Plasmoid and Thri-Kreen make it to print
I don't know if Thri-Kreen characters would be monstrosities. Their MM counterpart is a Humanoid. But yeah I would love to see some other options. Maybe a Voadkyn, that would be nice.
In the UA the Thri-Kreen were monstrosities.
There was also the Autognome (which I forgot about) which is a Construct. Honestly, I think I would rather just have them reprint a setting-agnostic Warforged as a race that can be Small or Medium, is a Construct in type, and has some mixture of its original abilities and the autognome's (for example, as a construct it would need the "true life" feature). Something about it only ever being "gnomish" by lore and flavor just seems a bit silly to me.
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Im sure we could find a general category for a creature that is 10,000+ years old, known for summoning monsters and then Enlarging said monsters
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Rita Repulsa?
I'm so glad you asked.
😂😂
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I am hoping for the swordsage to be added in the next UA with updated feats from tomb of battle. It will be 3.5 all over again.
Their will also be an addition of exotic weapons and a feat stack for two weapon fighting so it is not trash.
Oh geez. No wonder I didn’t get it, I haven’t thought about that show in years.
I guess it will be Planescape, because it needs less work to design the crunch. And later the next one could be Dark Sun.
I would like an update of the martial adept classes, but with a fast and simple mechanic, to can use the martial maneuvers with nPCs.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
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Psionics, the way 5e is moving away from alignment, slavery as a fundament of Athas society, Mulls, limited races, limited classes, xenocide... No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
Agreed. It would be at best a “slightly les bright” sun.
Is alignment any more essential to Dark Sun than it is the Forgotten Realms? Also, 5e still has alignment, even if they tried to get rid of it once.
Plenty of bad guys are slavers in 5e. Drow, Mind Flayers, Neogi, etc. 5e is fine with having slavery . . . so long as it's clear that it's only a thing bad people do. Which Dark Sun does.
Out of the Abyss even started with the PCs escaping slavery. So I don't think WotC would remove it if/when Dark Sun is officially updated to 5e.
Didn't 4e already get rid of the whole "created by r*pe" part of the Mul lore? Because WotC can just do that if they don't want to make a whole race/species the product of r*pe.
Ravnica only has playable Humans, Elves, Vedalken, Goblins, Loxodon, Minotaurs, Centaurs, and Simic Hybrids in 5e. Theros only has Humans, Centaurs, Minotaurs, Satyrs, Leonin, and Tritons.
WotC has shown that they have no problem with restricting races for specific settings in 5e, so this concern is unfounded.
Does Dark Sun actually limit the amount of classes you can play as? I'm pretty sure you were allowed to play any class you wanted, there were just different in-world restrictions for doing so.
Again, same thing with slavery, I'm pretty sure this wouldn't be a problem. The bad guys are the ones committing genocide/xenocide in Dark Sun. In 5e, the Duergar are still trying to eradicate the Dwarves, the Gith are trying to eradicate each other and the Illithids, and Drow are trying to eradicate/enslave pretty much everybody else.
I don't think this would be a problem.
I feel the opposite (obviously). I think Dark Sun could be brought back, although with some changes (just like they're changing every setting they're updating to 5e at least slightly, from Eberron to Ravenloft to Dragonlance). In polls about D&D's most popular settings, Dark Sun regularly pops up in the "most popular" category with Planescape, Ravenloft, Eberron, and the Forgotten Realms. Frankly, WotC would be idiots to not publish an official Dark Sun book/book set in 5e, because there would be a lot of money to be made by bringing it back. Hell, they're even bringing back Spelljammer and Dragonlance back before both Dark Sun and Planescape, even though they're both significantly less popular settings.
I don't think stuff like slavery or genocide or Mul would really be a problem in updating the setting. The bigger obstacles would be mechanical stuff like Psionics, Defiling/Preserving, and Half-Giants being Large. We already have Psionics in 5e (I currently don't like this version of Psionics, but I'm pretty sure that's all we're going to get this edition), Half-Giants were already turned into Goliaths in 4e (which I think will stay the same), and Defiling/Preserving could be easily folded into 5e's upcasting system (allowing you to make a spell more powerful, but drain the areas around it).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
5e isn't moving away from alignment that much, it's just making it more of an individual thing. There's a huge difference between saying "many elves within this culture think goblins are all inherently inclined to be evil" and saying "many elves within this culture think goblins are all inherently inclined to be evil, and by the way, they are canonically confirmed to be right!" 5e hasn't shied away from bad people doing bad things. The only thing it has moved away from is saying that some people are born inherently bad/inclined to be bad.
I can go on. Kleptomaniac high elves, cannibal halflings and thri-kreen a harsh and unforgiving climate, alignment is important in Dark Sun.
The dragons and their Templars are Evil, most if not all the cities are under their control. Defilers are evil or become it by the further destruction of the environment.
The whole Xenocide is based on racism. The first Dragon wants to wipe out all races but one. The one original Athas race.
No gods, a truncated psionic system, no metal, a need to really improve 5e rules about heat and exhaustion.
When you combine all of this and my previous points, and you need to adapt it to 21st centuries sensibilities and expectations, nothing will remain off the setting but the desert setting and a limited magic system.
It's a lot easier to make a new setting.
And yes, it seems Mull were already adapted in 4e.
Since WotC has already opened this pandora's box, Id like to see more non-humanoid race options. Perhaps some gaint-kin races/lineages to fit in with the subclasses from the previous UA. I dont think we necessarily need more options at this point, but it seems odd that the Fey are the only non-humanoid options. I suppose we may be getting Ooze and Monstrosity options if the Plasmoid and Thri-Kreen make it to print
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I hope the Thri-kreen makes it to print, it’s my favorite race.
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I don't know if Thri-Kreen characters would be monstrosities. Their MM counterpart is a Humanoid. But yeah I would love to see some other options. Maybe a Voadkyn, that would be nice.
If the firbolgs are a PC race, the next step could be the verbeegs, or a half-blood lineage.
Maybe WotC could create a new "label" for potentially "no-kid-safe" titles, for example for Ravenloft and Dark Sun, for example for a future "Vecna's Book of Vile Darkness" and "Book of Exalted Deeds". Or a label as "no-kid-friendly" or "this may need supervision by an adult".
There was a Greyhawk module with the title "Slavers". Other title against "Against the slave lords". Please, let's recover the good sense. It would be funny or ironic if in the next years there is a sword & sandal movie mentioning slavery in the Roman empire, and this ending all potential controversy about slavery in the speculative fiction. The army of the unsullied (from Game of Thrones) were slave-soldiers, and Missandei was a slave.
Hasbro would rather to publish things not easily "proxied" by other companies.
It's been confirmed to be a playable race in the upcoming Spelljammer books, so it will be. However, like all races that go UA-to-official, it might change quite a bit mechanically.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In the UA the Thri-Kreen were monstrosities.
There was also the Autognome (which I forgot about) which is a Construct. Honestly, I think I would rather just have them reprint a setting-agnostic Warforged as a race that can be Small or Medium, is a Construct in type, and has some mixture of its original abilities and the autognome's (for example, as a construct it would need the "true life" feature). Something about it only ever being "gnomish" by lore and flavor just seems a bit silly to me.
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!