it's sorta implied one of the reason(s) why they re-released the artificer for tasha's cauldron was becuase they would be unable to post just the armorer as it's own subclass
I mean, they kind of needed to re-release the Artificer anyway to make it official for use outside of Eberron; while you always had the option of using it outside that setting anyway, now it's a first-party class in the Forgotten Realms etc. as well.
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As a fan of the giant monster type; this UA is a love letter.
And kudos to the Runecrafter Wizard not necessarily being limited to giant-magic…celestial words of power, Infernal curse marks, or eldritch babble all become valid character concepts. I cannot wait.
I kind of resent that the Runecrafter is a Wizard. Only Cleric has more subs as it is (Cleric has 14 vs. Wizard's 13, next closest is Fighter/Monk at 10), and Artificer is right there, sitting in a lonely corner with its 4 subclasses. It's just another INT caster focused on crafting, tools, knowledge, and creativity, that's also lacking in subs, no big deal.
They should give us a Giant Mecha subclass for Artificers. Basically Billy the Blue Ranger: a super genius inventor that can also fight and call down a huge "Zord" to ride in. But the really cool feature would come on line at level 15, where you can combined your Zord those of up to four others Artificers' to make a Gargantuan "Megazord" (obviously using a different name).
This would be a perfect subclass for my Warforged Paladin, Deus Vultron!
So, we got some Dragonlance material followed by interesting giant/primeval material. What comes next? Do you think they will release a second version of the last UA with some updates like they did for the Dragonlance content? I know alot of people were displeased with one or two of the subclasses
Any inkling of an idea what might be coming after?
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So, we got some Dragonlance material followed by interesting giant/primeval material. What comes next? Do you think they will release a second version of the last UA with some updates like they did for the Dragonlance content? I know alot of people were displeased with one or two of the subclasses
Any inkling of an idea what might be coming after?
Either that or another teaser about one of the upcoming releases.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
Psionics, the way 5e is moving away from alignment, slavery as a fundament of Athas society, Mulls, limited races, limited classes, xenocide... No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
Psionics, the way 5e is moving away from alignment, slavery as a fundament of Athas society, Mulls, limited races, limited classes, xenocide... No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
Agreed. It would be at best a “slightly les bright” sun.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
Psionics, the way 5e is moving away from alignment,
Is alignment any more essential to Dark Sun than it is the Forgotten Realms? Also, 5e still has alignment, even if they tried to get rid of it once.
slavery as a fundament of Athas society,
Plenty of bad guys are slavers in 5e. Drow, Mind Flayers, Neogi, etc. 5e is fine with having slavery . . . so long as it's clear that it's only a thing bad people do. Which Dark Sun does.
Out of the Abyss even started with the PCs escaping slavery. So I don't think WotC would remove it if/when Dark Sun is officially updated to 5e.
Mulls,
Didn't 4e already get rid of the whole "created by r*pe" part of the Mul lore? Because WotC can just do that if they don't want to make a whole race/species the product of r*pe.
limited races,
Ravnica only has playable Humans, Elves, Vedalken, Goblins, Loxodon, Minotaurs, Centaurs, and Simic Hybrids in 5e. Theros only has Humans, Centaurs, Minotaurs, Satyrs, Leonin, and Tritons.
WotC has shown that they have no problem with restricting races for specific settings in 5e, so this concern is unfounded.
limited classes,
Does Dark Sun actually limit the amount of classes you can play as? I'm pretty sure you were allowed to play any class you wanted, there were just different in-world restrictions for doing so.
xenocide...
Again, same thing with slavery, I'm pretty sure this wouldn't be a problem. The bad guys are the ones committing genocide/xenocide in Dark Sun. In 5e, the Duergar are still trying to eradicate the Dwarves, the Gith are trying to eradicate each other and the Illithids, and Drow are trying to eradicate/enslave pretty much everybody else.
I don't think this would be a problem.
No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
I feel the opposite (obviously). I think Dark Sun could be brought back, although with some changes (just like they're changing every setting they're updating to 5e at least slightly, from Eberron to Ravenloft to Dragonlance). In polls about D&D's most popular settings, Dark Sun regularly pops up in the "most popular" category with Planescape, Ravenloft, Eberron, and the Forgotten Realms. Frankly, WotC would be idiots to not publish an official Dark Sun book/book set in 5e, because there would be a lot of money to be made by bringing it back. Hell, they're even bringing back Spelljammer and Dragonlance back before both Dark Sun and Planescape, even though they're both significantly less popular settings.
I don't think stuff like slavery or genocide or Mul would really be a problem in updating the setting. The bigger obstacles would be mechanical stuff like Psionics, Defiling/Preserving, and Half-Giants being Large. We already have Psionics in 5e (I currently don't like this version of Psionics, but I'm pretty sure that's all we're going to get this edition), Half-Giants were already turned into Goliaths in 4e (which I think will stay the same), and Defiling/Preserving could be easily folded into 5e's upcasting system (allowing you to make a spell more powerful, but drain the areas around it).
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I mean, they kind of needed to re-release the Artificer anyway to make it official for use outside of Eberron; while you always had the option of using it outside that setting anyway, now it's a first-party class in the Forgotten Realms etc. as well.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
They should give us a Giant Mecha subclass for Artificers. Basically Billy the Blue Ranger: a super genius inventor that can also fight and call down a huge "Zord" to ride in. But the really cool feature would come on line at level 15, where you can combined your Zord those of up to four others Artificers' to make a Gargantuan "Megazord" (obviously using a different name).
This would be a perfect subclass for my Warforged Paladin, Deus Vultron!
I wouldn't mind a bard subclass that shreds on a lute and summons giant lizards in armor.
Go go power rangers.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I for one could go for a Rita Repulsa warlock patron.
Its honestly all I wanted the Ranger class to be when I first started playing D&D
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So, we got some Dragonlance material followed by interesting giant/primeval material. What comes next? Do you think they will release a second version of the last UA with some updates like they did for the Dragonlance content? I know alot of people were displeased with one or two of the subclasses
Any inkling of an idea what might be coming after?
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Either that or another teaser about one of the upcoming releases.
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no Otherworldly Patron option is so specific that it refers to a specific individual, and i don't think they will start now
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Im sure we could find a general category for a creature that is 10,000+ years old, known for summoning monsters and then Enlarging said monsters
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Rita Repulsa?
I'm so glad you asked.
😂😂
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I am hoping for the swordsage to be added in the next UA with updated feats from tomb of battle. It will be 3.5 all over again.
Their will also be an addition of exotic weapons and a feat stack for two weapon fighting so it is not trash.
Oh geez. No wonder I didn’t get it, I haven’t thought about that show in years.
I guess it will be Planescape, because it needs less work to design the crunch. And later the next one could be Dark Sun.
I would like an update of the martial adept classes, but with a fast and simple mechanic, to can use the martial maneuvers with nPCs.
I hope they don’t do Dark Sun (even though it’s one of my favorite settings) because of what a rotten state Psionics is in this edition.
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Psionics, the way 5e is moving away from alignment, slavery as a fundament of Athas society, Mulls, limited races, limited classes, xenocide... No way Dark Sun can be brought back and still be Dark Sun with the expectations of a 5e public.
Agreed. It would be at best a “slightly les bright” sun.
Is alignment any more essential to Dark Sun than it is the Forgotten Realms? Also, 5e still has alignment, even if they tried to get rid of it once.
Plenty of bad guys are slavers in 5e. Drow, Mind Flayers, Neogi, etc. 5e is fine with having slavery . . . so long as it's clear that it's only a thing bad people do. Which Dark Sun does.
Out of the Abyss even started with the PCs escaping slavery. So I don't think WotC would remove it if/when Dark Sun is officially updated to 5e.
Didn't 4e already get rid of the whole "created by r*pe" part of the Mul lore? Because WotC can just do that if they don't want to make a whole race/species the product of r*pe.
Ravnica only has playable Humans, Elves, Vedalken, Goblins, Loxodon, Minotaurs, Centaurs, and Simic Hybrids in 5e. Theros only has Humans, Centaurs, Minotaurs, Satyrs, Leonin, and Tritons.
WotC has shown that they have no problem with restricting races for specific settings in 5e, so this concern is unfounded.
Does Dark Sun actually limit the amount of classes you can play as? I'm pretty sure you were allowed to play any class you wanted, there were just different in-world restrictions for doing so.
Again, same thing with slavery, I'm pretty sure this wouldn't be a problem. The bad guys are the ones committing genocide/xenocide in Dark Sun. In 5e, the Duergar are still trying to eradicate the Dwarves, the Gith are trying to eradicate each other and the Illithids, and Drow are trying to eradicate/enslave pretty much everybody else.
I don't think this would be a problem.
I feel the opposite (obviously). I think Dark Sun could be brought back, although with some changes (just like they're changing every setting they're updating to 5e at least slightly, from Eberron to Ravenloft to Dragonlance). In polls about D&D's most popular settings, Dark Sun regularly pops up in the "most popular" category with Planescape, Ravenloft, Eberron, and the Forgotten Realms. Frankly, WotC would be idiots to not publish an official Dark Sun book/book set in 5e, because there would be a lot of money to be made by bringing it back. Hell, they're even bringing back Spelljammer and Dragonlance back before both Dark Sun and Planescape, even though they're both significantly less popular settings.
I don't think stuff like slavery or genocide or Mul would really be a problem in updating the setting. The bigger obstacles would be mechanical stuff like Psionics, Defiling/Preserving, and Half-Giants being Large. We already have Psionics in 5e (I currently don't like this version of Psionics, but I'm pretty sure that's all we're going to get this edition), Half-Giants were already turned into Goliaths in 4e (which I think will stay the same), and Defiling/Preserving could be easily folded into 5e's upcasting system (allowing you to make a spell more powerful, but drain the areas around it).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms