The Archivist was actually fairly popular according to the surveys. It wouldn’t surprise me if they reserved it specifically so they could include it in a future publication to drive sales for that product
Meh, I like it. It's not the best, but it's been fun every time I've played it and the few players I've had try it out enjoyed it as well. I understand if someone were to think it was lame, though.
Unrelated note, but I wouldn't mind a necromancy themed artificer.. Maybe like an old timey grave-robbing surgeon that uses necromancy and medicine to assist in dealing with injuries.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Frankenstein would be a good example, yea. I had actually planned on making something similar as a homebrew artificer class for my campaign setting since it's set in the fantasy equivalent of the late 1800's-early 1900's, but the more I think about it, the more I'd like for it to be artificer's 'dark' class.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Meh, I like it. It's not the best, but it's been fun every time I've played it and the few players I've had try it out enjoyed it as well. I understand if someone were to think it was lame, though.
Unrelated note, but I wouldn't mind a necromancy themed artificer.. Maybe like an old timey grave-robbing surgeon that uses necromancy and medicine to assist in dealing with injuries.
So....Dr. Frankenstein? Or someone like the stitchers in MTG's Innistrad setting?
And while you say it's unrelated, alchemy is very much related to that kind of theme.
100% if they were to make a necromancy based artificer subclass, they'd save it for an Innistrad book. I have a feeling these M:tG books are going to be going on for a long time, so it seems like they're going to wait until then to make a fleshmancer.
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Please check out my homebrew, I would appreciate feedback:
Frankenstein would be a good example, yea. I had actually planned on making something similar as a homebrew artificer class for my campaign setting since it's set in the fantasy equivalent of the late 1800's-early 1900's, but the more I think about it, the more I'd like for it to be artificer's 'dark' class.
the pop culture corpse idiot Frankenstein's monster or the Frankenstein's monster from the original book who is much more intelligent and also a citizen of the uncanny valley rather than pure hideous flesh?
and also would be a nice excuse to add animate dead to the artificer tool kit for their expanded spell list, we already got flesh golems at 10th level makable.
Also anyone else miss the whole mechanic of every artificer subclass reducing craft time and gold cost for one type of magic item? I get that they might have felt it was to limiting or too overpowered, and that is why it is an lesser 10th level feature, but i would very much like it if it makes it to a class feature variants because fast healing potions at 3rd level was an major boon for alchemists, as would be scrolls for the archivist, and i just feel like letting an artificer apply this bonus to any rarity of magic item would really motivate them to interact more with the crafting rules
again tho, an spell that lets an artificer create constructs would just be so cool, especially for this archetype and the battle smith
Meh, I like it. It's not the best, but it's been fun every time I've played it and the few players I've had try it out enjoyed it as well. I understand if someone were to think it was lame, though.
Unrelated note, but I wouldn't mind a necromancy themed artificer.. Maybe like an old timey grave-robbing surgeon that uses necromancy and medicine to assist in dealing with injuries.
So....Dr. Frankenstein? Or someone like the stitchers in MTG's Innistrad setting?
And while you say it's unrelated, alchemy is very much related to that kind of theme.
100% if they were to make a necromancy based artificer subclass, they'd save it for an Innistrad book. I have a feeling these M:tG books are going to be going on for a long time, so it seems like they're going to wait until then to make a fleshmancer.
have they even made another M:TG book since like 2017? i thought they just like made a bunch of books in the plane shift series and then abandoned it completely
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
have they even made another M:TG book since like 2017? i thought they just like made a bunch of books in the plane shift series and then abandoned it completely
Even without knowing that Theros is a MTG setting, there was no indication that they abandoned making MTG settings into D&D settings.
The Planeshift articles were abandoned when they made Guildmaster's Guide to Ravnica. They're going to make more M:tG setting books, because they make money off of them. The Theros book is proof that they're going to continue making M:tG settings as D&D 5e books.
So, yes, there was no indication that they'd abandoned M:tG books. Innistrad is one of the more popular settings, so I think it'll be coming within the next few years.
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I imagine a full Ravenloft campaign setting book would come before Innistrad, unless they decided to roll them in together. Could be wrong about that though.
have they even made another M:TG book since like 2017? i thought they just like made a bunch of books in the plane shift series and then abandoned it completely
Even without knowing that Theros is a MTG setting, there was no indication that they abandoned making MTG settings into D&D settings.
The Planeshift articles were abandoned when they made Guildmaster's Guide to Ravnica. They're going to make more M:tG setting books, because they make money off of them. The Theros book is proof that they're going to continue making M:tG settings as D&D 5e books.
So, yes, there was no indication that they'd abandoned M:tG books. Innistrad is one of the more popular settings, so I think it'll be coming within the next few years.
well yeah they are going to make more stuff from magic: the gathering, the first sentence i wrote was just dumb, but hey i am defenetly confident if they are going to release another magic the gathering setting they are not going to call it "plane shift: (setting name)", they will use more creative names like mystic odysseys of Theros or guildmasters guide to ravnica
Does that mean there will be a summoner type artificer that specifically uses painted cards to summon creatures?
Sure why not. They tried to capture DBZ with the Sun Soul Monk, so why not bring Yu-Gi-Oh! into this?
They could even go the Naruto route with summoning, where you make a blood pact with an intelligent creature and can summon it as an action.
i do not think that they will have such an narrow method of summoning if they decide to make this an option, especially since it is not as artificer-y as other subclasses. Such an subclass is more likely just going to add some class feature that empowers your summons and add summon spells to the list of archetype spells, and then from there you let the player decide how and with what tool they want to flavour their new artificer spells, perhaps they like the card idea, perhaps they want to cast it using the pipes of the sewers infusion or by creating an device with tinkers tools that opens a portal to another plane or by some arcane runes or by simply cooking some bacon or brewing some ale so good that an extraplanar entity came by to enjoy your handiwork, an artificer subclass all about summoning will probably have a theme more centered around studying the planes and their citizens, and how to best persuade them to assist you, so maybe we can expect something like the class granting an special lore book where you can record info about planes of existance you have visited, and perhaps a feature similar to draconic ancestry but for all extraplanar creatures, bonus languages, an feature that lets you plane shift somehow, etc
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Does that mean there will be a summoner type artificer that specifically uses painted cards to summon creatures?
Sure why not. They tried to capture DBZ with the Sun Soul Monk, so why not bring Yu-Gi-Oh! into this?
They could even go the Naruto route with summoning, where you make a blood pact with an intelligent creature and can summon it as an action.
i do not think that they will have such an narrow method of summoning if they decide to make this an option, especially since it is not as artificer-y as other subclasses. Such an subclass is more likely just going to add some class feature that empowers your summons and add summon spells to the list of archetype spells, and then from there you let the player decide how and with what tool they want to flavour their new artificer spells, perhaps they like the card idea, perhaps they want to cast it using the pipes of the sewers infusion or by creating an device with tinkers tools that opens a portal to another plane or by some arcane runes or by simply cooking some bacon or brewing some ale so good that an extraplanar entity came by to enjoy your handiwork, an artificer subclass all about summoning will probably have a theme more centered around studying the planes and their citizens, and how to best persuade them to assist you, so maybe we can expect something like the class granting an special lore book where you can record info about planes of existance you have visited, and perhaps a feature similar to draconic ancestry but for all extraplanar creatures, bonus languages, an feature that lets you plane shift somehow, etc
I don't think they would do the cards for artificer but Pokemon has a Artificer vibe with the Pokeballs
Does that mean there will be a summoner type artificer that specifically uses painted cards to summon creatures?
Sure why not. They tried to capture DBZ with the Sun Soul Monk, so why not bring Yu-Gi-Oh! into this?
They could even go the Naruto route with summoning, where you make a blood pact with an intelligent creature and can summon it as an action.
i do not think that they will have such an narrow method of summoning if they decide to make this an option, especially since it is not as artificer-y as other subclasses. Such an subclass is more likely just going to add some class feature that empowers your summons and add summon spells to the list of archetype spells, and then from there you let the player decide how and with what tool they want to flavour their new artificer spells, perhaps they like the card idea, perhaps they want to cast it using the pipes of the sewers infusion or by creating an device with tinkers tools that opens a portal to another plane or by some arcane runes or by simply cooking some bacon or brewing some ale so good that an extraplanar entity came by to enjoy your handiwork, an artificer subclass all about summoning will probably have a theme more centered around studying the planes and their citizens, and how to best persuade them to assist you, so maybe we can expect something like the class granting an special lore book where you can record info about planes of existance you have visited, and perhaps a feature similar to draconic ancestry but for all extraplanar creatures, bonus languages, an feature that lets you plane shift somehow, etc
I don't think they would do the cards for artificer but Pokemon has a Artificer vibe with the Pokeballs
A pokemon-style summoner artificer with a portable device to throw and conjure up planar beings would actually be pretty dope.
Rollback Post to RevisionRollBack
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Does that mean there will be a summoner type artificer that specifically uses painted cards to summon creatures?
Sure why not. They tried to capture DBZ with the Sun Soul Monk, so why not bring Yu-Gi-Oh! into this?
They could even go the Naruto route with summoning, where you make a blood pact with an intelligent creature and can summon it as an action.
i do not think that they will have such an narrow method of summoning if they decide to make this an option, especially since it is not as artificer-y as other subclasses. Such an subclass is more likely just going to add some class feature that empowers your summons and add summon spells to the list of archetype spells, and then from there you let the player decide how and with what tool they want to flavour their new artificer spells, perhaps they like the card idea, perhaps they want to cast it using the pipes of the sewers infusion or by creating an device with tinkers tools that opens a portal to another plane or by some arcane runes or by simply cooking some bacon or brewing some ale so good that an extraplanar entity came by to enjoy your handiwork, an artificer subclass all about summoning will probably have a theme more centered around studying the planes and their citizens, and how to best persuade them to assist you, so maybe we can expect something like the class granting an special lore book where you can record info about planes of existance you have visited, and perhaps a feature similar to draconic ancestry but for all extraplanar creatures, bonus languages, an feature that lets you plane shift somehow, etc
I don't think they would do the cards for artificer but Pokemon has a Artificer vibe with the Pokeballs
A pokemon-style summoner artificer with a portable device to throw and conjure up planar beings would actually be pretty dope.
actually yeah pokemon is the dopest idea for how an artificer could summon extraplanar entities, but my point is that it should be up to the player playing an artificer how exactly their "inventions" work, you cannot decide that flavor beforehand. At most they might make a table to give an prospecting artificer some inspiration on what they might derive their summoning spells from, akin to the optional tables in xanatars guide to everything and subclasses: part 1, roll on the table, choose one option or come up with your own ideas, your choice
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
have they even made another M:TG book since like 2017? i thought they just like made a bunch of books in the plane shift series and then abandoned it completely
Even without knowing that Theros is a MTG setting, there was no indication that they abandoned making MTG settings into D&D settings.
The Planeshift articles were abandoned when they made Guildmaster's Guide to Ravnica. They're going to make more M:tG setting books, because they make money off of them. The Theros book is proof that they're going to continue making M:tG settings as D&D 5e books.
So, yes, there was no indication that they'd abandoned M:tG books. Innistrad is one of the more popular settings, so I think it'll be coming within the next few years.
well yeah they are going to make more stuff from magic: the gathering, the first sentence i wrote was just dumb, but hey i am defenetly confident if they are going to release another magic the gathering setting they are not going to call it "plane shift: (setting name)", they will use more creative names like mystic odysseys of Theros or guildmasters guide to ravnica
Possible book names:
Horrific Hauntings of Innistrad
Explorer's Jungle Guide to Ixalan
Planeswalker's Guide to Dominaria
Artificer's Manual to Kaladesh
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Please check out my homebrew, I would appreciate feedback:
Based on what they did with the Genie patron in the newest UA (link here for those of you who didn't see it: https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited) I think the Draconic Sorcerer will get a list of general spells based on all dragons and personalized spells based on each damage type.
Based on what they did with the Genie patron in the newest UA (link here for those of you who didn't see it: https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited) I think the Draconic Sorcerer will get a list of general spells based on all dragons and personalized spells based on each damage type.
I was thinking the same thing. My best guess would be the next UA is Subclass/Class feature variants or more subclasses revised.
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Please check out my homebrew, I would appreciate feedback:
Based on what they did with the Genie patron in the newest UA (link here for those of you who didn't see it: https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited) I think the Draconic Sorcerer will get a list of general spells based on all dragons and personalized spells based on each damage type.
I was thinking the same thing. My best guess would be the next UA is Subclass/Class feature variants or more subclasses revised.
Yes please! I want the other sorcerer subclasses to get extra spells like they did with the Clockwork Soul sorcerer.
Based on what they did with the Genie patron in the newest UA (link here for those of you who didn't see it: https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited) I think the Draconic Sorcerer will get a list of general spells based on all dragons and personalized spells based on each damage type.
I was thinking the same thing. My best guess would be the next UA is Subclass/Class feature variants or more subclasses revised.
Yes please! I want the other sorcerer subclasses to get extra spells like they did with the Clockwork Soul sorcerer.
Yes, they all need it. Shadow sorcerer could get Misty Step, vampiric touch, Evard's Black Tentacles, shadows of the moil, hunger of hadar, and a few others.
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Please check out my homebrew, I would appreciate feedback:
The Archivist was actually fairly popular according to the surveys. It wouldn’t surprise me if they reserved it specifically so they could include it in a future publication to drive sales for that product
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Meh, I like it. It's not the best, but it's been fun every time I've played it and the few players I've had try it out enjoyed it as well. I understand if someone were to think it was lame, though.
Unrelated note, but I wouldn't mind a necromancy themed artificer.. Maybe like an old timey grave-robbing surgeon that uses necromancy and medicine to assist in dealing with injuries.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Frankenstein would be a good example, yea. I had actually planned on making something similar as a homebrew artificer class for my campaign setting since it's set in the fantasy equivalent of the late 1800's-early 1900's, but the more I think about it, the more I'd like for it to be artificer's 'dark' class.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
100% if they were to make a necromancy based artificer subclass, they'd save it for an Innistrad book. I have a feeling these M:tG books are going to be going on for a long time, so it seems like they're going to wait until then to make a fleshmancer.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
the pop culture corpse idiot Frankenstein's monster or the Frankenstein's monster from the original book who is much more intelligent and also a citizen of the uncanny valley rather than pure hideous flesh?
and also would be a nice excuse to add animate dead to the artificer tool kit for their expanded spell list, we already got flesh golems at 10th level makable.
Also anyone else miss the whole mechanic of every artificer subclass reducing craft time and gold cost for one type of magic item? I get that they might have felt it was to limiting or too overpowered, and that is why it is an lesser 10th level feature, but i would very much like it if it makes it to a class feature variants because fast healing potions at 3rd level was an major boon for alchemists, as would be scrolls for the archivist, and i just feel like letting an artificer apply this bonus to any rarity of magic item would really motivate them to interact more with the crafting rules
again tho, an spell that lets an artificer create constructs would just be so cool, especially for this archetype and the battle smith
have they even made another M:TG book since like 2017? i thought they just like made a bunch of books in the plane shift series and then abandoned it completely
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The upcoming Theros book is based on an M:tG expansion too.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Does that mean there will be a summoner type artificer that specifically uses painted cards to summon creatures?
The Planeshift articles were abandoned when they made Guildmaster's Guide to Ravnica. They're going to make more M:tG setting books, because they make money off of them. The Theros book is proof that they're going to continue making M:tG settings as D&D 5e books.
So, yes, there was no indication that they'd abandoned M:tG books. Innistrad is one of the more popular settings, so I think it'll be coming within the next few years.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I imagine a full Ravenloft campaign setting book would come before Innistrad, unless they decided to roll them in together. Could be wrong about that though.
well yeah they are going to make more stuff from magic: the gathering, the first sentence i wrote was just dumb, but hey i am defenetly confident if they are going to release another magic the gathering setting they are not going to call it "plane shift: (setting name)", they will use more creative names like mystic odysseys of Theros or guildmasters guide to ravnica
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
i do not think that they will have such an narrow method of summoning if they decide to make this an option, especially since it is not as artificer-y as other subclasses. Such an subclass is more likely just going to add some class feature that empowers your summons and add summon spells to the list of archetype spells, and then from there you let the player decide how and with what tool they want to flavour their new artificer spells, perhaps they like the card idea, perhaps they want to cast it using the pipes of the sewers infusion or by creating an device with tinkers tools that opens a portal to another plane or by some arcane runes or by simply cooking some bacon or brewing some ale so good that an extraplanar entity came by to enjoy your handiwork, an artificer subclass all about summoning will probably have a theme more centered around studying the planes and their citizens, and how to best persuade them to assist you, so maybe we can expect something like the class granting an special lore book where you can record info about planes of existance you have visited, and perhaps a feature similar to draconic ancestry but for all extraplanar creatures, bonus languages, an feature that lets you plane shift somehow, etc
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I don't think they would do the cards for artificer but Pokemon has a Artificer vibe with the Pokeballs
A pokemon-style summoner artificer with a portable device to throw and conjure up planar beings would actually be pretty dope.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
actually yeah pokemon is the dopest idea for how an artificer could summon extraplanar entities, but my point is that it should be up to the player playing an artificer how exactly their "inventions" work, you cannot decide that flavor beforehand. At most they might make a table to give an prospecting artificer some inspiration on what they might derive their summoning spells from, akin to the optional tables in xanatars guide to everything and subclasses: part 1, roll on the table, choose one option or come up with your own ideas, your choice
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Possible book names:
Horrific Hauntings of Innistrad
Explorer's Jungle Guide to Ixalan
Planeswalker's Guide to Dominaria
Artificer's Manual to Kaladesh
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Based on what they did with the Genie patron in the newest UA (link here for those of you who didn't see it: https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited) I think the Draconic Sorcerer will get a list of general spells based on all dragons and personalized spells based on each damage type.
I was thinking the same thing. My best guess would be the next UA is Subclass/Class feature variants or more subclasses revised.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yes please! I want the other sorcerer subclasses to get extra spells like they did with the Clockwork Soul sorcerer.
Yes, they all need it. Shadow sorcerer could get Misty Step, vampiric touch, Evard's Black Tentacles, shadows of the moil, hunger of hadar, and a few others.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Mine to, though, imo, Vampiric Touch may not be worth it because it's a touch spell and sorcerers are squishy.