These spells only "phase out" a small number of spells that were generally problematic to begin with. If they were to start invalidating a huge selection of spells then I may have an issue.
I do worry that these spells are too good, I like them, but if they're going to try to fix classes and other spells with them, that's a big no no.
This does just add to the planescape suspicion I've been having for a few months. Especially with some of the tattoos being elemental or shadowfell flavored.
yeah these spells are really good, like defenetly on par with the steel defender, balanced out kinda by the fact that they are concentration, is a little sad that the ranger and paladin will fall behind but there is nothing you can do.
i wanna run some math here, how does summon fey spirit compare to conjure animals in terms of both per turn damage and hit points summoned? how do the spells compare to stuff like cloudkill, call lighting and flaming sphere in terms of per round damage and per casting damage? Then again "balance" is an secondary objective behind fun in dungeons and dragons, fireball is supposedly meant to be intentionally kinda overpowered, as long as these spells do not make other spells nonviable they should be fine
the summon spells are kind of the bigger factor here (dont think you dissagree), prevoiusly we did not even have an way to summon shadowfell creatures or abberations, or yugoloths.
These spells only "phase out" a small number of spells that were generally problematic to begin with. If they were to start invalidating a huge selection of spells then I may have an issue.
...and with that you mean conjure woodland beings, conjure animals and the two fiend summons, or what you after here?
I feel that many of the spells are unnecessary. Summon Elemental Spirits, Summon Celestial Spirits, Summon Fiendish Spirits, Summon Fey Spirits, Summon Bestial Spirits, all of those don't need to exist, and just invalidate older spells.
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I feel that many of the spells are unnecessary. Summon Elemental Spirits, Summon Celestial Spirits, Summon Fiendish Spirits, Summon Fey Spirits, Summon Bestial Spirits, all of those don't need to exist, and just invalidate older spells.
well the thing about these new spells is that they are less versatile than their equivolents, and are also for the most part lower level. Summon bestial spirit is also great for rangers who want companions but their character is mostly focused on another archetype or for an ranger who wants temporary versatillity in their companion for exploration in early levels, celestial spirit gives paladins acess to proper battle summons and gives the cleric acess to summonings at lower levels, summon fey spirits is great for bards who want to more closely embrace their tie to nature and in particular the feywild that the class already boasts. Heck most of these spells are suddenly available to classes their counterparts were no and available at lower levels than their counterpart.
also imagine an planescape style campaign with these rules were spellcasters regularly have 1v1 "beast battles", would that not be cool?
the old spells are great at doing what they do, but this new style of spell is both easier to run
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I feel that many of the spells are unnecessary. Summon Elemental Spirits, Summon Celestial Spirits, Summon Fiendish Spirits, Summon Fey Spirits, Summon Bestial Spirits, all of those don't need to exist, and just invalidate older spells.
I have to disagree. I love these new spells. They make excellent templates for just about anything I want to homebrew. I’m super excited about these.
These spells only "phase out" a small number of spells that were generally problematic to begin with. If they were to start invalidating a huge selection of spells then I may have an issue.
...and with that you mean conjure woodland beings, conjure animals and the two fiend summons, or what you after here?
Yeah, it just a few spells. And it doesn't really invalidate them as the older spells summon completely different creatures than the new ones.
I don't think more spells. They never playtest monsters. Races are my best guess. Maybe some obscure new magic item type, like a ton of Ioun Stones, or magic earrings that give you magic powers.
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yeah whatever the supernatural gifts are we need to know, is it like epic boons? is it like charms like the often overlooked reward type in the DMG? Is it new subraces like dragonmarks? are they feats? are they lojalty rewards like the ones detailed in guildmasters guide to ravnica? something else entirely?
also why is it that many ioun stones are just worse versions of other magic items with the same rarity? Why is that just a thing?
artificer exclusive spells would be really cool, maybe an 4th level transmutation ritual that lets an artificer create an constructs like other spellcasters summon monsters, with an far longer casting time and more expensive material components than the other spells, but it has the benefits of an ritual and more controll over what you create?
perhaps magic item crafting rules, but for constructs? we can craft an +1 longsword, sometimes even make it sentient, and you can create an golem using the manual of golems, but an more general set of rules for crafting constructs? perhaps it costs ten times the XP reward you get from defeating one? Perhaps even just "creature" crafting rules where any creature like an zombie ogre or an banderhobb who are described as being able to be created by an wizard now can be created by an wizard using these rules? more spells that could allow for creatue and construct creation overall, please it would just be so cool
and also can we see an revised version of the 1st level spell for artificers that turn weapons into magi weapons and gives the weapons elemental powers? it was so cool and unique for the artificer, if maybe a tad bit strong so reducing it to 1d4 damage might be appropriate, perhaps increasing by 1d4 every two levels, or increasing to 1d6 damage at level 2 and 1d8 at level 3?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I would guess possibly subraces or maybe even supernatural gifts from the new Theros book that's coming.
The theros book won't have any more UA, it's coming out too soon to be making new content for it yet.
My guess is that if we were getting races/subraces, they'd be planescape related.
I personally prefer new spells, but I wouldn't mind subraces for non-PHB races that didn't get any.
I would love subraces for goblins, hobgoblins, and Orcs, maybe even Gnolls.
I guess bugbears deserve nothing. :V
The world I DM in doesn’t have subraces for Bugbears, but sure, I hope them and Khobolds get them too. And I would love an official half-ogre PC race too.
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
Yep, along with all new Aasimar. There are a ton of new races and subraces they could add.
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Please check out my homebrew, I would appreciate feedback:
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
Yep, along with all new Aasimar. There are a ton of new races and subraces they could add.
Along the lines of aasimar, some extra plane touched races could be exciting. A lot of planes don't get recognized I feel. Then again it would probably be a race from scratch.
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
Yep, along with all new Aasimar. There are a ton of new races and subraces they could add.
Along the lines of aasimar, some extra plane touched races could be exciting. A lot of planes don't get recognized I feel. Then again it would probably be a race from scratch.
There should be templates that can be applied to any race for planetouched of every plane. Like, a Dwarf that is planetouched by the Beastlands, with a bonus to Wisdom, and some druid spells. Or, a Limbo-planetouched Tortle with an Intelligence bonus, and Chaos Bolt, Mold Earth, and Phantasmal Force. (maybe some added spell lists as well.)
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Please check out my homebrew, I would appreciate feedback:
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
Yep, along with all new Aasimar. There are a ton of new races and subraces they could add.
Along the lines of aasimar, some extra plane touched races could be exciting. A lot of planes don't get recognized I feel. Then again it would probably be a race from scratch.
There should be templates that can be applied to any race for planetouched of every plane. Like, a Dwarf that is planetouched by the Beastlands, with a bonus to Wisdom, and some druid spells. Or, a Limbo-planetouched Tortle with an Intelligence bonus, and Chaos Bolt, Mold Earth, and Phantasmal Force. (maybe some added spell lists as well.)
Sounds like a Dragonmark kind of thing, but any race can get it.
Yeah, kind of like that. They already created a way to do it, so why not make it available to all races?
I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
Yep, along with all new Aasimar. There are a ton of new races and subraces they could add.
Along the lines of aasimar, some extra plane touched races could be exciting. A lot of planes don't get recognized I feel. Then again it would probably be a race from scratch.
There should be templates that can be applied to any race for planetouched of every plane. Like, a Dwarf that is planetouched by the Beastlands, with a bonus to Wisdom, and some druid spells. Or, a Limbo-planetouched Tortle with an Intelligence bonus, and Chaos Bolt, Mold Earth, and Phantasmal Force. (maybe some added spell lists as well.)
Sounds like a Dragonmark kind of thing, but any race can get it.
Yeah, kind of like that. They already created a way to do it, so why not make it available to all races?
that sounds like an really neat idea, especially free expanded spell lists, becuase hell yeah.
So anyways i made an half ogre race once and like, there is not a lot of material to go after when making an half ogre race, unless you just wanna go for them as the only race that is large sized, and then maybe add powerful build on top of large size and increase your strength score maximum to 21 or to go the route of an race with few if any racial traits but really good abillity score improvements
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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These spells only "phase out" a small number of spells that were generally problematic to begin with. If they were to start invalidating a huge selection of spells then I may have an issue.
She/Her Player and Dungeon Master
yeah these spells are really good, like defenetly on par with the steel defender, balanced out kinda by the fact that they are concentration, is a little sad that the ranger and paladin will fall behind but there is nothing you can do.
i wanna run some math here, how does summon fey spirit compare to conjure animals in terms of both per turn damage and hit points summoned? how do the spells compare to stuff like cloudkill, call lighting and flaming sphere in terms of per round damage and per casting damage? Then again "balance" is an secondary objective behind fun in dungeons and dragons, fireball is supposedly meant to be intentionally kinda overpowered, as long as these spells do not make other spells nonviable they should be fine
the summon spells are kind of the bigger factor here (dont think you dissagree), prevoiusly we did not even have an way to summon shadowfell creatures or abberations, or yugoloths.
...and with that you mean conjure woodland beings, conjure animals and the two fiend summons, or what you after here?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I feel that many of the spells are unnecessary. Summon Elemental Spirits, Summon Celestial Spirits, Summon Fiendish Spirits, Summon Fey Spirits, Summon Bestial Spirits, all of those don't need to exist, and just invalidate older spells.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
well the thing about these new spells is that they are less versatile than their equivolents, and are also for the most part lower level. Summon bestial spirit is also great for rangers who want companions but their character is mostly focused on another archetype or for an ranger who wants temporary versatillity in their companion for exploration in early levels, celestial spirit gives paladins acess to proper battle summons and gives the cleric acess to summonings at lower levels, summon fey spirits is great for bards who want to more closely embrace their tie to nature and in particular the feywild that the class already boasts. Heck most of these spells are suddenly available to classes their counterparts were no and available at lower levels than their counterpart.
also imagine an planescape style campaign with these rules were spellcasters regularly have 1v1 "beast battles", would that not be cool?
the old spells are great at doing what they do, but this new style of spell is both easier to run
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I have to disagree. I love these new spells. They make excellent templates for just about anything I want to homebrew. I’m super excited about these.
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Yeah, it just a few spells. And it doesn't really invalidate them as the older spells summon completely different creatures than the new ones.
She/Her Player and Dungeon Master
So what do you think will be next? More tattoos? More new spells? Races? Monsters?
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I don't think more spells. They never playtest monsters. Races are my best guess. Maybe some obscure new magic item type, like a ton of Ioun Stones, or magic earrings that give you magic powers.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would guess possibly subraces or maybe even supernatural gifts from the new Theros book that's coming.
yeah whatever the supernatural gifts are we need to know, is it like epic boons? is it like charms like the often overlooked reward type in the DMG? Is it new subraces like dragonmarks? are they feats? are they lojalty rewards like the ones detailed in guildmasters guide to ravnica? something else entirely?
also why is it that many ioun stones are just worse versions of other magic items with the same rarity? Why is that just a thing?
artificer exclusive spells would be really cool, maybe an 4th level transmutation ritual that lets an artificer create an constructs like other spellcasters summon monsters, with an far longer casting time and more expensive material components than the other spells, but it has the benefits of an ritual and more controll over what you create?
perhaps magic item crafting rules, but for constructs? we can craft an +1 longsword, sometimes even make it sentient, and you can create an golem using the manual of golems, but an more general set of rules for crafting constructs? perhaps it costs ten times the XP reward you get from defeating one? Perhaps even just "creature" crafting rules where any creature like an zombie ogre or an banderhobb who are described as being able to be created by an wizard now can be created by an wizard using these rules? more spells that could allow for creatue and construct creation overall, please it would just be so cool
and also can we see an revised version of the 1st level spell for artificers that turn weapons into magi weapons and gives the weapons elemental powers? it was so cool and unique for the artificer, if maybe a tad bit strong so reducing it to 1d4 damage might be appropriate, perhaps increasing by 1d4 every two levels, or increasing to 1d6 damage at level 2 and 1d8 at level 3?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The theros book won't have any more UA, it's coming out too soon to be making new content for it yet.
My guess is that if we were getting races/subraces, they'd be plancescape related.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would love subraces for goblins, hobgoblins, and Orcs, maybe even Gnolls.
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The world I DM in doesn’t have subraces for Bugbears, but sure, I hope them and Khobolds get them too. And I would love an official half-ogre PC race too.
Creating Epic Boons on DDB
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I would like to add my vote for Gnolls and Half-Ogres as playable races. Also it would be cool if there some way to have a published Half Dwarf, Half Giant and maybe some kind of Insect race.
She/Her Player and Dungeon Master
Half-Dwarf, half-gnome, half-goblin, half-hobgoblin, Thri-Kreen.... I want them all.
Creating Epic Boons on DDB
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Yep, along with all new Aasimar. There are a ton of new races and subraces they could add.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Along the lines of aasimar, some extra plane touched races could be exciting. A lot of planes don't get recognized I feel. Then again it would probably be a race from scratch.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
There should be templates that can be applied to any race for planetouched of every plane. Like, a Dwarf that is planetouched by the Beastlands, with a bonus to Wisdom, and some druid spells. Or, a Limbo-planetouched Tortle with an Intelligence bonus, and Chaos Bolt, Mold Earth, and Phantasmal Force. (maybe some added spell lists as well.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, kind of like that. They already created a way to do it, so why not make it available to all races?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
that sounds like an really neat idea, especially free expanded spell lists, becuase hell yeah.
So anyways i made an half ogre race once and like, there is not a lot of material to go after when making an half ogre race, unless you just wanna go for them as the only race that is large sized, and then maybe add powerful build on top of large size and increase your strength score maximum to 21 or to go the route of an race with few if any racial traits but really good abillity score improvements
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes