Yeah but those are weapon attacks not spell attacks, I was thinking draconic sorcerer could pull it off with better melee cantrip support. Between increased HP, built in mage armor, chr to damage and twin spell it could be competitive, but the spell selection support isn't there.
I'd like to see a melee sorcerer focused on better support for spell attacks rather than what happened with hexblade and battle smith using casting stat for weapon attacks
For a “Melee Spell Attack” build you might want to look at Warlock. With Pact of the Tome you could pick up any cantrips you want. And Hex would stack nicely for you. Add a Rod of the Pact Keeper and Spell Sniper and you got a viable build there.
Maybe. Limited spell slots, only two melee ranged cantrip and lacking support support from invocations would make it hard though. I was going with sorcerer because metamagic isn't specific to any single spell.
Maybe. Limited spell slots, only two melee ranged cantrip and lacking support support from invocations would make it hard though. I was going with sorcerer because metamagic isn't specific to any single spell.
Well that is all true. But, have you considered there other benefits?
Here is a list of all of the official Melee ranged cantrips in all of 5e. The total list is Booming Blade, Green-Flame Blade, Primal Savagery, Shillelagh, Shocking Grasp, and Thorn Whip. That’s all there is, just six. And Shillelagh augments a weapon, so it’s not actually a “Melee Spell Attack,” and is only on the list because they had to code it goofy to put it in the system, so there’s really only five. That’s all of them, and two of those require “attacks with a melee weapon” so they don’t count either (and even if both of the “Blade” spells do count, who needs both?). That means there are only three you really need: Primal Savagery, Shocking Grasp, and Thorn Whip.
A warlock picks their pact boon at 3rd-level. Take Pact of the Tome, and you will have five Cantrips at 3rd level, and learn two more cantrips by 10th level. The other advantage is that it lets you pick any three cantrips you want from any list you please and they count as Warlock spells for you, so they gets you around the cross-class spell list problem. If you take the Spell Sniper feat you’ll learn another Cantrip, bringing your total up to eight. And Spell Sniper is of particular advantage for using Shocking Grasp and Primal Savagery, but really any melee spell attack, and spell attacks in general, so there’s plenty of reasons to take it. And depending on what race you pick you could get that up to nine cantrips without even trying.
Also, sorcerers don’t have anything official like Rod of the Pact Keeper which is the closest to a +1 weapon for melee spell attacks you’re ever gonna get. And it replaces one of those spell slots you’re worried about running out of. Add to that the Warlock gets a d8 Hit Die over the Sorcerer’s d6. Plus Warlocks gain light armor proficiency so you could actually wear Studded Leather, +3, and until then Warlocks can take an invocation called Armor of Shadows that lets you cast Mage Armor for free at will, which is actually better than Dragon Sorcerer’s natural armor because you can share it. All of that would be nice for Melee over the Sorcerer’s options.
And there are many other useful Invocations too: Cloak of Flies, Devil’s Sight, Fiendish Vigor, One With Shadows, Otherworldly Leap, Shroud of Shadow.... All of those are also resource free and very useful for melee magicians.
I’m not saying it’s absolutely better than Sorcerer, but you might want to consider it. Food for thought as it were.
Yeah, I think it will be 3-4 revised subclasses. Not sure which ones, but I hope they're good. They're probably trying to get some subclasses into the publishable range for a new book.
I think it will come out Tuesday 6/9, because it seems like it is coming out every 4th Tuesday.
Because of this.
Might not be 100% accurate, but is probably a good way to assume UA releases
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Alright, so for possible revised subclasses we've got Wild Soul and Beast Barbarians, Astral Self and Mercy Monks, Lurker Warlock, Twilight and Barry Manilow "Unity" Clerics, Wildfire and Stars Druids, Rune Knight Fighter, Swarmkeeper and Fey Wanderer Rangers, Watcher Paladin, Creation Bard, Clockwork Sorcerer, and the Legally Distinct from Tony Stark Artificer + Infusions, and a possible new Onomancy subclass...
...Gawd Damn, that is a lot! Anyone wanna guess which ones might get a do-over?
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Yeah but those are weapon attacks not spell attacks, I was thinking draconic sorcerer could pull it off with better melee cantrip support. Between increased HP, built in mage armor, chr to damage and twin spell it could be competitive, but the spell selection support isn't there.
I'd like to see a melee sorcerer focused on better support for spell attacks rather than what happened with hexblade and battle smith using casting stat for weapon attacks
For a “Melee Spell Attack” build you might want to look at Warlock. With Pact of the Tome you could pick up any cantrips you want. And Hex would stack nicely for you. Add a Rod of the Pact Keeper and Spell Sniper and you got a viable build there.
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Maybe. Limited spell slots, only two melee ranged cantrip and lacking support support from invocations would make it hard though. I was going with sorcerer because metamagic isn't specific to any single spell.
So with the survey out how much longer till we see a new UA?
https://www.surveygizmo.com/s3/5608639/D-D-UA-Survey-50-Subclasses-Revisited
I am glad you posted this! I would hate to miss it!
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Well that is all true. But, have you considered there other benefits?
Here is a list of all of the official Melee ranged cantrips in all of 5e. The total list is Booming Blade, Green-Flame Blade, Primal Savagery, Shillelagh, Shocking Grasp, and Thorn Whip. That’s all there is, just six. And Shillelagh augments a weapon, so it’s not actually a “Melee Spell Attack,” and is only on the list because they had to code it goofy to put it in the system, so there’s really only five. That’s all of them, and two of those require “attacks with a melee weapon” so they don’t count either (and even if both of the “Blade” spells do count, who needs both?). That means there are only three you really need: Primal Savagery, Shocking Grasp, and Thorn Whip.
A warlock picks their pact boon at 3rd-level. Take Pact of the Tome, and you will have five Cantrips at 3rd level, and learn two more cantrips by 10th level. The other advantage is that it lets you pick any three cantrips you want from any list you please and they count as Warlock spells for you, so they gets you around the cross-class spell list problem. If you take the Spell Sniper feat you’ll learn another Cantrip, bringing your total up to eight. And Spell Sniper is of particular advantage for using Shocking Grasp and Primal Savagery, but really any melee spell attack, and spell attacks in general, so there’s plenty of reasons to take it. And depending on what race you pick you could get that up to nine cantrips without even trying.
Also, sorcerers don’t have anything official like Rod of the Pact Keeper which is the closest to a +1 weapon for melee spell attacks you’re ever gonna get. And it replaces one of those spell slots you’re worried about running out of. Add to that the Warlock gets a d8 Hit Die over the Sorcerer’s d6. Plus Warlocks gain light armor proficiency so you could actually wear Studded Leather, +3, and until then Warlocks can take an invocation called Armor of Shadows that lets you cast Mage Armor for free at will, which is actually better than Dragon Sorcerer’s natural armor because you can share it. All of that would be nice for Melee over the Sorcerer’s options.
And there are many other useful Invocations too: Cloak of Flies, Devil’s Sight, Fiendish Vigor, One With Shadows, Otherworldly Leap, Shroud of Shadow.... All of those are also resource free and very useful for melee magicians.
I’m not saying it’s absolutely better than Sorcerer, but you might want to consider it. Food for thought as it were.
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If you only care about spell attack bonus, then a Wand of the War Mage is very similar to a Rod of the Pact Keeper.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
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I took it yesterday. Was going to post this, but forgot. Thanks
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Just took it. But no new UA.... Curiouser and curiouser.
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I'm assuming next week.
Off topic:
I graduate today!
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🍾CONGRATULATIONS!!!🎉
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Mazel Tov!
Thanks!
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So, anyway, I'm expecting the next UA to have more revised subclasses, and for it to be released around next tuesday.
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Why next Thursday?
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Because of this.
Might not be 100% accurate, but is probably a good way to assume UA releases
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Ah. Didn’t they used to come out on Fridays?
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IIRC, not the more recent ones. I think each group of UAs come out on different days.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Alright, so for possible revised subclasses we've got Wild Soul and Beast Barbarians, Astral Self and Mercy Monks, Lurker Warlock, Twilight and
Barry Manilow"Unity" Clerics, Wildfire and Stars Druids, Rune Knight Fighter, Swarmkeeper and Fey Wanderer Rangers, Watcher Paladin, Creation Bard, Clockwork Sorcerer, and the Legally Distinct from Tony Stark Artificer + Infusions, and a possible new Onomancy subclass......Gawd Damn, that is a lot! Anyone wanna guess which ones might get a do-over?