Sorry. Different subject, I was thinking about planetouched races in 5e. So far we have Aasimar (Upper Planes, Mt. Celestia mostly?), Tieflings (Nine Hells), Genasi (Elemental Planes), Shadar-kai and Eladrin (Shadowfell and Feywild, respectively), Gith (Limbo and Astral Plane) and some others I might have missed. The main planes that I think still need races are
Abyss
Gehenna (Playable yugoloth?)
Mechanus (Sorta has warforged, but not really)
Far Realm (I am obsessed with all things weird and eldritchy. )
Any others?
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Far Realm (I am obsessed with all things weird and eldritchy. )
So, what I would like if the Xanathar's 2.0/Planescape book were to contain new races and planetouched ones, there would be "template races/subraces" to do so. So, like the Dragonmarks from E:RftLW. So, for example, a Far Realm planetouched.
+2 to Intelligence, +1 to Wisdom. You gain resistance to psychic damage, one indefinite madness, and you can speak Deep Speech. This would replace your Ability Score increase from your original race, replace one key racial ability, and give you these benefits. Any race(ish) could take them, and become an Abyss-Planetouched Half-Elf, or Limbo-Planetouched Orc.
So, the Abyss and Gehanna could also be solved by a "cambion" race.
Mechanus could give us Rogue Modrons!
What do you think?
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That sounds cool. They could also do the templates as a feat, like abberant dragonmark, if you want to represent the growing influence of a certain plane on your character. I would actually like to have both, becuase who doesn't like more content.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
That sounds cool. They could also do the templates as a feat, like abberant dragonmark, if you want to represent the growing influence of a certain plane on your character. I would actually like to have both, becuase who doesn't like more content.
(Probably the people who have to make it.)
I could see them as a feat, but that would be kind of strange. I would personally do it as a racial feat for the planetouched template races, but I don't know how WotC would do it if they were to do this.
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The template does make more sense. The feat idea seemed less likely. If wizard's did do the template idea, it would probably end up only being for the phb races. I doubt a Bytopia-touched yuan-ti will ever exist. (But it would be funny if it did). The reason why I think this is that the phb races are fairly basic, mostly asis and a couple simple features. For other races, the additional racial features are most of the draw of the race, and what makes it balanced, so I don't think they would make templates for those.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I just got on my laptop so I can actually type. Here is an example of a plane-touched feat for context.
Touched By Pandemonium
Your character has developed a affinity for the plane of Pandemonium. You gain a +1 to constitution, as well as resistance on saving throws against madness. Additionally, you can call forth the winds of Pandemonium as an action. Each creature within 15 feet of you must make a wisdom saving throw dc (insert difficulty class calculation). Each creature that fails that save acts as if under the effects of the confusion spell for the next round. You can activate this feature once per long rest.
This is just an example, and isn't at all balanced. The feats would represent the changes that visiting a plane had on a mortal, not something they were born with. The racial template idea is much neater though.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
The template does make more sense. The feat idea seemed less likely. If wizard's did do the template idea, it would probably end up only being for the phb races. I doubt a Bytopia-touched yuan-ti will ever exist. (But it would be funny if it did). The reason why I think this is that the phb races are fairly basic, mostly asis and a couple simple features. For other races, the additional racial features are most of the draw of the race, and what makes it balanced, so I don't think they would make templates for those.
Yeah, they'd probably only list out the PHB races and what each would replace to do so. It'd be fairly difficult, but I feel like it could be done with enough work and development. They'd probably have to playtest it in UA, so it's not that likely, but could happen.
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Please check out my homebrew, I would appreciate feedback:
So, the Abyss and Gehanna could also be solved by a "cambion" race.
Mechanus could give us Rogue Modrons!
What do you think?
if they do rouge modrons, that will be an uppward battle to figure out how to distinguish them from the warforged, and how to give them the traits of an modron without stepping to far out of what an player character is supposed to do, but it might be doable.
One might even see them embracing the mechanical nature of the modron, give them full immunity to poison damage and poisoned condition, make their creature type construct and giving them an racial trait or two to make up for their inability to be healed by healing spells (such as an character proficient with smiths tools or tinker's tools can use an action to "repair" an modron, letting the modron spend hit dice to regain hit points in the middle of battle and also making shure that the modron regains 2d6 hit points when an mending spell is cast on them). Most modrons also get wings, that might be a problem, as it would restrict players to duodrones and tridrones rather than the cuter monodrones players probably want to play as unless your wings broke, and having 120 foot truesight might break the campaign unless you have some kind of lens problem
simply put modrons would be problematic at best, we do not have any kind of level reduction as an handicap for races in 5e (something that is probably for the best) and it is kinda hurting this idea of an playable modron race a little since flying, truesight and poison immunity might be a little powerful, even if we do not give them any mid battle healing whatsoever or even the luxury of mending and force them to rely on hit dice and the few healings spells that work on constructs
(edit: so i went and did som basic research and modrons do not have poison immunity?)
i have in the past made an tiefling subrace born from an chain devil, as well as one born from an succubi / incubi, instead of spells they get special powers as they level up
So, the Abyss and Gehanna could also be solved by a "cambion" race.
Mechanus could give us Rogue Modrons!
What do you think?
if they do rouge modrons, that will be an uppward battle to figure out how to distinguish them from the warforged, and how to give them the traits of an modron without stepping to far out of what an player character is supposed to do, but it might be doable.
One might even see them embracing the mechanical nature of the modron, give them full immunity to poison damage and poisoned condition, make their creature type construct and giving them an racial trait or two to make up for their inability to be healed by healing spells (such as an character proficient with smiths tools or tinker's tools can use an action to "repair" an modron, letting the modron spend hit dice to regain hit points in the middle of battle and also making shure that the modron regains 2d6 hit points when an mending spell is cast on them). Most modrons also get wings, that might be a problem, as it would restrict players to duodrones and tridrones rather than the cuter monodrones players probably want to play as unless your wings broke, and having 120 foot truesight might break the campaign unless you have some kind of lens problem
simply put modrons would be problematic at best, we do not have any kind of level reduction as an handicap for races in 5e (something that is probably for the best) and it is kinda hurting this idea of an playable modron race a little since flying, truesight and poison immunity might be a little powerful, even if we do not give them any mid battle healing whatsoever or even the luxury of mending and force them to rely on hit dice and the few healings spells that work on constructs
I would have Modron be a race, and the different types as subraces, but the subraces would give most of the features, like how Shifter subraces work. Also, Modrons aren't like Warforged at all, IMHO. Sure, they are weird fleshy-robots, but Warforged are human-shaped. Modrons are boxes, circles, and other shapes.
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Sorry. Different subject, I was thinking about planetouched races in 5e. So far we have Aasimar (Upper Planes, Mt. Celestia mostly?), Tieflings (Nine Hells), Genasi (Elemental Planes), Shadar-kai and Eladrin (Shadowfell and Feywild, respectively), Gith (Limbo and Astral Plane) and some others I might have missed. The main planes that I think still need races are
Any others?
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
So, what I would like if the Xanathar's 2.0/Planescape book were to contain new races and planetouched ones, there would be "template races/subraces" to do so. So, like the Dragonmarks from E:RftLW. So, for example, a Far Realm planetouched.
+2 to Intelligence, +1 to Wisdom. You gain resistance to psychic damage, one indefinite madness, and you can speak Deep Speech. This would replace your Ability Score increase from your original race, replace one key racial ability, and give you these benefits. Any race(ish) could take them, and become an Abyss-Planetouched Half-Elf, or Limbo-Planetouched Orc.
So, the Abyss and Gehanna could also be solved by a "cambion" race.
Mechanus could give us Rogue Modrons!
What do you think?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I too want to play as an arcanaloth.
That sounds cool. They could also do the templates as a feat, like abberant dragonmark, if you want to represent the growing influence of a certain plane on your character. I would actually like to have both, becuase who doesn't like more content.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
(Probably the people who have to make it.)
I could see them as a feat, but that would be kind of strange. I would personally do it as a racial feat for the planetouched template races, but I don't know how WotC would do it if they were to do this.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(True)
The template does make more sense. The feat idea seemed less likely. If wizard's did do the template idea, it would probably end up only being for the phb races. I doubt a Bytopia-touched yuan-ti will ever exist. (But it would be funny if it did). The reason why I think this is that the phb races are fairly basic, mostly asis and a couple simple features. For other races, the additional racial features are most of the draw of the race, and what makes it balanced, so I don't think they would make templates for those.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I just got on my laptop so I can actually type. Here is an example of a plane-touched feat for context.
Touched By Pandemonium
Your character has developed a affinity for the plane of Pandemonium. You gain a +1 to constitution, as well as resistance on saving throws against madness. Additionally, you can call forth the winds of Pandemonium as an action. Each creature within 15 feet of you must make a wisdom saving throw dc (insert difficulty class calculation). Each creature that fails that save acts as if under the effects of the confusion spell for the next round. You can activate this feature once per long rest.
This is just an example, and isn't at all balanced. The feats would represent the changes that visiting a plane had on a mortal, not something they were born with. The racial template idea is much neater though.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Yeah, they'd probably only list out the PHB races and what each would replace to do so. It'd be fairly difficult, but I feel like it could be done with enough work and development. They'd probably have to playtest it in UA, so it's not that likely, but could happen.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
When do you think we will see the next UA? Second week of June?
She/Her Player and Dungeon Master
if they do rouge modrons, that will be an uppward battle to figure out how to distinguish them from the warforged, and how to give them the traits of an modron without stepping to far out of what an player character is supposed to do, but it might be doable.
One might even see them embracing the mechanical nature of the modron,
give them full immunity to poison damage and poisoned condition, make their creature type construct and giving them an racial trait or two to make up for their inability to be healed by healing spells (such as an character proficient with smiths tools or tinker's tools can use an action to "repair" an modron, letting the modron spend hit dice to regain hit points in the middle of battle and also making shure that the modron regains 2d6 hit points when an mending spell is cast on them). Most modrons also get wings, that might be a problem, as it would restrict players to duodrones and tridrones rather than the cuter monodrones players probably want to play as unless your wings broke, and having 120 foot truesight might break the campaign unless you have some kind of lens problemsimply put modrons would be problematic at best, we do not have any kind of level reduction as an handicap for races in 5e (something that is probably for the best) and it is kinda hurting this idea of an playable modron race a little since flying, truesight and
poison immunitymight be a little powerful, even if we do not give them any mid battle healing whatsoever or even the luxury of mending and force them to rely on hit dice and the few healings spells that work on constructs(edit: so i went and did som basic research and modrons do not have poison immunity?)
i have in the past made an tiefling subrace born from an chain devil, as well as one born from an succubi / incubi, instead of spells they get special powers as they level up
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It seems like they tend to add to the UA stuff every 2-3 weeks, so yea I think that's a fair time frame to expect more.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Yeah, it's normally the first or second week of the month.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would have Modron be a race, and the different types as subraces, but the subraces would give most of the features, like how Shifter subraces work. Also, Modrons aren't like Warforged at all, IMHO. Sure, they are weird fleshy-robots, but Warforged are human-shaped. Modrons are boxes, circles, and other shapes.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
They were meant to represent the different die types. Give us your idea.
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I didn't know that. That's cool!
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
Where is the 20 sided modron then...
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Oh you mean the Dice God
Primus?
Then who wields the mighty d100?
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
That’s the sphere modrone
Creating Epic Boons on DDB
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But a sphere has infinite sides....or it has none. Still, that must be a mighty modron indeed.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System