well they are technically monk weapons, so fang and fist
. . . That's my point. You can do 1d10+5 magical damage each bite, regaining HP 6 times a day.
Thats pretty good, although you can effectively acheive the same thing by playing a Dwarf and taking the Dwarven Fortitude feat. That being said, this route is more costly than just playing a Dhampir (you would need to take the feat, which is an extra step, plus you would either need to take the Dodge action rather than attacking OR as a monk use patient defense to do it as a bonus action and spending a ki point. Either way it also consumes Hit Die).
also a bit sad that they are dropping cultural traits entirely now, they could at least have them as optional things like "the typical [race] is typically proficient with common and [language], this alignment and put their abillity score improvements into these abillity scores, also here is an optional feature reflective of [race]'s culture, it will replace [generic feature or biological feature]" so that we could still have a version of the tri-kreen linneage that gains proficiency with those neat racial weapons
also love how the reborn now acts as a "robot man" for the people who kept using warforged in non-ebberon settings by simply talking about them as being a person reborn into the body of a construct, do not fancy the knowledge of a past life as it feels too abstract/ generic
also love the reborn as a generic skeleton / zombie race, even if it might not work as a skeleton (i can still be poisoned, how?)
(does however make perfect sense for these individual linneages, being things any of the typical dnd races can be and things without a set culture of their own)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I'm glad they're dropping the cultural mechanics. That can be in the background in future editions of D&D, or even in an additional "Culture" option that grants these proficiencies. It makes sense to detach them.
I do like having a "Frankenstein's Monster" race/lineage/species. I wouldn't call it the "non-eberron warforged", as these don't even have to be constructs, but it is a nice option.
I also would like a generic undead race. I've made a couple for my homebrew world.
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it would be interesting however if we got the abillity to play something fully not alive outside of home brew, like not just being humanoid and another creature type at the same time and having advantage on saves against poison and poison resistance, but just straight up being a construct/ undead with all the pros and cons of that plus full poison immunity (mostly cons in that you could not be healed by most effects and would get obiltterated by clerics)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
...well; there goes my idea for a "Dhampir" Rogue subclass. XD
But seriously; I'm loving these options...I'm a big fan of "gothic" motiffs; and the prospect of having a vampire-esque character without the kerfuffle of Sunlight Sensitivity sounds spectacular.
I sort of want to make a half-drow who shames people for maligning his appearance...right before he bites them in the throat.
That, or a halfling...if for no other reason that I like having a small race that can get a speed boost.
Hmm...what is the potential of a dhampir paladin...? Exciting stuff.
Climbing on walls and ceilings with a baked-in "Spider Climb" is just..shivers...amazing.
The bite ability...well, that is simply a great mechanic. I like that little bit that when you're below half HP; you get advantage on the bite: sort of signifying that your innate hunger is getting agitated because you're losing focus, or you're weakened.
"Hexblood" seems like a bite-sized version of the "Archfey Warlock"...you've got a history with hags, and they've left you with some of the spells, beguilement, and weirdness that comes with them. Probably the one I'm least interested in; but I can see myself giving it a go for a "Fey Wanderer" Ranger or a Druid with a slightly "witchy" angle to them.
The novelty of just yanking a part of your body off and giving it to a party member is also something many will have fun with, I'm sure ; )
And finally, they have the "Reborn": because people missed the concept of the "Revived" Rogue; but wanted it for other classes.
Firstly, I like that the descriptions evenly distribute between the various "types" of...monster, let's say:
You've got your "Frankensteins Monster", stitched together corpse-man...your undead zombie who suddenly becomes sentient...your undead revenant, who possibly has unfinished business...your clockwork construct (who I may or may not call Pinocchio for a halfling)...a former petrified statue (this is actually a really nifty one I hadn't considered)...and even a scarecrow!
Secondly...this is a race that is pretty flexible. The ability to add a d6 to your skills is something you'll use for the entirety of the character; and when combined with various classes, can help you build whatever sort of character you want to conceptualize.
Divine Smite adds to the damage that the bite does. This means, whenever you Divine Smite with your Bite, you can either regain HP equal to 1d4 + your Constitution modifier + Divine Smite dice, or add this total to the next ability check or attack roll you make.
Assuming you're a level 10 paladin or lower with a 14 CON, you're going to be able to either regain an average of 13.5 hit points or add an average of 13.5 to the next attack roll or ability check, just using a 1st-level divine smite.
To absolutely abuse this to the max, you're going to want to be at least a Level 13 Paladin (any subclass works) and at least level 1 Hexblade as a level 17+ character. Using Spirit Shroud, Hexblade's Curse, Improved Divine Smite, and a 5d8 Divine Smite, you're going to deal 1d4 + CON mod. + 6 piercing damage + 6d8 radiant damage + 1d8 necrotic/radiant/cold damage.
(Assuming a CON of 20) That's an average of 51 damage, which you get to either regain in HP or add to your next Ability Check or Attack Roll. +51 to hit the Tarrasque? Yes, please!
At most with a normal hit, that's going to be 71 damage. If it's a critical hit, that's an average of 79 damage. If it's a critical hit with maximum damage, that's going to be 131 damage.
There are other ways to increase this damage, too. An ally Grave Cleric could use their Channel Divinity to double this damage to 262. You could replace Spirit Shroud with a smite spell to crank up the one attack's damage even more.
RAW, this is crazy broken. They need to fix this. I'm going to give this feedback once the survey is out.
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I think it’s fine, you’d need a serious metagamer to pick it up, and as you said there are other OP builds - really I think it’s good because it’s a powerful feature so it’ll assist some of the worse classes/subclasses, and multiclasses... Really I think it is fine just to leave mostly.
I like the idea, but just generally browsing through the actual capabilities makes it obvious how overpowered this could be in the wrong hands. Shame, the dhampir one would've been a nice, easy fix for one of my characters who's essentially a simp warlock for a vampire matron.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I like the idea, but just generally browsing through the actual capabilities makes it obvious how overpowered this could be in the wrong hands. Shame, the dhampir one would've been a nice, easy fix for one of my characters who's essentially a simp warlock for a vampire matron.
It's fine. You just need to ignore some of the writing quirks they did with the race (make it be just CON for attack and damage rolls, not CON and STR/DEX, change "bite damage" to "piercing damage dealt by the bite".)
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Please check out my homebrew, I would appreciate feedback:
Nah. They need to change this. They don't want paladins to regain 262 HP on one attack.
No, they needed to officially errata Smite instead of just “suggesting” their opinions on how it should work.
And this is just another example of how WotC ****ed up. Should Tabaxi claws be legal for two-weapon fighting? Yes. Should a Damphir Bite Smite be like that? No. Could this all be clearer if they weren’t so incredibly stupid as to purposefully go with the whole “weapon attack” ≠ “attack with a weapon.” That must have come up in play testing, why the hell did they go with it anyway?!? Was it some Adderall fueled break with reality or just general poor decision making capabilities?!? Tehfawk Crawford?!? They need a 5.5 just for that if nothing else. And the way 5e is going, if WotC sticks to their word and makes 6e backwards compatible then I will likely not purchase another edition of D&D until Crawford is no longer on the project.
This is harsh, will start an argument and is entirely disagreeable to me. Sure, D&D should have a slight reboot (as in, a fourth Core Rulebook with Legacies, alternatives to features for different sorts of campaign eg. spacefaring or futuristic, etc., and better homebrew design tips), but you’re insulting Crawford and the entirety of the rules team and really it’s not very nice. Sure, WotC makes some mistakes, but that’s what people do. Smart DMs can fix them themselves. As should you.
I also want to say that, while the Dhamphir is OP, IT WILL ASSUREDLY BE FIXED. They’re not entirely dumb at WotC, after all!
Also, I sincerely hope 5E continues, it is too expensive to buy the core rulebooks all over again and have my current ones become null.
This is harsh, will start an argument and is entirely disagreeable to me. Sure, D&D should have a slight reboot (as in, a fourth Core Rulebook with Legacies, alternatives to features for different sorts of campaign eg. spacefaring or futuristic, etc., and better homebrew design tips), but you’re insulting Crawford and the entirety of the rules team and really it’s not very nice. Sure, WotC makes some mistakes, but that’s what people do. Smart DMs can fix them themselves. As should you.
I also want to say that, while the Dhamphir is OP, IT WILL ASSUREDLY BE FIXED. They’re not entirely dumb at WotC, after all!
Also, I sincerely hope 5E continues, it is too expensive to buy the core rulebooks all over again and have my current ones become null.
I started on 2e, I know all about having to repurchase because of a reboot.
I’m tired of having to fix 5e because Crawford is bad at his job. Yea I am insulting Jeremy Crawford. I think he sucks at his job and that he should be fired and replaced with someone more competent. Let me repeat, Jeremy Crawford has failed 5e, and he should be sacked. This lineage nonsense is the worst thing to happen to D&D. Tasha’s Cauldron of Poor Design is awful.
I don’t know how I am supposed to be “nicer” about stating that someone should lose their job for gross incompetence.
That. Is. Not. Everyone’s. Opinion. I stand by Crawford, Tasha, And 5E and anyways I don’t have the money reserves to buy the core rulebooks all over again. 5E is going strong. May it live forever!
Thats pretty good, although you can effectively acheive the same thing by playing a Dwarf and taking the Dwarven Fortitude feat. That being said, this route is more costly than just playing a Dhampir (you would need to take the feat, which is an extra step, plus you would either need to take the Dodge action rather than attacking OR as a monk use patient defense to do it as a bonus action and spending a ki point. Either way it also consumes Hit Die).
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also a bit sad that they are dropping cultural traits entirely now, they could at least have them as optional things like "the typical [race] is typically proficient with common and [language], this alignment and put their abillity score improvements into these abillity scores, also here is an optional feature reflective of [race]'s culture, it will replace [generic feature or biological feature]" so that we could still have a version of the tri-kreen linneage that gains proficiency with those neat racial weapons
also love how the reborn now acts as a "robot man" for the people who kept using warforged in non-ebberon settings by simply talking about them as being a person reborn into the body of a construct, do not fancy the knowledge of a past life as it feels too abstract/ generic
also love the reborn as a generic skeleton / zombie race, even if it might not work as a skeleton (i can still be poisoned, how?)
(does however make perfect sense for these individual linneages, being things any of the typical dnd races can be and things without a set culture of their own)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I'm glad they're dropping the cultural mechanics. That can be in the background in future editions of D&D, or even in an additional "Culture" option that grants these proficiencies. It makes sense to detach them.
I do like having a "Frankenstein's Monster" race/lineage/species. I wouldn't call it the "non-eberron warforged", as these don't even have to be constructs, but it is a nice option.
I also would like a generic undead race. I've made a couple for my homebrew world.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
it would be interesting however if we got the abillity to play something fully not alive outside of home brew, like not just being humanoid and another creature type at the same time and having advantage on saves against poison and poison resistance, but just straight up being a construct/ undead with all the pros and cons of that plus full poison immunity (mostly cons in that you could not be healed by most effects and would get obiltterated by clerics)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
...well; there goes my idea for a "Dhampir" Rogue subclass. XD
But seriously; I'm loving these options...I'm a big fan of "gothic" motiffs; and the prospect of having a vampire-esque character without the kerfuffle of Sunlight Sensitivity sounds spectacular.
I sort of want to make a half-drow who shames people for maligning his appearance...right before he bites them in the throat.
That, or a halfling...if for no other reason that I like having a small race that can get a speed boost.
Hmm...what is the potential of a dhampir paladin...? Exciting stuff.
Climbing on walls and ceilings with a baked-in "Spider Climb" is just..shivers...amazing.
The bite ability...well, that is simply a great mechanic. I like that little bit that when you're below half HP; you get advantage on the bite: sort of signifying that your innate hunger is getting agitated because you're losing focus, or you're weakened.
"Hexblood" seems like a bite-sized version of the "Archfey Warlock"...you've got a history with hags, and they've left you with some of the spells, beguilement, and weirdness that comes with them. Probably the one I'm least interested in; but I can see myself giving it a go for a "Fey Wanderer" Ranger or a Druid with a slightly "witchy" angle to them.
The novelty of just yanking a part of your body off and giving it to a party member is also something many will have fun with, I'm sure ; )
And finally, they have the "Reborn": because people missed the concept of the "Revived" Rogue; but wanted it for other classes.
Firstly, I like that the descriptions evenly distribute between the various "types" of...monster, let's say:
You've got your "Frankensteins Monster", stitched together corpse-man...your undead zombie who suddenly becomes sentient...your undead revenant, who possibly has unfinished business...your clockwork construct (who I may or may not call Pinocchio for a halfling)...a former petrified statue (this is actually a really nifty one I hadn't considered)...and even a scarecrow!
Secondly...this is a race that is pretty flexible. The ability to add a d6 to your skills is something you'll use for the entirety of the character; and when combined with various classes, can help you build whatever sort of character you want to conceptualize.
Just read the current UA's writing.
Divine Smite adds to the damage that the bite does. This means, whenever you Divine Smite with your Bite, you can either regain HP equal to 1d4 + your Constitution modifier + Divine Smite dice, or add this total to the next ability check or attack roll you make.
Assuming you're a level 10 paladin or lower with a 14 CON, you're going to be able to either regain an average of 13.5 hit points or add an average of 13.5 to the next attack roll or ability check, just using a 1st-level divine smite.
To absolutely abuse this to the max, you're going to want to be at least a Level 13 Paladin (any subclass works) and at least level 1 Hexblade as a level 17+ character. Using Spirit Shroud, Hexblade's Curse, Improved Divine Smite, and a 5d8 Divine Smite, you're going to deal 1d4 + CON mod. + 6 piercing damage + 6d8 radiant damage + 1d8 necrotic/radiant/cold damage.
(Assuming a CON of 20) That's an average of 51 damage, which you get to either regain in HP or add to your next Ability Check or Attack Roll. +51 to hit the Tarrasque? Yes, please!
At most with a normal hit, that's going to be 71 damage. If it's a critical hit, that's an average of 79 damage. If it's a critical hit with maximum damage, that's going to be 131 damage.
There are other ways to increase this damage, too. An ally Grave Cleric could use their Channel Divinity to double this damage to 262. You could replace Spirit Shroud with a smite spell to crank up the one attack's damage even more.
RAW, this is crazy broken. They need to fix this. I'm going to give this feedback once the survey is out.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This ain’t too broken actually, considering the lvl 20 Bugbear Assassin Rogue with surprise can deal up to 300+ damage in one hit...
Teasing, broken as *death*!
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Luz Noceda would like to remind you that you're worth loving!
Ha! Wait until I show you my Paladin/Battlemaster.
Yeah. WotC needs to be alerted of this. I'm sure they don't want this lineage to be able to get a +262 to an attack roll/ability check.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think it’s fine, you’d need a serious metagamer to pick it up, and as you said there are other OP builds - really I think it’s good because it’s a powerful feature so it’ll assist some of the worse classes/subclasses, and multiclasses... Really I think it is fine just to leave mostly.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Nah. They need to change this. They don't want paladins to regain 262 HP on one attack.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I like the idea, but just generally browsing through the actual capabilities makes it obvious how overpowered this could be in the wrong hands. Shame, the dhampir one would've been a nice, easy fix for one of my characters who's essentially a simp warlock for a vampire matron.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
It's fine. You just need to ignore some of the writing quirks they did with the race (make it be just CON for attack and damage rolls, not CON and STR/DEX, change "bite damage" to "piercing damage dealt by the bite".)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No, they needed to officially errata Smite instead of just “suggesting” their opinions on how it should work.
And this is just another example of how WotC ****ed up. Should Tabaxi claws be legal for two-weapon fighting? Yes. Should a Damphir Bite Smite be like that? No. Could this all be clearer if they weren’t so incredibly stupid as to purposefully go with the whole “weapon attack” ≠ “attack with a weapon.” That must have come up in play testing, why the hell did they go with it anyway?!? Was it some Adderall fueled break with reality or just general poor decision making capabilities?!? Tehfawk Crawford?!? They need a 5.5 just for that if nothing else. And the way 5e is going, if WotC sticks to their word and makes 6e backwards compatible then I will likely not purchase another edition of D&D until Crawford is no longer on the project.
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This is harsh, will start an argument and is entirely disagreeable to me. Sure, D&D should have a slight reboot (as in, a fourth Core Rulebook with Legacies, alternatives to features for different sorts of campaign eg. spacefaring or futuristic, etc., and better homebrew design tips), but you’re insulting Crawford and the entirety of the rules team and really it’s not very nice. Sure, WotC makes some mistakes, but that’s what people do. Smart DMs can fix them themselves. As should you.
I also want to say that, while the Dhamphir is OP, IT WILL ASSUREDLY BE FIXED. They’re not entirely dumb at WotC, after all!
Also, I sincerely hope 5E continues, it is too expensive to buy the core rulebooks all over again and have my current ones become null.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I started on 2e, I know all about having to repurchase because of a reboot.
I’m tired of having to fix 5e because Crawford is bad at his job. Yea I am insulting Jeremy Crawford. I think he sucks at his job and that he should be fired and replaced with someone more competent. Let me repeat, Jeremy Crawford has failed 5e, and he should be sacked. This lineage nonsense is the worst thing to happen to D&D. Tasha’s Cauldron of Poor Design is awful.
I don’t know how I am supposed to be “nicer” about stating that someone should lose their job for gross incompetence.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That. Is. Not. Everyone’s. Opinion. I stand by Crawford, Tasha, And 5E and anyways I don’t have the money reserves to buy the core rulebooks all over again. 5E is going strong. May it live forever!
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I never claimed to speak for everyone. I only ever presume to speak for myself.
Creating Epic Boons on DDB
DDB Buyers' Guide
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Content Troubleshooting
I'm sorry, I thought you were trying to speak for everyone in general. My apologies!
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
With the Current pace of the release of Unearthed Arcana, the next will certainly be released between March 13 and May 20 this year.
Quite. Thanks for continuing the conversation in a productive direction! But yes, way way later and it will be fairly basic then
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!