Don't really think they do interact. Even if the DM rules that the barbarian is 'unarmed' while fighting with its Beast weapon (which is hotly debateable), the fighting style damage die would be overriden by the Beast weapon. You could get the extra d4 every round for grappling since that doesn't actually require you to be unarmed, only to hit it with a 'melee attack' (which, theoretically, also means things like Shocking Grasp), but either you're using the Unarmed Style damage die or the Beast Weapon damage die. In virtually all cases, the Beast Weapon will be better.
I think that the beast weapons don't count as unarmed. Lets compare it to the Tabaxi and the Lizardmen, two races who both get unarmed natural weapons. While the Beast weapons are listed as "Natural Melee Weapons", the natural melee attacks from the racial features specifically say "can be used to make unarmed strikes". If we're going RAW, I don't think the wording would allow for it, but as you mentioned the beast weapons have their own unique die so it wouldn't matter anyway I guess.
Actually, I don't think it would be worth it even if you allowed it, since you could use a melee weapon as your first attack, followed by the claws (the only one that would benefit from the extra unarmed damage), and then benefit from the extra attack they grant, for a total of three attacks instead of the usual two per attack action. a d10 from a battleaxe/ longsword/ warhammer and then two d6's would be superior to 2d8, yes?
the rules say you gotta have at least one hand free to grapple someone, but i am not completely shure if the rules say you gotta use that free hand to grapple in general this subclass is great for grapplers, the claw buy one and get one for free mechanic means that you can have extra grapples while also attacking, and the tail lets you grapple but also have both an shield and an d12 weapon and an hand free for grapples. Really this subclass is the "smart mans barbarian " i feel, with all the diversity in attacks you can make and the sheer amount of creativity you can use
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
so like i think the new barbarian is the first barbarian where you are encouraged to get creative with your attacks and weapon loadout, with the tail you can ether use it with an shield in one hand and just an empty fist in the other, ready to grapple people in melee, or you might go for double handaxes so that you can make one axe attack and then one tail attack with your extra attack, followed by one more axe attack as an bonus action, or you might use the tail for melee and your hands to use thrown weapons or handle tools or climb walls.
similarly, if you are using the claw, you might decide to have an versatile weapon, making an d10 attack followed by two d6 attacks, or you might go for an weird attack rutine based on constantly loosing your handaxes by throwing them while also benefiting from two weapon fighting, or you might use one one handed weapon attack, one claw attack and one grapple/shove attempt, or you might forgo the normal stuff and just use an shield and an loose hand. And lets not forget
and the bite attack, you can only benefit from it once per turn so optimally, you take an two handed weapon like a greatsword or greataxe and use the bite attack only once per turn and only on the targets with the lowest AC (and only while you are below your hit point maximum) while using your bigger stronger weapons on more hight priority enemies
the common element to all of these options is greater opportunity for small scale tactics and encuraging more types of weapons to be used by barbarians
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The grappling rules require a free hand because Wizards confused the term 'grabbing' for the term 'grappling'. The free hand is used to make the grapple, and it is no longer 'free' after doing so. So long as you are grappling, the arm you're grappling with is in use.
Also. Nowhere in the description of the tail weapon does it say the tail can be used to grapple. Nor would any DM who likes her game allow a Beastbarian to use the tail as a ten-foot free lasso. The tail is a natural weapon, not an additional limb; this class is already gonzo overtuned next to almost any other barbarian as it is. No other tailed PC is allowed to do anything dexterous with the tail without DM fiat; the barbarian who only has a tail to practice with for maybe three minutes tops out of most every day doesn't get to either.
Frankly, I don't know how well this class is going to do in final revision. They butchered the artificer after all, and as much as this is going to Test Well(C) because people are overwhelmingly keen on their Legal Werewolf PC, the fact that the tail is a completely hands-free d12 with reach feels wildly overtuned even next to the other two ridiculous weapons. The bite should be absolutely astonishing people with its potential for steady regeneration, but who in their right mind takes anything but the hands-free d12 with reach? If it ever does come out, brace for those natural weapon options to be pretty savagely nerfed. Especially since you can change them out on every rage, rather than being forced to pick the one option you're then stuck with.
The grappling rules require a free hand because Wizards confused the term 'grabbing' for the term 'grappling'. The free hand is used to make the grapple, and it is no longer 'free' after doing so. So long as you are grappling, the arm you're grappling with is in use.
Also. Nowhere in the description of the tail weapon does it say the tail can be used to grapple. Nor would any DM who likes her game allow a Beastbarian to use the tail as a ten-foot free lasso. The tail is a natural weapon, not an additional limb; this class is already gonzo overtuned next to almost any other barbarian as it is. No other tailed PC is allowed to do anything dexterous with the tail without DM fiat; the barbarian who only has a tail to practice with for maybe three minutes tops out of most every day doesn't get to either.
Frankly, I don't know how well this class is going to do in final revision. They butchered the artificer after all, and as much as this is going to Test Well(C) because people are overwhelmingly keen on their Legal Werewolf PC, the fact that the tail is a completely hands-free d12 with reach feels wildly overtuned even next to the other two ridiculous weapons. The bite should be absolutely astonishing people with its potential for steady regeneration, but who in their right mind takes anything but the hands-free d12 with reach? If it ever does come out, brace for those natural weapon options to be pretty savagely nerfed. Especially since you can change them out on every rage, rather than being forced to pick the one option you're then stuck with.
it depends on what you're going for. you wouldn't use the tail if you're playing a bear or wolf based beast. it woulnd't make sense for the character and there are still people who value concept over power gaming.
The grappling rules require a free hand because Wizards confused the term 'grabbing' for the term 'grappling'. The free hand is used to make the grapple, and it is no longer 'free' after doing so. So long as you are grappling, the arm you're grappling with is in use.
Also. Nowhere in the description of the tail weapon does it say the tail can be used to grapple. Nor would any DM who likes her game allow a Beastbarian to use the tail as a ten-foot free lasso. The tail is a natural weapon, not an additional limb; this class is already gonzo overtuned next to almost any other barbarian as it is. No other tailed PC is allowed to do anything dexterous with the tail without DM fiat; the barbarian who only has a tail to practice with for maybe three minutes tops out of most every day doesn't get to either.
Frankly, I don't know how well this class is going to do in final revision. They butchered the artificer after all, and as much as this is going to Test Well(C) because people are overwhelmingly keen on their Legal Werewolf PC, the fact that the tail is a completely hands-free d12 with reach feels wildly overtuned even next to the other two ridiculous weapons. The bite should be absolutely astonishing people with its potential for steady regeneration, but who in their right mind takes anything but the hands-free d12 with reach? If it ever does come out, brace for those natural weapon options to be pretty savagely nerfed. Especially since you can change them out on every rage, rather than being forced to pick the one option you're then stuck with.
Doesn’t one of he tailed races actually have a specific feat that makes their tail prehensile?
The grappling rules require a free hand because Wizards confused the term 'grabbing' for the term 'grappling'. The free hand is used to make the grapple, and it is no longer 'free' after doing so. So long as you are grappling, the arm you're grappling with is in use.
Also. Nowhere in the description of the tail weapon does it say the tail can be used to grapple. Nor would any DM who likes her game allow a Beastbarian to use the tail as a ten-foot free lasso. The tail is a natural weapon, not an additional limb; this class is already gonzo overtuned next to almost any other barbarian as it is. No other tailed PC is allowed to do anything dexterous with the tail without DM fiat; the barbarian who only has a tail to practice with for maybe three minutes tops out of most every day doesn't get to either.
Frankly, I don't know how well this class is going to do in final revision. They butchered the artificer after all, and as much as this is going to Test Well(C) because people are overwhelmingly keen on their Legal Werewolf PC, the fact that the tail is a completely hands-free d12 with reach feels wildly overtuned even next to the other two ridiculous weapons. The bite should be absolutely astonishing people with its potential for steady regeneration, but who in their right mind takes anything but the hands-free d12 with reach? If it ever does come out, brace for those natural weapon options to be pretty savagely nerfed. Especially since you can change them out on every rage, rather than being forced to pick the one option you're then stuck with.
it depends on what you're going for. you wouldn't use the tail if you're playing a bear or wolf based beast. it woulnd't make sense for the character and there are still people who value concept over power gaming.
well i think you are missing the point, both of you, yes all the options are gloriously powerful and yes they will likely Nerf the attacks, that is the point, but here is the thing: the power of these natural weapons comes not from their damage output but instead from how they allow for strategic gameplay, suddenly an barbarian might go for two handaxes and an tail, or he might go for a shield, tail and a hand left over for grappling, or maybe he will take an versatile weapon and claws, making an d10 attack, then taking an hand of the hilt to make two claw attacks (an attack rutine better than two tail attacks and even one tail attack and two handaxe attack due to game mechanics), or he might decide to go for one attack with his good ol longsword, one attack with his claw and then replace his freebe second claw attack with the opportunity to grapple his opponent, the options for barbarians expand with this new UA and that is great, and as for the snout it too is great, ether you have an d12 weapon in hand, only using the bite attack sparingly against low AC targets when you've lost hp while you use your big guns on high , or you could treat it like you are using an one handed weapon and a shield, but now you have one hand free to do an grapple. And the abillity to change between them enhances this aspect, makes it feel more like an "right tool for the job" kind of thing where you are able to alter weapon loadout after what you think will be most needed in an given situation
as for if the tail makes sense, your barbarian is not nessesarily taking their enhanced form a single animal but rather from an collection of animals with an similar theme, depending on what origin you choose for your powers
also what the actiual **** do you mean with "they butchered artificer" like yes they decreased the potency of their out of combat abillities significantly and made you unlock some of your out of combat 3rd level features at 6th and 10th level respectively, that kinda sucks but they made up for it by granting the artificer more combat potency, perhaps even too much combat potency, and most of their changes to the class are improvements to the class in unearthed arcana
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Doesn’t one of he tailed races actually have a specific feat that makes their tail prehensile?
well all of the official racial feats come from xanatars guide to everything, wich only covers players handbook races, and i checked aand no, no race with an tail feat, not even an tail related feat, ether it was an UA, you mixed it up with an homebrew somebody made or you are just misremembering
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
He might decide to go for one attack with his good ol longsword, one attack with his claw and then replace his freebe second claw attack with the opportunity to grapple his opponent
As for if the tail makes sense, your barbarian is not nessesarily taking their enhanced form a single animal but rather from an collection of animals with an similar theme, depending on what origin you choose for your powers
It's not written to allow a grapple after a claw. And I'm saying the tail wouldn't make sense if you're going for a specific animal type that doesn't have one.
General grapple rules say that if you have multiple attacks as part of your Attack action, you can replace one of those with the Grapple attack.
it be a shame to fight my own point but in general specific rules beat general rules, not shure exactly how this might interact with this but it might be that the general rule of "if you can make multiple attacks, the grapple attempt replaces one of those attacks" is beaten by the specific rule of you getting granted a single extra claw attack, or the claw rule is the general rule and the grapple rule is the specific rule in this instance? i dont know
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
no. the claw rule is specific in saying the attack must be with your claws. "When you take the Attack action on your turn and make an attack with your claws, you can make one additional attack using your claws as part of the same action."
There's a homebrew feat for "tailed races" that allows it. Unfortunately the DDB homebrew library is a wasteland of poorly designed, badly thought out, and barely implemented moose piss that a DM allows their players unfiltered access to only if they desire their campaign to be short and die in fire.
Nevertheless. To the point of "this allows for barbarians to use strategic gameplay!"... It's a barbarian. if you're easily bored by "I swing my axe again", maybe you should've played Battlemaster, instead? I'm never one to really sass making the game more intelligent, but all of these instances of 'strategic gameplay' sound more like cheddarmoosing the rules to me, as well as acting completely against the Primal Ragebeast thematics of the class. This thing is not supposed to be a coldly calculating master duelist, it's supposed to be a barely-sapient slobbering hellraiser shredding its foes with its own claws/fangs/Ass Poker. One could play it the other way, sure...but is that what people are really keen on, when making a character whose entire schtick is supposed to be rage so wild and savage that humanity is actually factually unable to contain it?
..... Do you mean cheesing the rules? I have never heard the term "Cheddarmoosing", and looking it up only told me that moose cheese is a thing, which, yea, is cool I guess, but it's not what I wanted to know. Not being facetious, i'm genuinely curious.
Back onto topic, I think the flavor of the class could definitely play into a strategic playstyle, just think of it as your rage adapting to your foe's abilities the same way animals would in the wild. Of course, at the end of the day, its still a barbarian, but I have a fondness for barbs that aren't insane rage beasts with no sensibilities, and this subclass (perhaps even more so than totem?) has the potential to be a cool druid-flavored wiseman barbarian.
Or maybe I just really dislike totem because I don't want to choose bear and I'd feel like I'm missing out if I didn't. I unno.
I think that the beast weapons don't count as unarmed. Lets compare it to the Tabaxi and the Lizardmen, two races who both get unarmed natural weapons. While the Beast weapons are listed as "Natural Melee Weapons", the natural melee attacks from the racial features specifically say "can be used to make unarmed strikes". If we're going RAW, I don't think the wording would allow for it, but as you mentioned the beast weapons have their own unique die so it wouldn't matter anyway I guess.
Actually, I don't think it would be worth it even if you allowed it, since you could use a melee weapon as your first attack, followed by the claws (the only one that would benefit from the extra unarmed damage), and then benefit from the extra attack they grant, for a total of three attacks instead of the usual two per attack action. a d10 from a battleaxe/ longsword/ warhammer and then two d6's would be superior to 2d8, yes?
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I do like the idea of using the tail attack to grapple someone, while then attacking the enemy in front of you with a greataxe.
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the rules say you gotta have at least one hand free to grapple someone, but i am not completely shure if the rules say you gotta use that free hand to grapple in general this subclass is great for grapplers, the claw buy one and get one for free mechanic means that you can have extra grapples while also attacking, and the tail lets you grapple but also have both an shield and an d12 weapon and an hand free for grapples. Really this subclass is the "smart mans barbarian " i feel, with all the diversity in attacks you can make and the sheer amount of creativity you can use
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
so like i think the new barbarian is the first barbarian where you are encouraged to get creative with your attacks and weapon loadout, with the tail you can ether use it with an shield in one hand and just an empty fist in the other, ready to grapple people in melee, or you might go for double handaxes so that you can make one axe attack and then one tail attack with your extra attack, followed by one more axe attack as an bonus action, or you might use the tail for melee and your hands to use thrown weapons or handle tools or climb walls.
similarly, if you are using the claw, you might decide to have an versatile weapon, making an d10 attack followed by two d6 attacks, or you might go for an weird attack rutine based on constantly loosing your handaxes by throwing them while also benefiting from two weapon fighting, or you might use one one handed weapon attack, one claw attack and one grapple/shove attempt, or you might forgo the normal stuff and just use an shield and an loose hand. And lets not forget
and the bite attack, you can only benefit from it once per turn so optimally, you take an two handed weapon like a greatsword or greataxe and use the bite attack only once per turn and only on the targets with the lowest AC (and only while you are below your hit point maximum) while using your bigger stronger weapons on more hight priority enemies
the common element to all of these options is greater opportunity for small scale tactics and encuraging more types of weapons to be used by barbarians
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The grappling rules require a free hand because Wizards confused the term 'grabbing' for the term 'grappling'. The free hand is used to make the grapple, and it is no longer 'free' after doing so. So long as you are grappling, the arm you're grappling with is in use.
Also. Nowhere in the description of the tail weapon does it say the tail can be used to grapple. Nor would any DM who likes her game allow a Beastbarian to use the tail as a ten-foot free lasso. The tail is a natural weapon, not an additional limb; this class is already gonzo overtuned next to almost any other barbarian as it is. No other tailed PC is allowed to do anything dexterous with the tail without DM fiat; the barbarian who only has a tail to practice with for maybe three minutes tops out of most every day doesn't get to either.
Frankly, I don't know how well this class is going to do in final revision. They butchered the artificer after all, and as much as this is going to Test Well(C) because people are overwhelmingly keen on their Legal Werewolf PC, the fact that the tail is a completely hands-free d12 with reach feels wildly overtuned even next to the other two ridiculous weapons. The bite should be absolutely astonishing people with its potential for steady regeneration, but who in their right mind takes anything but the hands-free d12 with reach? If it ever does come out, brace for those natural weapon options to be pretty savagely nerfed. Especially since you can change them out on every rage, rather than being forced to pick the one option you're then stuck with.
Please do not contact or message me.
it depends on what you're going for. you wouldn't use the tail if you're playing a bear or wolf based beast. it woulnd't make sense for the character and there are still people who value concept over power gaming.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
Doesn’t one of he tailed races actually have a specific feat that makes their tail prehensile?
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well i think you are missing the point, both of you, yes all the options are gloriously powerful and yes they will likely Nerf the attacks, that is the point, but here is the thing: the power of these natural weapons comes not from their damage output but instead from how they allow for strategic gameplay, suddenly an barbarian might go for two handaxes and an tail, or he might go for a shield, tail and a hand left over for grappling, or maybe he will take an versatile weapon and claws, making an d10 attack, then taking an hand of the hilt to make two claw attacks (an attack rutine better than two tail attacks and even one tail attack and two handaxe attack due to game mechanics), or he might decide to go for one attack with his good ol longsword, one attack with his claw and then replace his freebe second claw attack with the opportunity to grapple his opponent, the options for barbarians expand with this new UA and that is great, and as for the snout it too is great, ether you have an d12 weapon in hand, only using the bite attack sparingly against low AC targets when you've lost hp while you use your big guns on high , or you could treat it like you are using an one handed weapon and a shield, but now you have one hand free to do an grapple. And the abillity to change between them enhances this aspect, makes it feel more like an "right tool for the job" kind of thing where you are able to alter weapon loadout after what you think will be most needed in an given situation
as for if the tail makes sense, your barbarian is not nessesarily taking their enhanced form a single animal but rather from an collection of animals with an similar theme, depending on what origin you choose for your powers
also what the actiual **** do you mean with "they butchered artificer" like yes they decreased the potency of their out of combat abillities significantly and made you unlock some of your out of combat 3rd level features at 6th and 10th level respectively, that kinda sucks but they made up for it by granting the artificer more combat potency, perhaps even too much combat potency, and most of their changes to the class are improvements to the class in unearthed arcana
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
well all of the official racial feats come from xanatars guide to everything, wich only covers players handbook races, and i checked aand no, no race with an tail feat, not even an tail related feat, ether it was an UA, you mixed it up with an homebrew somebody made or you are just misremembering
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It's not written to allow a grapple after a claw. And I'm saying the tail wouldn't make sense if you're going for a specific animal type that doesn't have one.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
General grapple rules say that if you have multiple attacks as part of your Attack action, you can replace one of those with the Grapple attack.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
it be a shame to fight my own point but in general specific rules beat general rules, not shure exactly how this might interact with this but it might be that the general rule of "if you can make multiple attacks, the grapple attempt replaces one of those attacks" is beaten by the specific rule of you getting granted a single extra claw attack, or the claw rule is the general rule and the grapple rule is the specific rule in this instance? i dont know
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
no. the claw rule is specific in saying the attack must be with your claws. "When you take the Attack action on your turn and make an attack with your claws, you can make one additional attack using your claws as part of the same action."
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
at the same time, both an grapple and an claw attack use your hands, and grapples are listed under melee attacks, so close enough eh?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
no. it's not.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
I'd think you can use clawed hands to grapple.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Say you manifest your claws as the talons of a hawk, designed to grab and lock onto their prey to prevent escape.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
There's a homebrew feat for "tailed races" that allows it. Unfortunately the DDB homebrew library is a wasteland of poorly designed, badly thought out, and barely implemented moose piss that a DM allows their players unfiltered access to only if they desire their campaign to be short and die in fire.
Nevertheless. To the point of "this allows for barbarians to use strategic gameplay!"...
It's a barbarian. if you're easily bored by "I swing my axe again", maybe you should've played Battlemaster, instead? I'm never one to really sass making the game more intelligent, but all of these instances of 'strategic gameplay' sound more like cheddarmoosing the rules to me, as well as acting completely against the Primal Ragebeast thematics of the class. This thing is not supposed to be a coldly calculating master duelist, it's supposed to be a barely-sapient slobbering hellraiser shredding its foes with its own claws/fangs/Ass Poker. One could play it the other way, sure...but is that what people are really keen on, when making a character whose entire schtick is supposed to be rage so wild and savage that humanity is actually factually unable to contain it?
Please do not contact or message me.
..... Do you mean cheesing the rules? I have never heard the term "Cheddarmoosing", and looking it up only told me that moose cheese is a thing, which, yea, is cool I guess, but it's not what I wanted to know. Not being facetious, i'm genuinely curious.
Back onto topic, I think the flavor of the class could definitely play into a strategic playstyle, just think of it as your rage adapting to your foe's abilities the same way animals would in the wild. Of course, at the end of the day, its still a barbarian, but I have a fondness for barbs that aren't insane rage beasts with no sensibilities, and this subclass (perhaps even more so than totem?) has the potential to be a cool druid-flavored wiseman barbarian.
Or maybe I just really dislike totem because I don't want to choose bear and I'd feel like I'm missing out if I didn't. I unno.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I just bought the Xanathar's Guide to Everything Else from the DM's Guild today. Saw the Noble Genie Warlock and Mercy Monk.
Does WotC crib stuff from their Guild Adept files? Makes me wary to make more purchases if I'm just going to see stuff in a hardcover later.
Gnome Armorist - Artificer Subclass Homebrew