I'm honestly impressed with Artificer Initiate. Cantrip, spell, and tool-with-focus-powers is a good, solid package that's just about equivalent with Magic Initiate feats. I could very easily see taking it on a rogue for Guidance, Faerie Fire, and tinker's tools proficiency, get some of that Dishonored steampunk assassin spice. Especially on an Arcane Trickster that can really use that Intelligence-based focus casting.
I'd argue that MI:Druid is the dip feat for druids, same as it is for wizards, clerics, and many others. We're not going to eliminate dips with feats like these, but we can make it easier for people who don't like multiclassing to get some cool bonuses and a bit of seasoning from other classes without having to dilute their character's core growth.
I'd argue that MI:Druid is the dip feat for druids, same as it is for wizards, clerics, and many others. We're not going to eliminate dips with feats like these, but we can make it easier for people who don't like multiclassing to get some cool bonuses and a bit of seasoning from other classes without having to dilute their character's core growth.
That is reasonable, though I think the Wizard dip is better represented by Ritual Caster as Wizards don't really have any other class features outside of the subclasses. It is literally casting spells from a book.
I feel like a dip feat that provides a single use of bardic inspiration would be nice for bards and other supports a like. Maybe it comes with a skill and/or musical instrument proficiency as well to round it out? Idk could be interesting.
i also feel they should errata the Martial Adept feat so that if you are a battle master, the die size grows with you cause its dumb that it doesn't change and I'm pretty sure its starts smaller than what the battle master gets.
I am definitely down for the idea of a feat that gives Artificer infusions. Like “select 2 and get 1 at a time” kinda thing. It would a) help take pressure off of the artificer to share their tools b) help a character feel a little but craftier without actually having to take levels in Artificer if they cant/dont own it and c) can help bolster an Artificers arsenal of tool cause imho they dont get enough anyway.
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Not invested in the idea, just seems weird that we have "Dip Feats" for pretty much every class except Druid.
I agree with the Infusion being a bit much, just throwing it out there for discussion.
What were the dip feats for Barbarian and Paladin?
Barbarian feat: When you see a new UA that gives other classes access to sorcerer metamagic, you can use your bonus action to rage while writing a number of forum posts equal to your constitution modifier.
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Still waiting 8 months for that to become a thing. Did they even give us a date for the CFV integration? XD
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Still waiting 8 months for that to become a thing. Did they even give us a date for the CFV integration? XD
They'll probably bring it out once the new book come out.. so no-one can have it, unless they buy the book. It's annoying really.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Issue I've had with that is that it's been 'relatively soon' for the last two and a half-odd months. I know why it didn't happen quickly, but a truism with codee design is that a bit of code can be 'two weeks from release' for nine months pretty easily.
Artificer: Artificer Initiate (Good feat, maybe a bit OP, some people want an infusion feat)
Barbarian: There's nothing here. Maybe they could make a feat that gives something like Brutal Critical or Reckless Attack.
Bard: Magic Initiate (Bard), maybe Practiced Expert and nothing else. (Some have recommended Bardic Inspiration. I think that could work, but would be overshadowed by Lucky)
Cleric: Magic Initiate (Cleric), Ritual Caster, nothing else. (Some have recommended Channel Divinity. I think this would work, but they're going to have to decide how broad it is.)
Druid: Magic Initiate, Ritual Caster, nothing else. (Some have recommended Wild Shape. To this, I disagree. Druids own wild shape, no one else can have it. Maybe a feat that makes you a shape changer)
Fighter: Martial Adept, Fighting Initiate, the armor/shield feats could fit under here (We need nothing else, IMO.)
Monk: Absolutely nothing (right, isn't there nothing? Maybe Tavern Brawler? Any thoughts on a monk feat? Give Ki or something, like MM Initiate?)
Paladin: Nothing. (Maybe a possible Channel Divinity feat, or Lay on Hands. I'm indifferent to this)
Ranger: Tracker (We don't really need anything else)
Rogue: I guess you could count Skulker and Tandem Tactician, maybe Practiced Expert (Some have said a Sneak Attack feat, I don't see the need for it. Maybe a Cunning Action feat)
Sorcerer: Magic Initiate (Sorcerer), Metamagic Initiate (I don't think we need anything else. Maybe some more planar feats, but those don't really belong to sorcerers)
Warlock: Magic Initiate (Warlock), Eldritch Adept (We don't really need another one, but I could see one that gives another spell slot of 1st level)
Wizard: Magic Initiate (Wizard), Ritual Caster (We don't really need another one)
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Please check out my homebrew, I would appreciate feedback:
Issue I've had with that is that it's been 'relatively soon' for the last two and a half-odd months. I know why it didn't happen quickly, but a truism with codee design is that a bit of code can be 'two weeks from release' for nine months pretty easily.
You should be counting from whenever Eberron Rising was released, because the Dragonmark Expanded Spell Lists still don't work, and it has been explained repeatedly by DnD:B staff that it's the same problem holding both up (which they claim to be about to fix any day now maybe?). Has it been a year yet? Getting there, if not...
Tavern Brawler doesn't seem to come directly from Monk, as they don't get the Improvised Weapon proficiency, or the bonus action grapple.
I think Lay on Hands (something similar to Aasimar's Healing Hands ability) as a feat would be a good idea. I don't think Rage would be good as a feat, as that belongs to the Barbarian.
Practiced Expert doesn't really fall under Rogues, as Bards get Expertise as well, and many other abilities grant it as well. Sneak Attack would be too much IMO.
I don't think Tandem Tactician belongs to any class, but the one it's closest to is the Mastermind Rogue.
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Please check out my homebrew, I would appreciate feedback:
For Monk, maybe a Feat the gives a bonus action 1d4 unarmed strike? Would pair well with Tavern Brawler to give those Strength build fist fighters a second punch, kick or what ever.
For Monk, maybe a Feat the gives a bonus action 1d4 unarmed strike? Would pair well with Tavern Brawler to give those Strength build fist fighters a second punch, kick or what ever.
That could work. Maybe that and a coupe Ki points?
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Please check out my homebrew, I would appreciate feedback:
For Monk, maybe a Feat the gives a bonus action 1d4 unarmed strike? Would pair well with Tavern Brawler to give those Strength build fist fighters a second punch, kick or what ever.
That could work. Maybe that and a coupe Ki points?
2 Ki points and the 3 basic abilities to spend them on?
For Monk, maybe a Feat the gives a bonus action 1d4 unarmed strike? Would pair well with Tavern Brawler to give those Strength build fist fighters a second punch, kick or what ever.
That could work. Maybe that and a coupe Ki points?
2 Ki points and the 3 basic abilities to spend them on?
I'd say 1 Ki, bonus action unarmed strikes for free, and one or two Ki options, but your version could work without the free bonus action unarmed strike.
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Please check out my homebrew, I would appreciate feedback:
I'm honestly impressed with Artificer Initiate. Cantrip, spell, and tool-with-focus-powers is a good, solid package that's just about equivalent with Magic Initiate feats. I could very easily see taking it on a rogue for Guidance, Faerie Fire, and tinker's tools proficiency, get some of that Dishonored steampunk assassin spice. Especially on an Arcane Trickster that can really use that Intelligence-based focus casting.
I'd argue that MI:Druid is the dip feat for druids, same as it is for wizards, clerics, and many others. We're not going to eliminate dips with feats like these, but we can make it easier for people who don't like multiclassing to get some cool bonuses and a bit of seasoning from other classes without having to dilute their character's core growth.
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That is reasonable, though I think the Wizard dip is better represented by Ritual Caster as Wizards don't really have any other class features outside of the subclasses. It is literally casting spells from a book.
She/Her Player and Dungeon Master
What were the dip feats for Barbarian and Paladin?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
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She/Her Player and Dungeon Master
I feel like a dip feat that provides a single use of bardic inspiration would be nice for bards and other supports a like. Maybe it comes with a skill and/or musical instrument proficiency as well to round it out? Idk could be interesting.
i also feel they should errata the Martial Adept feat so that if you are a battle master, the die size grows with you cause its dumb that it doesn't change and I'm pretty sure its starts smaller than what the battle master gets.
I am definitely down for the idea of a feat that gives Artificer infusions. Like “select 2 and get 1 at a time” kinda thing. It would a) help take pressure off of the artificer to share their tools b) help a character feel a little but craftier without actually having to take levels in Artificer if they cant/dont own it and c) can help bolster an Artificers arsenal of tool cause imho they dont get enough anyway.
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
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Barbarian feat: When you see a new UA that gives other classes access to sorcerer metamagic, you can use your bonus action to rage while writing a number of forum posts equal to your constitution modifier.
"Not all those who wander are lost"
Still waiting 8 months for that to become a thing. Did they even give us a date for the CFV integration? XD
They'll probably bring it out once the new book come out.. so no-one can have it, unless they buy the book. It's annoying really.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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They are still working on it. From what i understand CFV should be available relatively soon
Issue I've had with that is that it's been 'relatively soon' for the last two and a half-odd months. I know why it didn't happen quickly, but a truism with codee design is that a bit of code can be 'two weeks from release' for nine months pretty easily.
Please do not contact or message me.
Okay, list of classes, and their dip feats:
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
You should be counting from whenever Eberron Rising was released, because the Dragonmark Expanded Spell Lists still don't work, and it has been explained repeatedly by DnD:B staff that it's the same problem holding both up (which they claim to be about to fix any day now maybe?). Has it been a year yet? Getting there, if not...
Monk has Tavern Brawler as it is the only Feat that give you any kind of improved unarmed strike damage (Though I wish there was something better)
I like the Lay on Hands idea for Paladin and maybe a once per long rest Rage or Reckless ability.
I think that Practiced Expert really covers Rogue, I think giving out Sneak Attack may be too much.
I think Bard is also covered by Practiced Expert. Tandem Tactician is kind of like inspiration but that maybe pushing it.
She/Her Player and Dungeon Master
Tavern Brawler doesn't seem to come directly from Monk, as they don't get the Improvised Weapon proficiency, or the bonus action grapple.
I think Lay on Hands (something similar to Aasimar's Healing Hands ability) as a feat would be a good idea. I don't think Rage would be good as a feat, as that belongs to the Barbarian.
Practiced Expert doesn't really fall under Rogues, as Bards get Expertise as well, and many other abilities grant it as well. Sneak Attack would be too much IMO.
I don't think Tandem Tactician belongs to any class, but the one it's closest to is the Mastermind Rogue.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For Monk, maybe a Feat the gives a bonus action 1d4 unarmed strike? Would pair well with Tavern Brawler to give those Strength build fist fighters a second punch, kick or what ever.
She/Her Player and Dungeon Master
That could work. Maybe that and a coupe Ki points?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
2 Ki points and the 3 basic abilities to spend them on?
She/Her Player and Dungeon Master
I'd say 1 Ki, bonus action unarmed strikes for free, and one or two Ki options, but your version could work without the free bonus action unarmed strike.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms