The prerequisite for Eldritch Adept is Pact Magic OR the Spellcasting Feature. This applies to quite a number of classes and some subclasses. So you could theoretically Make something like an Eldritch Knight with this feat. Or even a Paladin or Ranger.
Right. A variant human paladin/EK/ranger just wouldn't be able to take the feat at level 1. But at 4/8/etc it would work.
I'm honestly a little disappointed in your sorcerer player, BioWizard. Swapping Metamagic on long rest is an interesting fix, and does promote more strategic depth.
Does seem telling that the sorcerer deliberately sacrificed that versatility, AND a feat slot presumably, just to get that tiny little bit more ammo and open up his in-the-moment options.
Nevertheless. As was said to me when I wandered afield, perhaps we should hew a bit closer to the subject of the UA itself, not on how to fix the sorcerer. That subject has had its own threads in plenty, and regardless of your opinion on it, this UA doesn't do it, ne?
I'm honestly a little disappointed in your sorcerer player, BioWizard. Swapping Metamagic on long rest is an interesting fix, and does promote more strategic depth.
Does seem telling that the sorcerer deliberately sacrificed that versatility, AND a feat slot presumably, just to get that tiny little bit more ammo and open up his in-the-moment options.
Nevertheless. As was said to me when I wandered afield, perhaps we should hew a bit closer to the subject of the UA itself, not on how to fix the sorcerer. That subject has had its own threads in plenty, and regardless of your opinion on it, this UA doesn't do it, ne?
This is fair.
Should Artificer Initiate grant a single Infusion or should there be an Infusion Adept Feat?
Druid is also missing from the list, maybe a Wild Shape Adept as well?
Sounds ok. I say ok as it does seem to be out of place for the warlock to turn into a monkey, or the bard into a wolf. It would probably be something like gain druidic and primal savagery and speak with animals. Maybe call it 'Friend of the Forest'. I like that. But not wild shape.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I actually approve of Infusions being left off the artificer feat. Everybody wants them, and I do mean everybody...but that's a whole huge can of worms. Letting anybody who feels like it grab a magic item for freebies just by trading in a feat seems like the sort of thing a lot of DMs would be super reticent over, and having only the one Infusion also removes much of the point of "Infusions" in the first place, i.e. letting the artificer decide their magical gear loadout for the day to some extent. Infusions feel like the sort of thing you should need to be an actual artificer for, not just nabbing a tangentially related feat. Giving a cantrip, a spell, and a tool proficiency that you can also use as a spellcasting focus feels like the right amount of artificer flavor for a character that is not going any deeper into artificer than the candy pellet of class features that is the feat. It's a great tool for, say, the son of a famous artificer who learned a few tricks from his father while otherwise devoting himself to the martial doctrine of a fighter, or similar such characters.
As for Wild Shape, that also feels like something one needs to be an out-and-out druid for. Wild Shape is basically a fourth-level spell with extra verbiage, and it's also by far the most outlandish ability druids have. It would make sense that WIld Shaping, much like Infusions, are too difficult to learn without actually devoting real time, effort and energy into learning the fundamentals and supporting skills that get you to it, i.e. taking levels in the class. That and I don't know as I've ever heard of someone dipping Druid specifically for Wild Shape, so...
I could kinda see a sort of super junior Wild Shape, where someone earns a boon from an archdruid or the like and can select one animal shape to transform into once a day. Perhaps choose from the Familiar list, or from the list of critters applicable for Beastmaster rangers? Would definitely hang a Wisdom prereq on that though, and probably do a sidebar noting that this 'feat' is more a boon for DMs to assign to players than something for players to take just because they feel like it. But then again I'm weird, so who knows.
I'm honestly impressed with Artificer Initiate. Cantrip, spell, and tool-with-focus-powers is a good, solid package that's just about equivalent with Magic Initiate feats. I could very easily see taking it on a rogue for Guidance, Faerie Fire, and tinker's tools proficiency, get some of that Dishonored steampunk assassin spice. Especially on an Arcane Trickster that can really use that Intelligence-based focus casting.
I'd argue that MI:Druid is the dip feat for druids, same as it is for wizards, clerics, and many others. We're not going to eliminate dips with feats like these, but we can make it easier for people who don't like multiclassing to get some cool bonuses and a bit of seasoning from other classes without having to dilute their character's core growth.
I'd argue that MI:Druid is the dip feat for druids, same as it is for wizards, clerics, and many others. We're not going to eliminate dips with feats like these, but we can make it easier for people who don't like multiclassing to get some cool bonuses and a bit of seasoning from other classes without having to dilute their character's core growth.
That is reasonable, though I think the Wizard dip is better represented by Ritual Caster as Wizards don't really have any other class features outside of the subclasses. It is literally casting spells from a book.
I feel like a dip feat that provides a single use of bardic inspiration would be nice for bards and other supports a like. Maybe it comes with a skill and/or musical instrument proficiency as well to round it out? Idk could be interesting.
i also feel they should errata the Martial Adept feat so that if you are a battle master, the die size grows with you cause its dumb that it doesn't change and I'm pretty sure its starts smaller than what the battle master gets.
I am definitely down for the idea of a feat that gives Artificer infusions. Like “select 2 and get 1 at a time” kinda thing. It would a) help take pressure off of the artificer to share their tools b) help a character feel a little but craftier without actually having to take levels in Artificer if they cant/dont own it and c) can help bolster an Artificers arsenal of tool cause imho they dont get enough anyway.
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Not invested in the idea, just seems weird that we have "Dip Feats" for pretty much every class except Druid.
I agree with the Infusion being a bit much, just throwing it out there for discussion.
What were the dip feats for Barbarian and Paladin?
Barbarian feat: When you see a new UA that gives other classes access to sorcerer metamagic, you can use your bonus action to rage while writing a number of forum posts equal to your constitution modifier.
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Still waiting 8 months for that to become a thing. Did they even give us a date for the CFV integration? XD
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Still waiting 8 months for that to become a thing. Did they even give us a date for the CFV integration? XD
They'll probably bring it out once the new book come out.. so no-one can have it, unless they buy the book. It's annoying really.
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Issue I've had with that is that it's been 'relatively soon' for the last two and a half-odd months. I know why it didn't happen quickly, but a truism with codee design is that a bit of code can be 'two weeks from release' for nine months pretty easily.
Artificer: Artificer Initiate (Good feat, maybe a bit OP, some people want an infusion feat)
Barbarian: There's nothing here. Maybe they could make a feat that gives something like Brutal Critical or Reckless Attack.
Bard: Magic Initiate (Bard), maybe Practiced Expert and nothing else. (Some have recommended Bardic Inspiration. I think that could work, but would be overshadowed by Lucky)
Cleric: Magic Initiate (Cleric), Ritual Caster, nothing else. (Some have recommended Channel Divinity. I think this would work, but they're going to have to decide how broad it is.)
Druid: Magic Initiate, Ritual Caster, nothing else. (Some have recommended Wild Shape. To this, I disagree. Druids own wild shape, no one else can have it. Maybe a feat that makes you a shape changer)
Fighter: Martial Adept, Fighting Initiate, the armor/shield feats could fit under here (We need nothing else, IMO.)
Monk: Absolutely nothing (right, isn't there nothing? Maybe Tavern Brawler? Any thoughts on a monk feat? Give Ki or something, like MM Initiate?)
Paladin: Nothing. (Maybe a possible Channel Divinity feat, or Lay on Hands. I'm indifferent to this)
Ranger: Tracker (We don't really need anything else)
Rogue: I guess you could count Skulker and Tandem Tactician, maybe Practiced Expert (Some have said a Sneak Attack feat, I don't see the need for it. Maybe a Cunning Action feat)
Sorcerer: Magic Initiate (Sorcerer), Metamagic Initiate (I don't think we need anything else. Maybe some more planar feats, but those don't really belong to sorcerers)
Warlock: Magic Initiate (Warlock), Eldritch Adept (We don't really need another one, but I could see one that gives another spell slot of 1st level)
Wizard: Magic Initiate (Wizard), Ritual Caster (We don't really need another one)
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Please check out my homebrew, I would appreciate feedback:
Right. A variant human paladin/EK/ranger just wouldn't be able to take the feat at level 1. But at 4/8/etc it would work.
"Not all those who wander are lost"
I'm honestly a little disappointed in your sorcerer player, BioWizard. Swapping Metamagic on long rest is an interesting fix, and does promote more strategic depth.
Does seem telling that the sorcerer deliberately sacrificed that versatility, AND a feat slot presumably, just to get that tiny little bit more ammo and open up his in-the-moment options.
Nevertheless. As was said to me when I wandered afield, perhaps we should hew a bit closer to the subject of the UA itself, not on how to fix the sorcerer. That subject has had its own threads in plenty, and regardless of your opinion on it, this UA doesn't do it, ne?
Please do not contact or message me.
This is fair.
Should Artificer Initiate grant a single Infusion or should there be an Infusion Adept Feat?
She/Her Player and Dungeon Master
Druid is also missing from the list, maybe a Wild Shape Adept as well?
She/Her Player and Dungeon Master
Sounds ok. I say ok as it does seem to be out of place for the warlock to turn into a monkey, or the bard into a wolf. It would probably be something like gain druidic and primal savagery and speak with animals. Maybe call it 'Friend of the Forest'. I like that. But not wild shape.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I actually approve of Infusions being left off the artificer feat. Everybody wants them, and I do mean everybody...but that's a whole huge can of worms. Letting anybody who feels like it grab a magic item for freebies just by trading in a feat seems like the sort of thing a lot of DMs would be super reticent over, and having only the one Infusion also removes much of the point of "Infusions" in the first place, i.e. letting the artificer decide their magical gear loadout for the day to some extent. Infusions feel like the sort of thing you should need to be an actual artificer for, not just nabbing a tangentially related feat. Giving a cantrip, a spell, and a tool proficiency that you can also use as a spellcasting focus feels like the right amount of artificer flavor for a character that is not going any deeper into artificer than the candy pellet of class features that is the feat. It's a great tool for, say, the son of a famous artificer who learned a few tricks from his father while otherwise devoting himself to the martial doctrine of a fighter, or similar such characters.
As for Wild Shape, that also feels like something one needs to be an out-and-out druid for. Wild Shape is basically a fourth-level spell with extra verbiage, and it's also by far the most outlandish ability druids have. It would make sense that WIld Shaping, much like Infusions, are too difficult to learn without actually devoting real time, effort and energy into learning the fundamentals and supporting skills that get you to it, i.e. taking levels in the class. That and I don't know as I've ever heard of someone dipping Druid specifically for Wild Shape, so...
I could kinda see a sort of super junior Wild Shape, where someone earns a boon from an archdruid or the like and can select one animal shape to transform into once a day. Perhaps choose from the Familiar list, or from the list of critters applicable for Beastmaster rangers? Would definitely hang a Wisdom prereq on that though, and probably do a sidebar noting that this 'feat' is more a boon for DMs to assign to players than something for players to take just because they feel like it. But then again I'm weird, so who knows.
Please do not contact or message me.
Not invested in the idea, just seems weird that we have "Dip Feats" for pretty much every class except Druid.
I agree with the Infusion being a bit much, just throwing it out there for discussion.
She/Her Player and Dungeon Master
I'm honestly impressed with Artificer Initiate. Cantrip, spell, and tool-with-focus-powers is a good, solid package that's just about equivalent with Magic Initiate feats. I could very easily see taking it on a rogue for Guidance, Faerie Fire, and tinker's tools proficiency, get some of that Dishonored steampunk assassin spice. Especially on an Arcane Trickster that can really use that Intelligence-based focus casting.
I'd argue that MI:Druid is the dip feat for druids, same as it is for wizards, clerics, and many others. We're not going to eliminate dips with feats like these, but we can make it easier for people who don't like multiclassing to get some cool bonuses and a bit of seasoning from other classes without having to dilute their character's core growth.
Please do not contact or message me.
That is reasonable, though I think the Wizard dip is better represented by Ritual Caster as Wizards don't really have any other class features outside of the subclasses. It is literally casting spells from a book.
She/Her Player and Dungeon Master
What were the dip feats for Barbarian and Paladin?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Guess I was wrong
She/Her Player and Dungeon Master
I feel like a dip feat that provides a single use of bardic inspiration would be nice for bards and other supports a like. Maybe it comes with a skill and/or musical instrument proficiency as well to round it out? Idk could be interesting.
i also feel they should errata the Martial Adept feat so that if you are a battle master, the die size grows with you cause its dumb that it doesn't change and I'm pretty sure its starts smaller than what the battle master gets.
I am definitely down for the idea of a feat that gives Artificer infusions. Like “select 2 and get 1 at a time” kinda thing. It would a) help take pressure off of the artificer to share their tools b) help a character feel a little but craftier without actually having to take levels in Artificer if they cant/dont own it and c) can help bolster an Artificers arsenal of tool cause imho they dont get enough anyway.
Can't wait for all of this to be in the creator soon. How long does that usually take?
Usually a week or less on average. If this follows that pattern we might have it by Monday. But this one might have some trickier interactions that could delay full implementation until the software upgrades are complete just like CFVs.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Barbarian feat: When you see a new UA that gives other classes access to sorcerer metamagic, you can use your bonus action to rage while writing a number of forum posts equal to your constitution modifier.
"Not all those who wander are lost"
Still waiting 8 months for that to become a thing. Did they even give us a date for the CFV integration? XD
They'll probably bring it out once the new book come out.. so no-one can have it, unless they buy the book. It's annoying really.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
They are still working on it. From what i understand CFV should be available relatively soon
Issue I've had with that is that it's been 'relatively soon' for the last two and a half-odd months. I know why it didn't happen quickly, but a truism with codee design is that a bit of code can be 'two weeks from release' for nine months pretty easily.
Please do not contact or message me.
Okay, list of classes, and their dip feats:
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms