There's a few stinker subclasses in the current UA lot. The one that's most egregious to me is the Lurker warlock; it's an unpleasant one-schtick pony whose schtick doesn't even make any sense beyond the most superficial ****** reject plotz. If the 'Lurker' in question could shove tentacles through the void into the world whenever a warlock politely asks it to, why does it need 'Agents' in the first place? Clearly it can act on its own just fine. That entire subclass just makes my eyes roll so hard they start doing burnouts in their sockets. others are no doubt just as weird, but warlocks are one of my top three favorite classes so I tend to pay especial attention to their stuff.
There's actually a very simple explanation for that. The Pact-holder is a being of incredible power, but does not have the sensory capability to exert that power on it's own. They have extreme power over what they can perceive, but they are not omniscient. Imagine any long range artillery battery. Sure, that battery can level a building with a single shot, and after a short bombardment can pulverize a few city blocks. But they need a spotter if they want to actually hit what they are aiming for.
Alternatively, it might not have unlimited attention. It's not The Overmind or The Queen of Blades who can control any Zerg anywhere in the sector just because. It can only focus its attention in so many directions at once. So they make Pacts with other creatures to, basically, use them as additional processor cores. The Warlock agrees to pursue the creature's interests, in exchange for access to its power. This gives the Pact-holder greater influence to exert its power in the world.
Do we know if the Feats are making it into this book?
Edit to clarify, specifically the "Multiclass Lite" Feats.
They never said that those feats were specifically going to be in Tasha's, but they did say that they were putting feats in it. The only feats they put in this last round of UA were the Psionic and Multiclass lite feats, so I think it's highly likely that they will put at least most of the multiclass-y feats into the book.
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Please check out my homebrew, I would appreciate feedback:
Do we know if the Feats are making it into this book?
Edit to clarify, specifically the "Multiclass Lite" Feats.
They never said that those feats were specifically going to be in Tasha's, but they did say that they were putting feats in it. The only feats they put in this last round of UA were the Psionic and Multiclass lite feats, so I think it's highly likely that they will put at least most of the multiclass-y feats into the book.
Well looking at how the upcoming book is really pushing the PC's options I cannot see them not being in it. I mean its going to have 22 subclasses and a reprint of the Artificer and its subclasses with the Armorer added, which I believe is about time.
Do we know if the Feats are making it into this book?
Edit to clarify, specifically the "Multiclass Lite" Feats.
They never said that those feats were specifically going to be in Tasha's, but they did say that they were putting feats in it. The only feats they put in this last round of UA were the Psionic and Multiclass lite feats, so I think it's highly likely that they will put at least most of the multiclass-y feats into the book.
Well looking at how the upcoming book is really pushing the PC's options I cannot see them not being in it. I mean its going to have 22 subclasses and a reprint of the Artificer and its subclasses with the Armorer added, which I believe is about time.
I know. This book is the Xanathar's 2.0 for this last batch of UA, and those multiclass feats were very popular, so I am sure they will be in it, but don't know anything else.
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Please check out my homebrew, I would appreciate feedback:
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
The invocations one I have no issue with as the list of applicable invocations are mostly flavor with only a few with mechanical implications (Devilsight being the big one).
You are spot on with Metamagic though. I mostly blame sorcerer for this though as they overly rely on the mechanic as a class and are much weaker for it. Plus V.Human sorcerer just got a lot better IMO.
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
The invocations one I have no issue with as the list of applicable invocations are mostly flavor with only a few with mechanical implications (Devilsight being the big one).
You are spot on with Metamagic though. I mostly blame sorcerer for this though as they overly rely on the mechanic as a class and are much weaker for it. Plus V.Human sorcerer just got a lot better IMO.
the sorcerer is still the undefeated master of metamagic due to having more sorcerery points, and at least one metamagic option (heightened spell) is still only usable by sorcerers, and twinned spell can only be used with 2nd level spells for spellcasters with the feat only, and with it being only once per long rest i dont think too many people will find it useful enough that it suddenly becomes used by everyone
that being said the variant human has really become so swol with these feats, especially at lvl 1, like the warlock can get antagonizing blast at lvl 1 and get better invocations at later levels, the future eldrich knight or arcane trickster could pick up an int-based spell at level 1 that they later get to use with spell slots, the human fighter could at level one have two-weapon fighting and thrown weapon fighting for quite good yeet per second, the monk could get unarmed fighting fighting style at level one to deal absurd amounts of damage at level 1 by using both fists as action and bonus action
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
The invocations one I have no issue with as the list of applicable invocations are mostly flavor with only a few with mechanical implications (Devilsight being the big one).
You are spot on with Metamagic though. I mostly blame sorcerer for this though as they overly rely on the mechanic as a class and are much weaker for it. Plus V.Human sorcerer just got a lot better IMO.
the sorcerer is still the undefeated master of metamagic due to having more sorcerery points, and at least one metamagic option (heightened spell) is still only usable by sorcerers, and twinned spell can only be used with 2nd level spells for spellcasters with the feat only, and with it being only once per long rest i dont think too many people will find it useful enough that it suddenly becomes used by everyone
that being said the variant human has really become so swol with these feats, especially at lvl 1, like the warlock can get antagonizing blast at lvl 1 and get better invocations at later levels, the future eldrich knight or arcane trickster could pick up an int-based spell at level 1 that they later get to use with spell slots, the human fighter could at level one have two-weapon fighting and thrown weapon fighting for quite good yeet per second, the monk could get unarmed fighting fighting style at level one to deal absurd amounts of damage at level 1 by using both fists as action and bonus action
Yeah mostly agree with this.
Agonizing blast at 1 vs 2 isn't a huge deal to me but I can see it if you do a lot of low level games like AL.
The double fighting style early is not something I thought about but could make certain builds pretty decent like GWF and Defense for a great weapon fighter or just defense+dueling to really make that early AC high.
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
I acknowledge and respect your view, but I enjoy that they have effectively added a third tier for experiencing class features.
Tier 1 - Want all the features? Play the class
Tier 2 - Want some of the features? Dip the class
Tier 3 - Want a taste of the features? Pick the feat
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
I acknowledge and respect your view, but I enjoy that they have effectively added a third tier for experiencing class features.
Tier 1 - Want all the features? Play the class
Tier 2 - Want some of the features? Dip the class
Tier 3 - Want a taste of the features? Pick the feat
This is a fair point and can also give you some good RP stuff if you want to just add the feat as a boon.
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
The invocations one I have no issue with as the list of applicable invocations are mostly flavor with only a few with mechanical implications (Devilsight being the big one).
You are spot on with Metamagic though. I mostly blame sorcerer for this though as they overly rely on the mechanic as a class and are much weaker for it. Plus V.Human sorcerer just got a lot better IMO.
the sorcerer is still the undefeated master of metamagic due to having more sorcerery points, and at least one metamagic option (heightened spell) is still only usable by sorcerers, and twinned spell can only be used with 2nd level spells for spellcasters with the feat only, and with it being only once per long rest i dont think too many people will find it useful enough that it suddenly becomes used by everyone
that being said the variant human has really become so swol with these feats, especially at lvl 1, like the warlock can get antagonizing blast at lvl 1 and get better invocations at later levels, the future eldrich knight or arcane trickster could pick up an int-based spell at level 1 that they later get to use with spell slots, the human fighter could at level one have two-weapon fighting and thrown weapon fighting for quite good yeet per second, the monk could get unarmed fighting fighting style at level one to deal absurd amounts of damage at level 1 by using both fists as action and bonus action
Yeah mostly agree with this.
Agonizing blast at 1 vs 2 isn't a huge deal to me but I can see it if you do a lot of low level games like AL.
The double fighting style early is not something I thought about but could make certain builds pretty decent like GWF and Defense for a great weapon fighter or just defense+dueling to really make that early AC high.
and with "pretty decent" i assume you mean "the monk goes from mediocre to very dangerous if you are using the UA fighting styles"
also for tank builds the new interception fighting style plus defense is pretty cool as both let you protect yourself, and any combination of protection, defense and interception could be pretty good as just shield boi, or dueling plus interception and a rapier for a fencer type character
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
and with "pretty decent" i assume you mean "the monk goes from mediocre to very dangerous if you are using the UA fighting styles"
also for tank builds the new interception fighting style plus defense is pretty cool as both let you protect yourself, and any combination of protection, defense and interception could be pretty good as just shield boi, or dueling plus interception and a rapier for a fencer type character
Monk is ok with them. Most of them they can't use (Protection, Defense, Great Weapon Fighting, etc..)
Dueling is a decent power boost but since they can only use armed for Flurry of Blows its not amazing maxing out at 4 extra damage per turn. Nothing amazing.
Archery gives them a decent ranged option but you mostly want to be stunning with monk so its not going to gel with most playstyles (Kensei aside).
The UA options offer some interesting options. Unarmed makes early monk more scary. Most others do not really have a huge impact.
The rest are not really too much in the Monk's wheel house.
and with "pretty decent" i assume you mean "the monk goes from mediocre to very dangerous if you are using the UA fighting styles"
also for tank builds the new interception fighting style plus defense is pretty cool as both let you protect yourself, and any combination of protection, defense and interception could be pretty good as just shield boi, or dueling plus interception and a rapier for a fencer type character
Monk is ok with them. Most of them they can't use (Protection, Defense, Great Weapon Fighting, etc..)
Dueling is a decent power boost but since they can only use armed for Flurry of Blows its not amazing maxing out at 4 extra damage per turn. Nothing amazing.
Archery gives them a decent ranged option but you mostly want to be stunning with monk so its not going to gel with most playstyles (Kensei aside).
The UA options offer some interesting options. Unarmed makes early monk more scary. Most others do not really have a huge impact.
The rest are not really too much in the Monk's wheel house.
unarmored is the one i meant, since you suddenly deal 2d8 + double dex damage with two sucessful unarmed attacks if you use both your action and bonus action, shure it is the exact same damage as the two-weapon fighting plus dual weilder variant human can muster but it is still so very potent that being said this feat to get dueling could also be quite the boon to an kensei monk, an 5th level variant human kensei monk could probably muster more dps than any other martial character even without resorting to ki and your second feat slot
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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the books look cool, but i'm wondering, does it have anything other than the unerthered arcana?
and why is it not on DDB?
I am an average mathematics enjoyer.
>Extended Signature<
1. It has variant rules for origins, spells, and magic items (Artifacts!) that were not tested in UA
2. It hasn't been released yet, so it is not D&DBeyond.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
thanks
I am an average mathematics enjoyer.
>Extended Signature<
Do we know if the Feats are making it into this book?
Edit to clarify, specifically the "Multiclass Lite" Feats.
She/Her Player and Dungeon Master
I believe so, I just don’t know if they all are or if they have been changed at all
Creating Epic Boons on DDB
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It is only a little over a month away so I guess I can wait to see if the Feats my players want will be available when it comes out.
She/Her Player and Dungeon Master
There's actually a very simple explanation for that. The Pact-holder is a being of incredible power, but does not have the sensory capability to exert that power on it's own. They have extreme power over what they can perceive, but they are not omniscient. Imagine any long range artillery battery. Sure, that battery can level a building with a single shot, and after a short bombardment can pulverize a few city blocks. But they need a spotter if they want to actually hit what they are aiming for.
Alternatively, it might not have unlimited attention. It's not The Overmind or The Queen of Blades who can control any Zerg anywhere in the sector just because. It can only focus its attention in so many directions at once. So they make Pacts with other creatures to, basically, use them as additional processor cores. The Warlock agrees to pursue the creature's interests, in exchange for access to its power. This gives the Pact-holder greater influence to exert its power in the world.
They never said that those feats were specifically going to be in Tasha's, but they did say that they were putting feats in it. The only feats they put in this last round of UA were the Psionic and Multiclass lite feats, so I think it's highly likely that they will put at least most of the multiclass-y feats into the book.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I just have some players asking about them. A Sorcerer wanting to pick up the extra points and a Wizard thinking about picking up an Invocation.
She/Her Player and Dungeon Master
Well looking at how the upcoming book is really pushing the PC's options I cannot see them not being in it. I mean its going to have 22 subclasses and a reprint of the Artificer and its subclasses with the Armorer added, which I believe is about time.
I know. This book is the Xanathar's 2.0 for this last batch of UA, and those multiclass feats were very popular, so I am sure they will be in it, but don't know anything else.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I still have very mixed feelings about the MC-Lite feats...
Picking up a Fighting Style as a feat makes perfect sense as Fighting Styles are a generic feature that's already available to multiple classes, and they aren't a class-defining feature.
Metamagic & Eldritch Invocations..? Those are f'ing class-defining features, and feats to enhance those features should require level(s) in the class they come from. If it gets published, every damn caster is going to take the Metamagic feat...
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The invocations one I have no issue with as the list of applicable invocations are mostly flavor with only a few with mechanical implications (Devilsight being the big one).
You are spot on with Metamagic though. I mostly blame sorcerer for this though as they overly rely on the mechanic as a class and are much weaker for it. Plus V.Human sorcerer just got a lot better IMO.
the sorcerer is still the undefeated master of metamagic due to having more sorcerery points, and at least one metamagic option (heightened spell) is still only usable by sorcerers, and twinned spell can only be used with 2nd level spells for spellcasters with the feat only, and with it being only once per long rest i dont think too many people will find it useful enough that it suddenly becomes used by everyone
that being said the variant human has really become so swol with these feats, especially at lvl 1, like the warlock can get antagonizing blast at lvl 1 and get better invocations at later levels, the future eldrich knight or arcane trickster could pick up an int-based spell at level 1 that they later get to use with spell slots, the human fighter could at level one have two-weapon fighting and thrown weapon fighting for quite good yeet per second, the monk could get unarmed fighting fighting style at level one to deal absurd amounts of damage at level 1 by using both fists as action and bonus action
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yeah mostly agree with this.
Agonizing blast at 1 vs 2 isn't a huge deal to me but I can see it if you do a lot of low level games like AL.
The double fighting style early is not something I thought about but could make certain builds pretty decent like GWF and Defense for a great weapon fighter or just defense+dueling to really make that early AC high.
I acknowledge and respect your view, but I enjoy that they have effectively added a third tier for experiencing class features.
"Not all those who wander are lost"
This is a fair point and can also give you some good RP stuff if you want to just add the feat as a boon.
and with "pretty decent" i assume you mean "the monk goes from mediocre to very dangerous if you are using the UA fighting styles"
also for tank builds the new interception fighting style plus defense is pretty cool as both let you protect yourself, and any combination of protection, defense and interception could be pretty good as just shield boi, or dueling plus interception and a rapier for a fencer type character
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Monk is ok with them. Most of them they can't use (Protection, Defense, Great Weapon Fighting, etc..)
Dueling is a decent power boost but since they can only use armed for Flurry of Blows its not amazing maxing out at 4 extra damage per turn. Nothing amazing.
Archery gives them a decent ranged option but you mostly want to be stunning with monk so its not going to gel with most playstyles (Kensei aside).
The UA options offer some interesting options. Unarmed makes early monk more scary. Most others do not really have a huge impact.
The rest are not really too much in the Monk's wheel house.
unarmored is the one i meant, since you suddenly deal 2d8 + double dex damage with two sucessful unarmed attacks if you use both your action and bonus action, shure it is the exact same damage as the two-weapon fighting plus dual weilder variant human can muster but it is still so very potent
that being said this feat to get dueling could also be quite the boon to an kensei monk, an 5th level variant human kensei monk could probably muster more dps than any other martial character even without resorting to ki and your second feat slot
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes