It looks like the main difficulty will be deciding on the level split. Persoanlly I like the idea of a Circle of the Land Duid mixed with Storm Sorcerer to get Natural Recovery to help get back some spell slots, but again, it'll depend on the level spilt on how useful it'll be and you might have to get used tot he idea of eventually having 9th spell slots but maybe not having spells higher than 5th level.
Firstly, they're pretty MAD. Druid wants Wisdom and Dexterity (to get their Wildshape going before enemies can get hits in on the Druid himself), while Sorceror wants Charisma and Constitution.
Secondly, what interactions are you looking for? The Sorceror is a caster, a Druid is a shapeshifter (albeit with casting as a backup). If you are character level 10 and going for your shapeshifter side of things...then you're a level shapeshifter fighting level 10 enemies. If you're going for spell caster, well, you'll be doing better than a L5 caster, but you're still stuck with spells you'd have at L5, albeit with a bit of metamagic, some of Druid's choice and the ability to upcast to the equivalent of L10 caster. Upcasting is rarely as effective as casting a spell that is native to that level, and I think that alone is enough to cancel the benefit of metamagic to the Druid (and the Druid plain doesn't help the Sorceror side).
Maybe there's an interaction I'm missing here, but I get the feeling that as a caster, it's best to not multiclass, and I don't think this is an exception. You just get punished too hard in spell progression and ability progression. Martials are different because it's just ability progression and so you're just swapping abilities. It still normally renders you worse off...but it's more in your favour.
There are two ways to multiclass, and I'll borrow terms from Civ. There's Wide, where you gain new abilities and options for your actions. You have more choice. Then there's tall, where you enhance the options you already have.
Wide is bad. Your various abilities are competing with each other for you choice. You can decide to act as one class or the other. We see a bit of that in your build - you can be a spellcaster or a shapeshifter, but (assuming you pursue each class equally and you're L10) you have a choice between a L5 shapeshifter or a somewhat buffed L5 caster (maybe L7 or L8).
A strong multiclass would be like a Paladin going Warlock for a level or so. Two spell slots that refresh on a short rest really helps Paladins consistently give high damage. It's worth delaying ability progression for a level, and since they're half casters that aren't really into casting spells anyway, spell slot and spell progression is a minor sacrifice.
Of course, I'm talking about the build in isolation. If your DM adapts difficulty then it won't matter, and if it's not a hard campaign then you have the slack to do whatever you want. So long as you find the build fun, then there's nothing wrong with it.
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Short answer? No. Generally "good" multiclasses focus on the same stats whereas this requires you to focus on both WIS and CHA for spellcasting in addition to DEX/CON for defense.
Long answer: what are you looking for? If you have a particular combo in mind - like using metamagic on a particular druid spell or combining some sorcerer subclass feature with a druid subclass feature, then you might have something that can help compensate for what you're giving up. Or a 1-2 level dip is often much less of an issuer compared to going for a full split. But if you're just thinking "I like the flavor of druids and the flavor of sorcerers," then just be one or the other and add in the flavor yourself, maybe along with a feat or something.
Non answer: "Good" is relative and the game is about fun experiences. You can certainly have a blast with a non optimized build if the game setting is not very demanding.
I suppose you also have the "secret" option....reflavour the Divine Soul Sorcerer as Fey or Natural Soul Sorcerer and pick Druid spells in place of Cleric spells and give the subclass abilities a more Fey feel rather than celestial.
Does a sorcerer and druid make a good multiclass?
What are you all thoughts?
There is a D&DB article that might help:
https://www.dndbeyond.com/posts/1080-druid-201-a-guide-to-multiclassing
It looks like the main difficulty will be deciding on the level split. Persoanlly I like the idea of a Circle of the Land Duid mixed with Storm Sorcerer to get Natural Recovery to help get back some spell slots, but again, it'll depend on the level spilt on how useful it'll be and you might have to get used tot he idea of eventually having 9th spell slots but maybe not having spells higher than 5th level.
My intiial thoughts are no.
Firstly, they're pretty MAD. Druid wants Wisdom and Dexterity (to get their Wildshape going before enemies can get hits in on the Druid himself), while Sorceror wants Charisma and Constitution.
Secondly, what interactions are you looking for? The Sorceror is a caster, a Druid is a shapeshifter (albeit with casting as a backup). If you are character level 10 and going for your shapeshifter side of things...then you're a level shapeshifter fighting level 10 enemies. If you're going for spell caster, well, you'll be doing better than a L5 caster, but you're still stuck with spells you'd have at L5, albeit with a bit of metamagic, some of Druid's choice and the ability to upcast to the equivalent of L10 caster. Upcasting is rarely as effective as casting a spell that is native to that level, and I think that alone is enough to cancel the benefit of metamagic to the Druid (and the Druid plain doesn't help the Sorceror side).
Maybe there's an interaction I'm missing here, but I get the feeling that as a caster, it's best to not multiclass, and I don't think this is an exception. You just get punished too hard in spell progression and ability progression. Martials are different because it's just ability progression and so you're just swapping abilities. It still normally renders you worse off...but it's more in your favour.
There are two ways to multiclass, and I'll borrow terms from Civ. There's Wide, where you gain new abilities and options for your actions. You have more choice. Then there's tall, where you enhance the options you already have.
Wide is bad. Your various abilities are competing with each other for you choice. You can decide to act as one class or the other. We see a bit of that in your build - you can be a spellcaster or a shapeshifter, but (assuming you pursue each class equally and you're L10) you have a choice between a L5 shapeshifter or a somewhat buffed L5 caster (maybe L7 or L8).
A strong multiclass would be like a Paladin going Warlock for a level or so. Two spell slots that refresh on a short rest really helps Paladins consistently give high damage. It's worth delaying ability progression for a level, and since they're half casters that aren't really into casting spells anyway, spell slot and spell progression is a minor sacrifice.
Of course, I'm talking about the build in isolation. If your DM adapts difficulty then it won't matter, and if it's not a hard campaign then you have the slack to do whatever you want. So long as you find the build fun, then there's nothing wrong with it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Short answer? No. Generally "good" multiclasses focus on the same stats whereas this requires you to focus on both WIS and CHA for spellcasting in addition to DEX/CON for defense.
Long answer: what are you looking for? If you have a particular combo in mind - like using metamagic on a particular druid spell or combining some sorcerer subclass feature with a druid subclass feature, then you might have something that can help compensate for what you're giving up. Or a 1-2 level dip is often much less of an issuer compared to going for a full split. But if you're just thinking "I like the flavor of druids and the flavor of sorcerers," then just be one or the other and add in the flavor yourself, maybe along with a feat or something.
Non answer: "Good" is relative and the game is about fun experiences. You can certainly have a blast with a non optimized build if the game setting is not very demanding.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I suppose you also have the "secret" option....reflavour the Divine Soul Sorcerer as Fey or Natural Soul Sorcerer and pick Druid spells in place of Cleric spells and give the subclass abilities a more Fey feel rather than celestial.