If a player character was charmed, and the charming entity asked for the PC's weapon, would that be a contest to resist the request? Also, if so, would the charmer have proficiency in the contest? Would the PC?
Well, the description of the charmed condition says that the charmer has advantage on checks to interact socially with the target. So if it was, say, a persuasion check, that might be made against an opposing insight check. The persuader has advantage, but there's still a chance for them to fail.
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Nope. Just because they don't perceive you as a threat doesn't mean they are willing to render themselves helpless against other threats and it does not make them feel like they owe you anything. If you allow this you're practically turning charm into dominate with a typically low chance of failure (Persuasion is very easy to be good at). Something like this would require suggestion or a similar higher level spell.
If a player character was charmed, and the charming entity asked for the PC's weapon, would that be a contest to resist the request?
No. If the character is simply charmed, they are under no obligation to follow orders from the entity that has them charmed -- it would be an RP decision by the player to determine how they react to the request. It's also a very easy "request" to rationalize away, i.e. "But I need my weapon to protect you! I wouldn't want anything bad to happen to you."
As scatterbraind noted above, there are specific spells and abilities that allow for those sorts of "requests". The charmed condition on its own isn't one of them
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
This falls under player agency. There are spells which can create the situation you are looking for but charm person is not it. In addition, after one minute the PC will HATE the caster.
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I think it entirely depends on the situation. Would the PC give up their weapon 100% of, or even a majority of the time? Likely not. But context would matter a lot.
If the charmer was perhaps an NPC the PC has known for a while and has deemed trustworthy, and the PC was not in combat, I think it might seem like a reasonable request with a lower DC. "Hey, I've been looking to get a sword myself! Mind if I look at yours to see if that is a model I would like to purchase?" From an ally or even just a reasonable acquaintance, this might seem absolutely normal and non-threatening.
However in the middle of combat, if an NPC Charmed the PC and asked for their weapon, their probably isn't the possibility the PC would ever relinquish their weapon of their own volition. And that is an important part. The "Charmed" condition simply means the charmer has advantage on social checks to meet a DC the DM deems reasonable to the request. It does not alter the DC at all. So if the DC for asking a PC to relinquish their weapon in the middle of combat is a DC 35, being charmed only gives the NPC advantage to hit that DC (it is also important to note that not all actions have a DC involved, as some things are simply impossible, which it could also be argued that convincing a PC in combat to disarm themselves would be impossible).
So depending on the context and NPC/PC relationship, the PC might be persuaded to give up their weapon, but in instances where the PC is in danger, it is doubtful.
To your second part of your question: being Charmed would not grant the charmer proficiency. Only advantage.
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If a player character was charmed, and the charming entity asked for the PC's weapon, would that be a contest to resist the request? Also, if so, would the charmer have proficiency in the contest? Would the PC?
Thanks in advance.
Well, the description of the charmed condition says that the charmer has advantage on checks to interact socially with the target. So if it was, say, a persuasion check, that might be made against an opposing insight check. The persuader has advantage, but there's still a chance for them to fail.
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
HE'S BACK... AND WEIRDER THAN EVER!
Nope. Just because they don't perceive you as a threat doesn't mean they are willing to render themselves helpless against other threats and it does not make them feel like they owe you anything. If you allow this you're practically turning charm into dominate with a typically low chance of failure (Persuasion is very easy to be good at). Something like this would require suggestion or a similar higher level spell.
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No. If the character is simply charmed, they are under no obligation to follow orders from the entity that has them charmed -- it would be an RP decision by the player to determine how they react to the request. It's also a very easy "request" to rationalize away, i.e. "But I need my weapon to protect you! I wouldn't want anything bad to happen to you."
As scatterbraind noted above, there are specific spells and abilities that allow for those sorts of "requests". The charmed condition on its own isn't one of them
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
This falls under player agency. There are spells which can create the situation you are looking for but charm person is not it. In addition, after one minute the PC will HATE the caster.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I think it entirely depends on the situation. Would the PC give up their weapon 100% of, or even a majority of the time? Likely not. But context would matter a lot.
If the charmer was perhaps an NPC the PC has known for a while and has deemed trustworthy, and the PC was not in combat, I think it might seem like a reasonable request with a lower DC. "Hey, I've been looking to get a sword myself! Mind if I look at yours to see if that is a model I would like to purchase?" From an ally or even just a reasonable acquaintance, this might seem absolutely normal and non-threatening.
However in the middle of combat, if an NPC Charmed the PC and asked for their weapon, their probably isn't the possibility the PC would ever relinquish their weapon of their own volition. And that is an important part. The "Charmed" condition simply means the charmer has advantage on social checks to meet a DC the DM deems reasonable to the request. It does not alter the DC at all. So if the DC for asking a PC to relinquish their weapon in the middle of combat is a DC 35, being charmed only gives the NPC advantage to hit that DC (it is also important to note that not all actions have a DC involved, as some things are simply impossible, which it could also be argued that convincing a PC in combat to disarm themselves would be impossible).
So depending on the context and NPC/PC relationship, the PC might be persuaded to give up their weapon, but in instances where the PC is in danger, it is doubtful.
To your second part of your question: being Charmed would not grant the charmer proficiency. Only advantage.