Im just curious , I am working on a fight for my party in which i plan for my dragon to attempt to pick up and drop a player at certain intervals of the fight, my question is if the players are unable to see the player that is falling can they cast feather fall on them? the spell says only vocal and material compents for requirements and the spell itself doesent state anything about having to specifically see the target so id imagine with basical ruling it should be yes they can cast it but it doesent really feel realistic considering they wouldnt even know the player was falling in certain situations or where to aim the spell in others. Ex. Darkness spell or something, is this accurate or how would yall most likely handle this?
It is very interesting that Feather Fall makes no mention of needing to see the targeted creature(s), however, I think you'd still need to see them as a result of the actual base spell targeting rules of D&D.
As written, they only have to be in range, you do not have to see them.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Since this is posted in Discussion and not Mechanics. Let me ask you a question. Do you want the characters to have a chance of falling to their deaths relying on the other characters and game mechanics to save them? If so, it's kind of like a raid boss that requires your characters to react to a special ability. Maybe the first time the dragon drops someone, you allow an NPC or event that occurs save the character in danger. Give the characters passive or active checks to process what happened and to get them thinking creatively about what they could do. If you don't want the event to end in character death, allow the group to TRY ideas to save themselves or others but, step in as necessary if it's a more thematic element you want to incorporate.
As far as Feather Fall, I feel if you can answer my question, you can certainly answer your own and make the fight fun and exciting!
Since this is posted in Discussion and not Mechanics. Let me ask you a question. Do you want the characters to have a chance of falling to their deaths relying on the other characters and game mechanics to save them? If so, it's kind of like a raid boss that requires your characters to react to a special ability. Maybe the first time the dragon drops someone, you allow an NPC or event that occurs save the character in danger. Give the characters passive or active checks to process what happened and to get them thinking creatively about what they could do. If you don't want the event to end in character death, allow the group to TRY ideas to save themselves or others but, step in as necessary if it's a more thematic element you want to incorporate.
As far as Feather Fall, I feel if you can answer my question, you can certainly answer your own and make the fight fun and exciting!
Well we are at late game of my campaign at this point and i have kinda been hammerin home how much i want them to think tactically with fights cuz thats how i run games and such, do i want to kill my players of course not but if they dont think smart with certain fights they will have to deal with the consequences of that. But that isnt really the issue im just curious if the spell works when you cant see your target
I would recommend caution for any plan that expects the characters to do a certain thing. Players can be unpredictable, even when you know them well. Especially a situation like this where the obvious save may not be as obvious as you think since the idea of Feather Falling someone you can't see is very non-intuitive, legal or not. They may very well think you gave them no chance to survive.
In short, don't introduce deadly scenarios unless you are ready to fully commit to killing someone.
Many spells say you must be able to see the targets for example bane. I think that implies if the spell does not say that then you do not need to see them. I would rule they would need to be aware that the person is falling, if they are unconcious that might not be the case, and range can be an issue.
I was in a pre written mini campaign and the book told the DM to employ this tactic with a young Dragon fighting a group of level 4 characters. I had feather fall but was more than 60ft away when our steel defender plunged to its death.
Yes, the caster of the spell would have to be able to see the player that he's casting it on. Otherwise it wouldn't work.
I disagree. Even if blinded, a caster can still cast a spell at a target.
And how is said caster going to know where the target is? Go outside and close your eyes can you with 100% accuracy pinpoint where any noise comes from? How would a caster who can't see cast a spell on a target falling from the sky at terminal velocity? The question boils down to this Rules as written/ Intended vs Rule of cool how is your game run? the answer must be the same for all players
The way I think of it is if the spell doesn't say you need site you don't you just need to (mentally) identify them. So if you know htat Roger the rogue (note the class is Rogue, Rouge is French for red) is invisible and you hear him shout as he falls you cancast Feather Fall on Roger without seeing him and if he is in range the spell works.
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Im just curious , I am working on a fight for my party in which i plan for my dragon to attempt to pick up and drop a player at certain intervals of the fight, my question is if the players are unable to see the player that is falling can they cast feather fall on them? the spell says only vocal and material compents for requirements and the spell itself doesent state anything about having to specifically see the target so id imagine with basical ruling it should be yes they can cast it but it doesent really feel realistic considering they wouldnt even know the player was falling in certain situations or where to aim the spell in others. Ex. Darkness spell or something, is this accurate or how would yall most likely handle this?
It is very interesting that Feather Fall makes no mention of needing to see the targeted creature(s), however, I think you'd still need to see them as a result of the actual base spell targeting rules of D&D.
It has a range of 60 feet so even if they can see them they have to be in range for the spell to work
As written, they only have to be in range, you do not have to see them.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Since this is posted in Discussion and not Mechanics. Let me ask you a question. Do you want the characters to have a chance of falling to their deaths relying on the other characters and game mechanics to save them? If so, it's kind of like a raid boss that requires your characters to react to a special ability. Maybe the first time the dragon drops someone, you allow an NPC or event that occurs save the character in danger. Give the characters passive or active checks to process what happened and to get them thinking creatively about what they could do. If you don't want the event to end in character death, allow the group to TRY ideas to save themselves or others but, step in as necessary if it's a more thematic element you want to incorporate.
As far as Feather Fall, I feel if you can answer my question, you can certainly answer your own and make the fight fun and exciting!
The falling character can just be screaming "AAAAAHHHHHH!!!!! I'M FALLING!!! HELP ME I'M FALLING!!!!!!!!!!'
Well we are at late game of my campaign at this point and i have kinda been hammerin home how much i want them to think tactically with fights cuz thats how i run games and such, do i want to kill my players of course not but if they dont think smart with certain fights they will have to deal with the consequences of that. But that isnt really the issue im just curious if the spell works when you cant see your target
Yes, the caster of the spell would have to be able to see the player that he's casting it on. Otherwise it wouldn't work.
I would recommend caution for any plan that expects the characters to do a certain thing. Players can be unpredictable, even when you know them well. Especially a situation like this where the obvious save may not be as obvious as you think since the idea of Feather Falling someone you can't see is very non-intuitive, legal or not. They may very well think you gave them no chance to survive.
In short, don't introduce deadly scenarios unless you are ready to fully commit to killing someone.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I disagree. Even if blinded, a caster can still cast a spell at a target.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Many spells say you must be able to see the targets for example bane. I think that implies if the spell does not say that then you do not need to see them. I would rule they would need to be aware that the person is falling, if they are unconcious that might not be the case, and range can be an issue.
I was in a pre written mini campaign and the book told the DM to employ this tactic with a young Dragon fighting a group of level 4 characters. I had feather fall but was more than 60ft away when our steel defender plunged to its death.
Not sure what kind of cover air provides, but it sure isn't hard.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
And how is said caster going to know where the target is? Go outside and close your eyes can you with 100% accuracy pinpoint where any noise comes from? How would a caster who can't see cast a spell on a target falling from the sky at terminal velocity? The question boils down to this Rules as written/ Intended vs Rule of cool how is your game run? the answer must be the same for all players
The way I think of it is if the spell doesn't say you need site you don't you just need to (mentally) identify them. So if you know htat Roger the rogue (note the class is Rogue, Rouge is French for red) is invisible and you hear him shout as he falls you cancast Feather Fall on Roger without seeing him and if he is in range the spell works.