Fire's not really their whole thing, they just have immunity to it for no adequately explained reason. Really, the abilities of the various golems are not really justified aside from the flesh golem's immunity to lightning and tendency to go berserk being tied to Frankenstein's monster.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It's immune to poison because it's an automaton, poisons interact with flesh and biology, things most Golems don't have. I think Warforged have a similar benefit.
It's immune to poison because it's an automaton, poisons interact with flesh and biology, things most Golems don't have. I think Warforged have a similar benefit.
They're talking about a poisonous breath weapon, not poison immunity.
My Google-fu suggests that the original D&D iron golem may have been a reference to a statue-like creature in Jason and the Argonauts (1963). It was filled with stuff called Ichor which I suppose they thought was best represented by the poison damage type.
My Google-fu suggests that the original D&D iron golem may have been a reference to a statue-like creature in Jason and the Argonauts (1963). It was filled with stuff called Ichor which I suppose they thought was best represented by the poison damage type.
Isn't Ichor the blood of the gods in Greek Mythology? In D&D it is demon blood.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Google-fu suggests that the original D&D iron golem may have been a reference to a statue-like creature in Jason and the Argonauts (1963). It was filled with stuff called Ichor which I suppose they thought was best represented by the poison damage type.
Isn't Ichor the blood of the gods in Greek Mythology? In D&D it is demon blood.
The word ichor does arguably come from reference to the blood of the Greek mythological deities, and was supposed to be toxic to mortals. Sounds like the Iron Golem may be a riff on the Colossus of Rhodes (similar if not actually presented in Jason and the Argonauts), which didn't so much have a circulatory systems, but whose vitality was basically a well of ichor.
I'm more puzzled how Clay Golems are not damaged by acid but instead reconsitute hit points equivalent to the damage rolled. I don't get that.
Everything else I can abide, I actually kinda dig the immutable form but don't think it should be applied to flesh golems for some reason. Everything else is arguably a mono substance, a flesh golem is an amalgamation and viscitude of animal matter and if anything might be vulnerable to high level restoration. Not sure why my instincts want to make that distinction, I guess because all the other golem substances were inanimate where's the flesh was formerly animate.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
The only reason I can think of for clay golems' acid immunity is that they were just handing out damage immunities and thought it would be interesting.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The only reason I can think of for clay golems' acid immunity is that they were just handing out damage immunities and thought it would be interesting.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
I think that was because some clay materials do not react when put in HCI acid.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
Cool, didn't remember that, or might not have even known that. I think the immutable form thing works better at least aesthetically than blanket magic immunity, with the flesh exception. DitA consideration in spoiler:
There's a Angel's sword that gets recovered at the climax ... I don't know if either of my parties sort of sharing the sandbox would really want to sacrifice their character to pull it (game effect is the character becomes a Lawful Good, basically Aasimar with some added juice I think). There's a fiendish flesh golem encountered as a minion in one of the encounter sites early on ... wonder what would happen if they pulled it.
It's immune to poison because it's an automaton, poisons interact with flesh and biology, things most Golems don't have. I think Warforged have a similar benefit.
They're talking about a poisonous breath weapon, not poison immunity.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
Cool, didn't remember that, or might not have even known that. I think the immutable form thing works better at least aesthetically than blanket magic immunity, with the flesh exception. DitA consideration in spoiler:
There's a Angel's sword that gets recovered at the climax ... I don't know if either of my parties sort of sharing the sandbox would really want to sacrifice their character to pull it (game effect is the character becomes a Lawful Good, basically Aasimar with some added juice I think). There's a fiendish flesh golem encountered as a minion in one of the encounter sites early on ... wonder what would happen if they pulled it.
It's not drawing the sword that causes the transformation, it's attuning to it. As the sword is a sentient artifact, individuals who don't meet its standards (which includes being good aligned) can't attune to it.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The only reason I can think of for clay golems' acid immunity is that they were just handing out damage immunities and thought it would be interesting.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
I think that was because some clay materials do not react when put in HCI acid.
This is correct. In fact clay is not truly soluble in HCI acid. But exposure to the acid does effect the clay at different levels depending on the mineral type the clay is composed of. But since there aren't really variant types of clay golems in D&D I assume they just made it baseline. Fun fact: This means the Clay Golem is immune to every type of damage that a Tarrasque does and depending on how the fight goes the Tarrasue can actually end up healing the Clay Golem. So get your party a Manual of Golems ASAP!
Now I want Gumby v The Tarrasque filmed by Zach Snyder in claymation.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
Cool, didn't remember that, or might not have even known that. I think the immutable form thing works better at least aesthetically than blanket magic immunity, with the flesh exception. DitA consideration in spoiler:
There's a Angel's sword that gets recovered at the climax ... I don't know if either of my parties sort of sharing the sandbox would really want to sacrifice their character to pull it (game effect is the character becomes a Lawful Good, basically Aasimar with some added juice I think). There's a fiendish flesh golem encountered as a minion in one of the encounter sites early on ... wonder what would happen if they pulled it.
It's not drawing the sword that causes the transformation, it's attuning to it. As the sword is a sentient artifact, individuals who don't meet its standards (which includes being good aligned) can't attune to it.
Well since the sword arguably redeems an Arch fiend, I'm going to break from the script and handwavium work in a ghost in the machine sort of narrative with the golem of Fort Knucklebone, maybe it becomes "the sword bearer" and is basically an extension of the Sword's personality until it is rendered to Zariel ... and then maybe it becomes a real boy? I mean if we're talking about a miraculous moment possibly determined by a CHR check, might as well go all in, right?
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
To post a comment, please login or register a new account.
Does anybody else find it weird that Iron Golems can breathe poison? Since their whole thing is fire I would expect them to breathe fire.
(Although I guess it could be volcanic poison, but meh...)
SAUCE!!!!!!!!!!!!!!!!!
Fire's not really their whole thing, they just have immunity to it for no adequately explained reason. Really, the abilities of the various golems are not really justified aside from the flesh golem's immunity to lightning and tendency to go berserk being tied to Frankenstein's monster.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It's immune to poison because it's an automaton, poisons interact with flesh and biology, things most Golems don't have. I think Warforged have a similar benefit.
They're talking about a poisonous breath weapon, not poison immunity.
I have a weird sense of humor.
I also make maps.(That's a link)
My Google-fu suggests that the original D&D iron golem may have been a reference to a statue-like creature in Jason and the Argonauts (1963). It was filled with stuff called Ichor which I suppose they thought was best represented by the poison damage type.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Isn't Ichor the blood of the gods in Greek Mythology? In D&D it is demon blood.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
its like immortal people insides, not just the big god people
It's also a generic catchall for slimy goop.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The word ichor does arguably come from reference to the blood of the Greek mythological deities, and was supposed to be toxic to mortals. Sounds like the Iron Golem may be a riff on the Colossus of Rhodes (similar if not actually presented in Jason and the Argonauts), which didn't so much have a circulatory systems, but whose vitality was basically a well of ichor.
I'm more puzzled how Clay Golems are not damaged by acid but instead reconsitute hit points equivalent to the damage rolled. I don't get that.
Everything else I can abide, I actually kinda dig the immutable form but don't think it should be applied to flesh golems for some reason. Everything else is arguably a mono substance, a flesh golem is an amalgamation and viscitude of animal matter and if anything might be vulnerable to high level restoration. Not sure why my instincts want to make that distinction, I guess because all the other golem substances were inanimate where's the flesh was formerly animate.
Jander Sunstar is the thinking person's Drizzt, fight me.
The only reason I can think of for clay golems' acid immunity is that they were just handing out damage immunities and thought it would be interesting.
The thing with Immutable Form is that it replaces the Immunity to Magic that golems had in older editions. It's just a leftover from when golems were immune to almost all kinds of magic (each one had a very small list of things they weren't outright immune to).
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I think that was because some clay materials do not react when put in HCI acid.
SAUCE!!!!!!!!!!!!!!!!!
Cool, didn't remember that, or might not have even known that. I think the immutable form thing works better at least aesthetically than blanket magic immunity, with the flesh exception. DitA consideration in spoiler:
There's a Angel's sword that gets recovered at the climax ... I don't know if either of my parties sort of sharing the sandbox would really want to sacrifice their character to pull it (game effect is the character becomes a Lawful Good, basically Aasimar with some added juice I think). There's a fiendish flesh golem encountered as a minion in one of the encounter sites early on ... wonder what would happen if they pulled it.
Thanks, something to do with chemistry was tugging in my head, cool of you to bring that up.
Jander Sunstar is the thinking person's Drizzt, fight me.
That's because he smokes XD
It's not drawing the sword that causes the transformation, it's attuning to it. As the sword is a sentient artifact, individuals who don't meet its standards (which includes being good aligned) can't attune to it.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Now I want Gumby v The Tarrasque filmed by Zach Snyder in claymation.
Jander Sunstar is the thinking person's Drizzt, fight me.
Well since the sword arguably redeems an Arch fiend, I'm going to break from the script and handwavium work in a ghost in the machine sort of narrative with the golem of Fort Knucklebone, maybe it becomes "the sword bearer" and is basically an extension of the Sword's personality until it is rendered to Zariel ... and then maybe it becomes a real boy? I mean if we're talking about a miraculous moment possibly determined by a CHR check, might as well go all in, right?
Jander Sunstar is the thinking person's Drizzt, fight me.