I'm trying to make a homebrew spell. It is supposed to work similar to fireball and have a Dex saving throw, but I can't get it to work between the homebrew pages and in the character sheets. I have chosen that the save type is DEX, but I can't find a place to chose the Hit/DC itself. When I try to chose the spell for a character, the spell just shows up with a +3 to hit instead of DEX save. I am fairly new to homebrewing, so am I missing something?
You don’t input a To Hit bonus or a Save DC, those get calculated from the character’s stats when they cast the spell.
You must have designated and attack type, either Melee or ranged. That tells the system that you want it to require an attack role instead of a saving room. Leave that blank, that should fix it.
Thanks. I got the DEX to show instead of attack role.
But is there no way to make a fixed Save DC. The character has quite a low Save DC and this spell is a gift from her god, and is supposed to have a save DC of 18.
Hi
I'm trying to make a homebrew spell. It is supposed to work similar to fireball and have a Dex saving throw, but I can't get it to work between the homebrew pages and in the character sheets. I have chosen that the save type is DEX, but I can't find a place to chose the Hit/DC itself. When I try to chose the spell for a character, the spell just shows up with a +3 to hit instead of DEX save. I am fairly new to homebrewing, so am I missing something?
You don’t input a To Hit bonus or a Save DC, those get calculated from the character’s stats when they cast the spell.
You must have designated and attack type, either Melee or ranged. That tells the system that you want it to require an attack role instead of a saving room. Leave that blank, that should fix it.
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Thanks. I got the DEX to show instead of attack role.
But is there no way to make a fixed Save DC. The character has quite a low Save DC and this spell is a gift from her god, and is supposed to have a save DC of 18.
You would need to put that spell in a magic item and set it's DC in the item itself.
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Thanks. I'll look into that.