I love the cleaving through creatures extra rule. I use it in everything, lol.
I use all those rules, though, soooo
Also, I apologize, I am going to get off of the forums for the night I seem to be in a cranky mood mentally, and cannot think of why.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
AEDorsay wall of text coming in 3... 2... 1...
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
Crits do full damage plus your roll. Example: 1d6+3 damage as a crit would be 6+1d6+3. I saw WAY too many crits come up being less than a good roll of the regular dice like 3 or 4 damage. I wanted crits to be meaningful and exciting for players.
A dropped weapon takes an Action to pick up. This makes disarming skills and spells meaningful.
Getting up from Prone costs all of your movement or your Action. For the most part, half your movement means nothing in most fights. But when you have to choose between all of your movement or your action, it matters.
For some skills if you don't have proficiency in it, you can't roll. Everybody has Athletics, and Deception and such but if you have never been outside of a city I'm not letting you roll a Survival check in the forest.
Sometimes I will do a stat threshold instead of a roll. Like pushing heavy objects. Example the boulder blocking the cave requires a combine STR score of 25 to move so as long as the party has 25 point of PC STR pushing, it moves. I prefer this over DC 12 roll to push the boulder and the STR 20 Barb fails but the STR 8 Wizard pushes it aside easily.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
When you roll hit dice on level up, the minimum you can roll is half the value of the die.
I have an RP Points system that rewards roleplay and lets players earn and use inspiration more often so they don't hoard it.
This is barely homebrew at this point, but drinking a potion is a bonus action and feeding it to someone is an action. I've seen homebrew variations that allow drinking potions to be an action OR a bonus, but I don't know how I feel about that. I guess you can choose if you want to savor your fantasy 5-Hour Energy drink or pound it?
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
-When rolling for hit points, reroll 1s. If you roll multiple 1s, keep rolling until you get at least a 2.
-Advantage and disadvantage sometimes won't cancel each other out, determined by the situation. For example, if a hidden rogue is attempting to hit a restrained, unconscious, Faerie Fire'd giant with a crossbow bolt, they'll sure as hell have advantage on the roll (possibly even an auto-hit), even if the giant is prone.
-My next campaign will use spell fizzling.
-Everyone starts with a feat. If you gain another feat (from your lineage or background), this bonus feat replaces it.
-Humans (not variant) have a slightly modified Resourceful trait (from One D&D UA) and start with either a skill proficiency or tool proficiency.
-Warlocks can choose between using Charisma or Intelligence. This choice can only be made when taking your first level in Warlock, and cannot be changed later.
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
Crits do full damage plus your roll. Example: 1d6+3 damage as a crit would be 6+1d6+3. I saw WAY too many crits come up being less than a good roll of the regular dice like 3 or 4 damage. I wanted crits to be meaningful and exciting for players.
A dropped weapon takes an Action to pick up. This makes disarming skills and spells meaningful.
Getting up from Prone costs all of your movement or your Action. For the most part, half your movement means nothing in most fights. But when you have to choose between all of your movement or your action, it matters.
For some skills if you don't have proficiency in it, you can't roll. Everybody has Athletics, and Deception and such but if you have never been outside of a city I'm not letting you roll a Survival check in the forest.
Sometimes I will do a stat threshold instead of a roll. Like pushing heavy objects. Example the boulder blocking the cave requires a combine STR score of 25 to move so as long as the party has 25 point of PC STR pushing, it moves. I prefer this over DC 12 roll to push the boulder and the STR 20 Barb fails but the STR 8 Wizard pushes it aside easily.
I like all of these house rules. I might use some (or all) of them next campaign
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
The house rules I use are many and varied, but this is some of what I’ve used and currently use. Some of these I haven’t touched in years and some I continue to use, but I think all hold merit.
1.) When rolling for hit points you have three choices: Roll and if you don’t get above the number listed in the PHB by your hit dice (the average), then you can take that number; Roll and if you get a one you can reroll it once (even if the rerolled number is a one you can’t reroll it). Any other rolls you must take, no matter what they are; Roll and take what you get. For my characters I use the second one, unless it’s a one shot, in which case I’ll use the first one (or the last one if I want to make a joke character). For my players I let them choose between the first two (or the third if they’re suicidal), though I recommend the second one because they’re all pretty experienced.
2.) Bonus action to drink a potion, action to give it to someone. Pretty standard.
3.) Cleaving, obviously. It’s a fantastic rule.
4.) Inspiration. Some people don’t use it, but I think it’s a good reward for great role playing and/or planning. It came in mighty clutch in our one shot last night. I awarded inspiration for the first time in a one shot last night as well! Not once, but twice! Why can’t these role playing skills exist when we’re actually playing?
5.) Modified death saves. I’ve gone through a few death save systems. The two I liked the best are: You make a single save on your next turn. If you fail you die. If you succeed then you can continue to make saves on each of your turns. If you get a natural 20 you stabilize. This is a very hardcore system, but it works well for that gritty fantasy grimdark feel. To heal someone you must make a medicine check against a DC of the last damage they took divided by three or 15, whichever is higher. If you take damage while unconscious you must make a death save. The other option is stolen from another system. When you fall unconscious roll a d6. You will die when that number of rounds has passed. Taking damage reduces the round count by one. If it’s a natural 20 it reduces the round count by two. To make a medicine check I use the same system as above. Currently we use normal death saves, but when the Valøsz campaign begins that will change…
6.) Monsters deal static damage. You know that number listed in a monster’s attacks? They always deal that, and if it’s a nat 20 they deal that plus a roll of their damage dice. I don’t use this anymore because, while the game was sped up, it made damage predictable. Nothing feels better than narrowly avoiding death because the GM rolled sh*t even though they hit.
7.) You say it you do it. Games were being slowed down by players joking around and taking stuff back so I imposed a “say it, do it” rule. Eventually they got the memo and I removed it, and now they think more carefully about their moves. No PCs died in the use of this rule, but many were harmed.
8.) All d20 tests (ability checks, saving throws, and attack rolls) succeed on a 20 (or the best possible result, whichever is more applicable). Surprisingly, this isn’t in the rules. Only attack rolls gain this in the RAW, at least as far as I remember.
9.) A natural one on a saving throw is double damage. Both players and monsters suffer from this. It’s very powerful but very dangerous.
10.) For a while short rests only functioned for characters whose class features relied on them, but they couldn’t gain hp. I was a young GM and regret this. Sorry guys!
11.) When rolling for ability scores you can roll one additional score (7 in total) and remove the lowest of the them so you have six. This was invented when we were all young players, but we got used to it. I still allow it because it leads to more powerful characters at lower levels, so the players can take on tougher challenges, something my party really loves. *An adult red dragon at 5th level? Bring it on!*
12.) Alternate resurrection rules. Coming back from the dead is pretty taxing. I won’t go over the full rules here, but I use a combination of my own and Matt Mercer’s rules.
I have more, but this was all I had off the top of my head.
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
AEDorsay wall of text coming in 3... 2... 1...
I mean, damn, you know me so well...
I see house rules as things not in the books, or changes to book rules.
Sanity, Honor, the extra combat actions in the DMG, that stuff tome isn't house rules. House rules are like the "free parking money" rule in Monopoly.
I am writing a whole book of them, so not gonna bore ya here. Besides, if I give it all to you now, what will have to talk about later?
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: what are some parts of dnd that you are a noob at?
For me, it is actual experience playing the game. I understand the rules but I really don’t play that often.
In 5e, environmental survival campaigns.
I loved doing those in years past. But there are very limited rule sets forit. So, natch, I made some new ones.
Using digital online tools.
using weird new dice.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
An ... interesting... question came up on another forum I visit.
Someone is arguing (debating?) that Polymorph would break attunement on items if the requirement isn't met any longer.
For example, an Elf Warrior has some special Elf Blade that required attunement. His wizard polymorphs him into a giant ape to fist some monsters down to the ground.
Now, the Elf Warrior who is no longer an Elf - no longer meets the "Attunement Requirement" - as they're a Giant Ape, not an Elf.
Now, I personally think that's ridiculous. If Polymorph broke things like Attunement, no one would use it to benefit the party (wizards would just polymorph enemies into weaker things, like frogs to disable their attacks).
Question: what are some parts of dnd that you are a noob at?
I have never played a Druid.
Same. Or a Paladin, Ranger, or Sorcerer for me. Though I'm the DM most of the time so I guess it makes sense.
I am a complete idiot when it comes to throwing fair combat encounters at low-level parties. When running a game for a new group last summer, one of the players was using their out-of-world game knowledge to their advantage, so I decided to give the manticore they were facing a fire-breath attack, dealing 2d6 damage in a 15-foot cone on a failed save, or half on a success. The manticore downed all but one member of the party, who survived because the player scared off the manticore by yelling at it in Orcish.
Another time, I had the absolutely genius idea of throwing 5 kobolds and a gelatinous cube at a party of two 1st-level adventurers. Guess how that ended?
There's a reason why I mostly stick to encounters that other people have written
An ... interesting... question came up on another forum I visit.
Someone is arguing (debating?) that Polymorph would break attunement on items if the requirement isn't met any longer.
For example, an Elf Warrior has some special Elf Blade that required attunement. His wizard polymorphs him into a giant ape to fist some monsters down to the ground.
Now, the Elf Warrior who is no longer an Elf - no longer meets the "Attunement Requirement" - as they're a Giant Ape, not an Elf.
Now, I personally think that's ridiculous. If Polymorph broke things like Attunement, no one would use it to benefit the party (wizards would just polymorph enemies into weaker things, like frogs to disable their attacks).
Thoughts?
I ran into a similar problem with a one shot yesterday. One character had had Mind Blank cast on him and he was slain, only to be saved by a hasty resurrection spell (not actually resurrection. It was a clever use of Contact Other Plane). Would Mind Blank (a 24 hour, no concentration spell) remain working after dying and coming back. I ruled no, and it didn’t come up anyway.
I would not rule that this breaks attunement however. If the polymorph was permanent I would, but I have a feeling the Weave is “intelligent” enough to understand that polymorph is temporary and mold the magic of the sword around the elf. That’s just my thoughts, based on the lore in D&D that the Weave is a thinking being (sort of, sometimes. Mystra and the melding of Deneir with the Weave in “the Ghost King.”) and can recognize its magic and make other magic work with it.
I would argue that polymorph changes the shape of the being, not the being themselves. They retain their personality.
However, if the item in question did include a requirement that only an elf could wield it, then I would rule that while a giant ape it could not be wielded.
Of course, much of the time this is moot since a polymorph spell changes them including their equipment, so that frog might have a major artifact, but he’s a frog and so is the artifact.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
We have a rule at our table where if you make a good (or particularly bad) joke at the right moment in a game, you gain inspiration.
Another thing, in our games we do attunement differently. It usually doesn't take a long rest to attune to most objects. Many magic items that we put in our games are there to be used in the moment or are part of a sort of puzzle, so it doesn't always work to have them wait. They still can only attune to 3 items at a time, but it doesn't take a long time to attune to them.
I love the cleaving through creatures extra rule. I use it in everything, lol.
I use all those rules, though, soooo
Also, I apologize, I am going to get off of the forums for the night I seem to be in a cranky mood mentally, and cannot think of why.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
20? no.
25? Yes.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Since house rules came up...
Question: What are some house rules in your game (whether DM or player)? What are some house rules you like or dislike (may or may not be in any game you're in, but just some you've heard of?)
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
AEDorsay wall of text coming in 3... 2... 1...
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Crits do full damage plus your roll. Example: 1d6+3 damage as a crit would be 6+1d6+3. I saw WAY too many crits come up being less than a good roll of the regular dice like 3 or 4 damage. I wanted crits to be meaningful and exciting for players.
A dropped weapon takes an Action to pick up. This makes disarming skills and spells meaningful.
Getting up from Prone costs all of your movement or your Action. For the most part, half your movement means nothing in most fights. But when you have to choose between all of your movement or your action, it matters.
For some skills if you don't have proficiency in it, you can't roll. Everybody has Athletics, and Deception and such but if you have never been outside of a city I'm not letting you roll a Survival check in the forest.
Sometimes I will do a stat threshold instead of a roll. Like pushing heavy objects. Example the boulder blocking the cave requires a combine STR score of 25 to move so as long as the party has 25 point of PC STR pushing, it moves. I prefer this over DC 12 roll to push the boulder and the STR 20 Barb fails but the STR 8 Wizard pushes it aside easily.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
It will have to wait until tomorrow.Scratch that, today. It's past midnight.
Details matter. - Reacher
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
When you roll hit dice on level up, the minimum you can roll is half the value of the die.
I have an RP Points system that rewards roleplay and lets players earn and use inspiration more often so they don't hoard it.
This is barely homebrew at this point, but drinking a potion is a bonus action and feeding it to someone is an action. I've seen homebrew variations that allow drinking potions to be an action OR a bonus, but I don't know how I feel about that. I guess you can choose if you want to savor your fantasy 5-Hour Energy drink or pound it?
-When rolling for hit points, reroll 1s. If you roll multiple 1s, keep rolling until you get at least a 2.
-Advantage and disadvantage sometimes won't cancel each other out, determined by the situation. For example, if a hidden rogue is attempting to hit a restrained, unconscious, Faerie Fire'd giant with a crossbow bolt, they'll sure as hell have advantage on the roll (possibly even an auto-hit), even if the giant is prone.
-My next campaign will use spell fizzling.
-Everyone starts with a feat. If you gain another feat (from your lineage or background), this bonus feat replaces it.
-Humans (not variant) have a slightly modified Resourceful trait (from One D&D UA) and start with either a skill proficiency or tool proficiency.
-Warlocks can choose between using Charisma or Intelligence. This choice can only be made when taking your first level in Warlock, and cannot be changed later.
I like all of these house rules. I might use some (or all) of them next campaign
[REDACTED]
Question: what are some parts of dnd that you are a noob at?
For me, it is actual experience playing the game. I understand the rules but I really don’t play that often.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I have never played a Druid.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Puzzles. I haven’t seen one in game since the party ranger ignored the puzzle and just started throwing levers. That was four years ago.
I love them still!
I hate being without them.
The house rules I use are many and varied, but this is some of what I’ve used and currently use. Some of these I haven’t touched in years and some I continue to use, but I think all hold merit.
1.) When rolling for hit points you have three choices: Roll and if you don’t get above the number listed in the PHB by your hit dice (the average), then you can take that number; Roll and if you get a one you can reroll it once (even if the rerolled number is a one you can’t reroll it). Any other rolls you must take, no matter what they are; Roll and take what you get. For my characters I use the second one, unless it’s a one shot, in which case I’ll use the first one (or the last one if I want to make a joke character). For my players I let them choose between the first two (or the third if they’re suicidal), though I recommend the second one because they’re all pretty experienced.
2.) Bonus action to drink a potion, action to give it to someone. Pretty standard.
3.) Cleaving, obviously. It’s a fantastic rule.
4.) Inspiration. Some people don’t use it, but I think it’s a good reward for great role playing and/or planning. It came in mighty clutch in our one shot last night. I awarded inspiration for the first time in a one shot last night as well! Not once, but twice! Why can’t these role playing skills exist when we’re actually playing?
5.) Modified death saves. I’ve gone through a few death save systems. The two I liked the best are: You make a single save on your next turn. If you fail you die. If you succeed then you can continue to make saves on each of your turns. If you get a natural 20 you stabilize. This is a very hardcore system, but it works well for that gritty fantasy grimdark feel. To heal someone you must make a medicine check against a DC of the last damage they took divided by three or 15, whichever is higher. If you take damage while unconscious you must make a death save. The other option is stolen from another system. When you fall unconscious roll a d6. You will die when that number of rounds has passed. Taking damage reduces the round count by one. If it’s a natural 20 it reduces the round count by two. To make a medicine check I use the same system as above. Currently we use normal death saves, but when the Valøsz campaign begins that will change…
6.) Monsters deal static damage. You know that number listed in a monster’s attacks? They always deal that, and if it’s a nat 20 they deal that plus a roll of their damage dice. I don’t use this anymore because, while the game was sped up, it made damage predictable. Nothing feels better than narrowly avoiding death because the GM rolled sh*t even though they hit.
7.) You say it you do it. Games were being slowed down by players joking around and taking stuff back so I imposed a “say it, do it” rule. Eventually they got the memo and I removed it, and now they think more carefully about their moves. No PCs died in the use of this rule, but many were harmed.
8.) All d20 tests (ability checks, saving throws, and attack rolls) succeed on a 20 (or the best possible result, whichever is more applicable). Surprisingly, this isn’t in the rules. Only attack rolls gain this in the RAW, at least as far as I remember.
9.) A natural one on a saving throw is double damage. Both players and monsters suffer from this. It’s very powerful but very dangerous.
10.) For a while short rests only functioned for characters whose class features relied on them, but they couldn’t gain hp. I was a young GM and regret this. Sorry guys!
11.) When rolling for ability scores you can roll one additional score (7 in total) and remove the lowest of the them so you have six. This was invented when we were all young players, but we got used to it. I still allow it because it leads to more powerful characters at lower levels, so the players can take on tougher challenges, something my party really loves. *An adult red dragon at 5th level? Bring it on!*
12.) Alternate resurrection rules. Coming back from the dead is pretty taxing. I won’t go over the full rules here, but I use a combination of my own and Matt Mercer’s rules.
I have more, but this was all I had off the top of my head.
I mean, damn, you know me so well...
I see house rules as things not in the books, or changes to book rules.
Sanity, Honor, the extra combat actions in the DMG, that stuff tome isn't house rules. House rules are like the "free parking money" rule in Monopoly.
I am writing a whole book of them, so not gonna bore ya here. Besides, if I give it all to you now, what will have to talk about later?
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
In 5e, environmental survival campaigns.
I loved doing those in years past. But there are very limited rule sets forit. So, natch, I made some new ones.
Using digital online tools.
using weird new dice.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Feats. I don't use them in most of my games.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
An ... interesting... question came up on another forum I visit.
Someone is arguing (debating?) that Polymorph would break attunement on items if the requirement isn't met any longer.
For example, an Elf Warrior has some special Elf Blade that required attunement. His wizard polymorphs him into a giant ape to fist some monsters down to the ground.
Now, the Elf Warrior who is no longer an Elf - no longer meets the "Attunement Requirement" - as they're a Giant Ape, not an Elf.
Now, I personally think that's ridiculous. If Polymorph broke things like Attunement, no one would use it to benefit the party (wizards would just polymorph enemies into weaker things, like frogs to disable their attacks).
Thoughts?
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Same. Or a Paladin, Ranger, or Sorcerer for me. Though I'm the DM most of the time so I guess it makes sense.
I am a complete idiot when it comes to throwing fair combat encounters at low-level parties. When running a game for a new group last summer, one of the players was using their out-of-world game knowledge to their advantage, so I decided to give the manticore they were facing a fire-breath attack, dealing 2d6 damage in a 15-foot cone on a failed save, or half on a success. The manticore downed all but one member of the party, who survived because the player scared off the manticore by yelling at it in Orcish.
Another time, I had the absolutely genius idea of throwing 5 kobolds and a gelatinous cube at a party of two 1st-level adventurers. Guess how that ended?
There's a reason why I mostly stick to encounters that other people have written
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I ran into a similar problem with a one shot yesterday. One character had had Mind Blank cast on him and he was slain, only to be saved by a hasty resurrection spell (not actually resurrection. It was a clever use of Contact Other Plane). Would Mind Blank (a 24 hour, no concentration spell) remain working after dying and coming back. I ruled no, and it didn’t come up anyway.
I would not rule that this breaks attunement however. If the polymorph was permanent I would, but I have a feeling the Weave is “intelligent” enough to understand that polymorph is temporary and mold the magic of the sword around the elf. That’s just my thoughts, based on the lore in D&D that the Weave is a thinking being (sort of, sometimes. Mystra and the melding of Deneir with the Weave in “the Ghost King.”) and can recognize its magic and make other magic work with it.
I would argue that polymorph changes the shape of the being, not the being themselves. They retain their personality.
However, if the item in question did include a requirement that only an elf could wield it, then I would rule that while a giant ape it could not be wielded.
Of course, much of the time this is moot since a polymorph spell changes them including their equipment, so that frog might have a major artifact, but he’s a frog and so is the artifact.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
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We have a rule at our table where if you make a good (or particularly bad) joke at the right moment in a game, you gain inspiration.
Another thing, in our games we do attunement differently. It usually doesn't take a long rest to attune to most objects. Many magic items that we put in our games are there to be used in the moment or are part of a sort of puzzle, so it doesn't always work to have them wait. They still can only attune to 3 items at a time, but it doesn't take a long time to attune to them.