What do you consider your favourite or best class/subclass to go adventuring around in the upcoming Wild Beyond the Witchlight adventure.
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Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
Given that they have made a pretty big deal about being able to complete the entire adventure without fighting, I would imagine that bards and other skill/social experts could be very effective.
Given that they have made a pretty big deal about being able to complete the entire adventure without fighting, I would imagine that bards and other skill/social experts could be very effective.
Is that so? Must be an unbalanced mess. Guess that’s one module I’ll definitely be skipping. If I wanted a combat avoidant fey game, I’d play Changeling: The Lost.
Given that they have made a pretty big deal about being able to complete the entire adventure without fighting, I would imagine that bards and other skill/social experts could be very effective.
Is that so? Must be an unbalanced mess. Guess that’s one module I’ll definitely be skipping. If I wanted a combat avoidant fey game, I’d play Changeling: The Lost.
Odd take, but you do you.
To me, it sounds like if the adventure is designed to allow non-combat solutions, then I likely don't need to specialize my character around creating non-combat solutions. I can just use any ol' Fighter and still do it the nice way.
It's the kind of thing where I'm interested to see how they do it, but I'm probably not actually gonna run any of it myself.
What do you consider your favourite or best class/subclass to go adventuring around in the upcoming Wild Beyond the Witchlight adventure.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
Paladin! Arthurian style.
Wizard (Gandalf) of the Tolkien Club
Given that they have made a pretty big deal about being able to complete the entire adventure without fighting, I would imagine that bards and other skill/social experts could be very effective.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Rogue…that isn’t up there.
Is that so? Must be an unbalanced mess. Guess that’s one module I’ll definitely be skipping. If I wanted a combat avoidant fey game, I’d play Changeling: The Lost.
Wizard (Gandalf) of the Tolkien Club
Odd take, but you do you.
To me, it sounds like if the adventure is designed to allow non-combat solutions, then I likely don't need to specialize my character around creating non-combat solutions. I can just use any ol' Fighter and still do it the nice way.
It's the kind of thing where I'm interested to see how they do it, but I'm probably not actually gonna run any of it myself.
Warlock of the archfey. You can actually meet your patron and they could work at the carnival as an order from the patron.
I chose druid, either that or ranger.