Armor Class
11
(hide armor)
Hit Points
59
(7d10 + 21)
Speed
40 ft.
STR
19
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
7
(-2)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.







-
View User Profile
-
Send Message
Posted Jan 31, 2025In the campaign i am in i am trying to reason with one to try to not die.
-
View User Profile
-
Send Message
Posted Mar 2, 2025I cast Sleep on an ogre called Gog. I literally just said "Naptime!" And it did nothing, but I put everyone else to sleep.
-
View User Profile
-
Send Message
Posted Apr 24, 2025Just make it so they have 7.5 ft range with certain weapons. its your setting, after all.
-
View User Profile
-
Send Message
Posted May 3, 2025TIL that orcs and ogres are NOT the same thing. Gonna say sorry to my barbarian now :(
-
View User Profile
-
Send Message
Posted Aug 22, 2025What would be the best level to tackle one of these as a boss fight?