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Returning 35 results for 'breath being diffusing cure restrained'.
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Monsters
Monster Manual
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Restrained condition until
", "rollAction":"Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Mud Breath (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mud Breath"}. Dexterity Saving Throw: DC 11
Monsters
Monster Manual
Hold Breath. The crocodile can hold its breath for 1 hour.Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 6 (1d8 + 2);{"diceNotation
":"1d8+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Monsters
Monster Manual
.
Petrifying Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Petrifying Breath"}. Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure
: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Constrict", "rollDamageType":"Bludgeoning"} Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple
ends.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Lightning Breath"}. Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot- wide Line
Monsters
Monster Manual
Hold Breath. The crocodile can hold its breath for 1 hour.Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to
smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack
Monsters
Monster Manual
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.Tentacles. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.Ink Cloud (1/Day). Trigger: The octopus takes damage
Monsters
Forgotten Realms: Adventures in Faerûn
has the Restrained condition until the start of the drow’s next turn. Success: Half damage only.Lolth’s worship is matriarchal, and only female drow can rise to become priestesses of the
Spider Queen or rule a noble house.Lolth’s Blessing (3/Day). The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Mud Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the
"} bludgeoning damage.
Mud Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mud Breath"}. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is
Crocodile
Legacy
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Monsters
Basic Rules (2014)
Hold Breath. The crocodile can hold its breath for 15 minutes.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 7
(1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tortle Druid
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Monsters
The Tortle Package
Hold Breath. The tortle can hold its breath for 1 hour.
Spellcasting. The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4
friendship, cure wounds, speak with animals, thunderwave
2nd level (3 slots): darkvision, hold personClaws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Pinion", "rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions
, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can’t attack with it. Any creature restrained by a pinion can free itself at the start of its
Mud Mephit
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the
"} bludgeoning damage.
Mud Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mud Breath"}. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is
Gorgon
Legacy
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Monsters
Basic Rules (2014)
","rollDamageType":"bludgeoning"} bludgeoning damage.
Petrifying Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Petrifying Breath"}. The gorgon exhales petrifying gas in a
30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the
Behir
Legacy
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Monsters
Basic Rules (2014)
grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Lightning Breath"}. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10
Giant Crocodile
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Monsters
Basic Rules (2014)
Hold Breath. The crocodile can hold its breath for 30 minutes.Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8;{"diceNotation
damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20
Giant Octopus
Legacy
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Monsters
Basic Rules (2014)
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus
Monsters
Keys from the Golden Vault
target is grappled (escape DC 16) if the eldritch horror isn’t already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5–6);{"diceNotation
":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The eldritch horror exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16
Monsters
Baldur’s Gate: Descent into Avernus
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull's spells ignores resistance to necrotic damage.
Spellcasting. Krull is a 14th-level
prepared:
Cantrips (at will): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of
Monsters
Locathah Rising
visible outside it.
The sphere vanishes at the end of the rest or when Amble leaves the sphere.
Hold Breath. Amble can hold their breath for up to 1 hour at a time.
Spellcasting. Amble is a 12th-level
druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals2nd level (3 slots): darkvision, hold
Neothelid
Legacy
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Monsters
Volo's Guide to Monsters
smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other
swallowed creatures, which fall prone in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20
Monsters
Acquisitions Incorporated
","rollDamageType":"slashing"} slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
Lightning
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line
Monsters
Tales from the Yawning Portal
Hold Breath. The lizard can hold its breath for 30 minutes.Multiattack. The lizard makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the lizard can't bite another target.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
Lizardfolk Shaman
Legacy
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Monsters
Monster Manual (2014)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Spellcasting (Lizardfolk Form Only). The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12
(escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can’t bite another target. If the lizardfolk reverts to its true form, the grapple ends.
Claws (Lizardfolk
Couatl
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Monsters
Basic Rules (2014)
, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating
Monsters
Infernal Machine Rebuild
Hold Breath. The two-headed crocodile can hold its breath for 15 minutes.
Two Heads. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and that head of the crocodile can't bite another target.
Adult Copper Dragon
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Monsters
Basic Rules (2014)
creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one
of the following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8
Monsters
Candlekeep Mysteries
grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Lightning Breath"}. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hold Breath. The tortle can hold its breath for 1 hour.Multiattack. The tortle makes four Claw attacks or two Nature’s Wrath attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
DC 12):
At will: druidcraft, guidance
2/day each: cure wounds, hold person, speak with animals, thunderwaveMany tortles view the world as a place of wonder. They live for the chance to hear a soft
Monsters
Fizban's Treasury of Dragons
is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6
Gem Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon
Monsters
Strixhaven: A Curriculum of Chaos
"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Battle Tide Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Battle Tide Breath
":"damage","rollAction":"Battle Tide Breath","rollDamageType":"force"} force damage and 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Battle Tide Breath","rollDamageType":"thunder
Monsters
Bigby Presents: Glory of the Giants
smaller creature, it is pulled up to 15 feet toward the colossus, it has the grappled condition (escape DC 17), and it has the restrained condition until this grapple ends. The colossus can have up to two
creatures grappled this way at a time.
Elemental Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Elemental Breath"}. The colossus exhales a cloud swirling with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Acid Breath
Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neothelid, and it takes 21 (6d6
Monsters
Candlekeep Mysteries
","rollAction":"Sand Breath","rollDamageType":"slashing"} slashing damage on a failed save, or half as much damage on a successful one.Ogruhl has been trapped here for millennia, restrained by magic chains
DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon tortoise and knocked prone.
Sand Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Sand Breath
Ancient Copper Dragon
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Monsters
Basic Rules (2014)
creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one
of the following breath weapons.
Acid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8
Monsters
Mythic Odysseys of Theros
","rollAction":"Bite","rollDamageType":"fire"} fire damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapon"} The cerberus exhales a 30-foot cone
of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"fire"} fire






