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Returning 35 results for 'build bring dark cure range'.
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Magic Items
Dungeon Master’s Guide
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Monsters
Monster Manual
;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Flying Sword"}, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8);{"diceNotation":"4d6+8", "rollType":"damage", "rollAction":"Flying Sword
":"Radiant"} Radiant damage. Success: Half damage.Poison, RadiantDivine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Magic Items
Dungeon Master’s Guide
Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
Spells
Player’s Handbook
You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration.
When you cast the spell, you
area appears dark and foggy, preventing vision (including Darkvision) through it.
Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its
Monsters
Netheril’s Fall
", "rollAction":"Thunderous Boom"}, range 60 ft. Hit: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Thunderous Boom", "rollDamageType":"Thunder"} Thunder damage.
Spellcasting. The
: Disintegrate, Move Earth, Stone ShapeTerran magen are equipped with magic to help them perform laborious physical tasks. These magen commonly perform household handiwork and build infrastructure.Poison, Thunder
Monsters
Eberron: Forge of the Artificer
", "rollAction":"Artillery Strike"}, range 120 ft. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage", "rollAction":"Artillery Strike", "rollDamageType":"Force"} Force damage
;Burning Hands (level 3 version), Mending, Thunderwave (level 3 version)
1/Day Each: Cure Wounds, InvisibilityDragonmarked artificers of House Cannith (typically human) often
Monsters
Eberron: Forge of the Artificer
;Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Radiant Burst"}, reach 5 ft. or range 30 ft. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType
sacrosanct, these medics also learned to channel their healing power into dazzling light to help them reach the wounded and escape from the thick of combat when necessary.Mark of Healing (2/Day). The medic casts Cure Wounds or Lesser Restoration, using Wisdom as the spellcasting ability.
Monsters
Eberron: Forge of the Artificer
"}, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Mind Blade", "rollDamageType":"Psychic"} Psychic damage.
Spellcasting. The
StaticDreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those
Monsters
Eberron: Forge of the Artificer
":"Nightmare Whisper"}, reach 5 ft. or range 30 ft. Hit: 27 (5d8 + 5);{"diceNotation":"5d8+5", "rollType":"damage", "rollAction":"Nightmare Whisper", "rollDamageType":"Psychic"} Psychic damage, and
following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.Mindkillers are the assassins of the Dreaming Dark, sent to terrify their foes before striking
Monsters
Forgotten Realms: Adventures in Faerûn
":"Necrotic"} Necrotic damage.
Mindwrack Bolt. Ranged Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Mindwrack Bolt"}, range 120 ft. Hit: 21 (6d6);{"diceNotation":"6d6
—and often to all three. Sometimes the scion commands a single cult with an uneasy mix of adherents of each god, but a scion might lead separate cults from the shadows, playing them against each other and coordinating their efforts to bring the greatest amount of misery to a region.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
":"1d20+13", "rollType":"to hit", "rollAction":"Corrosive Burst"}, reach 5 ft. or range 120 ft. Hit: 38 (5d12 + 6) Acid;{"diceNotation":"5d12+6", "rollType":"damage", "rollAction":"Corrosive Burst (Acid
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
Monsters
Curse of Strahd
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began to corrupt him.
Imperfections. The Abbot's fall from grace started when the Belviews—a family of sickly
Monsters
Strixhaven: A Curriculum of Chaos
":"1d20+7","rollType":"to hit","rollAction":"Radiant Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Radiant
, cure wounds, daylight, mage armor
1/day each: hypnotic pattern, tonguesProfessors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The professors
Priest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of
Magic Items
Out of the Abyss
. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It
knows every language you know while you’re attuned to it.
Personality. Forged by ancient sun worshipers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It
Monsters
Ghosts of Saltmarsh
, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, speak with deadPriests
bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly
Darkvision
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
Monsters
Acquisitions Incorporated
","rollDamageType":"slashing"} slashing damage if used with two hands.
Light Crossbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range 80/320
Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent long years in a kind of dark dream within the crypt, she was
Classes
Tasha’s Cauldron of Everything
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
guard against the horrors of the night.
Clerics who serve these deities—examples of which appear on the Twilight Deities table—bring comfort to those who seek rest and protect them by
Classes
Tasha’s Cauldron of Everything
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
guard against the horrors of the night.
Clerics who serve these deities—examples of which appear on the Twilight Deities table—bring comfort to those who seek rest and protect them by
Monsters
Waterdeep: Dragon Heist
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
damage on a failed save, or half as much damage on a successful one.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold
Dimension Door
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe
by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45- degree angle, 300 feet."
You can bring along objects as long as their weight doesn't
Monsters
Waterdeep: Dragon Heist
with spell attacks). Avi has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders
Monsters
Storm King's Thunder
hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level
"} to hit, reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods
Magic Items
The Book of Many Things
This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:
Darkvision. You gain darkvision within a range of 60 feet
. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.
Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
Cult Fanatic
Legacy
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Monsters
Basic Rules (2014)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
Fire Giant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7","rollType":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning
damage.With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage
spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most commonly found underground or in forests where little sunlight penetrates
Monsters
Eberron: Rising from the Last War
"} to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Spawned Ranged Weapon","rollDamageType":"force"} force damage.
Change Shape. Rak
are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Sling", "rollDamageType":"bludgeoning"} bludgeoning damage.Typical vegepygmies originate
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
This heavy mace has a dark oaken handle and a head of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage
weapon): acid, cold, fire, lightning, or poison.
Eyes of Midnight. You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 60 feet.
Midnight Shroud. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
Monsters
The Book of Many Things
Strike. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Radiant Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation
this action again.
Spellcasting. The living portent casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
2/day: Cure Wounds
1/day each






