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Returning 35 results for 'carried willing receives'.
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carried willing receive
carved willing received
carried willing recites
Monsters
Monster Manual
);{"diceNotation":"5d8+4", "rollType":"damage", "rollAction":"Hurl Flame", "rollDamageType":"Fire"} Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning
", "rollDamageType":"Necrotic"} Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6);{"diceNotation":"3d6", "rollType":"roll
Magic Items
Dungeon Master’s Guide
.
Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or
an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of
Spells
Player’s Handbook
With a touch, you place an illusion on a willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below
Spells
Player’s Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
Magic Items
Bigby Presents: Glory of the Giants
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you
. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.Multiattack. The
the start of the mindwitness’s next turn or until the mindwitness is incapacitated.
If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
leather pouch with 15 gp
FEATURE: DOWN LOW
You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Horned Devil
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 150 ft., one target. Hit: 14 (4d6
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Succubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5
Incubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5
Horned Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 150 ft., one target. Hit: 14 (4d6
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire
Gazer Familiar
Legacy
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Monsters
Volo's Guide to Monsters
its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other
up to 30 feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer
Mindwitness
Legacy
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Monsters
Volo's Guide to Monsters
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.Multiattack. The
mindwitness is incapacitated.
If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is telekinetically moved up to 30 feet in any direction. The mindwitness
Arcanist's Magic Aura
Legacy
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Spells
Basic Rules (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
Nystul's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being
carried or worn by another creature.When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day
Teleport
Legacy
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Spells
Basic Rules (2014)
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hire the cabs of Tea Street Transit (see the “Clerks’ Ward” section). Sedan Chairs Sedan chairs are comfortable chairs carried by burly types, Humanoid or otherwise. Sedan chairs act as a citywide taxi
, but there are some places they simply won’t go—like Undersigil or unsafe parts of the Hive Ward. Heavier chairs that ferry larger customers or groups exist, carried by brawny creatures such as ogres or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you cast the spell, choose one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below. The effect lasts for the duration. If you cast the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below. The effect lasts for the duration. If you cast the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview The dread cultist Ularan Mortus carried his acolytes over the sea in a cursed galleon imbued with the soul of a death knight. South of Neverwinter, the vessel was spotted by a local
sings to it regularly, the soul of the ship remains willing to carry out Fheralai’s commands. Since then, the storm lord has kept the dreadnaught beached on the rocks as a staging post for her upcoming invasion of the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
apiece. He’s willing to haggle; this mission is important, and no one else is available who Leosin believes can handle it. If the characters accept, he tells them to find him at the city of Elturel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
apiece. He’s willing to haggle; this mission is important, and no one else is capable of handling it. If the characters accept, Leosin tells them to find him at the city of Elturel afterward, both to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
receives magical healing.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
target is a flammable object that isn’t being worn or carried, it starts burning.
Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6
) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers left with the five others. Shansa worries that the mind flayers will return to visit a terrible fate upon her and the others. Obelisk Chunks. The mind flayers carried broken chunks of dark
rock as their most precious items. Wramble counted how many obelisk fragments the mind flayers carried (from four to seven, based on the characters’ successes in chapter 6) and can tell them the exact
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long ended or one yet untold. As DM, feel free to make ordinary magic items feel like they have significant history and purpose. Even a +1 spear might have been carried by a company of hoplite veterans
The item is at least partially made of iron.
10 Whoever first touches the item receives an omen from the god who watches over it (see chapter 4 for details on omens).
11 The item lies in a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn’t
being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you. Energy Ladder. As a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn’t
being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you. Energy Ladder. As a