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                        Returning 35 results for 'detailed insects are beast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Spider Climb. If the swarm has a Climb Speed, the swarm can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
                                                
                                            
                                                
                                                    
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
                                                
                                            
                                        
                                                    Swarm of Insects (Beetles)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
                                                
                                            
                                        
                                                    Swarm of Insects
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
                                                
                                            
                                        
                                                    Swarm of Insects (Centipedes)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
                                                
                                            
                                        
                                                    Swarm of Insects (Spiders)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
                                                
                                            
                                        
                                                    Swarm of Insects (Wasps)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
                                                
                                            
                                                
                                                     these groups or another ideological faction, perhaps one of your own creation.
The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:
Athar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger  Subclass Guild   Beast Master
                                                
                                            
                                                
                                                     Golgari (prefer insects and reptiles), Gruul (prefer fierce beasts), Selesnya (prefer wolves) Gloom Stalker* Golgari Hunter Boros, Gruul, Selesnya  *Appears in Xanathar’s Guide to Everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Beast Allosaurus
 Ankylosaurus
 Ape
 Archelon
 Baboon
 Badger
 Bat
 Black Bear
 Blood Hawk
 Boar
 Brown Bear
 Camel
 Cat
 Constrictor Snake
 Crab
 Crocodile
 Deer
 Dire Wolf
 Draft
                                                
                                            
                                                
                                                    
 Polar Bear
 Pony
 Pteranodon
 Rat
 Raven
 Reef Shark
 Rhinoceros
 Riding Horse
 Saber-Toothed Tiger
 Scorpion
 Seahorse
 Spider
 Swarm of Bats
 Swarm of Insects
 Swarm of Piranhas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Frog A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog’s statistics can also be used to represent a toad. Frog
 Tiny
                                                
                                            
                                                
                                                     beast, unaligned
 Armor Class 11
 Hit Points 1 (1d4 − 1)
 Speed 20 ft., swim 20 ft.
   STR
  1 (−5)
 
  DEX
  13 (+1)
 
  CON
  8 (−1)
 
  INT
  1 (−5)
 
  WIS
  8 (−1)
 
  CHA
  3 (−4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Giant Dragonfly A giant dragonfly has a 20-foot wingspan. It drones loudly as it hovers and darts through the air, searching for smaller insects to consume. Giant Dragonfly
 Large Beast, Unaligned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ranger Archetype At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ranger Archetype At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . 
   4  The Darklord can’t control their transformation into a beast and back. 
   5  The voices of those the Darklord have wronged scream endlessly from inside them. 
   6  The Darklord aches daily
                                                
                                            
                                                
                                                     with a monstrous, unceasing hunger. 
   7  The Darklord is perpetually gravid with monstrous egg sacs that hatch waves of insects. 
   8  The Darklord has extraneous limbs that tear the Darklord apart then re-stitch the pieces.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Path of Memories As the characters leave Wind’s End (detailed in chapter 5), they follow ancient tunnels through the cliffs surrounding the City of Lost Names. The tunnels eventually breach the
                                                
                                            
                                                
                                                     part of the adventure, read the following: The passage from Wind’s End runs through ancient stone, winding through darkness alive with skittering insects. After traveling for hundreds of feet, you pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     eerie silence hangs over the area. No birds cry, no insects chirp, nothing stirs.
 The amphitheater is the lair of the King of Feathers, a powerful tyrannosaurus rex with magical abilities. As they
                                                
                                            
                                                
                                                     “Treasure” below). Hail to the King During the day, there is a 50 percent chance that the King of Feathers rests in the amphitheater. At night, this chance decreases to 25 percent. If the beast is out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    -Humanoid creature, such as a flumph or a mule. 2 A swarm of insects that might be a darkweaver’s young 3 A corpse holding a jar of universal solvent with a slightly stuck lid 4 A collection of menus
                                                
                                            
                                                
                                                     from restaurants in Sigil 5 4d12 gold pieces amid a digested slurry 6 A halfling commoner or musteval guardinal (detailed later in this book) that the darkweaver forgot about  CoupleofKooks  “The worst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     poisonous snake, giant wolf spider, pseudodragon, winged kobold 1/4 (50 XP) Dust mephit, gnoll, hobgoblin, jackalwere, scout, swarm of insects 1/2 (100 XP) Death dog, giant hyena, giant spider, giant toad
                                                
                                            
                                                
                                                     insects, vine blight, worg 1/2 (100 XP) Brown bear, bugbear, dire wolf, dryad, faerie dragon (yellow or younger), giant hyena, giant spider, giant toad, goblin boss, half-ogre, harpy, tiger, yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Giant Wolf Spider, Pseudodragon, Winged Kobold 1/2 Dust Mephit, Gnoll Warrior, Hobgoblin Warrior, Jackalwere, Swarm of Insects 1 Brass Dragon Wyrmling, Death Dog, Giant Hyena, Giant Spider, Giant
                                                
                                            
                                                
                                                    , Pseudodragon, Sprite, Swarm of Bats, Swarm of Rats, Winged Kobold, Wolf 1/2 Ape, Black Bear, Giant Wasp, Gnoll Warrior, Hobgoblin Warrior, Satyr, Swarm of Insects, Vine Blight, Worg 1 Brown Bear, Bugbear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     will survive, which will die, how far runners will get before a beast brings them down, and how many kills each animal will rack up. A handful of Chultans have become celebrities by surviving
                                                
                                            
                                                
                                                     including dead bodies. It’s a festering scar of garbage, rancid water, and vermin. Rats, insects, and ravens abound. Ghouls are sometimes seen prowling through the pit in search of fresh corpses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
                                                
                                            
                                                
                                                     The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     with sight rot (detailed in the Dungeon Master’s Guide). Strong wind disperses the mist for 1 minute, while removing its source in the Crystal Caves causes the mist to vanish. Through the Falls
                                                
                                            
                                                
                                                     vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
 The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
                                                
                                            
                                                
                                                     power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    .
07
You can cast the speak with animals spell at will, but can use it to communicate only with insects.
Disturbing whispers on the edge of hearing haunt all creatures within 30 feet of you
                                                
                                            
                                                
                                                     random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     Bandit, blood hawk, boggle (WW), brigganock (WW), camel, displacer beast kitten (WW), flying snake, giant crab, giant rat, giant weasel, guard, harengon brigand (WW), mastiff, merfolk, mule
                                                
                                            
                                                
                                                     Ape, black bear, cockatrice, crocodile, darkling (WW), giant dragonfly (WW), giant goat, giant sea horse, giant wasp, hobgoblin, myconid adult, satyr, scout, swarm of insects, vine blight, warhorse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     members’ stat blocks). If the characters are defeated or surrender, they’re taken as prisoners to Camp Carrionclay (detailed later in this chapter).  Dragon Army Patrol   d4 Encounter   1 8 baaz
                                                
                                            
                                                
                                                     provides a different threat depending on whether the Wash is high or low (as noted in parentheses).  Wastes Predators   d10 Encounter   1 The bones of a Humanoid or Beast, infested with harmless spiders or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     draconic magic seep into the forest, Marilissa believed she was destined to serve the wyrmling and the terrible beast he will inevitably become. She is the wyrmling’s most dedicated servant.
 Dealing with
                                                
                                            
                                                
                                                     Infestation Many-legged bugs swarm over the north and south walls of this long cavern.
 Two Swarms of Insects (centipedes) and two Giant Centipedes crawl across these walls. The insects fight any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
                                                
                                            
                                                
                                                     worlds, the biomass of insects radically outweighs that of higher organisms. Mass migrations and deadly insect species can imperil larger creatures, but most insects remain nothing more than an annoyance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
                                                
                                            
                                                
                                                     character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     dangers, as detailed by the encounters in this section. For more information about Undersigil, see chapter 2 of Sigil and the Outlands. On entering Undersigil, Farrow cautions the characters to keep
                                                
                                            
                                                
                                                    . A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , it grows into an adult displacer beast. 4 The apparition of a parent searches for their lost child. As soon as the two are reunited, parent and spirit child both vanish. 5 The mist congeals into the
                                                
                                            
                                                
                                                     glass eye 5 A silver lapel pin of a finely detailed gorgon’s head with ruby eyes 6 A monocle that can be used as a telescope 7 A six-inch-tall mechanical marmoset in need of minor repairs 8 A small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the “Restoring the Tower” section, and they can’t close the portal
                                                
                                            
                                                
                                                     characters what happened to the tower (detailed in “The Doomed Mausoleum” at the beginning of the “E: Wakenreth” section). He knows nothing about the City of Lost Names or its location (as he’s unaware
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     potent magical effects, which are detailed later in this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous
                                                
                                            
                                                
                                                     larson, ivan shavrin  Cards from the Deck of Many More Things  Deck of Many More Things   d100 Card   01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
                                                
                                            
                                        





