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                        Returning 35 results for 'don into are both'.
                    
                
                                                     Monsters
                                                    Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Brave. Don-Jon has advantage on saving throws against being frightened.
Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and
                                                
                                            
                                                
                                                     gains advantage on attack rolls until the end of his next turn.Multiattack. Don-Jon makes three melee attacks.
Dagger. Melee or Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Don-Jon Raskin Adventurers who undertake the Mountainâs Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures. Don-Jon Raskin
 Medium
                                                
                                            
                                                
                                                     (+2)
Saving Throws Dex +2, Con +3
 Skills Deception +4, Persuasion +4
 Senses passive Perception 10
 Languages Common, Dwarvish
 Challenge 1/2 (100 XP)
 Brave. Don-Jon has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Roleplaying Don-Jon Raskin Full of bluster and stories of his great exploits, Don-Jon Raskin walks and talks like a giant. He has worked as a gold prospector, miner, fur trader, privateer, and whaler
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    A Waterskin holds up to 4 pints. If you donât drink sufficient water, you risk dehydration.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     affect anything inside it. Magical properties of magic items donât work inside the aura or on anything inside it.
Areas of effect created by spells or other magic canât extend into the
                                                
                                            
                                                
                                                     the area. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts against its duration.
Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells donât nullify each other.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     the dead, since days spent under the influence of this spell donât count against the time limit of spells such as Raise Dead.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers donât allow you to move this way on a slippery surface, such as one covered by ice or oil.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes.
Curse. Once you don this cursed armor, you canât doff it unless you
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     sensor. You donât need to concentration;concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     that donât pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creatures you can see within 30 feet of the spellâs sensor. You donât need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
Crystal Ball
                                                
                                            
                                                
                                                     Suggestion spell (save DC 17) through the sensor on one of those creatures. You donât need to concentrate on this suggestion to maintain it during its duration, but it ends if Scrying ends. Once used
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They donât prevent the creature from passing through an
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and donât prevent
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     can also cast Suggestion (save DC 17) through the sensor on one of those creatures. You donât need to concentration;concentrate on this Suggestion to maintain it during its duration, but it ends if Scrying ends. You canât cast Suggestion in this way again until the next dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell.
Once Sending is cast using either stone, the stones canât
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don&rsquo
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , you can call on its luck (no action required) to reroll one failed D20 Test if you donât have the Incapacitated condition. You must use the second roll. Once used, this property canât be
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     feet of it takes an action to shake it out of the spellâs effect.
Creatures that donât sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you donât know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     amulet as a Spellcasting Focus for your Warlock spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you donât know. The cantrip must be on the Warlock spell list and have
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     feet of the first that is also within your reach. On a hit, the second creature takes the weaponâs damage, but donât add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     you could say, âStop fighting, leave this library peacefully, and donât return.â
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you donât have the Incapacitated condition (no action required
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     (no action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level for the
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , creatures donât age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     feet of the first that is also within your reach. On a hit, the second creature takes the weaponâs damage, but donât add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level for the
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     of yourself that belong to creatures that know languages or are telepathic. You donât read the thoughts, but you know that a thinking creature is present.
The spell is blocked by 1 foot of stone
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they donât share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     commands (no action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    . In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you donât issue any, it takes
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     also set conditions for creatures that donât trigger the glyph, such as those who say a certain password.
Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim Light for 10
                                                
                                            
                                        






