How much stuff does Fluster Chuck like to chuck...?
Well, with "Tavern Brawler", Fluster Chuck can chuck all the stuff.
And with the "Thrown Weapon" Fighting Style, improvised weapons can be categorized as thrown (getting that nice, nice +2 damage)
But wait: there's more.
You see, Fluster Chuck's father was a Battlemaster named Bluster Chuck...and he was a bit down-on-his-luck. Bluster Chuck sucked. And he made things rough for Fluster Chuck.
But a nice bit of fluff is that Bluster Chuck taught Fluster Chuck all the stuff about chucking stuff...when little Fluster Chuck had to duck all the stuff that Bluster Chuck hucked in a drunken huff.
...Fluster Chuck got real good at ducking...and even better at chucking stuff.
So good, Fluster Chuck learned to chuck all the stuff back at Bluster Chuck with special "maneuvers".
And Bluster Chuck lost a bit of his luster with Fluster Chuck chucked the f*ck right through their apartment window.
With a little luck, Bluster Chuck survived getting hucked by Fluster Chuck.
And Fluster Chuck was toughened up by all the stuff.
...anyway.
The ability to hurl improvised weapons, and add the Battlemaster Maneuvers, means that any random object has potential to do "something" entertaining for Battlemaster Fighters.
So if and when a Fighter runs out of daggers to throw...pretty much anything at hand can become a lethal projectile.
Tavern brawler does not make objects you use as improvised weapons gain additional weapon properties.
Tavern brawler • Increase your Strength or Constitution score by 1, t o a maximum o f 20. • You are proficient with improvised weapons. • Your unarmed strike uses a d4 for damage. • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
The thrown weapon fighting style also doesn’t add the “thrown” property to improvised weapons.
thrown weapon fighting style. “You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.”
Being able to add your proficiency bonus to attack rolls with various improvised objects does not mean the object gains w/e weapon property you want to make it work with other features or feats.
Improvised weapons are by definition objects that aren’t weapons being substituted for weapons. Most battle maneuvers wouldn’t work with improvised weapons either.
Tavern brawler does not make objects you use as improvised weapons gain additional weapon properties.
Tavern brawler • Increase your Strength or Constitution score by 1, t o a maximum o f 20. • You are proficient with improvised weapons. • Your unarmed strike uses a d4 for damage. • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
The thrown weapon fighting style also doesn’t add the “thrown” property to improvised weapons.
thrown weapon fighting style. “You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.”
Being able to add your proficiency bonus to attack rolls with various improvised objects does not mean the object gains w/e weapon property you want to make it work with other features or feats.
Improvised weapons are by definition objects that aren’t weapons being substituted for weapons. Most battle maneuvers wouldn’t work with improvised weapons either.
darts are the way.
Perfectly rational conclusion.
I got lost in the rules of improvised weapons here on D&D Beyond...there was some mention of throwing improvised weapons...
Ah; here it is:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
I guess because the feat technically modifies the object into a 1d4, and then indirectly gives it a ranged effectiveness, I sort of assumed that the "Tavern Brawler" feat was designed to give you projectile capability, at the cost of it being a 1d4 damage die (which is a small price to pay for the sheer fun factor).
Reminds me of my Black Crusade game, where one of my players had a habit of picking up severed limbs and heads and hurling them at the enemies. And being a space marine with ridiculous strength it was quite deadly.
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Meet Fluster Chuck.
Fluster Chuck likes to chuck stuff.
How much stuff does Fluster Chuck like to chuck...?
Well, with "Tavern Brawler", Fluster Chuck can chuck all the stuff.
And with the "Thrown Weapon" Fighting Style, improvised weapons can be categorized as thrown (getting that nice, nice +2 damage)
But wait: there's more.
You see, Fluster Chuck's father was a Battlemaster named Bluster Chuck...and he was a bit down-on-his-luck. Bluster Chuck sucked. And he made things rough for Fluster Chuck.
But a nice bit of fluff is that Bluster Chuck taught Fluster Chuck all the stuff about chucking stuff...when little Fluster Chuck had to duck all the stuff that Bluster Chuck hucked in a drunken huff.
...Fluster Chuck got real good at ducking...and even better at chucking stuff.
So good, Fluster Chuck learned to chuck all the stuff back at Bluster Chuck with special "maneuvers".
And Bluster Chuck lost a bit of his luster with Fluster Chuck chucked the f*ck right through their apartment window.
With a little luck, Bluster Chuck survived getting hucked by Fluster Chuck.
And Fluster Chuck was toughened up by all the stuff.
...anyway.
The ability to hurl improvised weapons, and add the Battlemaster Maneuvers, means that any random object has potential to do "something" entertaining for Battlemaster Fighters.
So if and when a Fighter runs out of daggers to throw...pretty much anything at hand can become a lethal projectile.
Thoughts?
I have a Creation Bard who would love to party with this guy.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Brilliant!
I'm actually playing this soon.
I have a weird sense of humor.
I also make maps.(That's a link)
Morbid side. Kill a goblin, chuck a goblin to kill a goblin to chuck that goblin at a goblin.
Tavern brawler does not make objects you use as improvised weapons gain additional weapon properties.
Tavern brawler
• Increase your Strength or Constitution score by 1, t o a maximum o f 20.
• You are proficient with improvised weapons.
• Your unarmed strike uses a d4 for damage.
• When you hit a creature with an unarmed strike or an
improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
The thrown weapon fighting style also doesn’t add the “thrown” property to improvised weapons.
thrown weapon fighting style.
“You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the
damage roll.”
Being able to add your proficiency bonus to attack rolls with various improvised objects does not mean the object gains w/e weapon property you want to make it work with other features or feats.
Improvised weapons are by definition objects that aren’t weapons being substituted for weapons. Most battle maneuvers wouldn’t work with improvised weapons either.
darts are the way.
Perfectly rational conclusion.
I got lost in the rules of improvised weapons here on D&D Beyond...there was some mention of throwing improvised weapons...
Ah; here it is:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
I guess because the feat technically modifies the object into a 1d4, and then indirectly gives it a ranged effectiveness, I sort of assumed that the "Tavern Brawler" feat was designed to give you projectile capability, at the cost of it being a 1d4 damage die (which is a small price to pay for the sheer fun factor).
It's that awkward grey-area of the rules. : )
Reminds me of my Black Crusade game, where one of my players had a habit of picking up severed limbs and heads and hurling them at the enemies. And being a space marine with ridiculous strength it was quite deadly.