Has this been changed? I am trying to create a feature for a subclass that has a number of uses equal to an ability score modifier, and it is extremely difficult to figure out how to do it. I don't see the option to do so in the level scaling or actions.
You have to first designate a “Reset Type” for your Action and [SAVE]. Then there will be a new subsection attached to your Action where you can set Limited Uses.
Hypothetically, if I wanted to set up a Limited Use function that equals a number that is half of a character's CON modifier, how would you set that up, or is it impossible?
So, I'm also building something like this, and wonder if this specific instance has been addressed:
I want to make an ability that has X uses based on a stat (I.E: 1 x Con), which I know that part is already doable and I have done already. My main concern is: How do I apply the 'minimum of 1' as a tracking thing, if the ability score dips into the negative. Is this already accounted for?
Thanks for the help
Has this been changed? I am trying to create a feature for a subclass that has a number of uses equal to an ability score modifier, and it is extremely difficult to figure out how to do it. I don't see the option to do so in the level scaling or actions.
Anyone have any suggestions?
You have to first designate a “Reset Type” for your Action and [SAVE]. Then there will be a new subsection attached to your Action where you can set Limited Uses.
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Hypothetically, if I wanted to set up a Limited Use function that equals a number that is half of a character's CON modifier, how would you set that up, or is it impossible?
Connor Jeffery
is there a way to have charges with this snippet code? {{(modifier:con/2)@min:1#unsigned}}
ie its half con modifier with a minimum of 1
I don't believe it's possible. I tried 0.5 x (Multiplication) CON and it said 0.5 is not a number.
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thanks
So, I'm also building something like this, and wonder if this specific instance has been addressed:
I want to make an ability that has X uses based on a stat (I.E: 1 x Con), which I know that part is already doable and I have done already. My main concern is: How do I apply the 'minimum of 1' as a tracking thing, if the ability score dips into the negative. Is this already accounted for?
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ModeratorYeah, it’ll always show a minimum of one.
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