Is there a reason my druid has a specific tab under spells for both concentration and ritual spells and my wizard does not? Is this a bug or done for a specific reason?
Looking at casters in my campaign, wizard, sorcerer, bard and clerics have them listed as a line item under "other". However, only the bard and wizard have a filter option for spells for "ritual"--the cleric and sorcerer do not. There appears to be some sort of glitch--maybe based on spell level?
Your Sorcerer shouldn't have a ritual tab. Sorcerers can't cast spells as rituals.
Huh--I had missed that they didn't have ritual spell casting listed under their spell ability! Is that by design? That'd make them the only primary casting class without that ability (warlocks with pact of the tome can, via the Book of Ancient Secrets eldritch invocation).
Is there a reason my druid has a specific tab under spells for both concentration and ritual spells and my wizard does not? Is this a bug or done for a specific reason?
Looking at casters in my campaign, wizard, sorcerer, bard and clerics have them listed as a line item under "other". However, only the bard and wizard have a filter option for spells for "ritual"--the cleric and sorcerer do not. There appears to be some sort of glitch--maybe based on spell level?
Your Sorcerer shouldn't have a ritual tab. Sorcerers can't cast spells as rituals.
Huh--I had missed that they didn't have ritual spell casting listed under their spell ability! Is that by design? That'd make them the only primary casting class without that ability (warlocks with pact of the tome can, via the Book of Ancient Secrets eldritch invocation).
It's definitely by design. Sorcerers are basically X-men... their power comes from within, not meditation or study. As a whole, they potentially don't have the intellect or discipline to cast spells ritualistically.
Seems like there's a strict character limit to physical descriptions such as hair, skin and eyes. It gives the following error so long as 51 characters are used (blank spaces included).
Is this intended?
Action
character.HAIR_SET
Payload
{"hair":"Bushy, washed out grey-white hair with thick beard. His hair has obvious signs of being cut by sword."}
in Connect(t) in div in t in div in div in t in div in div in t in t in Connect(t) in div in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n
For my Paladin/Druid, I can correctly see Druid ritual spells on the Other Actions section, but not Paladin spells with Ritual tag. This may explain why I’m not getting a Ritual filter on spells (Paladins can’t do rituals and this is overriding the ability for the filter to show up, even though it should be showing for my Druid spells)
Champion Challenge - As a bonus action, each creature of your choice within 30 ft. must make a WIS saving throw (DC savedc|cha - Unknown chunk type: savedc|cha) or it can't willingly move more than 30 ft. away from you.
Turn the Tide - As a bonus action, each creature of your choice within 30 ft. regains 1d6 + modifier|cha@min:1 - Unknown chunk type: modifier|cha HP if it has no more than half its max HP.
Truesight: 1 Action
Empirical Evidence: (No Action)
However, that's also the wrong descriptor text. The correct descriptor text shows up in the sidebar, but for whatever reason, the description in the window showing the original description. Other places channel divinity doesn't seem to have any description.
I chose the Pact of the Tome for my warlock, and then chose the Book of Ancient Secrets Invocation, but I can't seem to be able to add the Ritual spells to my known spells. I believe I was able to do so in the past, but I'm not sure. Thank you!
The Animal Friendship for yuan-ti purebloods is a limited version (only on snakes) and not the full spell. There's no mention of this in the character sheet.
It's there, under Features and Traits.
Yes, but it's also under spells:
And when you click on it, it just gives the standard description of the spell, making it seem like you can cast this spell at will on any animal you like:
The same thing happens when you click on the spell in the Features & Traits option, it just takes it to the standard spell. Many people will probably miss that and end up thinking they can cast it at will on anything because of this.
in t in div in t in div in div in t in div in div in div in div in t in Connect(t) in div in div in div in div in t in div in div in t in t in Connect(t) in div in t in div in t in t in div in n in Connect(n) in t in t in t in div in div in t in t in div in t in Connect(t) in t in t in t in n
For now I’d suggest customising the spell name as a reminder, until they can make it automatic for Yuan-ti
I like this idea, in addition the Doss Lute allows you to use the spell Protection from Energy but for fire only. On the spell list, even if you click on it, there is no mention of this restriction. It is only mentioned on the item description. It would be great if you could mention the restriction somewhere from the spell list.
For now I’d suggest customising the spell name as a reminder, until they can make it automatic for Yuan-ti
I like this idea, in addition the Doss Lute allows you to use the spell Protection from Energy but for fire only. On the spell list, even if you click on it, there is no mention of this restriction. It is only mentioned on the item description. It would be great if you could mention the restriction somewhere from the spell list.
Yeah I was thinking just rename it in your spells list to Protection from Fire or something, but you can’t customise spell names if they come from an item :( Just tried renaming the item to see if that would help, but the item name in the spells list doesn’t update. Your only option would be to homebrew, but that’s quite a workaround
Champion Challenge - As a bonus action, each creature of your choice within 30 ft. must make a WIS saving throw (DC savedc|cha - Unknown chunk type: savedc|cha) or it can't willingly move more than 30 ft. away from you.
Turn the Tide - As a bonus action, each creature of your choice within 30 ft. regains 1d6 + modifier|cha@min:1 - Unknown chunk type: modifier|cha HP if it has no more than half its max HP.
Truesight: 1 Action
Empirical Evidence: (No Action)
However, that's also the wrong descriptor text. The correct descriptor text shows up in the sidebar, but for whatever reason, the description in the window showing the original description. Other places channel divinity doesn't seem to have any description.
Hi there Rosenorat,
I had a quick look at the character - they are a paladin, using a homebrew paladin subclass, "Oath of Knowledge".
To resolve the issue being seen, your player will need for the homebrew author to make changes to the subclass to fix it.
On the sheet the choice to either go with Gold or Equipment is offered... when I choose 'Equipment' the following shows up:
Help?
Hi there Maelstrom238,
is the character using a homebrew background? That is usually the cause for such error messages to be displayed - if a homebrew background doesn't have the equipment correctly implemented.
You shouldn't be seeing such error messages though, they should be handled better and resolved when the content is being created.
Hey team, small thing but the text in gray under damage for Armor of Agathys is confusing, it should scale with slot level also: https://i.imgur.com/dtiUn13.jpg
Hey team, small thing but the text in gray under damage for Armor of Agathys is confusing, it should scale with slot level also: https://i.imgur.com/dtiUn13.jpg
Now it should be a bit clearer. Please, note that at this stage we can't make that text scale with the spell slot.
FWIW I loaded my Paladin/Druid up with Concentration and Ritual spells from both classes and I still get neither tab.
Huh--I had missed that they didn't have ritual spell casting listed under their spell ability! Is that by design? That'd make them the only primary casting class without that ability (warlocks with pact of the tome can, via the Book of Ancient Secrets eldritch invocation).
It's definitely by design. Sorcerers are basically X-men... their power comes from within, not meditation or study. As a whole, they potentially don't have the intellect or discipline to cast spells ritualistically.
Hi,
I would like to report a bug. I can not acsess my spell pages for my characters, and was wondering if you could fix it..
Thanks
I see concentration and ritual tabs for my Wizard.
For my Paladin/Druid, I can correctly see Druid ritual spells on the Other Actions section, but not Paladin spells with Ritual tag. This may explain why I’m not getting a Ritual filter on spells (Paladins can’t do rituals and this is overriding the ability for the filter to show up, even though it should be showing for my Druid spells)
Just in case you weren't aware, CAST buttons in the spell list aren't graying out when slots are used up, like they do in the sidebar. Thanks!
One of my player's character sheets has a twofold problem, under Features and Traits, then channel divinity.
https://www.dndbeyond.com/profile/SpinsterInked/characters/877044 The text seems to have some broken links in it:
You gain two Channel Divinity options:
Champion Challenge - As a bonus action, each creature of your choice within 30 ft. must make a WIS saving throw (DC savedc|cha - Unknown chunk type: savedc|cha) or it can't willingly move more than 30 ft. away from you.
Turn the Tide - As a bonus action, each creature of your choice within 30 ft. regains 1d6 + modifier|cha@min:1 - Unknown chunk type: modifier|cha HP if it has no more than half its max HP.
However, that's also the wrong descriptor text. The correct descriptor text shows up in the sidebar, but for whatever reason, the description in the window showing the original description. Other places channel divinity doesn't seem to have any description.
I chose the Pact of the Tome for my warlock, and then chose the Book of Ancient Secrets Invocation, but I can't seem to be able to add the Ritual spells to my known spells. I believe I was able to do so in the past, but I'm not sure. Thank you!
Yes, but it's also under spells:
And when you click on it, it just gives the standard description of the spell, making it seem like you can cast this spell at will on any animal you like:
The same thing happens when you click on the spell in the Features & Traits option, it just takes it to the standard spell. Many people will probably miss that and end up thinking they can cast it at will on anything because of this.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
For now I’d suggest customising the spell name as a reminder, until they can make it automatic for Yuan-ti
On the sheet the choice to either go with Gold or Equipment is offered... when I choose 'Equipment' the following shows up:
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Help?
I like this idea, in addition the Doss Lute allows you to use the spell Protection from Energy but for fire only. On the spell list, even if you click on it, there is no mention of this restriction. It is only mentioned on the item description. It would be great if you could mention the restriction somewhere from the spell list.
Yeah I was thinking just rename it in your spells list to Protection from Fire or something, but you can’t customise spell names if they come from an item :( Just tried renaming the item to see if that would help, but the item name in the spells list doesn’t update. Your only option would be to homebrew, but that’s quite a workaround
Hi there Rosenorat,
I had a quick look at the character - they are a paladin, using a homebrew paladin subclass, "Oath of Knowledge".
To resolve the issue being seen, your player will need for the homebrew author to make changes to the subclass to fix it.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Hi there Maelstrom238,
is the character using a homebrew background? That is usually the cause for such error messages to be displayed - if a homebrew background doesn't have the equipment correctly implemented.
You shouldn't be seeing such error messages though, they should be handled better and resolved when the content is being created.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Hey team, small thing but the text in gray under damage for Armor of Agathys is confusing, it should scale with slot level also: https://i.imgur.com/dtiUn13.jpg
Now it should be a bit clearer. Please, note that at this stage we can't make that text scale with the spell slot.
This is great, thanks!