With homebrew'd modifiers. If you add a modifier for Advantage on a Specific Ability Check (such as Persuasion) it doesn't show up underneath the Skills node describing the restriction like it does if you have Advantage on a specific Saving throw.
Also, you can't add custom Languages, such as Taur-ahe, the language for Taurens.
Further to this, if you instead add the Advantage/Disadvantage dice icons on Skills, can you please ensure custom skills have a selector for Advantage/Disadvantage. That way I can make a custom skill for Swimming (which I have Advantage on, but not Athletics).
Yea, that would be as simple as how it is done for Saving throws (like how a Gnome has advantage on Wis, Int, and Cha saving throws against magical effects).
You could simply have an "A" icon on the bottom that says "Advantage on Athletics checks while swimming". Or in my case, Advantage on Persuasion checks when buying, selling and trading.
My Horizon Walker Ranger has Qty (3) 2nd level spell slots and mistystep is taking up one of the known spells when it is not supposed to.
Remember that your spell slots =/= your spells known. If you are a 7th level Ranger you know 5 total spells across all levels (Not including bonus spells granted by your subclass). You have 3 spell slots which you spend to cast 2nd level spells. That does not mean you know 3 2nd level spells.
I adore the new sheet, but I can't figure out how to model the Natural Weapons aspect of Alter Self. I'll describe what we need to model and then what I've tried.
Alter Self's Natural Weapons essentially modifies the unarmed strike. So we want to represent it on the sheet as an attack action with these properties:
based on unarmed strike with proficiency
damage die d6
damage type choice from bludgeoning, piercing, slashing
+1 to hit and +1 damage
magic
Attempts to model Natural Weapons:
Customize the existing unarmed strike action. This doesn't work because we can't change the damage die or damage type.
Create a custom action (whether General, Spell, or Weapon). This doesn't work because we can't specify a bonus To Hit--the Fixed Value field only applies to damage.
Create a homebrew magic item based on a weapon with a d6 damage die. This doesn't work because if I want slashing damage, for example, there is no base weapon that does d6 slashing damage that does not also have a property like finesse or thrown that fouls the representation.
I don't think modeling it as a homebrew spell really works very well for various reasons, chiefly that spells are mechanically different from melee attacks.
I posted this on July 1st and it is still a problem. What needs to happen so my Druid and Cleric in my campaign can have access to their spell list on DDB?
I have several bugs with my players character sheet. The First is a druid;
in Connect(t) in div in t in div in div in t in div in div in t in t in Connect(t) in div in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n
in Connect(t) in div in t in div in div in t in div in div in t in t in Connect(t) in div in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n
Is this a sight wide thing or just with these two characters?
I posted this on July 1st and it is still a problem. What needs to happen so my Druid and Cleric in my campaign can have access to their spell list on DDB?
I have several bugs with my players character sheet. The First is a druid;
{"noteType":"personalPossessions","content":"poorly wrought maps from your homeland that depict where you are in Faerûn\na small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship\n\nSpell components: legend lore x 1 true seeing x 3\n\nSpell Scroll of Tongues \nSpell Scroll of Arcane Lock\nSpell Scroll of Nystul's Magic Aura\nSpell Scroll of Invisibility\nknock, \nrope trick,\nshadowblade, \nsnillocs snowball swarm.\n\nGems worth 100gp\nCrystal box 1000gp\nRuby dagger 1000gp\nGold Key\n14x 10 gp diamonds\n21x misc 10gp gems\nWish Gem\n"}
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You have discovered a portal to a new plane where things are not working as intended.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Action
character.STARTING_EQUIPMENT_ADD_REQUEST
Payload
{"items":[{"entityTypeId":1782728300,"entityId":11,"quantity":1},{"entityTypeId":701257905,"entityId":10,"quantity":1},{"entityTypeId":1782728300,"entityId":15,"quantity":1},{"entityTypeId":2103445194,"entityId":3,"quantity":1},{"entityTypeId":2103445194,"entityId":99,"quantity":1},{"entityTypeId":701257905,"entityId":8,"quantity":1},{"entityTypeId":2103445194,"entityId":160,"quantity":1},{"entityTypeId":2103445194,"entityId":40,"quantity":1},{"entityTypeId":2103445194,"entityId":119,"quantity":1}],"gold":15,"custom":["a signet ring of an imaginary duke"]}
Server
There was a problem adding equipment for the character.
{"item":{"metaItems":[],"customData":{},"spells":[],"limitedUse":null,"definition":{"grantedModifiers":[],"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":208,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Block of Incense","snippet":null,"weight":0,"type":"Gear","description":"<p>A block of incense, typically found in a priest's pack.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":2,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0,"isPack":false,"tags":["Social","Utility"],"additionalDamages":[],"reach":null},"proficiency":false,"quantity":2,"searchTags":["Adventuring Gear"],"entity":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":208,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Block of Incense","snippet":null,"weight":0,"type":"Gear","description":"<p>A block of incense, typically found in a priest's pack.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":2,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0,"isPack":false,"tags":["Social","Utility"],"grantedModifiers":[]}},"quantity":3}
Server
There was a problem adding equipment for the character.
While adding and removing items to inventory. One of which is a created item I made that isn't public. Get this error message:
Action
character.ITEM_CREATE
Payload
{"item":{"metaItems":[],"customData":{},"spells":[],"limitedUse":null,"definition":{"grantedModifiers":[],"baseItemId":7,"damage":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"damageType":"Slashing","fixedDamage":null,"properties":[{"id":13,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null},{"id":14,"name":"Thrown","description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","notes":null}],"attackType":1,"categoryId":1,"range":20,"longRange":60,"isMonkWeapon":true,"weaponBehaviors":[],"id":252440,"baseTypeId":1782728300,"entityTypeId":112130694,"canEquip":true,"magic":true,"name":"Fang Kiss","snippet":"","weight":0.1,"type":"Handaxe","description":"<p>Silver, Serpent handle that curves up into the blade that is a tear drop shape and comes to a very fine point. Extra lightweight and remarkably sharp.</p>","canAttune":false,"attunementDescription":"","rarity":"Very Rare","isHomebrew":true,"version":"","sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":null,"isPack":false,"tags":[],"additionalDamages":[],"reach":5},"proficiency":true,"quantity":1,"searchTags":[],"entity":{"baseItemId":7,"damage":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"damageType":"Slashing","fixedDamage":null,"properties":[{"id":13,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null},{"id":14,"name":"Thrown","description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","notes":null}],"attackType":1,"categoryId":1,"range":20,"longRange":60,"isMonkWeapon":true,"weaponBehaviors":[],"id":252440,"baseTypeId":1782728300,"entityTypeId":112130694,"canEquip":true,"magic":true,"name":"Fang Kiss","snippet":"","weight":0.1,"type":"Handaxe","description":"<p>Silver, Serpent handle that curves up into the blade that is a tear drop shape and comes to a very fine point. Extra lightweight and remarkably sharp.</p>","canAttune":false,"attunementDescription":"","rarity":"Very Rare","isHomebrew":true,"version":"","sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":null,"isPack":false,"tags":[],"grantedModifiers":[]}},"quantity":1}
Server
There was a problem adding equipment for the character.
I'm making a homebrew subclass for warlock. I tried making a character to test it out while its still private. In the character sheet, when you click "Spells" you get an Error 500. None of my other characters get this. I'm on chrome.
If you haven't done so already, edit the subclass so that the "spellcasting" drop down is set to "no." Counter intuitive, I know, but that field should only be set to yes if the base class does not have spellcasting.
I was just testing via trial and error to see if it happened at a particular level. I only started to get the error at 14th level where the subclass I created allows the warlock to use Finger of Death. It's probably something I set up wrong in the subclass. But thanks for your help!
I didn't think Finger of Death would work on my character sheet too!
The regular potion of healing does not appear under the potion tab when searching for it when adding equipment. All the higher level ones appear but the standard one does not seem to be sorted under potions.
When you have a backdrop that isn't mostly white the borders don't look very nice, especially when the border and the backdrop don't contrast much. The border shouldn't have transparency like it has here.
Yea, that would be as simple as how it is done for Saving throws (like how a Gnome has advantage on Wis, Int, and Cha saving throws against magical effects).
You could simply have an "A" icon on the bottom that says "Advantage on Athletics checks while swimming". Or in my case, Advantage on Persuasion checks when buying, selling and trading.
My Horizon Walker Ranger has Qty (3) 2nd level spell slots and mistystep is taking up one of the known spells when it is not supposed to.
Can you post a link address of the character sheet?
I see that Misty Step is correctly set as not counting against the number of known spells.
Remember that your spell slots =/= your spells known. If you are a 7th level Ranger you know 5 total spells across all levels (Not including bonus spells granted by your subclass). You have 3 spell slots which you spend to cast 2nd level spells. That does not mean you know 3 2nd level spells.
I adore the new sheet, but I can't figure out how to model the Natural Weapons aspect of Alter Self. I'll describe what we need to model and then what I've tried.
Alter Self's Natural Weapons essentially modifies the unarmed strike. So we want to represent it on the sheet as an attack action with these properties:
Attempts to model Natural Weapons:
Any help or comment would be appreciated.
I posted this on July 1st and it is still a problem. What needs to happen so my Druid and Cleric in my campaign can have access to their spell list on DDB?
I have several bugs with my players character sheet. The First is a druid;
https://www.dndbeyond.com/profile/NJValkyrie/characters/293151
She gets this error when trying to bring up her spells with a pic of a beholder
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Now they seem to work. On the Cleric, there was the homebrew item which was causing conflict.
Thank you, I see the homebrew items causing the problem. Any suggestions on how to fix it so they have those items and not the conflict?
You can PM me the links to those homebrews.
This happened repeatedly when editing.
–Hangikjet
If you have advantage on death saving throws, it doesn't show the green "A" up within the Hitpoint section when making Death Saving Throws.
D&D Beyond
You have discovered a portal to a new plane where things are not working as intended.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
When trying to add Block of Incense to inventory.
–Hangikjet
While adding and removing items to inventory. One of which is a created item I made that isn't public. Get this error message:
I'm making a homebrew subclass for warlock. I tried making a character to test it out while its still private. In the character sheet, when you click "Spells" you get an Error 500. None of my other characters get this. I'm on chrome.
Error:
TypeError: Cannot read property 'push' of undefined at https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:49471 at Array.forEach (<anonymous>) at https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:49217 at https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:285052 at https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:284479 at https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:285182 at Object.getLevelSpells (https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:284479) at Function.c [as mapToProps] (https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:50:342568) at r (https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:237015) at Function.r.mapToProps (https://www.dndbeyond.com/Content/1-0-446-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:237134)
Component Info:
in Connect(t)
in div
in t
in div
in div
in t
in div
in div
in t
in t
in Connect(t)
in div
in t
in div
in t
in Connect(t)
in div
in div
in t
in Connect(t)
in t
in n
If you haven't done so already, edit the subclass so that the "spellcasting" drop down is set to "no." Counter intuitive, I know, but that field should only be set to yes if the base class does not have spellcasting.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I was just testing via trial and error to see if it happened at a particular level. I only started to get the error at 14th level where the subclass I created allows the warlock to use Finger of Death. It's probably something I set up wrong in the subclass. But thanks for your help!
I didn't think Finger of Death would work on my character sheet too!
The regular potion of healing does not appear under the potion tab when searching for it when adding equipment. All the higher level ones appear but the standard one does not seem to be sorted under potions.
When you have a backdrop that isn't mostly white the borders don't look very nice, especially when the border and the backdrop don't contrast much. The border shouldn't have transparency like it has here.
–Hangikjet
This issue occurs on a Homebrew Race character when marking the uses for the "Command" Racial trait more than twice.
So that I don't clutter the thread with a Bug Report wall, I have surrounded it in a spoiler tag: