My Monk's Martial Arts feature no longer seems to apply to her relevant weapon attacks. Her +1 Yklwa and her Unarmed strikes are using Strength instead of Dex, and her Unarmed Strike is using 1 instead of 1d6 for damage.
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Happened after I randomized a Character and wanted to get him his starting equipment. As I clicked on the Word Starting equipment in the Sidebar, the Above Bug-Report happened.
Many items on my Divine Sorceress lack the attunement icon (wand of web, Headband of Intellect, Fochlucan Bandore, Bracers of Archery, Ioun Stone of Reserve, Ring of Shooting Stars, Defender Rapier)
Oh i see now, the magic items i currently attuned too has icons, but this is bad, so bad, i can't find words for how it's bad. I want to see items that i can use right away from my inventory, and for this i need to know is this item require attunement or not, and without an icon you need to click on every magic item you currently have, to just check. This preety ... it's bad. Especially when spels from magic items show up in your spell list even if you don't currently attuned to item that gives this spells to you. This is stupid there no other way arround, i'm sorry.
Oh i see now, the magic items i currently attuned too has icons, but this is bad, so bad, i can't find words for how it's bad. I want to see items that i can use right away from my inventory, and for this i need to know is this item require attunement or not, and without an icon you need to click on every magic item you currently have, to just check. This preety ... it's bad. Especially when spels from magic items show up in your spell list even if you don't currently attuned to item that gives this spells to you. This is stupid there no other way arround, i'm sorry.
I'm sorry that you find the sheet so bad that you need to say it is stupid.
It is worth considering that most D&D 5th edition campaigns, the characters will have a handful of magic items each and receiving a new magic item is a big deal, so the player will likely already know whether they have a spare attunement slot or not.
Simply, the character sheet and the game system wasn't designed for characters with dozens of powerful items - the attunement system in 5th edition is there to discourage this.
Just noticed something regarding the Toughness feat, before the revamp if you chose that feat it would add the bonus HP to your HP when its added. However, it doesn't show anything on your character's HP until you actually switch to a different screen like the view character sheet.
Just noticed something regarding the Toughness feat, before the revamp if you chose that feat it would add the bonus HP to your HP when its added. However, it doesn't show anything on your character's HP until you actually switch to a different screen like the view character sheet.
Ah, so you need to refresh the page? Noted - thank you. :)
I'm sorry that you find the sheet so bad that you need to say it is stupid.
Well yeh, only i like new sheet, the point is i understand, sistem want you to have fewer but better, still my character concluded AL campaighn, and she is loaded with items and i plan to collect all wands just for sake of it in future. And i'm sorry again apperantly you need to have ideal memory to play D&D, just to remember every item that your characters found in games so you never forgot or mistaken their property, silly me.
No sarcasm, my fault, need to be more polite in wording, sorry. Just, this a little upsetting when something new came along and make things overall beter, but worse in some points that already were prety cool. I want more and just a little bit anxious. Wish better for the team.
My Monk's Martial Arts feature no longer seems to apply to her relevant weapon attacks. Her +1 Yklwa and her Unarmed strikes are using Strength instead of Dex, and her Unarmed Strike is using 1 instead of 1d6 for damage.
Can you post the link to your character sheet, so we can give a look?
No sarcasm, my fault, need to be more polite in wording, sorry. Just, this a little upsetting when something new came along and make things overall beter, but worse in some points that already were prety cool. I want more and just a little bit anxious. Wish better for the team.
My turn to apologise for not being clear. :)
My point was that you've raised a valid case for making a change and explained why.
I doubt that tests have considered characters with that many magic items - I am not saying that you're wrong to do so.
If changes can be made to improve that for you, and other players with characters that have many items, without worsening the experience for characters with few items, then that is a totally reasonable thing to do!
It is worth considering that most D&D 5th edition campaigns, the characters will have a handful of magic items each and receiving a new magic item is a big deal, so the player will likely already know whether they have a spare attunement slot or not.
Simply, the character sheet and the game system wasn't designed for characters with dozens of powerful items - the attunement system in 5th edition is there to discourage this.
If you're using the DMG's treasure tables or XGtE's rules for awarding magic items in a non-random way, an adventuring party's going to end up with an average of 34 magic items by 10th level. Some of those will be consumable, but it's only a matter of time before someone owns 4 attunement items.
It's really misleading that the character sheet displays spells from, say, a staff of frost you're not attuned to with a functioning, clickable Cast button. Everything about the sheet presents casting a spell from the item as a legitimate option even though it clearly shouldn't be. At the very least, the button for casting it should be disabled. In the long run, it'd be nice if you could filter those spells out in your preferences too. They can add new tabs to your spells section, and it's not obvious at first glance that the only thing in your 6th level spells tab is a spell you're not able to cast.
Incidentally, it's also really weird and inconvenient that you have to "equip" items (click their checkbox) before they'll show up on the attunable items list.
It is worth considering that most D&D 5th edition campaigns, the characters will have a handful of magic items each and receiving a new magic item is a big deal, so the player will likely already know whether they have a spare attunement slot or not.
Simply, the character sheet and the game system wasn't designed for characters with dozens of powerful items - the attunement system in 5th edition is there to discourage this.
If you're using the DMG's treasure tables or XGtE's rules for awarding magic items in a non-random way, an adventuring party's going to end up with an average of 34 magic items by 10th level. Some of those will be consumable, but it's only a matter of time before someone owns 4 attunement items.
It's really misleading that the character sheet displays spells from, say, a staff of frost you're not attuned to with a functioning, clickable Cast button. Everything about the sheet presents casting a spell from the item as a legitimate option even though it clearly shouldn't be. At the very least, the button for casting it should be disabled. In the long run, it'd be nice if you could filter those spells out in your preferences too. They can add new tabs to your spells section, and it's not obvious at first glance that the only thing in your 6th level spells tab is a spell you're not able to cast.
Incidentally, it's also really weird and inconvenient that you have to "equip" items (click their checkbox) before they'll show up on the attunable items list.
I wholeheartedly agree. If something is attunement, none of the effects should be available when it isn't attuned at a minimum.
Weight Override for Custom Items is still not working. Also, no notes section in Custom Attacks, and the weapon attack Icon isnt available, only the unarmed strike and ranged icons.
Hello! I'm overall impressed with the revamp, honestly, awesome job. Still, this is a bug thread so let me point to few things in need of fixing up and that I've noticed.
When checking out Fey Step in the Racial Traits section, the page loads the many-times-mentioned-here Beholder Zombie error page. Although, when checking the same feature through Bonus Actions panel, the somewhat proper description pops up.
Why the description is somewhat proper? The condition tags don't render properly in the sidebar, for example the Fey Step winter effect displays:
The Sorcery Points feature is displayed under Actions although Sorcery Points aren't, by themselves, an action. One of their uses is tied to bonus actions, but the points themselves do not. I agree that having them under Others isn't the most intuitive way, and since there's no Limited Use panel, this is probably a good place to easily access them. Nevertheless, maybe that's just me, but it's an itch hard to scratch.
Have you tried just recreating the character and adding the feat manually. That might do the trick.
It would fix it for this character, but not for changing initiative on the fly which happens in our campaigns sometime. We play with kids, so being able to see everything as is when it happens is super helpful to them.
Strangely, I can still add the spell and even view what it does in the view character profile side panel.
My Monk's Martial Arts feature no longer seems to apply to her relevant weapon attacks. Her +1 Yklwa and her Unarmed strikes are using Strength instead of Dex, and her Unarmed Strike is using 1 instead of 1d6 for damage.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Happened after I randomized a Character and wanted to get him his starting equipment.
As I clicked on the Word Starting equipment in the Sidebar, the Above Bug-Report happened.
Oh i see now, the magic items i currently attuned too has icons, but this is bad, so bad, i can't find words for how it's bad. I want to see items that i can use right away from my inventory, and for this i need to know is this item require attunement or not, and without an icon you need to click on every magic item you currently have, to just check. This preety ... it's bad. Especially when spels from magic items show up in your spell list even if you don't currently attuned to item that gives this spells to you. This is stupid there no other way arround, i'm sorry.
I'm sorry that you find the sheet so bad that you need to say it is stupid.
It is worth considering that most D&D 5th edition campaigns, the characters will have a handful of magic items each and receiving a new magic item is a big deal, so the player will likely already know whether they have a spare attunement slot or not.
Simply, the character sheet and the game system wasn't designed for characters with dozens of powerful items - the attunement system in 5th edition is there to discourage this.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Just noticed something regarding the Toughness feat, before the revamp if you chose that feat it would add the bonus HP to your HP when its added. However, it doesn't show anything on your character's HP until you actually switch to a different screen like the view character sheet.
Ah, so you need to refresh the page? Noted - thank you. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
LOL, yeah. Before I guess it just auto-refreshed when you selected it and now it doesn't. Nothing major.
Using iOS 11.4 on an iPad 5 and both Chrome and Safari, I cannot switch to a desktop view, instead I seem to be stuck on the mobile version.
Additionally, would it be possible to have the Sorcerer spell points on the spell page as well as the action page?
I do love the new freedom and the graphics. Thanks people!
Well yeh, only i like new sheet, the point is i understand, sistem want you to have fewer but better, still my character concluded AL campaighn, and she is loaded with items and i plan to collect all wands just for sake of it in future. And i'm sorry again apperantly you need to have ideal memory to play D&D, just to remember every item that your characters found in games so you never forgot or mistaken their property, silly me.
No sarcasm, my fault, need to be more polite in wording, sorry. Just, this a little upsetting when something new came along and make things overall beter, but worse in some points that already were prety cool. I want more and just a little bit anxious. Wish better for the team.
Can you post the link to your character sheet, so we can give a look?
My turn to apologise for not being clear. :)
My point was that you've raised a valid case for making a change and explained why.
I doubt that tests have considered characters with that many magic items - I am not saying that you're wrong to do so.
If changes can be made to improve that for you, and other players with characters that have many items, without worsening the experience for characters with few items, then that is a totally reasonable thing to do!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
If you're using the DMG's treasure tables or XGtE's rules for awarding magic items in a non-random way, an adventuring party's going to end up with an average of 34 magic items by 10th level. Some of those will be consumable, but it's only a matter of time before someone owns 4 attunement items.
It's really misleading that the character sheet displays spells from, say, a staff of frost you're not attuned to with a functioning, clickable Cast button. Everything about the sheet presents casting a spell from the item as a legitimate option even though it clearly shouldn't be. At the very least, the button for casting it should be disabled. In the long run, it'd be nice if you could filter those spells out in your preferences too. They can add new tabs to your spells section, and it's not obvious at first glance that the only thing in your 6th level spells tab is a spell you're not able to cast.
Incidentally, it's also really weird and inconvenient that you have to "equip" items (click their checkbox) before they'll show up on the attunable items list.
The Forum Infestation (TM)
I wholeheartedly agree. If something is attunement, none of the effects should be available when it isn't attuned at a minimum.
Yup, agreed - it shouldn't show abilities that require attunement, if the character isn't attuned.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Weight Override for Custom Items is still not working. Also, no notes section in Custom Attacks, and the weapon attack Icon isnt available, only the unarmed strike and ranged icons.
Hello! I'm overall impressed with the revamp, honestly, awesome job. Still, this is a bug thread so let me point to few things in need of fixing up and that I've noticed.
For example, when checking options for my character: https://ddb.ac/characters/632830/uewFq2 I've found that:
Is there any word when the beholder error will be fixed on these CS's that can't view there spells?
(Not a big problem for me since the one effected is a NPC, who I probably won't use in the near future)
It would fix it for this character, but not for changing initiative on the fly which happens in our campaigns sometime. We play with kids, so being able to see everything as is when it happens is super helpful to them.
My wife had that problem, forced a Chrome update, and it fixed it.
We do bones, motherf***ker!