Just read through the last 20 or so pages I've fallen behind on. Saw a post that fixed things so that Druidic showed up under Languages for Druids... Could the same thing be added for Rogues and Thieves' Cant?
Just read through the last 20 or so pages I've fallen behind on. Saw a post that fixed things so that Druidic showed up under Languages for Druids... Could the same thing be added for Rogues and Thieves' Cant?
Thieves’ Can’t isn’t technically a language, it can be used as an adjunct to any language... but a reference to it could be made in the languages panel
Not sure if this was a problem before the updated sheet, but it would seem to me that in the Actions section, my player's Moon druid wild shape of CR 2 should replace the standard wild shape of CR 1/4.
Not sure if this was a problem before the updated sheet, but it would seem to me that in the Actions section, my player's Moon druid wild shape of CR 2 should replace the standard wild shape of CR 1/4.
Same issue here. It’s also incorrect in the Features panel. Also, the sidebar for Wild Shape in the Actions section is missing the detailed info and has “casting time” which makes no sense.
Not sure if this was a problem before the updated sheet, but it would seem to me that in the Actions section, my player's Moon druid wild shape of CR 2 should replace the standard wild shape of CR 1/4.
The problem with Wildshape is a bit more complex to solve. We do not have a way to replace previous features. I'll let you know when this will get fixed.
The shorter description of Channel Divinity: Invoke Duplicity in Actions and Features & Traits is incorrect. It says that as long as you are within 5 feet of your illusion, you have advantage on attack rolls against all other creatures.
It should be when both you and your illusion are within 5 feet of a creature, you have advantage on attack rolls against that creature.
Also, shouldn't other channel divinity abilities under Actions or Features & Traits contain the check boxes for channel divinity? Right now they are only listed under Turn Undead, but missing for things like Destroy Undead, Cloak of Shadows and Invoke Duplicity.
Also, shouldn't other channel divinity abilities under Actions or Features & Traits contain the check boxes for channel divinity? Right now they are only listed under Turn Undead, but missing for things like Destroy Undead, Cloak of Shadows and Invoke Duplicity.
Technically the only check box should be under Channel Divinity, as it's an ability unto itself. It's much like a spell slot in that you can use whatever Channel Divinity options, i.e. "spells", that you have access to, in the CD "slots".
The shorter description of Channel Divinity: Invoke Duplicity in Actions and Features & Traits is incorrect. It says that as long as you are within 5 feet of your illusion, you have advantage on attack rolls against all other creatures.
It should be when both you and your illusion are within 5 feet of a creature, you have advantage on attack rolls against that creature.
Also, shouldn't other channel divinity abilities under Actions or Features & Traits contain the check boxes for channel divinity? Right now they are only listed under Turn Undead, but missing for things like Destroy Undead, Cloak of Shadows and Invoke Duplicity.
The missing info in Invoke Duplicity is fixed now, thanks.
Channel Divinity: Radiance of the Dawn has a description in the sidebar but not in the "Actions" box on the main screen.
Conversely, Channel Divinity: Turn Undead has a description in the main screen but not in the sidebar (again, from the "Actions" tab)
Similarly, Divine Intervention is missing a description in the sidebar, as is Warding Flare (again, from the "Actions" tab)
Checking my Grave Domain Cleric, descriptions for Eyes of the Grave and Sentinel at Death's Door are also missing from the sidebar (the same is probably true for other cleric domains, but I haven't checked)
I just rebuilt the NPC I was having problems with the beholder with (from 3lv rogue/3lv wizard to 6lv rogue arcane trickster). The beholder still shows up when I try to view her spells
Also with the same character I have a homebrew feat "Assassin Mage" which doesn't show the benefit text unless I hit the title. Then you have the sliding page with full details.
Channel Divinity: Radiance of the Dawn has a description in the sidebar but not in the "Actions" box on the main screen.
Conversely, Channel Divinity: Turn Undead has a description in the main screen but not in the sidebar (again, from the "Actions" tab)
Similarly, Divine Intervention is missing a description in the sidebar, as is Warding Flare (again, from the "Actions" tab)
Checking my Grave Domain Cleric, descriptions for Eyes of the Grave and Sentinel at Death's Door are also missing from the sidebar (the same is probably true for other cleric domains, but I haven't checked)
Most of my Druid’s and Paladin’s actions are missing sidebar descriptions from the Actions panel and have a “casting time” even though they’re not spells. They all work fine from the Features panel though.
Can’t seem to put in a weight override less than 1lb. Trying to make a custom item that weighs the same as a potion (0.5lbs) but it keeps flicking back to 0
Just read through the last 20 or so pages I've fallen behind on. Saw a post that fixed things so that Druidic showed up under Languages for Druids... Could the same thing be added for Rogues and Thieves' Cant?
Thieves’ Can’t isn’t technically a language, it can be used as an adjunct to any language... but a reference to it could be made in the languages panel
It is included in the Languages drop-down when it comes time to add a custom language, so it can be manually added in with relative ease, but also means that it's regarded as a language in terms of being presented as something one can speak and understand. So it would make sense to automatically include it for anyone with Rogue levels.
Channel Divinity: Radiance of the Dawn has a description in the sidebar but not in the "Actions" box on the main screen.
Conversely, Channel Divinity: Turn Undead has a description in the main screen but not in the sidebar (again, from the "Actions" tab)
Similarly, Divine Intervention is missing a description in the sidebar, as is Warding Flare (again, from the "Actions" tab)
Checking my Grave Domain Cleric, descriptions for Eyes of the Grave and Sentinel at Death's Door are also missing from the sidebar (the same is probably true for other cleric domains, but I haven't checked)
Just read through the last 20 or so pages I've fallen behind on. Saw a post that fixed things so that Druidic showed up under Languages for Druids... Could the same thing be added for Rogues and Thieves' Cant?
Thieves’ Can’t isn’t technically a language, it can be used as an adjunct to any language... but a reference to it could be made in the languages panel
It is included in the Languages drop-down when it comes time to add a custom language, so it can be manually added in with relative ease, but also means that it's regarded as a language in terms of being presented as something one can speak and understand. So it would make sense to automatically include it for anyone with Rogue levels.
I’d consider it a cipher rather than a discrete language, but still totally think it should be mentioned in the languages panel. It’s a little more complicated than regular languages though so perhaps tapping on it should bring up the full description.
I have an item that grants advantage on death saving throws. I believe it should be referenced under saving throws? I see other references there (eg advantage against saving throws vs charm etc)
Just read through the last 20 or so pages I've fallen behind on. Saw a post that fixed things so that Druidic showed up under Languages for Druids... Could the same thing be added for Rogues and Thieves' Cant?
Thieves’ Can’t isn’t technically a language, it can be used as an adjunct to any language... but a reference to it could be made in the languages panel
Not sure if this was a problem before the updated sheet, but it would seem to me that in the Actions section, my player's Moon druid wild shape of CR 2 should replace the standard wild shape of CR 1/4.
https://www.dndbeyond.com/profile/LeCrowe/characters/3639921
Same issue here. It’s also incorrect in the Features panel. Also, the sidebar for Wild Shape in the Actions section is missing the detailed info and has “casting time” which makes no sense.
Tried selecying spells for Warlock got 500 error message
TypeError: Cannot read property 'type' of undefined at ae (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:1:193427) at Object.De [as isActive] (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:1:199193) at t.value (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:6:129525) at f (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:33621) at beginWork (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:37062) at o (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:53322) at i (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:53595) at b (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:56544) at y (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:56084) at v (https://www.dndbeyond.com/Content/1-0-376-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:55921)
The problem with Wildshape is a bit more complex to solve. We do not have a way to replace previous features. I'll let you know when this will get fixed.
The shorter description of Channel Divinity: Invoke Duplicity in Actions and Features & Traits is incorrect. It says that as long as you are within 5 feet of your illusion, you have advantage on attack rolls against all other creatures.
It should be when both you and your illusion are within 5 feet of a creature, you have advantage on attack rolls against that creature.
Also, shouldn't other channel divinity abilities under Actions or Features & Traits contain the check boxes for channel divinity? Right now they are only listed under Turn Undead, but missing for things like Destroy Undead, Cloak of Shadows and Invoke Duplicity.
Technically the only check box should be under Channel Divinity, as it's an ability unto itself. It's much like a spell slot in that you can use whatever Channel Divinity options, i.e. "spells", that you have access to, in the CD "slots".
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
The missing info in Invoke Duplicity is fixed now, thanks.
Light Domain Cleric:
Channel Divinity: Radiance of the Dawn has a description in the sidebar but not in the "Actions" box on the main screen.
Conversely, Channel Divinity: Turn Undead has a description in the main screen but not in the sidebar (again, from the "Actions" tab)
Similarly, Divine Intervention is missing a description in the sidebar, as is Warding Flare (again, from the "Actions" tab)
Checking my Grave Domain Cleric, descriptions for Eyes of the Grave and Sentinel at Death's Door are also missing from the sidebar (the same is probably true for other cleric domains, but I haven't checked)
I just rebuilt the NPC I was having problems with the beholder with (from 3lv rogue/3lv wizard to 6lv rogue arcane trickster). The beholder still shows up when I try to view her spells
https://www.dndbeyond.com/profile/Flyingmatthew/characters/3797338
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Most of my Druid’s and Paladin’s actions are missing sidebar descriptions from the Actions panel and have a “casting time” even though they’re not spells. They all work fine from the Features panel though.
Can’t seem to put in a weight override less than 1lb. Trying to make a custom item that weighs the same as a potion (0.5lbs) but it keeps flicking back to 0
Homebrew item doesn't show hyperlink items in the character sheet drow poison (injury) just reads drow poison (injury).
It is included in the Languages drop-down when it comes time to add a custom language, so it can be manually added in with relative ease, but also means that it's regarded as a language in terms of being presented as something one can speak and understand. So it would make sense to automatically include it for anyone with Rogue levels.
All those missing info should now appear. Thanks.
The Cure Wounds from the Divine Soul Sorcerer's Divine Magic feature doesn't add the spellcasting ability modifier to the healing
https://ddb.ac/characters/3792970/nmn7W4
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I’d consider it a cipher rather than a discrete language, but still totally think it should be mentioned in the languages panel. It’s a little more complicated than regular languages though so perhaps tapping on it should bring up the full description.
I have an item that grants advantage on death saving throws. I believe it should be referenced under saving throws? I see other references there (eg advantage against saving throws vs charm etc)
17th-level Cleric of Knowledge ability "Visions of the Past" is borked in the sheet.

"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.