Edit: It just tells you how much HP you could get back by rolling those hit dice, but didn't automatically add the hp regained to the character sheet? Is that supposed to be that way?
Yes. DNDBeyond doesn't assume exactly what happens and how exactly you manage your rests and HP. This could change when the dice roller hits production.
Edit: It just tells you how much HP you could get back by rolling those hit dice, but didn't automatically add the hp regained to the character sheet? Is that supposed to be that way?
Yes. DNDBeyond doesn't assume exactly what happens and how exactly you manage your rests and HP. This could change when the dice roller hits production.
Not to mention your party members can affect your healing too - with song of rest and the healer feat, for example.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Uncertain if it’s been mentioned before but I would appreciate an option in either the player/character preference menu in the character creation or maybe in the settings screen on the spells page that turns off the your spells listed at higher casting levels.
I find it rather annoying going through a list that is much larger than it needs to be. Or to find a specific spell in amongst the list of all the additional spell options.
Just a simple button to turn if off for brevities sake would be appreciated.
Uncertain if it’s been mentioned before but I would appreciate an option in either the player/character preference menu in the character creation or maybe in the settings screen on the spells page that turns off the your spells listed at higher casting levels.
I find it rather annoying going through a list that is much larger than it needs to be. Or to find a specific spell in amongst the list of all the additional spell options.
Just a simple button to turn if off for brevities sake would be appreciated.
This is exactly what I've been saying for a while now... :(
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Another vote for a spot to place the portent rolls for the day, it is SUPER annoying to have to update the notes every time I use one of the rolls and update it after each long rest. This is exactly the kind of thing that a digital interface is perfect for solving.
Uncertain if it’s been mentioned before but I would appreciate an option in either the player/character preference menu in the character creation or maybe in the settings screen on the spells page that turns off the your spells listed at higher casting levels.
I find it rather annoying going through a list that is much larger than it needs to be. Or to find a specific spell in amongst the list of all the additional spell options.
Just a simple button to turn if off for brevities sake would be appreciated.
This is exactly what I've been saying for a while now... :(
Lots of people have. On the Zendesk feature request forum, there are at least three threads I can recall being specifically about it, all with a dozen or so responses and lots of upvotes.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Could a CR field and filter be added to summoned creatures in the Extras section, please?
As an example, this is a druid's summoning list just for Conjure Animals and Conjure Woodland Beings. Having it sortable by CR or even just having CR as a column (seems as if there's plenty of whitespace for it too) would be incredibly helpful.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Would it be feasible (and appropriate) to include buffing effects in the Conditions callout on the character sheet?
While affected by Haste, Bless, Enlarge, Rage, etc. I would find it beneficial to have a toggle button to engage/disengage the buff effect as is currently in place for Grappled, and the like, however adding the appropriate advantage/disadvantage flags, or AC benefit/penalty to the character stats while the effect is engaged. ie. Exhaustion level 2; I would like to see my character sheet reflect my new halved speed, and show me that my attacks are at Disadvantage, but add the 1d4 to my attacks and saves for being Blessed.
With so many possible buff effects, a customize option to add our own toggled condition would likely be a more workable addition.
My DM uses 8 stats in his campaign. Is there a character sheet editor so I can design my own sheet?
Not currently, no, but I believe such a feature is on the road map.
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Grant K. Smith A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien "Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
Would it be possible to list Divine Strike under the other tab under Actions? Sneak Attack and Dread Ambusher are listed there. I think it would be beneficial to list Divine Strike there so I want so easily forget to use this feature.
Would it be possible to list Divine Strike under the other tab under Actions? Sneak Attack and Dread Ambusher are listed there. I think it would be beneficial to list Divine Strike there so I want so easily forget to use this feature.
I would prefer if all of these that modify an attack (or its damage) would be a subsection on the Attack tab instead - it's still easy to forget about them if one is on the Attack tab.
Creating a Fighter Class and choosing the Defense option should have given me a bonus to a +1 bonus to AC, however, after choosing to wear chainmail and carry a shield, the AC showed 18 when it should have shown 19. Will this be fixed in the future?
Post a link to your character so people can see what you have done and offer a suggestion. I just created a character to test and AC showed as 19 as expected. There does not seem to be an issue.
Ok thanks yeah I figured out that going through the creation process actually had two selections checked, defender and protection. So I removed the one and it is now showing correctly. Thanks.
Minor issue, I have a fighter character with the pole arm master feat and the duelling fighting style, the +2 to damage shows up on the primary attack in the actions section but it does not show on the bonus action pole arm master attack in the bonus action section. I just noticed when I add a +1 weapon to the mix that the +1 bonus does not show on the attack or damage of the bonus action attack either.
Minor issue, I have a fighter character with the pole arm master feat and the duelling fighting style, the +2 to damage shows up on the primary attack in the actions section but it does not show on the bonus action pole arm master attack in the bonus action section. I just noticed when I add a +1 weapon to the mix that the +1 bonus does not show on the attack or damage of the bonus action attack either.
Are you using a quarterstaff or spear, one handed?
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
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Yes. DNDBeyond doesn't assume exactly what happens and how exactly you manage your rests and HP. This could change when the dice roller hits production.
Check out all my important links here.
May we live in Less Interesting Times
Not to mention your party members can affect your healing too - with song of rest and the healer feat, for example.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Uncertain if it’s been mentioned before but I would appreciate an option in either the player/character preference menu in the character creation or maybe in the settings screen on the spells page that turns off the your spells listed at higher casting levels.
I find it rather annoying going through a list that is much larger than it needs to be. Or to find a specific spell in amongst the list of all the additional spell options.
Just a simple button to turn if off for brevities sake would be appreciated.
This is exactly what I've been saying for a while now... :(
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
bit.ly/DNDBeyondUpdateQnA
Character Sheet\FAQ\Issue 12.
Check out all my important links here.
May we live in Less Interesting Times
Another vote for a spot to place the portent rolls for the day, it is SUPER annoying to have to update the notes every time I use one of the rolls and update it after each long rest. This is exactly the kind of thing that a digital interface is perfect for solving.
Lots of people have. On the Zendesk feature request forum, there are at least three threads I can recall being specifically about it, all with a dozen or so responses and lots of upvotes.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Could a CR field and filter be added to summoned creatures in the Extras section, please?
As an example, this is a druid's summoning list just for Conjure Animals and Conjure Woodland Beings. Having it sortable by CR or even just having CR as a column (seems as if there's plenty of whitespace for it too) would be incredibly helpful.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Would it be feasible (and appropriate) to include buffing effects in the Conditions callout on the character sheet?
While affected by Haste, Bless, Enlarge, Rage, etc. I would find it beneficial to have a toggle button to engage/disengage the buff effect as is currently in place for Grappled, and the like, however adding the appropriate advantage/disadvantage flags, or AC benefit/penalty to the character stats while the effect is engaged. ie. Exhaustion level 2; I would like to see my character sheet reflect my new halved speed, and show me that my attacks are at Disadvantage, but add the 1d4 to my attacks and saves for being Blessed.
With so many possible buff effects, a customize option to add our own toggled condition would likely be a more workable addition.
My monk character has "Unarmed Strike" as main attack weapon and also he has Unarmed Strike as bonus action weapon.
It's ok for me to show them in different section on the online character sheet, but in exported pdf it will be more usable to not duplicate.
You can either remove the unarmed strike from bonus action before exporting, or deleting it from the character sheet pdf afterwards.
Find my D&D Beyond articles here
My DM uses 8 stats in his campaign. Is there a character sheet editor so I can design my own sheet?
Not currently, no, but I believe such a feature is on the road map.
Grant K. Smith
A+, Network+, MCP x 2, BSIT/VC, MIS
Software Engineer & Dungeon Master
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - J. R. R. Tolkien
"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup" - Anonymous
Would it be possible to list Divine Strike under the other tab under Actions? Sneak Attack and Dread Ambusher are listed there. I think it would be beneficial to list Divine Strike there so I want so easily forget to use this feature.
I would prefer if all of these that modify an attack (or its damage) would be a subsection on the Attack tab instead - it's still easy to forget about them if one is on the Attack tab.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Creating a Fighter Class and choosing the Defense option should have given me a bonus to a +1 bonus to AC, however, after choosing to wear chainmail and carry a shield, the AC showed 18 when it should have shown 19. Will this be fixed in the future?
Post a link to your character so people can see what you have done and offer a suggestion. I just created a character to test and AC showed as 19 as expected. There does not seem to be an issue.
https://ddb.ac/characters/26426669/Bz2dOU
Ok thanks yeah I figured out that going through the creation process actually had two selections checked, defender and protection. So I removed the one and it is now showing correctly. Thanks.
Minor issue, I have a fighter character with the pole arm master feat and the duelling fighting style, the +2 to damage shows up on the primary attack in the actions section but it does not show on the bonus action pole arm master attack in the bonus action section. I just noticed when I add a +1 weapon to the mix that the +1 bonus does not show on the attack or damage of the bonus action attack either.
Are you using a quarterstaff or spear, one handed?
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.