If possible, could youmake it so that containers can actually show what they are holding?
So, if I have a bag of holding and put all my stuff in it, it reflects that and also shows its affect on my carrying weight, and therefore encumbrance.
Thanks
This is in the pipeline, as far as I know.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
It's odd, because the necklace of fireballs showed up properly on the character I'm running for Dragon Heist. Is this happening for other spells or just these? I know they're under the spell list, but this seems like a big flaw if you're looking for a quick glance of what you can do mid-battle.
It's odd, because the necklace of fireballs showed up properly on the character I'm running for Dragon Heist. Is this happening for other spells or just these? I know they're under the spell list, but this seems like a big flaw if you're looking for a quick glance of what you can do mid-battle.
That usually happens with spells that don’t require an attack roll. (E.g. that require saving throws to avoid/reduce effects instead). You can change this by clicking on the spell in question, clicking on “customize” in the sheet that appears, and checking “Display as Attack”
ring of spell storing - other than the notes field, how do I record spells stored in it, how to I have them listed as available to cast? (sort of like staves and wands?)
ring of spell storing - other than the notes field, how do I record spells stored in it, how to I have them listed as available to cast? (sort of like staves and wands?)
Currently I do not think this possible; I believe this is on the roadmap to get addressed eventually
ring of spell storing - other than the notes field, how do I record spells stored in it, how to I have them listed as available to cast? (sort of like staves and wands?)
Sorry, that's not possible at the moment outside of using the Customize menu and notes. Definitely on the list though and we'll keep you updated. Thanks!
First, Honor and Sanity optional stats and then the option to make it a 30 point buy system when using those stats, per the DMG.
Second, for those of us that are playing in Ravnica, can we get a option to select a guild during character creation and then adjust renown on our character sheet? The intent with being able to adjust renown on the sheet is two-fold. Not only for reference purposes but also so we could have a filtered list of magic tems, other gear, followers, benefits, bonuses, etc... That are available to us at certain ranks or levels of renown.
Second, for those of us that are playing in Ravnica, can we get a option to select a guild during character creation and then adjust renown on our character sheet? The intent with being able to adjust renown on the sheet is two-fold. Not only for reference purposes but also so we could have a filtered list of magic tems, other gear, followers, benefits, bonuses, etc... That are available to us at certain ranks or levels of renown.
This might be easier to not limit it to Ravnica characters, because you only get the 1 faction or guild anyway, right? Make a list of all official and then offer a custom value (or show custom values from campaign the character is in) for home games.
it would be nice if the background didn't just show the feature. For instance on Sage, you have the option to take 1 of 8 different specialties, but no matter what, researcher shows up on the sheet.
it would be nice if the background didn't just show the feature. For instance on Sage, you have the option to take 1 of 8 different specialties, but no matter what, researcher shows up on the sheet.
The Researcher that shows up on the sheet is simply the name of the background feature, and is independent of your speciality.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Hi, I just notice the item customization a few weeks ago and have been playing around with it. I don't know and will assume some of these have been brought up in previous post so sorry if that's the case.
Some of my issues come from the "other possessions" tab not getting exported to the pdf and having to transfer those item over.
item stacking - If I customize a normal adventure gear (i.e. a book into "Book of Bob") if I add another book I will end up with 2 "Book of Bob". This is mostly easy to manage with the custom item. Where this has been an issue is with ammunition. So I can silver my bow or gun but not the ammo I use for it.
I would also like more customization on the armor/shield similar to the weapons.
I know some of these can take care of by homebrewing some items, but I've found the sheet customization much simpler and quicker
it would be nice if the background didn't just show the feature. For instance on Sage, you have the option to take 1 of 8 different specialties, but no matter what, researcher shows up on the sheet.
The Researcher that shows up on the sheet is simply the name of the background feature, and is independent of your speciality.
okay. the specialty needs to be there regardless, especially if that's how it's set up.
I've been working on making custom ammo via the homebrew and there doesn't seem to be a good way to do it I'm starting out by coping an "Crossbow Bolt +1" and then it will require me to choose a base weapon turning it in to that weapon and not the ammo any more.
Also I would like it if when selecting features (at least during character building/editing) it would better indicate source material especial homebrew. Maybe an * to indicate homebrew content.
I want to reiterate the following comment, because I think it's important and it seems to have been ignored.
I know you can view subclasses on the summary page, but I think it's just crazy that the subclass does not appear on the front page of the character sheet. They should appear with the class right in the upper left corner. If it's a space issue, they could either be abbreviated or even be a tooltip (not preferred). But from the main page of the character sheet, one should not have to click any link to figure out the subclass. As it is now, you either have to leave the page, or click features and traits and then search through the text. At the very least, it could be the top element under features and traits, with it's own header "Subclass," so that it can be found immediately without having to look through text.
I greatly enjoy the new sheet, but here's another suggestion for improvement:
Make class + archetype/subclass more visible
(Right now, you have class(es) under character name, but it'd be great to have the archetype also clearly visible somewhere-- for example in the black space above Wisdom and Charisma score on the desktop page)
*Then*, when you click on the class, the sidebar opens with the full list of (unlocked) class features (there is no way currently to view the full list of class features in the sidebar, only separate features).
I know the features are listed under CLASS FEATURES in the lower right box, but on a desktop, it's much easier to peruse all class features on the sidebar than to scroll the smaller window at the bottom. Also, if you multiclass and you're high level, you have to scroll quite a bit to see all the features of the various classes. By making class + subclass visible at the top of the sheet and making each class "clickable", then you see relevant features in one single click (opening the sidebar), with little scrolling.
Another option would be to add separate class tabs under CLASS FEATURES in the current lower right FEATURES & TRAITS box and showing the relevant features when you click on a tab.
Example:
CLASS FEATURES | FEATS | RACIAL TRAITS ALL | FIGHTER ARCANE ARCHER | WARLOCK THE FIEND | ROGUE
I was working on a Gunslinger archetype character and I noticed a discrepancy under Features & Traits. Under "Trick Shots" it clearly states that all saving throw DC's are based on the character's Dex scores (in my case a DC of 16). This is correctly displayed next to each trick shot description with the exception of "Disarming Shot". The target is supposed to make a STR saving throw, but the DC listed is incorrectly calculated based on my characters STR score instead of DEX. This doesn't appear to happen with any other Trick Shots.
I'm making a hexblade warlock but something seems to be wrong on my character sheet. I have a longsword equipped and my sheet shows 1d8-1 for damage. This makes sense because my strength modifier is -1. But the hexblade warlock has proficiency with martial weapons which a longsword is. My proficiency bonus is +2. so shouldn't the damage be 1d8-1+2 >> 1d8+1?
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Also if you could show what equipment is being carried by mounts
This is in the pipeline, as far as I know.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Just noticed this while building a new character- Fireball and Agannazzar's Scorcher aren't showing up under attacks, though my wizard has them prepared. https://www.dndbeyond.com/profile/gingerbookworm/characters/11502373
It's odd, because the necklace of fireballs showed up properly on the character I'm running for Dragon Heist. Is this happening for other spells or just these? I know they're under the spell list, but this seems like a big flaw if you're looking for a quick glance of what you can do mid-battle.
That usually happens with spells that don’t require an attack roll. (E.g. that require saving throws to avoid/reduce effects instead). You can change this by clicking on the spell in question, clicking on “customize” in the sheet that appears, and checking “Display as Attack”
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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If you multiclass into monk your unarmed strikes do not get updated to do d4...etc
ring of spell storing - other than the notes field, how do I record spells stored in it, how to I have them listed as available to cast? (sort of like staves and wands?)
Currently I do not think this possible; I believe this is on the roadmap to get addressed eventually
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Sorry, that's not possible at the moment outside of using the Customize menu and notes. Definitely on the list though and we'll keep you updated. Thanks!
Hello there,
I have a ranger that multiclassed into a monk, and the damage die have been updated correctly for their unarmed strikes as they progress.
If you post the URL of your character, a moderator could possibly take a look to see if anything is off-kilter.
-- Arms are for hugging The Dandy Warhols --
I'd like to see a few things here...
First, Honor and Sanity optional stats and then the option to make it a 30 point buy system when using those stats, per the DMG.
Second, for those of us that are playing in Ravnica, can we get a option to select a guild during character creation and then adjust renown on our character sheet? The intent with being able to adjust renown on the sheet is two-fold. Not only for reference purposes but also so we could have a filtered list of magic tems, other gear, followers, benefits, bonuses, etc... That are available to us at certain ranks or levels of renown.
This might be easier to not limit it to Ravnica characters, because you only get the 1 faction or guild anyway, right? Make a list of all official and then offer a custom value (or show custom values from campaign the character is in) for home games.
Family Traditions [Campaign Log] COMPLETED
Cursed Islands [Campaign Log] COMPLETED
"The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails." - William Arthur Ward
it would be nice if the background didn't just show the feature. For instance on Sage, you have the option to take 1 of 8 different specialties, but no matter what, researcher shows up on the sheet.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
The Researcher that shows up on the sheet is simply the name of the background feature, and is independent of your speciality.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Hi, I just notice the item customization a few weeks ago and have been playing around with it. I don't know and will assume some of these have been brought up in previous post so sorry if that's the case.
Some of my issues come from the "other possessions" tab not getting exported to the pdf and having to transfer those item over.
item stacking - If I customize a normal adventure gear (i.e. a book into "Book of Bob") if I add another book I will end up with 2 "Book of Bob". This is mostly easy to manage with the custom item. Where this has been an issue is with ammunition. So I can silver my bow or gun but not the ammo I use for it.
I would also like more customization on the armor/shield similar to the weapons.
I know some of these can take care of by homebrewing some items, but I've found the sheet customization much simpler and quicker
okay. the specialty needs to be there regardless, especially if that's how it's set up.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
I've been working on making custom ammo via the homebrew and there doesn't seem to be a good way to do it I'm starting out by coping an "Crossbow Bolt +1" and then it will require me to choose a base weapon turning it in to that weapon and not the ammo any more.
Also I would like it if when selecting features (at least during character building/editing) it would better indicate source material especial homebrew. Maybe an * to indicate homebrew content.
Just a small addition I would love to see:
Add the Disadvantage icon to heavy weapons when used by small creatures.
I was working on a Gunslinger archetype character and I noticed a discrepancy under Features & Traits. Under "Trick Shots" it clearly states that all saving throw DC's are based on the character's Dex scores (in my case a DC of 16). This is correctly displayed next to each trick shot description with the exception of "Disarming Shot". The target is supposed to make a STR saving throw, but the DC listed is incorrectly calculated based on my characters STR score instead of DEX. This doesn't appear to happen with any other Trick Shots.
I'm making a hexblade warlock but something seems to be wrong on my character sheet. I have a longsword equipped and my sheet shows 1d8-1 for damage. This makes sense because my strength modifier is -1. But the hexblade warlock has proficiency with martial weapons which a longsword is. My proficiency bonus is +2. so shouldn't the damage be 1d8-1+2 >> 1d8+1?