Having been using this and testing it for a day or so now I have both a suggestion and a question.
Suggestion - would it be possible to simply use [link]spell/monster/item/condition name[/link]? As in, have one [tag][/tag] for every category. Correct me if I'm wrong, but I don't think there are any exact duplicates in the books? If so, and if there aren't technical obstacles, I think this would be a very convenient simplification.
Question - any plans to broaden the range of things you can link? I'm thinking of the different actions you can take such as those detailed here in the Compendium Rules, seeing as how they already have their own descriptions, in particular.
As others have said, this is the kind of thing that makes this a platform that expands possibilities instead of just a reference, a serious value-add, not just a better presentation or iteration on what others have done before, but an innovation. Well done. And the format satisfies both desktop and mobile use-case, that's pretty nice. Mobile could stand to open a window instead for quick reference, with another tap (on the name in the window?) taking you to the full page, but it's still pretty good as-is.
Right now, due to what's in Phase 1, this is necessarily fairly DM-centric. I'm assuming more player-focused things will come online as we roll through the other phases. A suggestion there: Class Features, Racial Traits, and Feats ought to be itemized, as well (I assume you've planned this), and I would recommend folding the Senses category into those, since they are a subset of those. No one gets Blindsense except from a race, class, or feat. It just seems odd to categorize senses, which includes a grand total of, what, four items? Just for structural clarity and not wasting colors on tiny categories, I think rolling senses into the Racial/Class/Feats category would improve the taxonomy here.
I have a question. Is it in the plan to have some sort of combat manager in the system. I would love as a DM to be able to link 3x skeleton and 1x Warhorse Skeleton into the combat manager with my PC's character sheets (also on this site) and keep track of current hp, conditions, etc all from one page.
Also, having just used the feature. I would love if we could click in the hovered tooltips. For example the skeleton has [Tooltip Not Found]. I would love to be able to hover over the skeleton, then move into its page and click darkvision to jump to that page, or maybe even have it hover over the hovered page.
As others have said, this is the kind of thing that makes this a platform that expands possibilities instead of just a reference, a serious value-add, not just a better presentation or iteration on what others have done before, but an innovation. Well done.
Right now, due to what's in Phase 1, this is necessarily fairly DM-centric. I'm assuming more player-focused things will come online as we roll through the other phases. A suggestion there: Class Features, Racial Traits, and Feats ought to be itemized, as well (I assume you've planned this), and I would recommend folding the Senses category into those, since they are a subset of those. No one gets Blindsense except from a race, class, or feat. It just seems odd to categorize senses, which includes a grand total of, what, four items? Just for structural clarity and not wasting colors on tiny categories, I think rolling senses into the Racial/Class/Feats category would improve the taxonomy here.
I believe they plan on doing the itemization of the class, race and feats, but not yet. At least that is what I saw when I asked about it last week when commenting on the itemized list on the compendium page that none of this player info was there. So it's coming! I'm sure the devs will let us know when.
I think the reason it was done this way is due to the fact monsters and PCs have the possibility of having sense information. This way it is its own thing and not lumped into another category making us remember if finding senses directly is on the PC or the monster side. Of course, most of us are going to go look at these things via a link while looking at things. Only time I think making sure we know how to find senses quick and easy is for us crazy homebrewers that like making up new races for players and our own monsters. We would want to get at it quickly to verify senses we might want to use if not sure for the race/monster creation.
That's my two coppers on that. I'm sure the devs have a reason and maybe they'll share it. :)
Rollback Post to RevisionRollBack
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I think the reason it was done this way is due to the fact monsters and PCs have the possibility of having sense information. This way it is its own thing and not lumped into another category making us remember if finding senses directly is on the PC or the monster side. Of course, most of us are going to go look at these things via a link while looking at things. Only time I think making sure we know how to find senses quick and easy is for us crazy homebrewers that like making up new races for players and our own monsters. We would want to get at it quickly to verify senses we might want to use if not sure for the race/monster creation.
That's my two coppers on that. I'm sure the devs have a reason and maybe they'll share it. :)
But "senses" is not a term already in the game. It's adding complexity in order to make the beta work right now, without player options. It'll be confusing to players who try to link to their Darkvision right along with their Savage Attacks (e.g. the Half-Orc). Those are both in the list of "Racial Traits" in the book/SRD, but now the former is a "Sense" and the latter is, well, we don't know yet, but probably not a sense. If we're choosing whether to make players or DMs remember an extra category to get the citation right for their characters or monsters, I think we should err on the DM, since they'll generally be more knowledgeable anyway, right?
Or do as a poster above said and make it a universal [link][/link] thing. Then no one has to remember any special categories.
Noticed kraken has some text cut off with langauges. Dunno if it's a text limit thing and thus not unique to the kraken, or if it's on other tooltips as well.
Krakens simply can't spe. It's a shame, really, as they spend their entire lives wishing they could spe, but the gods can be cruel sometimes.
I think the reason it was done this way is due to the fact monsters and PCs have the possibility of having sense information. This way it is its own thing and not lumped into another category making us remember if finding senses directly is on the PC or the monster side. Of course, most of us are going to go look at these things via a link while looking at things. Only time I think making sure we know how to find senses quick and easy is for us crazy homebrewers that like making up new races for players and our own monsters. We would want to get at it quickly to verify senses we might want to use if not sure for the race/monster creation.
That's my two coppers on that. I'm sure the devs have a reason and maybe they'll share it. :)
But "senses" is not a term already in the game. It's adding complexity in order to make the beta work right now, without player options. It'll be confusing to players who try to link to their Darkvision right along with their Savage Attacks (e.g. the Half-Orc). Those are both in the list of "Racial Traits" in the book/SRD, but now the former is a "Sense" and the latter is, well, we don't know yet, but probably not a sense. If we're choosing whether to make players or DMs remember an extra category to get the citation right for their characters or monsters, I think we should err on the DM, since they'll generally be more knowledgeable anyway, right?
Or do as a poster above said and make it a universal [link][/link] thing. Then no one has to remember any special categories.
Senses is actually used as a term on all the official (and most unofficial) character sheets to collect the different types of those.
As for the other parts, we do indeed plan to add many more cross-link/ tooltip types. We will keep an eye on ways we can make life easier for people trying to links things, but the categories exist so we don't have conflicts like darkvision and darkvision.
Aha! Fair call, I didn't realise there were exact words in multiple categories. The closest I could think of was invisibility and invisible. Thanks for the reply!
Can we get [item] to be an alias for [magicitem]? It's less typing, and we're all lazy around here :)
Plus, the icons at the top say "Items" not "Magic Items"
We may eventually tool-tip regular items too, and they would need different behaviors versus magic items, so that's why we went with the [magicitem] tag.
First, this is really awesome. The links would have been nice enough, but the tool tip and forum tagging put over the edge. Thanks! Second, tool-tipping (can we make that verb now?) mundane items would be a great feature both for finding mundane items quickly and for future growth if/when new mundane items are added.
Senses is actually used as a term on all the official (and most unofficial) character sheets to collect the different types of those.
Uh, maybe Monster Manual entries (and "character sheets" that are formatted like a monster manual entry), but not the actual character sheets.
You win!
I was thinking of something else here instead of senses. Your resulting concerns about this troubling category are noted and should not be an issue when we actually get everything out.
As a mobile device user I would really like that clicking the link wouldn't immediately go to the reference page, but just show the little tooltip of the ability. Especially when the mobile app comes around, it would be essential for fluid use. As of now it's impossible to see the tooltip with a touch device.
Loving the update still, keep up the good work. :)
I was thinking the same thing. It's done other info sites like wow head and such. You click the link and the tool tip pops up with info and a "tap link" to go to the actual page. This would be a big improvement on the mobile end.
The addition is already great and I've already started using this for my campaign building. Really can't wait for the other phases of the test.
Excellent addition. Only thing I'd change is that the tooltip stays if you hover over the card itself, perhaps to select some text or even click on one of the hotlinked words used in the card.
Is there a way to link to a section of a page? For example, when I click on 'truesight' on the Kraken page it takes me to the beginning of the Monster Statistics page. It would be nice if the link took me to the relevant section (truesight) of that page.
Is there a way to link to a section of a page? For example, when I click on 'truesight' on the Kraken page it takes me to the beginning of the Monster Statistics page. It would be nice if the link took me to the relevant section (truesight) of that page.
This was an oversight - we're patching it up now.
It will work as you expect once we deploy. Thanks for letting us know!
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Having been using this and testing it for a day or so now I have both a suggestion and a question.
Suggestion - would it be possible to simply use [link]spell/monster/item/condition name[/link]? As in, have one [tag][/tag] for every category. Correct me if I'm wrong, but I don't think there are any exact duplicates in the books? If so, and if there aren't technical obstacles, I think this would be a very convenient simplification.
Question - any plans to broaden the range of things you can link? I'm thinking of the different actions you can take such as those detailed here in the Compendium Rules, seeing as how they already have their own descriptions, in particular.
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
Oh, this is impressive! I'm stunned!
As others have said, this is the kind of thing that makes this a platform that expands possibilities instead of just a reference, a serious value-add, not just a better presentation or iteration on what others have done before, but an innovation. Well done. And the format satisfies both desktop and mobile use-case, that's pretty nice. Mobile could stand to open a window instead for quick reference, with another tap (on the name in the window?) taking you to the full page, but it's still pretty good as-is.
Right now, due to what's in Phase 1, this is necessarily fairly DM-centric. I'm assuming more player-focused things will come online as we roll through the other phases. A suggestion there: Class Features, Racial Traits, and Feats ought to be itemized, as well (I assume you've planned this), and I would recommend folding the Senses category into those, since they are a subset of those. No one gets Blindsense except from a race, class, or feat. It just seems odd to categorize senses, which includes a grand total of, what, four items? Just for structural clarity and not wasting colors on tiny categories, I think rolling senses into the Racial/Class/Feats category would improve the taxonomy here.
I have a question. Is it in the plan to have some sort of combat manager in the system. I would love as a DM to be able to link 3x skeleton and 1x Warhorse Skeleton into the combat manager with my PC's character sheets (also on this site) and keep track of current hp, conditions, etc all from one page.
Also, having just used the feature. I would love if we could click in the hovered tooltips. For example the skeleton has [Tooltip Not Found]. I would love to be able to hover over the skeleton, then move into its page and click darkvision to jump to that page, or maybe even have it hover over the hovered page.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Aha! Fair call, I didn't realise there were exact words in multiple categories. The closest I could think of was invisibility and invisible. Thanks for the reply!
Looking forward to more.
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
"[item]" is actually reserved for regular items right now. ;)
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Great addition!
"The Best Status Effect Is Death" WebDM
You win!
I was thinking of something else here instead of senses. Your resulting concerns about this troubling category are noted and should not be an issue when we actually get everything out.
Excellent addition. Only thing I'd change is that the tooltip stays if you hover over the card itself, perhaps to select some text or even click on one of the hotlinked words used in the card.
eg
Kraken
^ there's no way to reach the 'Truesight' hotlink now. Another tooltip would obviously not work but at least have it clickable.
[edit] I see Kumo also mentioned this :o
Is there a way to link to a section of a page? For example, when I click on 'truesight' on the Kraken page it takes me to the beginning of the Monster Statistics page. It would be nice if the link took me to the relevant section (truesight) of that page.
I'm on the DM's Guild: click here
I'm actually surprised it doesn't work like that as it. The tags are properly set up to do so.
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