For me it’s the Skaven, I know there are homebrewed rules for “rat people” but I would love to see proper balanced rules for the likes of Thanquol, Deathmaster Sneetch, vermin lords etc. The chance to play the comedic, but vicious race that sacrifices its own, the experimental weapons that have every chance of back firing and the lore behind the great horned rat.
Probably the Gelflings from Dark Crystal. Although I guess they're basically just Halflings where the females can fly and with weirdly specific psychic powers.
The charr, from Guild Wars 2. GW2 specifically, to get the timing right.
The charr are a race of multi-horned, multi-eared obligate carnivores, eight-foot minotaur tiger people, with an exceptionally militaristic culture, a deep drive for innovation and conquest both in equal measure, and a staunch rejection of the meddling of the gods. [i]Any[/i] gods. The charr will take your stuff with their own claws and the guns they stuffed into those claws. In Tyria, the charr pioneered modern engineering and are artificers and tinkerers beyond compare. The norn may be better smiths insofar as raw smithery is concerned, with individual craftsmen gaining incredible talents...but while a norn smith may spend a year of their life turning a chunk of metal fallen from the stars into a single incredible blade, charr engineers, artificers, and war smiths will create a machine that churns out ten perfectly serviceable swords a day. That single incredible blade will allow the legendary norn warrior who wields it to accomplish great things - but the entire-ass legion the charr armed with their swordmaking machine will accomplish great things, too.
I've heard some folks more conversant with Star Trek compare the charr to klingons, with phrase like "charr culture is what happens if klingon culture wasn't stupid". The charr are not a warrior race - they are a soldier race, with all the discipline and tenacity that entails. I think it would be super cool to see what would happen if somebody dumped a city-sized group of charr into D&D and said "here's your new land - now go and conquer."
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
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Please check out my homebrew, I would appreciate feedback:
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
That would awesome! Five Kingdoms is one of my favorite series by Brandon Mull or any other author. I honestly think it would be really fun to recreate the characters from the series in D&D (the Rogue Knight, Carnag, Ramarro, and Roxie in particular).
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
That would awesome! Five Kingdoms is one of my favorite series by Brandon Mull or any other author. I honestly think it would be really fun to recreate the characters from the series in D&D (the Rogue Knight, Carnag, Ramarro, and Roxie in particular).
Ramarro would be hard, given that he can do pretty anything.
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
That would awesome! Five Kingdoms is one of my favorite series by Brandon Mull or any other author. I honestly think it would be really fun to recreate the characters from the series in D&D (the Rogue Knight, Carnag, Ramarro, and Roxie in particular).
Ramarro would be hard, given that he can do pretty anything.
We have stats for Tiamat, to be fair, but I was thinking of the weakened version from the Fallen Temple.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The first thing to come to mind is how I homebrewed stats for Lemmings, from the classic old school PC puzzle game, back in college for 3.5. They're named after subarctic rodents with the urban legend tendency to run off cliffs, into rivers, and otherwise commit mass suicide (in fact, they sometimes die during mass migrations because they are simply stupid little critters, but the suicidal myth has been around for a long time and was widely popularized by a 1958 Disney nature documentary where they actually staged such an event). In the Lemmings game, they're little, pixilated, green haired humanoids that march mindlessly forward through dangerous environments and the player can task any of them individually with performing a specific skill, like building bridges or staircases, climbing, digging, blocking others like a traffic cop so they change direction, etc.
For the homebrew race I came up with the main features were tiny size, massive racial intelligence and wisdom penalties, a strength bonus to cancel out the normal penalty for being tiny size, the ability to understand spoken language but not speak any (so they can receive instruction), immunity to mind affecting effects of any kind (because they're too dumb for it to work on them), and a racial ability to add half of their class level to checks using any non-intelligence, non-wisdom based skill. Yes, I made this as a joke. But my girlfriend at the time did play a Lemming fighter in a one shot game I ran and it was rather amusing. Especially since she was highly caffeinated and half drunk, which put her in just the right mindset to play the race as intended. With the attack/AC bonus for being so small (that's a 3.5 thing) combined with full plate and a large shield Trixie the Lemming turned out to be a rather effective tank as long as the rest of the party managed to point her in the right direction and remembered to retrieve her when she inevitably wandered off. Her damage output was less than amazing wielding a +1 flaming dagger like a medium character would a longsword, but with her high attack bonus and the extra fire damage it was at least pretty consistent.
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
ok i love the idea of bug people but think about reasons why d&d didn't use this race specifically? Don't get me wrong I love the idea and all but one thing most if not all races have is some branching pathways like subraces and that such as the dragonborn colors....
Hmmmm ok thinking of a solution is hard for this dilemma but for bug people as a whole i have an idea say they have one race as a starter race something called: Gurcozoan(mix of words used as slang for larva) and they can branch out either into the agility a speed field going the way of the Geinaldi and maybe even more specific bug related new races who all focus on that field. but there's an idea start idk if it's trash or not but it's the start of an idea at the very least.
I suspect that we don't have Thri-Kreen is because they have four arms. The rules were in place so this couldn't be abused, but just like any limitation that people don't see the logic in, there would be endless complaints. Why can't I dual wield two handed weapons? If I burn Action Surge how many total attacks do I get? Can I use four hand crossbows? How about only three? That leave one hand to satisfy the loading property...
Put in a bug race that only has two arms? You'll never hear the end of it. "Hey, Thri-Kreen were already in the game! Why not use them?"
The charr, from Guild Wars 2. GW2 specifically, to get the timing right.
I really liked the sylvari from GW2.
I'd absolutely be down for sylvari too, but I had to pick one and I think the charr are a more unique take. Heh, after all, the sylvari can be thought of as a reskin of wood elves, even if sylvari in general are much more interesting. Norn and asura can sod off though. I liked the asura decently enough in GW2, but they're more annoying than kender in D&D, and norn are just tall dwarves.
I suspect that we don't have Thri-Kreen is because they have four arms. The rules were in place so this couldn't be abused, but just like any limitation that people don't see the logic in, there would be endless complaints. Why can't I dual wield two handed weapons? If I burn Action Surge how many total attacks do I get? Can I use four hand crossbows? How about only three? That leave one hand to satisfy the loading property...
Simic Hybrids can already get extra appendages, and Loxodon basically have a third arm. All you need to do is restrict what those extra arms can do (which 4e did with Thri-kreen). We don't have them because there's no sensical way to release them aside from a Dark Sun book, the same way you don't get Warforged until an Eberron book comes out.
I would choose some kind of plant-based race. I don't care if it's Wilden or Hamadryad or Bowtruckle or Swamp Thing. We have all kinds of "defenders of nature" archetypes but very little in the way of nature rising up to defend itself.
That being said, between reflavoring and official rules for creating custom races, I don't see a huge need for new races outside of campaign-specific stuff like T-k. We can get pretty close to most concepts with the tools we already have.
I'd love to see bladlings, baurier, rogue modrons, and other Planescape races get brought over to 5E. I mean, that was the setting where tieflings got their start and now they're a core race.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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For me it’s the Skaven, I know there are homebrewed rules for “rat people” but I would love to see proper balanced rules for the likes of Thanquol, Deathmaster Sneetch, vermin lords etc. The chance to play the comedic, but vicious race that sacrifices its own, the experimental weapons that have every chance of back firing and the lore behind the great horned rat.
Probably the Gelflings from Dark Crystal. Although I guess they're basically just Halflings where the females can fly and with weirdly specific psychic powers.
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Ye know what?
The charr, from Guild Wars 2. GW2 specifically, to get the timing right.
The charr are a race of multi-horned, multi-eared obligate carnivores, eight-foot minotaur tiger people, with an exceptionally militaristic culture, a deep drive for innovation and conquest both in equal measure, and a staunch rejection of the meddling of the gods. [i]Any[/i] gods. The charr will take your stuff with their own claws and the guns they stuffed into those claws. In Tyria, the charr pioneered modern engineering and are artificers and tinkerers beyond compare. The norn may be better smiths insofar as raw smithery is concerned, with individual craftsmen gaining incredible talents...but while a norn smith may spend a year of their life turning a chunk of metal fallen from the stars into a single incredible blade, charr engineers, artificers, and war smiths will create a machine that churns out ten perfectly serviceable swords a day. That single incredible blade will allow the legendary norn warrior who wields it to accomplish great things - but the entire-ass legion the charr armed with their swordmaking machine will accomplish great things, too.
I've heard some folks more conversant with Star Trek compare the charr to klingons, with phrase like "charr culture is what happens if klingon culture wasn't stupid". The charr are not a warrior race - they are a soldier race, with all the discipline and tenacity that entails. I think it would be super cool to see what would happen if somebody dumped a city-sized group of charr into D&D and said "here's your new land - now go and conquer."
Please do not contact or message me.
The Grinaldi from the Five Kingdoms series by Brandon Mull.
D&D 5e has a disturbing lack of bug-people races in its worlds. The only world where a bug-person race really matters is Dark Sun, with the Athasian Thri-Kreen being psionic, incapable of vocal speech, and eaters of elves. And that's it. There are some Bee/Wasp elf-like people called the Abeil, but they don't exist in any official form in 5e and didn't have any major role in the settings that they were included in (Eberron and the Forgotten Realms are the only ones that they're listed existing in, as far as I can see).
The Grinaldi are bug-people with grasshopper legs and antennae, and dragonfly wings, but the wings aren't strong enough to let them fly, they just use them to jump way better than any race in the game. They're dexterous, perceptive, and are extremely twitchy and nervous (bordering on paranoia) due to their bug-like tendencies to be on edge and always looking for predators (Grinaldi don't really worry about predators as much as they do about enemies).
Furthermore, Grinaldi were the result of arcane experimentation, where enchanters used Transmutation and Enchantment magic (translating the source text into D&D terms) to create Grinaldi from humans, so they could be fairly easily added to many different D&D worlds (from House Vadalis/Mordain the Fleshweaver in Eberron, the Netheril or Thay in the Forgotten Realms, Aeor in Exandria, the Simic Combine from Ravnica, Nyx from Theros, Lamordia from Ravenloft, etc).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think I would like to see the Marat from Codex Alera: https://en.wikipedia.org/wiki/Codex_Alera#Marat
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Yes!! I'd love to see Grinaldi!
I am an average mathematics enjoyer.
>Extended Signature<
I really liked the sylvari from GW2.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
That would awesome! Five Kingdoms is one of my favorite series by Brandon Mull or any other author. I honestly think it would be really fun to recreate the characters from the series in D&D (the Rogue Knight, Carnag, Ramarro, and Roxie in particular).
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Ramarro would be hard, given that he can do pretty anything.
I am an average mathematics enjoyer.
>Extended Signature<
We have stats for Tiamat, to be fair, but I was thinking of the weakened version from the Fallen Temple.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
The first thing to come to mind is how I homebrewed stats for Lemmings, from the classic old school PC puzzle game, back in college for 3.5. They're named after subarctic rodents with the urban legend tendency to run off cliffs, into rivers, and otherwise commit mass suicide (in fact, they sometimes die during mass migrations because they are simply stupid little critters, but the suicidal myth has been around for a long time and was widely popularized by a 1958 Disney nature documentary where they actually staged such an event). In the Lemmings game, they're little, pixilated, green haired humanoids that march mindlessly forward through dangerous environments and the player can task any of them individually with performing a specific skill, like building bridges or staircases, climbing, digging, blocking others like a traffic cop so they change direction, etc.
For the homebrew race I came up with the main features were tiny size, massive racial intelligence and wisdom penalties, a strength bonus to cancel out the normal penalty for being tiny size, the ability to understand spoken language but not speak any (so they can receive instruction), immunity to mind affecting effects of any kind (because they're too dumb for it to work on them), and a racial ability to add half of their class level to checks using any non-intelligence, non-wisdom based skill. Yes, I made this as a joke. But my girlfriend at the time did play a Lemming fighter in a one shot game I ran and it was rather amusing. Especially since she was highly caffeinated and half drunk, which put her in just the right mindset to play the race as intended. With the attack/AC bonus for being so small (that's a 3.5 thing) combined with full plate and a large shield Trixie the Lemming turned out to be a rather effective tank as long as the rest of the party managed to point her in the right direction and remembered to retrieve her when she inevitably wandered off. Her damage output was less than amazing wielding a +1 flaming dagger like a medium character would a longsword, but with her high attack bonus and the extra fire damage it was at least pretty consistent.
ok i love the idea of bug people but think about reasons why d&d didn't use this race specifically? Don't get me wrong I love the idea and all but one thing most if not all races have is some branching pathways like subraces and that such as the dragonborn colors....
Hmmmm ok thinking of a solution is hard for this dilemma but for bug people as a whole i have an idea say they have one race as a starter race something called: Gurcozoan(mix of words used as slang for larva) and they can branch out either into the agility a speed field going the way of the Geinaldi and maybe even more specific bug related new races who all focus on that field. but there's an idea start idk if it's trash or not but it's the start of an idea at the very least.
I suspect that we don't have Thri-Kreen is because they have four arms. The rules were in place so this couldn't be abused, but just like any limitation that people don't see the logic in, there would be endless complaints. Why can't I dual wield two handed weapons? If I burn Action Surge how many total attacks do I get? Can I use four hand crossbows? How about only three? That leave one hand to satisfy the loading property...
Put in a bug race that only has two arms? You'll never hear the end of it. "Hey, Thri-Kreen were already in the game! Why not use them?"
<Insert clever signature here>
I'd absolutely be down for sylvari too, but I had to pick one and I think the charr are a more unique take. Heh, after all, the sylvari can be thought of as a reskin of wood elves, even if sylvari in general are much more interesting. Norn and asura can sod off though. I liked the asura decently enough in GW2, but they're more annoying than kender in D&D, and norn are just tall dwarves.
Please do not contact or message me.
I've always enjoyed the races from Star Frontiers. Choosing just one would be hard though.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
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-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Simic Hybrids can already get extra appendages, and Loxodon basically have a third arm. All you need to do is restrict what those extra arms can do (which 4e did with Thri-kreen). We don't have them because there's no sensical way to release them aside from a Dark Sun book, the same way you don't get Warforged until an Eberron book comes out.
I would choose some kind of plant-based race. I don't care if it's Wilden or Hamadryad or Bowtruckle or Swamp Thing. We have all kinds of "defenders of nature" archetypes but very little in the way of nature rising up to defend itself.
That being said, between reflavoring and official rules for creating custom races, I don't see a huge need for new races outside of campaign-specific stuff like T-k. We can get pretty close to most concepts with the tools we already have.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Skews is from the dark crystal. Kenku are close but not as good. Also, those weird shape shifters from Mistborne.
I'd love to see bladlings, baurier, rogue modrons, and other Planescape races get brought over to 5E. I mean, that was the setting where tieflings got their start and now they're a core race.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.