The changes to the Paladin were some of the most looked forward to (or dreaded, I've seen some of the comments out there); what do you think about the new Paladin?
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In my day job I have to take a lot of notes on complicated processes while people talk, so that skill is pretty transferrable to D&D livestreams 😁thank you kindly!
I think all of these changes were good. I know there will be lots of complaints about Smites, but they needed to be balanced better and I think making it a bonus action really does the trick.
I'm really happy about the "activate as part of attack" trend. Especially for Paladin - now a Devotion Paladin can Sacred Weapon + Smite + swing all on round 1. That's a huge sustainable DPR buff without making them dependent on swingy nova damage.
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition and can now be used on Constructs and Undead.
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition and can now be used on Constructs and Undead.
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
There are no rules tied to creature type like that in this edition - you'd look under condition immunities in the relevant creature's statblock. Most constructs and undead are highly likely to be immune to poison but it wouldn't necessarily be universal.
It no longer removes diseases because "disease" is being removed the game and being conveyed through conditions. At level 14 you can use it remove additional conditions.
Previously Undead and Constructs couldn't be effected by healing of any kind, I think they are removing that restriction from the game entirely.
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition and can now be used on Constructs and Undead.
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
There are no rules tied to creature type like that in this edition - you'd look under condition immunities in the relevant creature's statblock. Most constructs and undead are highly likely to be immune to poison but it wouldn't necessarily be universal.
Okay, so it's the same as the current creatures, right? We don't have a universal rule for them.
The thing is, if 99% of Constructs and Undead are immune even in the 2024 statblocks, it's a small improvement and seems strange to highlight.
the only thing id change about the paladin is the smites. As a half caster they had no reason to nerf their smites into the ground. once the paladin runs out of spell slots that's it no more smites. DS is just an extra 2d8 while there are other spells out there that do more for a 1st lvl spell slot.
tho its DnD i can just ask at the table if i can remove that needless limit of DS and if not ill just play another class.
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition and can now be used on Constructs and Undead.
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
Ah, that's on me and my ambiguous grammar, there really should be a comma and an extra word so it says
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition, and can also now be used on Constructs and Undead.
Basically before, Lay On Hands has the following clause:
This feature has no effect on undead and constructs
That clause has been removed, and in addition the feature also removes the poisoned condition.
This means you can use your Lay on Hands feature on your undead and construct allies to restore their hit points.
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition and can now be used on Constructs and Undead.
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
There are no rules tied to creature type like that in this edition - you'd look under condition immunities in the relevant creature's statblock. Most constructs and undead are highly likely to be immune to poison but it wouldn't necessarily be universal.
Okay, so it's the same as the current creatures, right? We don't have a universal rule for them.
The thing is, if 99% of Constructs and Undead are immune even in the 2024 statblocks, it's a small improvement and seems strange to highlight.
I think they were highlighting that LoH can be now used to heal Constructs and Undead, as well as removing the Poisoned condition.
the only thing id change about the paladin is the smites. As a half caster they had no reason to nerf their smites into the ground. once the paladin runs out of spell slots that's it no more smites. DS is just an extra 2d8 while there are other spells out there that do more for a 1st lvl spell slot.
tho its DnD i can just ask at the table if i can remove that needless limit of DS and if not ill just play another class.
Divine Smite has always used spell slots, so that’s not a change.
the only thing id change about the paladin is the smites. As a half caster they had no reason to nerf their smites into the ground. once the paladin runs out of spell slots that's it no more smites. DS is just an extra 2d8 while there are other spells out there that do more for a 1st lvl spell slot.
tho its DnD i can just ask at the table if i can remove that needless limit of DS and if not ill just play another class.
Divine Smite has always used spell slots, so that’s not a change.
i know im just saying its a melee spell attack for 2d8 and it was nerfed to once per turn there are spells out there that do more at first level
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition and can now be used on Constructs and Undead.
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
Ah, that's on me and my ambiguous grammar, there really should be a comma and an extra word so it says
Additionally, while Lay on Hands no longer removes diseases, it can cure the Poisoned condition, and can also now be used on Constructs and Undead.
Basically before, Lay On Hands has the following clause:
This feature has no effect on undead and constructs
That clause has been removed, and in addition the feature also removes the poisoned condition.
This means you can use your Lay on Hands feature on your undead and construct allies to restore their hit points.
Thank you very much for answering me! Now it makes sense to me.
Funny thing I'm recalling now: this question from the SAC related to Divine Smite and unarmed strikes 😅
Can a paladin use Divine Smite when they hit using an unarmed strike?
No. Divine Smite isn’t intended to work with unarmed strikes.
Divine Smite does work with a melee weapon attack, and an unarmed strike can be used to make such an attack. But the text of Divine Smite also refers to the “weapon’s damage,” and an unarmed strike isn’t a weapon.
If a DM decides to override this rule, no imbalance is created. Tying Divine Smite to weapons was a thematic choice on our part—paladins being traditionally associated with weapons. It was not a game balance choice.
the only thing id change about the paladin is the smites. As a half caster they had no reason to nerf their smites into the ground. once the paladin runs out of spell slots that's it no more smites. DS is just an extra 2d8 while there are other spells out there that do more for a 1st lvl spell slot.
tho its DnD i can just ask at the table if i can remove that needless limit of DS and if not ill just play another class.
Divine Smite has always used spell slots, so that’s not a change.
i know im just saying its a melee spell attack for 2d8 and it was nerfed to once per turn there are spells out there that do more at first level
And the characters casting those spells don't have as high hit points, don't wear heavy armor, don't have an aura (sorry emanation) that boosts their ally's saving throws, don't get a free magic horse, etc., etc. There's a lot more to a character than just the damage they can do with a single feature.
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The changes to the Paladin were some of the most looked forward to (or dreaded, I've seen some of the comments out there); what do you think about the new Paladin?
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Thanks for curating the chat LaTia!
Oh yeah - summary!
Base Paladin
Devotion
Glory
Ancients
Vengeance
Wow! Thank YOU for the summary! Take inspiration!
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In my day job I have to take a lot of notes on complicated processes while people talk, so that skill is pretty transferrable to D&D livestreams 😁thank you kindly!
I think all of these changes were good. I know there will be lots of complaints about Smites, but they needed to be balanced better and I think making it a bonus action really does the trick.
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I like that Peerless Athlete lasts an hour now. Shame it doesn't work on grapples anymore, though. Glory paladin was one of my favorite grapplers.
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I'm really happy about the "activate as part of attack" trend. Especially for Paladin - now a Devotion Paladin can Sacred Weapon + Smite + swing all on round 1. That's a huge sustainable DPR buff without making them dependent on swingy nova damage.
In general, the Paladin is now better!
I have a question, folks. In the article from DnD we have this:
Maybe I'm missing something, but can a Construct or Undead be poisoned under the new rules? In general, I mean; I don't have a clear picture of the exceptions in the current Monster Manual.
There are no rules tied to creature type like that in this edition - you'd look under condition immunities in the relevant creature's statblock. Most constructs and undead are highly likely to be immune to poison but it wouldn't necessarily be universal.
It no longer removes diseases because "disease" is being removed the game and being conveyed through conditions. At level 14 you can use it remove additional conditions.
Previously Undead and Constructs couldn't be effected by healing of any kind, I think they are removing that restriction from the game entirely.
Okay, so it's the same as the current creatures, right? We don't have a universal rule for them.
The thing is, if 99% of Constructs and Undead are immune even in the 2024 statblocks, it's a small improvement and seems strange to highlight.
the only thing id change about the paladin is the smites. As a half caster they had no reason to nerf their smites into the ground. once the paladin runs out of spell slots that's it no more smites. DS is just an extra 2d8 while there are other spells out there that do more for a 1st lvl spell slot.
tho its DnD i can just ask at the table if i can remove that needless limit of DS and if not ill just play another class.
Ah, that's on me and my ambiguous grammar, there really should be a comma and an extra word so it says
Basically before, Lay On Hands has the following clause:
That clause has been removed, and in addition the feature also removes the poisoned condition.
This means you can use your Lay on Hands feature on your undead and construct allies to restore their hit points.
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I think they were highlighting that LoH can be now used to heal Constructs and Undead, as well as removing the Poisoned condition.
Divine Smite has always used spell slots, so that’s not a change.
i know im just saying its a melee spell attack for 2d8 and it was nerfed to once per turn there are spells out there that do more at first level
Thank you very much for answering me! Now it makes sense to me.
Your grammar is excellent, sir!
There aren't auto-hit (you use the spell after hitting, so the spell itself cannot miss) bonus action spells that do more.
Funny thing I'm recalling now: this question from the SAC related to Divine Smite and unarmed strikes 😅
And the characters casting those spells don't have as high hit points, don't wear heavy armor, don't have an aura (sorry emanation) that boosts their ally's saving throws, don't get a free magic horse, etc., etc. There's a lot more to a character than just the damage they can do with a single feature.